Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.10 @ 22:35:44 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (93) 465 Value Destroyed (3190) 3190 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 12932 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 173 Met Data Miner 300 Cogmind --------- Core Integrity 723/1600 Matter 271/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Force Field Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Airjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Force Booster Remote Force Field Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Great Axe Spear Force Lance > --- INVENTORY -------- Light Antimatter Reactor Heavy Reactive Plating Force Field Field Recycling Unit Heavy Rocket Launcher Powered Hammer Great Axe [Rating: 131] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . . . 1 . . . 1 . . Utility 12 | . . . . 2 1 . . . . . . 2 . . . 2 1 2 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 169 | . 8 12 . 19 7 2 25 3 1 . 2 8 14 4 . 17 14 29 4 Power 22 | . 1 2 . . 2 . 3 . . . 1 . 3 . . 2 3 5 . Engine 9 | . 1 2 . . 2 . 3 . . . 1 . . . . . . . . Core 6 | . . . . . . . . . . . . . 3 . . 2 1 . . Reactor 7 | . . . . . . . . . . . . . . . . . 2 5 . Propulsion 41 | . 4 2 . 5 1 . 8 2 . . . 4 2 1 . 4 4 4 . Treads 1 | . . . . 1 . . . . . . . . . . . . . . . Leg 9 | . 2 2 . 4 1 . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . 7 2 . . . 4 2 1 . 4 4 4 . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . Utility 72 | . 1 5 . 8 2 2 10 1 1 . . 2 5 2 . 7 6 18 2 Device 33 | . . 3 . 4 2 1 5 . . . . 1 1 1 . 2 2 10 1 Storage 6 | . 1 1 . . . . 1 1 . . . . . . . 1 . 1 . Processor 11 | . . . . 2 . . . . . . . . 1 . . 1 2 4 1 Hackware 4 | . . . . . . . 1 . 1 . . . . . . 1 . 1 . Protection 18 | . . 1 . 2 . 1 3 . . . . 1 3 1 . 2 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 34 | . 2 3 . 6 2 . 4 . . . 1 2 4 1 . 4 1 2 2 Energy Gun 4 | . . . . 3 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 9 | . 2 3 . 3 . . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 1 . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 3 . . . . 1 . . . 1 . . 1 Slashing Weapon 5 | . . . . . . . 1 . . . . . . . . 1 1 2 . Piercing Weapon 6 | . . . . . . . . . . . . . 4 . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Parts Lost 53 | . 1 . . 6 . . 1 1 . . . 1 2 . . 11 3 26 1 Power 9 | . 1 . . . . . . . . . . . 1 . . 3 . 4 . Propulsion 11 | . . . . 2 . . . . . . . . . . . 2 1 6 . Utility 25 | . . . . 2 . . . 1 . . . 1 1 . . 5 2 13 . Weapon 8 | . . . . 2 . . 1 . . . . . . . . 1 . 3 1 Highest Loss Streak 22 | . 1 . . 2 . . 1 1 . . . 1 2 . . 4 2 22 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 95 100 91 30 32 69 99 95 100 100 91 96 100 100 93 80 82 11 Engine 4 | . 13 11 11 8 5 7 5 7 7 7 7 6 . . . . . . . Core 3 | . . . . . . . . . . . . . 7 11 11 10 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 6 . Leg 4 | . 17 22 22 16 4 . . . . . . . . . . . . . . Wheel 2 | . 10 11 11 8 . . . . . . . . . . . . . . . Hover 16 | . . . . . . . 18 30 30 30 30 26 29 29 29 25 21 16 2 Device 11 | . . 5 11 20 8 15 20 7 7 7 7 10 9 10 11 11 15 13 1 Storage 5 | . 14 11 11 8 . . 2 6 7 7 7 6 5 5 5 5 4 4 . Processor 5 | . . . . . 7 7 3 . . . . . 4 5 5 7 5 16 6 Hackware 4 | . . . . . . . 1 7 10 15 15 13 5 5 5 5 9 8 . Protection 5 | . . 3 . 3 . 1 5 14 7 7 7 6 12 11 11 10 . . . Energy Gun 1 | . 11 . . 5 4 . . . . . . . . . . . . . . Ballistic Gun 5 | . 16 31 33 19 . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 6 23 23 23 19 19 11 . . . . . . Slashing Weapon 1 | . . . . . . . 2 . . . . . . . . 1 4 4 . Piercing Weapon 4 | . . . . . . . . . . . . . 5 14 11 10 9 7 . Naked Turns 40 | . . . . 8 . . 8 . . . . . . . . . . . 24 Heaviest Build 95 | 11 91 95 35 52 10 9 24 34 33 33 33 31 60 56 56 59 92 81 4 Greatest Support 90 | 20 20 16 10 28 10 9 42 42 36 36 36 48 57 59 59 59 69 90 12 Greatest Overweight (x) 9 | . 8 9 3 4 1 . 2 . . . . . 1 . . 1 1 2 . Average Overweight (x) . | . 6 6 3 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 15 5 5 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 11 | 8 23 21 15 14 5 5 5 9 10 10 10 10 10 10 10 10 10 9 5 Most Carried 16 | 6 11 16 12 15 5 5 6 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 6 8 11 12 13 3 4 4 9 10 10 10 9 9 10 10 9 8 9 4 Final Capacity 25 | 8 25 15 15 5 5 5 5 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 12 | 6 11 12 12 5 4 5 5 10 10 10 10 10 10 10 10 8 8 5 3 Class Distribution -------------------- 60% | Mutant 10% | Hacker-Mutant 8% | Scavenger-Mutant 6% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Matter Collected 2160 | 200 73 203 150 267 . . 227 167 10 . 25 . 243 70 9 157 134 195 30 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5068 | 85 145 283 158 342 . . 74 109 . . 248 . 435 102 . 722 643 1641 81 Parts 236 | 1 7 24 10 22 . . . 5 . . 3 . 8 5 . 27 41 73 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . . . . 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 1 . . 7 . . 4 . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 65 | . 3 10 4 9 . . 1 2 . . 3 . 3 2 . 5 4 17 2 Melee 32 | . . . . . . . 1 2 . . . . 1 2 . 5 4 17 . Guns 26 | . 3 10 4 9 . . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . 3 . . . . . . . 2 Classes Destroyed 14 | 1 1 2 . 2 . . 2 1 . . . . 2 . . . 2 1 . Worker 2 | . . . . 1 . . . . . . . . . . . . . 1 . Builder 3 | . . . . . . . . . . . . . . . . . 1 . 2 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . Recycler 16 | 1 . . 1 . . . . . . . . . 2 . . 3 4 5 . Watcher 6 | . . . . . . . 1 . . . . . 1 . . . 1 2 1 Swarmer 29 | . . 6 4 3 . . . . . . 3 . 1 . . 1 . 9 2 Cutter 4 | . . . . . . . . . . . . . . . . . 4 . . Grunt 14 | . 3 2 . 5 . . . . . . . . . . . 1 . 3 . Brawler 2 | . . . . . . . . . . . . . 1 . . . . 1 . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . . 1 . . . . 2 . Programmer 10 | . . . . . . . 1 2 . . . . . 2 . 3 . 2 . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 1 1 3 4 4 . . 1 2 . . 3 . 2 2 . 2 9 10 5 Combat Bots Only 9 | . 1 3 4 3 . . 1 2 . . 3 . 2 2 . 2 4 9 2 Max Kills in Single Turn 4 | 1 1 2 2 2 . . 1 1 . . 3 . 1 1 . 1 1 1 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 . . . . . . . 2 Melee 1 | . . . . . . . 1 1 . . . . 1 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Damage Taken 10141 | . 209 399 40 972 59 . 329 477 . . 62 53 197 247 . 1820 250 4096 931 Core 2966 | . 12 41 10 394 . . 146 104 . . 24 . 26 22 . 231 20 1059 877 Absorbed by Shields 866 | . . . . 116 . . . . . . . . . . . . 214 536 . Redirected to Shielding 153 | . . . . . . . 42 111 . . . . . . . . . . . Ignored by Resistances 48 | . . . . . . . . . . . . . . . . . . 48 . Regen/Repaired (Parts) 122 | . . . . . . . 122 . . . . . . . . . . . . Core Remaining (%) 76 | 100 95 . 87 28 . . . . . . 60 100 . . 95 79 98 26 . Volleys Fired 64 | 4 10 18 6 21 . . . . . . 3 . . . . . . . 2 Largest 3 | 2 2 3 3 3 . . . . . . 1 . . . . . . . 1 Hottest 240 | 90 90 63 63 240 . . . . . . 39 . . . . . . . 39 Shots Fired 165 | 8 20 51 18 63 . . . . . . 3 . . . . . . . 2 Gun 160 | 8 20 51 18 63 . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . 3 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 128 | . 8 51 18 51 . . . . . . . . . . . . . . . Thermal 32 | 8 12 . . 12 . . . . . . . . . . . . . . . Explosive 5 | . . . . . . . . . . . 3 . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 2 4 10 5 9 . . . . . . 1 . . . . . . . 1 Robot Miss Streak 5 | 1 2 3 2 5 . . . . . . 2 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 2 1 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 244 | 5 12 31 9 40 . . 9 7 . . 6 . 12 5 . 32 14 60 2 Core Hits 115 | 2 7 14 6 23 . . 1 1 . . 4 . 2 4 . 10 9 26 6 Critical Kills 2 | . . . . . . . 1 . . . . . 1 . . . . . . Critical Parts Destroyed 6 | . . . 1 . . . 2 1 . . 1 . 1 . . . . . . Critical Strikes 25 | 2 1 . 1 . . . 3 1 . . 1 . 2 . . 3 4 7 . Burn 3 | 2 1 . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . Smash 7 | . . . . . . . 3 1 . . 1 . 2 . . . . . . Impale 14 | . . . . . . . . . . . . . . . . 3 4 7 . Melee Attacks 211 | . . . . . . . 14 13 . . 6 . 21 10 . 49 22 75 1 Impact 50 | . . . . . . . 11 13 . . 6 . 16 . . 3 . . 1 Slashing 28 | . . . . . . . 3 . . . . . . . . 7 3 15 . Piercing 133 | . . . . . . . . . . . . . 5 10 . 39 19 60 . Sneak Attacks 18 | . . . . . . . . 1 . . . . 2 . . 3 5 7 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 37 | . . . . . . . 1 2 . . . . 3 1 . 11 3 16 . Damage Inflicted 8982 | 63 147 463 142 613 . . 284 356 . . 555 . 546 163 . 1316 824 3100 410 Guns 1409 | 63 147 463 142 594 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 621 | . . . . . . . . . . . 265 . . . . . . . 356 Melee 6924 | . . . . . . . 284 356 . . 290 . 546 163 . 1307 824 3100 54 Ramming 28 | . . . . 19 . . . . . . . . . . . 9 . . . Kinetic 1002 | . 51 463 142 346 . . . . . . . . . . . . . . . Thermal 407 | 63 96 . . 248 . . . . . . . . . . . . . . . Explosive 621 | . . . . . . . . . . . 265 . . . . . . . 356 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 1499 | . . . . . . . 226 356 . . 290 . 488 . . 85 . . 54 Slashing 840 | . . . . . . . 58 . . . . . . . . 176 75 531 . Piercing 4585 | . . . . . . . . . . . . . 58 163 . 1046 749 2569 . Highest Corruption 16 | . . . . . . . 3 6 6 6 6 2 2 3 3 11 2 16 . Average Corruption 4 | . . . . . . . 2 4 6 6 6 2 2 2 3 8 1 9 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . 6 7 2 2 3 . 5 9 2 10 . 4 . Message Errors 11 | . . . . . . . 1 2 1 1 1 . . 3 1 . . 1 . Matter Fused 10 | . . . . . . . 1 2 . 1 1 . 1 2 1 1 . . . Heat Flow Errors 7 | . . . . . . . 2 . . . 1 . 2 . . 1 . 1 . Energy Discharges 7 | . . . . . . . 1 1 . . . . . 1 . 3 . 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 7 | . . . . . . . . 2 . . . . 1 1 . 3 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . Alerts 4 | . . . . . . . 1 . . . . . . 2 . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1728 | . . . . . . . 95 199 . . 246 . 175 . . 200 285 498 30 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 1 | . . . . . . . . . . . 1 . . . . . . . . Melee 1727 | . . . . . . . 95 199 . . 245 . 175 . . 200 285 498 30 Knockbacks 10 | . . . . . . . 3 1 . . 1 . 3 . . 2 . . . Impact 10 | . . . . . . . 3 1 . . 1 . 3 . . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . 8 . . . . . . 37 . . . . 4 . . . Shots 1 | . . . . . . . . . . . 1 . . . . . . . . Rammed 7 | . . . . 4 . . 1 . . . . . . . . 1 . . 1 Targets Rammed 7 | . . . . 4 . . 1 . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 561 | 120 102 12 . 561 . . 235 321 . . 204 . 271 10 4 133 . 207 . Average Temperature 53 | 65 43 5 . 175 . . 105 228 . . 92 . 108 2 2 28 . 78 . Received Heat Transfer 1914 | . 120 93 . 560 . . 30 356 . . . . . 12 . 90 12 542 99 Effects 4 | . . . . 3 . . . 1 . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . . . 2 3 . . 2 . 8 . . . . . 2 Impact Corruptions 28 | . . . . . . . 4 7 . . 8 . 7 . . 1 . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . . . . . . . . . . . . Heat Transferred 1181 | 309 322 . . 550 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Peak Influence 623 | 5 115 403 181 241 65 22 127 . . . . 143 298 . . 175 312 623 344 Initial 221 | . 3 48 86 70 20 22 15 . . . . 128 65 . . . 81 142 221 Average 145 | 1 66 174 174 104 26 22 52 . . . . 130 140 . . 33 159 402 250 Maximum Alert Level 2 | . . 2 . 1 . . . . . . . . 1 . . . 1 2 1 Low Security (%) 74 | 100 100 53 100 85 100 100 100 . . . . 100 78 . . 100 67 17 . Level 1 15 | . . 46 . 14 . . . . . . . . 21 . . . 32 16 100 Level 2 10 | . . . . . . . . . . . . . . . . . . 65 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 2 . 2 1 . 5 . . . . 1 1 . . 1 3 2 3 Investigation 8 | . 1 . . 1 1 . 2 . . . . . 1 . . . 1 . 1 Extermination 3 | . . . . . . . 1 . . . . . . . . 1 . 1 . Reinforcement 10 | . . 2 . 1 . . 2 . . . . 1 . . . . 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Distress Signals 8 | . 1 1 . . . . . . . . . . . . . 1 2 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 8 17 2 20 7 5 9 3 . . 5 2 7 4 . 23 13 37 12 Peak Tracking Total 11 | . 3 4 2 5 8 5 4 2 . . 3 1 2 2 . 7 6 11 11 Tactical Retreats 14 | . 1 1 . . . . 1 . . . 1 . 1 1 . 5 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 9 | . 1 . . . 1 . 2 . . . . 1 1 . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 39 | . 1 4 . 2 1 . 8 . . 3 1 . 5 . . 5 2 5 2 Terminals 22 | . 1 2 . 1 1 . 3 . . . 1 . 3 . . 4 1 4 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 . . . . . 1 . . . . . . Recycling Units 3 | . . 2 . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . 1 . . . . . 1 . . 1 1 1 1 Total Hacks 117 | . 5 11 . 6 2 . 20 . . 23 1 . 20 . . 10 5 11 3 Successful 65 | . 4 9 . 2 . . 9 . . 23 1 . 7 . . 4 2 4 . Failed 52 | . 1 2 . 4 2 . 11 . . . . . 13 . . 6 3 7 3 Catastrophic 14 | . . . . 1 1 . 2 . . . . . 2 . . 4 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 30 | . 1 3 . 2 . . 3 . . . . . 8 . . 5 2 6 . Terminals 61 | . 5 8 . 3 2 . 7 . . . 1 . 15 . . 9 2 8 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 5 . . . . . 2 . . . . . . Recycling Units 6 | . . 3 . . . . 3 . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . Garrison Access 17 | . . . . 3 . . 2 . . . . . 3 . . 1 3 3 2 Terminal Hacks 46 | . 3 6 . 2 . . 1 . . 23 1 . 5 . . 2 1 2 . Record 6 | . . . . . . . . . . 5 1 . . . . . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 4 | . . 2 . . . . . . . . . . 2 . . . . . . Prototype ID Bank 5 | . . 1 . . . . . . . 3 . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . 1 . . . . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . Locate Traps 5 | . . 2 . 1 . . . . . . . . 1 . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . Zone Layout 3 | . 1 1 . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 3 . . . . . 1 . . . . . . Scan Component 3 | . . . . . . . 2 . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . 1 . . . . . . . . . . . . Report Inventory 3 | . . 2 . . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 8 | . 1 1 . . . . 1 . . . . . 1 . . 2 1 1 . Terminals 8 | . 1 1 . . . . 1 . . . . . 1 . . 2 1 1 . Track 2 | . . . . . . . . . . . . . . . . 1 . 1 . Botnet 6 | . 1 1 . . . . 1 . . . . . 1 . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 1 2 . 2 1 . 6 . . . . . 5 . . 5 2 5 2 Full Trace Events 6 | . . . . 1 1 . 1 . . . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . . 10 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . Time 80 | . . . . . . . 80 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Total Allies 7 | . . . 3 . . . . . . . 1 . . . . . 3 . . Largest Group 3 | . . . 3 3 . . . . . . 1 . . . . . 3 . . Highest-Rated Group 138 | . . . 40 40 . . . . . . 96 . . . . . 138 . . Highest-Rated Ally 96 | . . . 16 16 . . . . . . 96 . . . . . 46 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . 30 . . . . . . 17 . . . . . 16 . . Total Damage 1453 | . . . . 343 . . . . . . 588 . . . . . 522 . . Kills 11 | . . . . 5 . . . . . . 4 . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 4 | . . 2 . . . . . . . . . . 2 . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . 1 1 . 1 . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Turns Passed 6152 | 12 318 503 72 537 156 88 759 223 117 37 143 112 452 486 164 729 356 782 106 Spaces Moved 6646 | 1 130 230 43 305 181 149 1019 369 241 78 249 123 457 691 261 638 411 926 144 Core 558 | . . . . 62 106 149 195 . . . . . . . . . . . 46 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 168 | 1 31 . . 61 75 . . . . . . . . . . . . . . Wheels 554 | . 99 230 43 182 . . . . . . . . . . . . . . . Hover 5338 | . . . . . . . 796 369 241 78 249 123 457 691 261 638 411 926 98 Flight 28 | . . . . . . . 28 . . . . . . . . . . . . Fastest Speed 35 | 120 120 125 125 50 50 50 35 48 48 48 48 48 63 63 63 59 53 53 50 Average Speed 71 | 120 211 170 125 123 79 50 50 48 48 48 48 64 70 63 63 90 64 58 63 Slowest Speed 400 | 120 400 215 125 190 120 50 195 48 48 48 48 71 132 63 63 131 115 150 70 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 29 25 10 35 9 81 27 60 46 68 47 4 16 60 38 18 12 32 6 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . . . . . . . . Known Exits Taken 6 | . . . . . . . . 1 . . . . 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 . 1 1 1 1 . . . . . 1 . Scrap Searched 8 | . . . . . . . . 3 1 . 2 . . 1 1 . . . . Spaces Dug 9 | . . . . . . . . . . . . . 3 4 . . 1 1 . Terrain Destroyed 57 | . . . . . . . . . . . 35 . 3 4 . . 1 1 13 Melee 9 | . . . . . . . . . . . . . 3 4 . . 1 1 . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 48 | . . . . . . . . . . . 35 . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Fac Res Res Acc Total 7570 | 4 152 298 48 419 193 161 1235 398 241 77 259 156 554 728 260 722 461 1050 154 Wait 400 | . . 27 . 53 . 9 146 8 . . . 17 57 23 . 22 15 23 . Move 6628 | . 129 229 42 304 181 148 1018 368 240 77 248 122 456 690 260 637 410 925 144 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 47 | . 2 7 . 7 1 1 7 6 . . . 3 3 1 . 3 1 4 1 Fast Attach 85 | . 3 5 . 8 2 2 19 1 1 . 1 2 10 . . 7 7 15 2 Attach 40 | . 1 2 . 6 5 . 4 . . . . 2 1 . . 5 4 8 2 Detach 26 | . 3 3 . 3 3 . 3 . . . . . . . . 2 2 7 . Swap 44 | . 4 5 . 5 . . 2 2 . . 1 4 3 4 . 5 3 6 . Drop 60 | . . 2 . 8 1 1 7 4 . . 1 6 8 2 . 6 3 10 1 Fire 64 | 4 10 18 6 21 . . . . . . 3 . . . . . . . 2 Melee 154 | . . . . . . . 13 9 . . 5 . 16 8 . 34 16 52 1 Ram 7 | . . . . 4 . . 1 . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 0) 13 | -11/Junkyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 790 | -9/Materials | Discovered new exit (range 14) 834 | -9/Materials | Entered Mines 893 | -9/Mines | Discovered new exit (range 3) 900 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 901 | -9/Mines | Learned location of Storage (-7) 906 | -9/Mines | Entered Materials 906 | -8/Materials | Accompanied by 3 allies 906 | -8/Materials | Evolved 2 slots: Utility x2 1404 | -8/Materials | Released all parts (10) 1432 | -8/Materials | Core integrity fell below 50% 1433 | -8/Materials | Discovered new exit (range 19) 1443 | -8/Materials | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1599 | -7/Factory | Sucked down chute 1599 | -7/Factory | Entered Waste 1603 | -7/Waste | Spotted C-40 Crusher 1607 | -7/Waste | Spotted C-40 Crusher 1615 | -7/Waste | Spotted C-40 Crusher 1615 | -7/Waste | Spotted C-40 Crusher 1662 | -7/Waste | Spotted C-40 Crusher 1678 | -7/Waste | Discovered new exit (range 19) 1687 | -7/Waste | Entered Factory 2073 | -7/Factory | Released all parts (9) 2234 | -7/Factory | Repaired Exp. Propulsion Shielding 2360 | -7/Factory | Discovered new exit (range 16) 2446 | -7/Factory | Entered Lower Caves 2600 | -7/Lower Caves | Identified exit to Lower Caves 2647 | -7/Lower Caves | Spotted B-75 Beast 2669 | -7/Lower Caves | Entered another Lower Caves area 2740 | -7/Lower Caves | Learned Factory stockpile data 2776 | -7/Lower Caves | Discovered new exit (range 5) 2786 | -7/Lower Caves | Entered Data Miner 2786 | -7/Data Miner | Discovered new exit (range 6) 2796 | -7/Data Miner | Met Data Miner 2812 | -7/Data Miner | Received God Mode back door access code from Data Miner 2823 | -7/Data Miner | Entered Proximity Caves 2829 | -6/Proximity Caves | Learned location of Extension (-5) 2885 | -6/Proximity Caves | Escorted by Enhanced Grunt 2960 | -6/Proximity Caves | Discovered new exit (range 9) 2966 | -6/Proximity Caves | Entered Factory 2966 | -6/Factory | Evolved 2 slots: Utility x2 3038 | -6/Factory | Build established: Hacker-Mutant 3043 | -6/Factory | Discovered new exit (range 15) 3078 | -6/Factory | Entered another Factory area 3078 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3337 | -5/Factory | Discovered new exit (range 8) 3341 | -5/Factory | Identified exit to Extension 3372 | -5/Factory | Build established: Mutant 3527 | -5/Factory | Discovered new exit (range 5) 3529 | -5/Factory | Identified exit to Upper Caves 3530 | -5/Factory | Entered Upper Caves 3560 | -5/Upper Caves | Encountered a Warlord checkpoint 3591 | -5/Upper Caves | Learned 4 Factory zone layouts 3719 | -5/Upper Caves | Learned location of 1 exit from Factory 3881 | -5/Upper Caves | Identified exit to Upper Caves 3954 | -5/Upper Caves | Spotted B-75 Beast 4016 | -5/Upper Caves | Entered another Upper Caves area 4021 | -5/Upper Caves | Encountered a Warlord checkpoint 4166 | -5/Upper Caves | Discovered new exit (range 14) 4173 | -5/Upper Caves | Identified exit to Factory 4180 | -5/Upper Caves | Entered Factory 4180 | -4/Factory | Evolved 2 slots: Utility x2 4181 | -4/Factory | Identified exit to Research 4633 | -4/Factory | Lost 4 parts (3u1w) 4815 | -4/Factory | System corruption reached 10% 4845 | -4/Factory | Lost 3 parts (1p2n) 4909 | -4/Factory | Spotted B-86 Titan 4909 | -4/Factory | Entered Research 4909 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5019 | -3/Research | Identified exit to Research 5125 | -3/Research | Found Hvy. Reactive Plating 5173 | -3/Research | Allied Derelicts emerged from ambush trap array 5177 | -3/Research | Build established: Hacker-Mutant 5265 | -3/Research | Entered another Research area 5265 | -2/Research | Evolved 2 slots: Utility x2 5476 | -2/Research | Lost 3 parts (1p2u) 5605 | -2/Research | Destroyed 9 combat bots 5774 | -2/Research | Found Adv. Force Booster 5883 | -2/Research | Spotted B-90 Cyclops 5942 | -2/Research | Spotted B-90 Cyclops 5983 | -2/Research | System corruption reached 10% 6017 | -2/Research | Discovered new exit (range 19) 6026 | -2/Research | Core integrity fell below 50% 6047 | -2/Research | Entered Access 6047 | -1/Access | Evolved 2 slots: Utility x2 6076 | -1/Access | Lost 22 parts (3p5n11u3w) 6117 | -1/Access | Garrison activated, responded to threat 6129 | -1/Access | Released all parts (6) 6151 | -1/Access | Core integrity fell below 50% 6153 | -1/Access | Self-destructed Last Messages --------------- 06127_ S-43 Plague destroyed. 06127_ U-05 Engineer destroyed. 06128_ Penetrated by Slug. 06128_ Slug penetrates Wall. 06129_ Hvy. Rocket Launcher destroyed. 06129_ Released Core Analyzer. 06129_ Released Imp. Gyrokinetic Inverter. 06129_ Released Adv. Melee Analysis Suite. 06129_ Released Adv. Visual Processing Unit. 06129_ Released Adv. Transmission Jammer. 06129_ Released Powered Hammer. 06134_ Penetrated by Slug. 06137_ Slammed into G-73 Enforcer. 06138_ U-05 Engineer lays Concrete. 06140_ Connecting with Garrison Access... 06140_ ALERT: Suspicious activity at Garrison Access A002. Dispatching Investigation squad. 06149_ U-05 Engineer lays Concrete. 06150_ Slug penetrates Wall. 06153_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###############??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | =%= ? ?????????????????????????????? | | ! ?????????????????????????????? | | = ?????????????????????????????? | | %[% #????????????????????????????? | | * ### #????????????????????????????? | | # ## #????????????????????????????? | | #?### #????????????????????????????? | | "" #???# #?###????????????????????????? | | "" #???# ###Y##############???????????? | | "" #???# # #???????????? | | G #???# # #???????????? | | "" #???# g [[ #???????????? | | "" #???# # [[ #???????????? | | "" #???# # @ [ #???????????? | | #???# + #???????????? | | #???# # #???????????? | | [ ##### # """Y""" #???????????? | | " / # """"""" ?#???????????? | | """ ########+################????????????????? | | """ #????? ??????????????????????????????? | | " #??? ! ????????????????????????????? | | #? ??????????????????????????? | | ## " = #?????????????????????????? | | ########## """" #?????????????????????????? | | ?????????# [ """"" #?????????????????????????? | | ?????????# """"" #?????????????????????????? | | ?????????# """"? #?????????????????????????? | | ?????????# ?????? #?????????????????????????? | | ?????????# ! ???????#?????????????????????????? | | ?????????# ?????????????????????????????????? | | ?????????######??????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 41 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 600 Resistance: KI 40 Propulsion Shielding 90 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 19 Core Analysis 6 Force Boost 40 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Exp. Propulsion Shielding | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceThiefUnit Manual? 0 Play Time 02:03:22 Cumulative 137.0 hours Start 2023.07.08 @ 01:21:13 End 2023.07.10 @ 22:35:44 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 131 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam 1 RUN: 9d34b0bc-afde-45e1-b8e4-1c6e764475db