Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 20:04:41 Player: LogicGhost Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3602) 3602 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 8090 Bonus ------- Pacifist 200 High Alert Combat Kills 158 Follower Combat Kills 7 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 13/100 System Corruption 0% Temperature Cool (6) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter Targeting Computer Improved Particle Charger ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Faulty Experimental Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Fission Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Cooled Pulse Rifle High-powered Field Laser High-powered Field Laser Cooled Particle Cannon > --- INVENTORY -------- Light Treads Experimental Sensor Array Improved Particle Charger Advanced ECM Suite Improved Light Armor Plating [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . 1 . 1 . . . Weapon 3 | . . . . 1 . . 2 Parts Attached 130 | 6 2 13 4 26 14 48 17 Power 27 | 1 . 2 . 7 4 11 2 Engine 20 | 1 . 2 . 6 3 7 1 Core 7 | . . . . 1 1 4 1 Reactor . | . . . . . . . . Propulsion 27 | 2 . 2 . 3 2 16 2 Treads 12 | . . 2 . 3 2 3 2 Leg . | . . . . . . . . Wheel 8 | 2 . . . . . 6 . Hover 2 | . . . . . . 2 . Flight 5 | . . . . . . 5 . Utility 44 | 1 2 5 4 11 5 7 9 Device 26 | . 1 2 4 6 1 5 7 Storage 1 | 1 . . . . . . . Processor 4 | . . 1 . 2 . . 1 Hackware 1 | . . . . . 1 . . Protection 12 | . 1 2 . 3 3 2 1 Artifact . | . . . . . . . . Weapon 32 | 2 . 4 . 5 3 14 4 Energy Gun 20 | . . 2 . 4 2 10 2 Energy Cannon 6 | . . . . 1 1 3 1 Ballistic Gun 4 | 2 . 2 . . . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . 6 . Parts Lost 58 | . . 3 . 6 2 30 17 Power 13 | . . . . 1 1 8 3 Propulsion 15 | . . 1 . 1 1 9 3 Utility 13 | . . 2 . 2 . 5 4 Weapon 17 | . . . . 2 . 8 7 Highest Loss Streak 10 | . . 2 . 4 2 10 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 100 98 100 96 93 76 66 Engine 15 | . 14 22 22 17 16 12 8 Core 1 | . . . . . 2 4 . Treads 12 | . . 16 22 17 20 4 1 Wheel 3 | . 28 5 . . . 4 4 Device 12 | . 8 20 11 16 7 9 5 Processor 11 | . . 1 11 11 15 15 13 Protection 6 | . 14 11 11 7 6 2 4 Energy Gun 16 | . . 11 22 17 15 15 20 Energy Cannon 4 | . . . . 7 6 3 4 Ballistic Gun 2 | . 28 10 . . . . . Peak Build Rating 51 | 6 7 19 27 36 36 40 51 Average Rating 27 | 4 6 14 20 29 31 32 39 On Entrance 18 | . 6 7 18 20 28 33 35 Naked Turns . | . . . . . . . . Heaviest Build 46 | 12 15 23 24 40 44 46 44 Greatest Support 62 | 26 26 46 46 46 62 40 30 Greatest Overweight (x) 11 | . . 1 . 1 1 11 4 Average Overweight (x) . | . . . . . . 1 3 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 Most Carried 5 | 5 2 5 5 5 5 5 5 Average Carried 3 | 1 1 3 4 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 1 4 5 5 5 5 1 Class Distribution -------------------- 36% | Scavenger-Gunner 29% | Mutant 9% | Scavenger-Mutant 8% | Gunner 7% | Tank 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 1463 | 201 . 221 . 303 130 521 87 Remotely . | . . . . . . . . Salvage Created 4179 | . . 578 . 1056 408 1726 411 Parts 207 | . . 48 . 67 17 65 10 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 87 | . . 17 . 21 6 35 8 Melee 1 | . . . . . . . 1 Guns 57 | . . 15 . 13 3 23 3 Cannons 24 | . . . . 8 2 11 3 AOE 2 | . . 2 . . . . . Classes Destroyed 13 | . . 6 . 3 2 1 1 Worker 2 | . . 1 . . . 1 . Builder 5 | . . . . 2 . 3 . Hauler 1 | . . . . . . 1 . Operator 1 | . . . . 1 . . . Watcher 5 | . . 2 . 2 . 1 . Swarmer 28 | . . 10 . 6 . 11 1 Grunt 32 | . . 3 . 8 1 17 3 Brawler 1 | . . . . . 1 . . Duelist 3 | . . 1 . 1 1 . . Sentry 17 | . . 3 . 5 2 6 1 Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . 1 . . 2 Programmer 2 | . . . . . 1 1 . Best Kill Streak 13 | . . 11 . 13 3 6 2 Combat Bots Only 10 | . . 10 . 9 3 6 2 Max Kills in Single Turn 2 | . . 2 . 2 1 2 1 Gunslinging 1 | . . 1 . . . 1 . Exploded 1 | . . 1 . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 876 | . . 67 . 114 89 386 220 Missed 282 | . . 20 . 32 32 127 71 Damage Taken 7879 | . . 530 . 1183 753 2856 2557 Core 1703 | . . 71 . 146 83 543 860 Absorbed by Shields 204 | . . . . 59 . 145 . Regen/Repaired (Parts) 238 | . . . . 145 . 53 40 Core Remaining (%) 73 | 100 100 . 82 73 . 10 . Volleys Fired 240 | . . 40 . 59 21 101 19 Largest 5 | . . 2 . 3 3 3 5 Hottest 245 | . . 100 . 195 178 230 245 Shots Fired 618 | . . 80 . 148 56 263 71 Gun 475 | . . 80 . 103 35 201 56 Cannon 143 | . . . . 45 21 62 15 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 41 | . . 32 . . . 9 . Thermal 434 | . . . . 98 34 231 71 Explosive . | . . . . . . . . Electromagnetic 143 | . . 48 . 50 22 23 . Robot Hit Streak 21 | . . 12 . 11 21 19 10 Robot Miss Streak 7 | . . 2 . 4 2 7 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 2 . 1 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . Shots Hit Robots 406 | . . 52 . 85 44 174 51 Core Hits 179 | . . 26 . 39 15 80 19 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . 1 . 3 2 7 . Burn 12 | . . . . 3 2 7 . Destroy 1 | . . 1 . . . . . Melee Attacks 12 | . . . . . . . 12 Impact 12 | . . . . . . . 12 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8997 | . . 754 . 1969 828 4113 1333 Guns 6092 | . . 684 . 1202 426 2960 820 Cannons 2389 | . . . . 704 402 1068 215 Explosions 205 | . . 70 . 63 . 72 . Melee 297 | . . . . . . . 297 Ramming 14 | . . . . . . 13 1 Kinetic 416 | . . 236 . . . 180 . Thermal 6946 | . . 70 . 1510 630 3701 1035 Explosive . | . . . . . . . . Electromagnetic 1324 | . . 448 . 459 198 219 . Impact 297 | . . . . . . . 297 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 2 . . . 5 5 . Average Corruption 4 | . 2 . . . 4 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . . . 10 39 . Message Errors 12 | . . . . . 3 9 . Matter Fused 8 | . . . . . 3 5 . Heat Flow Errors 6 | . . . . . . 6 . Energy Discharges 8 | . . . . . 1 7 . Data Loss (minor) 5 | . . . . . 1 4 . Data Loss (major) 3 | . . . . . . 3 . Misfires 3 | . . . . . 1 2 . Weapon Failures 4 | . . . . . 1 3 . Overload Shots 1 | . . . . . . 1 . Overflow Damage 68 | . . . . 20 . . 48 Projectiles 10 | . . . . 10 . . . Explosions 10 | . . . . 10 . . . Melee 48 | . . . . . . . 48 Knockbacks 4 | . . . . . . . 4 Impact 4 | . . . . . . . 4 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 72 | . . 26 . . . 46 . Shots 2 | . . 1 . . . 1 . Rammed 2 | . . . . . . 1 1 Targets Rammed 2 | . . . . . . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 504 | . . 300 . 321 144 504 337 Average Temperature 103 | . . 88 . 112 74 103 122 Received Heat Transfer 1692 | . . 171 . 465 129 837 90 Effects 14 | . . . . 5 . 8 1 Shutdowns 3 | . . . . . . 3 . Interference 6 | . . . . 5 . . 1 Short Circuit 2 | . . . . . . 2 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 6 | . . 3 . 1 . . 2 Impact Corruptions 3 | . . . . . . . 3 Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 33 | . . . . 6 1 20 6 Heat Transferred 12578 | . . 100 . 2616 1258 6838 1766 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 . 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Peak Influence 571 | . 14 374 95 455 296 571 413 Initial 244 | . . 5 95 . 206 81 244 Average 205 | . 11 108 79 135 214 342 285 Maximum Alert Level 2 | . . 1 . 2 1 2 2 Low Security (%) 50 | 100 100 86 100 74 46 10 1 Level 1 36 | . . 13 . 9 53 52 96 Level 2 13 | . . . . 16 . 37 2 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . 1 2 1 9 4 Investigation 4 | . . . 1 . . 1 2 Extermination 2 | . . . . . 1 1 . Reinforcement 8 | . . . . 2 . 4 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 6 | . . 4 . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . . 23 . 33 6 47 19 Peak Tracking Total 7 | . . 5 . 7 3 5 6 Tactical Retreats 13 | . . 2 . 2 . 5 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 6 | . 1 . . 2 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 7 | . . . . . 1 5 1 Max in Single Turn 1 | . . . . . 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 20 | . 1 3 1 4 4 4 3 Terminals 11 | . 1 2 . 3 2 2 1 Fabricators 1 | . . . . . 1 . . Repair Stations 5 | . . 1 . 1 . 2 1 Recycling Units 2 | . . . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 54 | . 2 9 1 17 6 11 8 Successful 30 | . 1 5 1 12 2 4 5 Failed 24 | . 1 4 . 5 4 7 3 Catastrophic 6 | . . 1 . 1 2 2 . Database Lockouts . | . . . . . . . . Manual 13 | . . 5 . 6 1 1 . Terminals 30 | . 2 8 . 8 3 6 3 Fabricators 2 | . . . . . 2 . . Repair Stations 18 | . . 1 . 9 . 5 3 Recycling Units 3 | . . . . . 1 . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 1 5 1 4 1 1 2 Prototype ID Bank 2 | . 1 . . 1 . . . Open Door 2 | . . . 1 . . 1 . Alert Level 3 | . . 1 . 1 1 . . Maintenance Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Transport Status 1 | . . . . . . . 1 Investigation Status 1 | . . . . 1 . . . Hauler Manifests 2 | . . 1 . . . . 1 Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . . . . 8 . 3 2 Scan Component 7 | . . . . 4 . 2 1 Repair 6 | . . . . 4 . 1 1 Recycling Unit Hacks 2 | . . . . . 1 . 1 Report Inventory 2 | . . . . . 1 . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 3 . 4 3 4 3 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . . 4 . 1 1 Time 251 | . . . . 204 . 22 25 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 42 | . . . 42 42 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 8 . . . Total Damage 127 | . . . . 127 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 5546 | 70 129 816 476 1189 751 1500 615 Spaces Moved 2702 | 52 138 459 284 451 420 594 304 Core 97 | 15 . . . . . 61 21 Treads 1673 | . . 263 284 451 420 228 27 Legs . | . . . . . . . . Wheels 912 | 37 138 196 . . . 285 256 Hover 15 | . . . . . . 15 . Flight 5 | . . . . . . 5 . Fastest Speed 50 | 50 90 90 160 152 155 50 50 Average Speed 149 | 78 90 130 160 154 157 176 137 Slowest Speed 695 | 90 90 160 160 225 240 695 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 28 33 69 32 9 62 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 63 | . . 6 . 21 . 36 . Melee . | . . . . . . . . Projectile 34 | . . . . 16 . 18 . AOE 29 | . . 6 . 5 . 18 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 3685 | 80 142 604 306 820 465 837 431 Wait 464 | 17 . 67 10 261 . 38 71 Move 2695 | 51 137 458 283 450 419 593 304 Hop . | . . . . . . . . Pick Up 84 | 6 2 16 5 12 2 35 6 Fast Attach 23 | 1 . . . 3 6 9 4 Attach 60 | 5 1 8 . 9 1 28 8 Detach 6 | . . 1 . . 1 4 . Swap 47 | . 1 5 4 14 7 11 5 Drop 52 | . 1 9 4 12 8 17 1 Fire 240 | . . 40 . 59 21 101 19 Melee 12 | . . . . . . . 12 Ram 2 | . . . . . . 1 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 4) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 315 | -9/Materials | Build established: Mutant 828 | -9/Materials | Discovered new exit (range 17) 949 | -9/Materials | Identified exit to Mines 962 | -9/Materials | Destroyed 10 combat bots 1016 | -9/Materials | Entered Mines 1086 | -9/Mines | Met a Derelict shopkeep closing up shop 1350 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1354 | -9/Mines | Found Prototype Device 1355 | -9/Mines | Identified Exp. Sensor Array 1481 | -9/Mines | Discovered new exit (range 3) 1483 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1491 | -9/Mines | Identified exit to Materials 1492 | -9/Mines | Entered Materials 1492 | -8/Materials | Accompanied by 2 allies 1492 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1497 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1641 | -8/Materials | Repaired Ion Engine 1751 | -8/Materials | Repaired Faulty Exp. Sensor Array 1790 | -8/Materials | Repaired Imp. Light Armor Plating 1824 | -8/Materials | Repaired Imp. Ion Engine 2434 | -8/Materials | Destroyed 9 combat bots 2496 | -8/Materials | Lost 4 parts (1p1n1u1w) 2648 | -8/Materials | Discovered new exit (range 16) 2680 | -8/Materials | Identified exit to Factory 2681 | -8/Materials | Entered Factory 2681 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2778 | -7/Factory | Discovered new exit (range 15) 2877 | -7/Factory | Discovered new exit (range 16) 2938 | -7/Factory | Build established: Scavenger-Gunner 2954 | -7/Factory | Identified exit to Storage 2977 | -7/Factory | Identified exit to Factory 3432 | -7/Factory | Entered Storage 3552 | -7/Storage | Repaired Imp. Deuterium Engine 4098 | -7/Storage | Lost 3 parts (2u1w) 4156 | -7/Storage | Garrison activated, responded to threat 4455 | -7/Storage | Lost 4 parts (2p1n1w) 4590 | -7/Storage | Core integrity fell below 50% 4653 | -7/Storage | Core integrity fell below 20% 4670 | -7/Storage | Lost 10 parts (2p2n2u4w) 4924 | -7/Storage | Lost 3 parts (1p2n) 4927 | -7/Storage | Discovered exit to Factory (range 5) 4932 | -7/Storage | Entered Factory 4932 | -6/Factory | Evolved 2 slots: Weapon x2 5260 | -6/Factory | Build established: Gunner 5288 | -6/Factory | Repaired Hvy. Ion Engine 5432 | -6/Factory | Lost 10 parts (2p1n2u5w) 5441 | -6/Factory | Core integrity fell below 50% 5483 | -6/Factory | Lost 3 parts (1n1u1w) 5522 | -6/Factory | Core integrity fell below 20% 5547 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- effect. X-67 Chaingunner knocked back. X-67 Chaingunner misfires. X-67 Chaingunner knocked back. Destroyed Kinecellerator. X-67 Chaingunner system corrupted by crushing effect. X-67 Chaingunner knocked back. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Acquired 18 matter. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. S-27 Virus IFF system glitched. Imp. Medium Treads destroyed. Adv. ECM Suite destroyed. Powered Hammer destroyed. Slammed into S-27 Virus. Acquired ECM Suite. 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H ?? Y +??????????????????? | | ??? ???? #??????????????????? | | #??? ?????? #??????????????????? | | #??? ???????? ???????????????????? | | #???# ########??? ?????????????????????? | | #???# #! ######@#######????????????????? | | #???# # # ^ #????????????????? | | #???# # """ # #????????????????? | | #???# # """ # #????????????????? | | #???# # """ # #????????????????? | | #???# # # #????????????????? | | ###+##### %# """ s #????????????????? | | ## =+ """ # #????????????????? | | ## # """ # #????????????????? | | ## ## # #????????????????? | | ## ## """ # #????????????????? | | + ## """ # #????????????????? | | ###### """ # #????????????????? | | #????# ##############????????????????? | | #????########?????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 35 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy It's Just You Serviceable Loadout Challenges ------------ None Game ------ Seed AlphaTiamatBay Manual? 0 Play Time 01:19:37 Cumulative 6.0 hours Start 2024.12.29 @ 18:45:19 End 2024.12.29 @ 20:04:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 245b49fc-38f7-429b-aa77-4057652ec0e3