Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.25 @ 09:42:39 Player: Huntingteckel Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (2080) 2080 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5545 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 366/370 System Corruption 13% Temperature Cool (0) Movement Rolling (170) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- Fission Core Light Fission Core > --- PROPULSION (5) --- Wheel > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (20) --- Heavy Deuterium Engine Aluminum Leg Gravmag System Medium Storage Unit Gatling Laser Mini Assault Cannon Long-range Missile Launcher Great Maul Axe Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Weight Redist. System Sensor Array Terrain Scan Processor > --- WEAPON ----------- Heavy Laser Flak Gun Heavy Flail > --- INVENTORY -------- Heavy Deuterium Engine Aluminum Leg Wheel Wheel Gravmag System Medium Storage Unit ECM Suite Gatling Laser Gatling Laser Gauss Cannon Mini Assault Cannon Long-range Missile Launcher Great Maul Axe Spear [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 3 | . . 1 1 . 1 Utility 3 | . 1 . . 1 1 Weapon 1 | . . . 1 . . Parts Attached 61 | . 4 3 5 25 24 Power 16 | . . 1 1 7 7 Engine 10 | . . 1 . 4 5 Core 6 | . . . 1 3 2 Reactor . | . . . . . . Propulsion 17 | . 1 1 2 7 6 Treads . | . . . . . . Leg 8 | . 1 1 2 4 . Wheel 6 | . . . . 3 3 Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 14 | . 2 . . 5 7 Device 6 | . . . . 1 5 Storage 1 | . . . . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . 2 . . 3 1 Artifact . | . . . . . . Weapon 14 | . 1 1 2 6 4 Energy Gun 3 | . . . . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | . . 1 1 3 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 52 | . . 2 . 17 33 Power 15 | . . 1 . 4 10 Propulsion 15 | . . . . 7 8 Utility 12 | . . . . 4 8 Weapon 10 | . . 1 . 2 7 Highest Loss Streak 14 | . . 2 . 6 14 To Critical Strikes 1 | . . . . . 1 Average Backups 11 | 7 8 4 6 8 14 Power 1 | 1 1 . . 1 1 Propulsion 1 | 2 1 . 1 1 2 Utility 2 | 3 4 4 4 2 2 Weapon 5 | 1 1 . . 4 7 Tool/Special . | . . . . . . Unused Backups 6 | . . . . . 6 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 82 | . 97 97 95 86 74 Engine 13 | . 12 18 8 13 13 Core 2 | . . . 7 5 1 Leg 11 | . 25 30 32 17 1 Wheel 2 | . . . . 2 3 Hover 4 | . . . . . 9 Device 7 | . . . . 4 13 Storage 7 | . 12 10 8 7 6 Processor 1 | . . . . . 2 Protection 9 | . 22 20 16 13 2 Energy Gun 3 | . . . . 2 4 Ballistic Gun 9 | . 22 11 16 11 6 Impact Weapon 5 | . . . 5 6 5 Peak Build Rating 64 | 7 9 10 19 37 64 Average Rating 35 | 7 8 9 16 31 46 On Entrance 14 | 7 7 8 9 19 34 Avg Prop Armor Cover (%) 5 | . . . . 5 4 Naked Turns . | . . . . . . Heaviest Build 88 | 17 22 27 32 85 88 Greatest Support 55 | 20 20 30 47 47 55 Greatest Overweight (x) 19 | . 1 . . 9 19 Average Overweight (x) 2 | . . . . 2 2 Largest Inventory Capacity 20 | 10 10 10 10 20 20 Average Capacity 16 | 10 10 10 10 13 20 Most Carried 16 | 7 10 6 8 15 16 Average Carried 11 | 7 8 4 6 8 14 Final Capacity 20 | 10 10 10 10 20 20 Final Carried 15 | 7 6 6 7 15 10 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1627 | 200 . 255 72 390 710 Remotely . | . . . . . . Salvage Created 1743 | . . 348 56 602 737 Parts 104 | . . 24 4 31 45 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 44 | . . 11 1 15 17 Guns 36 | . . 6 1 14 15 AOE 5 | . . 5 . . . Classes Destroyed 9 | . . 5 . 3 1 Worker 2 | . . . . 1 1 Builder 4 | . . 1 . 1 2 Watcher 3 | . . 1 . 1 1 Swarmer 12 | . . 2 . 6 4 Grunt 11 | . . 7 . 2 2 Duelist 1 | . . . . 1 . Sentry 10 | . . 2 1 4 3 Hunter 4 | . . . . . 4 Programmer 6 | . . . . 2 4 Best Kill Streak 6 | . . 6 1 3 2 Combat Bots Only 5 | . . 5 1 3 2 Max Kills in Single Turn 2 | . . 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 855 | . . 59 6 359 431 Missed 261 | . . 15 1 125 120 Hits 594 | . . 44 5 234 311 Melee 13 | . . . . 13 . Projectile 581 | . . 44 5 221 311 AOE 1 | . . . . 1 . Critical Strikes 11 | . . 2 1 1 7 Damage Taken 6039 | . . 371 47 2006 3615 Core 1107 | . . 39 . 216 852 Absorbed by Shields 25 | . . . . 25 . Redirected to Shielding 29 | . . . 2 27 . Ignored by Resistances 2894 | . . 230 30 1055 1579 Core Remaining (%) 91 | 100 100 90 100 69 . Volleys Fired 172 | . . 29 3 64 76 Largest 2 | . . 2 2 2 2 Hottest 149 | . . 50 43 108 149 Shots Fired 280 | . . 45 6 110 119 Gun 265 | . . 34 6 110 115 Cannon 4 | . . . . . 4 Launcher 11 | . . 11 . . . Special . | . . . . . . Kinetic 209 | . . 34 6 96 73 Thermal 60 | . . . . 14 46 Explosive 11 | . . 11 . . . Electromagnetic . | . . . . . . Robot Hit Streak 31 | . . 11 11 31 24 Robot Miss Streak 4 | . . 1 1 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 1 3 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 246 | . . 38 4 96 108 Core Hits 193 | . . 31 2 60 100 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 5 | . . . . 1 4 Burn 1 | . . . . . 1 Destroy 2 | . . . . 1 1 Blast 2 | . . . . . 2 Melee Attacks 64 | . . . . 35 29 Impact 64 | . . . . 35 29 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5268 | . . 944 50 1780 2494 Guns 4348 | . . 356 50 1571 2371 Cannons 123 | . . . . . 123 Explosions 588 | . . 588 . . . Melee 209 | . . . . 209 . Ramming . | . . . . . . Kinetic 3093 | . . 356 50 1204 1483 Thermal 1378 | . . . . 367 1011 Explosive 588 | . . 588 . . . Electromagnetic . | . . . . . . Impact 209 | . . . . 209 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . 2 3 13 Average Corruption 4 | . . . 1 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 72 | . . . 1 13 58 Message Errors 14 | . . . . 2 12 Matter Fused 20 | . . . 1 3 16 Heat Flow Errors 10 | . . . . 2 8 Energy Discharges 10 | . . . . 2 8 Data Loss (minor) 9 | . . . . 1 8 Data Loss (major) 1 | . . . . 1 . Misfires 6 | . . . . 2 4 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 78 | . . . . 66 12 Projectiles 12 | . . . . . 12 Explosions . | . . . . . . Melee 66 | . . . . 66 . Knockbacks 3 | . . . . 1 2 Impact 1 | . . . . 1 . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 33 | . . 33 . . . Shots 3 | . . 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 580 | . . 165 47 190 580 Average Temperature 109 | . . 69 25 62 160 Received Heat Transfer 1212 | . . 276 36 555 345 Effects 18 | . . . . . 18 Shutdowns 8 | . . . . . 8 Energy Bleed 2 | . . . . . 2 Interference 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions 4 | . . . . 4 . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 8 | . . . . 3 5 Heat Transferred 2771 | . . . . 825 1946 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 159 | . . 159 43 85 55 Initial 43 | . . . 43 . 25 Average 12 | . . 72 8 8 6 Influence Increases 1473 | . . 344 30 523 576 Destroy 0b10 Robot/C 880 | . . 220 20 300 340 Destroy 0b10 Robot/NC 45 | . . 10 . 15 20 Destroy Leader 276 | . . 62 10 82 122 Disable Machine 16 | . . 4 . 8 4 Destroy Structure 46 | . . 18 . 13 15 Lose Combat Pursuer 210 | . . 30 . 105 75 Influence Decreases 1473 | . . 200 174 453 646 Entered New Map 146 | . . . 101 . 45 Time Decay 1202 | . . 180 73 405 544 Lost Part 125 | . . 20 . 48 57 Squads Dispatched 17 | . . 1 . 10 6 Investigation 1 | . . . . 1 . Extermination 8 | . . . . 3 5 Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 3 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 3 18 2 25 40 Peak Tracking Total 6 | . 2 5 2 4 6 Tactical Retreats 12 | . . 2 . 4 6 ECM-based Alert Blocks 3 | . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 . 2 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . 1 . 2 1 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 3 | . . . 1 1 1 Terminals 3 | . . . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . 1 1 1 Successful 3 | . . . 1 1 1 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 1 1 1 Record 1 | . . . 1 . . Open DSF 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1200 | . . . . . 1200 Sensors 1197 | . . . . . 1197 ECM 500 | . . . . . 500 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5006 | 3 209 397 264 1692 2441 Spaces Moved 2477 | 3 149 216 203 659 1247 Core 6 | . . . . 2 4 Treads . | . . . . . . Legs 1020 | 3 149 216 203 449 . Wheels 717 | . . . . 208 509 Hover 734 | . . . . . 734 Flight . | . . . . . . Fastest Speed 105 | 120 120 120 120 115 105 Average Speed 146 | 120 131 120 121 195 131 Slowest Speed 1000 | 120 190 120 122 500 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 17 | . . . . 11 6 Cave-ins Triggered 5 | . . . . 2 3 Exploration Rate (%) 22 | 2 33 22 25 19 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 48 | . . . . 26 22 Terrain Destroyed 85 | . . 37 . 26 22 Melee 48 | . . . . 26 22 Projectile . | . . . . . . AOE 37 | . . 37 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3469 | 2 163 309 214 899 1882 Wait 655 | . 3 60 1 99 492 Move 2471 | 2 148 215 202 658 1246 Hop . | . . . . . . Pick Up 19 | . 5 2 1 6 5 Fast Attach 40 | . 1 1 3 17 18 Attach 26 | . 3 2 2 7 12 Detach 12 | . . . 2 7 3 Swap 2 | . . . . 2 . Drop 3 | . 3 . . . . Fire 172 | . . 29 3 64 76 Melee 64 | . . . . 35 29 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 4 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 4 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Utility x1 5 | -10/Materials | Met a group of wandering Federalists 18 | -10/Materials | Identified exit to Mines 18 | -10/Materials | Discovered exit to Mines (range 16) 186 | -10/Materials | Identified exit to Materials 186 | -10/Materials | Discovered exit to Materials (range 15) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 311 | -9/Materials | Build established: Hacker-Mutant 592 | -9/Materials | Identified exit to Materials 592 | -9/Materials | Discovered exit to Materials (range 16) 610 | -9/Materials | Entered another Materials area 610 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 869 | -8/Materials | Identified exit to Factory 869 | -8/Materials | Discovered exit to Factory (range 5) 874 | -8/Materials | Entered Factory 874 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1033 | -7/Factory | Crushed by falling debris 1052 | -7/Factory | Garrison activated, responded to threat 1101 | -7/Factory | Lost 6 parts (2p1n3u) 1168 | -7/Factory | Lost 6 parts (1p3n2w) 1418 | -7/Factory | Build established: Scavenger-Mutant 1992 | -7/Factory | Identified exit to Lower Caves 1992 | -7/Factory | Discovered exit to Lower Caves (range 5) 2144 | -7/Factory | Allied Derelicts emerged from ambush trap array 2331 | -7/Factory | Crushed by falling debris 2358 | -7/Factory | Lost 3 allies 2371 | -7/Factory | Discovered exit to Lower Caves (range 4) 2506 | -7/Factory | Identified exit to Factory 2506 | -7/Factory | Discovered exit to Factory (range 12) 2566 | -7/Factory | Entered another Factory area 2566 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3059 | -6/Factory | Crushed by falling debris 3064 | -6/Factory | Crushed by falling debris 3099 | -6/Factory | Lost 7 parts (3p2n1u1w) 3425 | -6/Factory | Spotted B-75 Beast 3521 | -6/Factory | Cargo convoy interrupted 3664 | -6/Factory | Lost 4 parts (1p1n1u1w) 4429 | -6/Factory | Crushed by falling debris 4429 | -6/Factory | System corruption reached 10% 4740 | -6/Factory | Build established: Hacker-Mutant 4803 | -6/Factory | Core integrity fell below 50% 4992 | -6/Factory | Core integrity fell below 20% 5007 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04996_ Penetrated by Slug. 04996_ Slug penetrates Wall. 04999_ Wall collapses. 04999_ H-66 Slayer suffers critical hit (Blast). 04999_ Destroyed Targeting Computer. 04999_ H-66 Slayer knocked back. 05000_ Penetrated by Slug. 05001_ Slug penetrates Wall. 05001_ Penetrated by Slug. 05003_ UXXWXUDSXNAXEHD>ZO6W3UEK 05004_ Penetrated by Slug. 05004_ ECM Suite destroyed. 05004_ Penetrated by Slug. 05005_ Slug penetrates P-60 Hacker. 05005_ P-60 Hacker Gravmag System blasted off. 05005_ Pressure Siphon disabled. 05007_ Slug penetrates P-60 Hacker. 05007_ Destroyed Shock Rifle. 05007_ P-60 Hacker knocked back. 05007_ Penetrated by Slug. 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