Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 15:24:57 Player: Jiber Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (41) 205 Value Destroyed (1694) 1694 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1053) 1053 TOTAL SCORE: 7752 Bonus ------- Pacifist 200 Follower Combat Kills 289 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -136 Cogmind --------- Core Integrity 0/1000 Matter 216/300 Energy 98/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VTOL Module VTOL Module Tesla Rifle Thermic Laser Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Power Amplifier Small Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- Proton Cannon Proton Cannon Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Recoil Stabilizer Weapon Cycler Hardened Medium Armor Plating Flak Gun Remote Datajack Axe [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Improved Heavy Siege Treads Leg Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Core Analyzer Device Transmission Jammer Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . . Utility 6 | . . 2 1 1 . . 2 . . . . Weapon 2 | . . . . 1 . . . . 1 . . Parts Attached 73 | 5 3 9 19 5 . . 10 10 . 1 11 Power 7 | 1 . 1 2 . . . 1 1 . . 1 Engine 2 | 1 . 1 . . . . . . . . . Core 4 | . . . 2 . . . . 1 . . 1 Reactor 1 | . . . . . . . 1 . . . . Propulsion 20 | 2 . 2 6 . . . 3 2 . 1 4 Treads 1 | . . . . . . . . . . 1 . Leg 9 | . . . 4 . . . 3 2 . . . Wheel 2 | 2 . . . . . . . . . . . Hover 4 | . . 2 2 . . . . . . . . Flight 4 | . . . . . . . . . . . 4 Utility 20 | 1 1 2 5 4 . . 3 3 . . 1 Device 8 | . 1 1 2 . . . 2 1 . . 1 Storage 1 | 1 . . . . . . . . . . . Processor 5 | . . . 3 2 . . . . . . . Hackware 4 | . . . . 1 . . 1 2 . . . Protection 2 | . . 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | 1 2 4 6 1 . . 3 4 . . 5 Energy Gun 6 | . . 1 2 . . . . . . . 3 Energy Cannon 4 | . . . 1 . . . 2 . . . 1 Ballistic Gun 9 | 1 1 . 3 1 . . 1 2 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 3 | . 1 2 . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . . Parts Lost 37 | . . 1 3 . . . 1 21 . . 11 Power 5 | . . 1 1 . . . . 2 . . 1 Propulsion 11 | . . . 2 . . . . 5 . . 4 Utility 13 | . . . . . . . 1 7 . . 5 Weapon 8 | . . . . . . . . 7 . . 1 Highest Loss Streak 17 | . . 1 2 . . . 1 17 . . 11 To Critical Strikes 3 | . . . . . . . . 2 . . 1 Average Backups 6 | 1 1 6 6 7 8 8 7 6 3 5 2 Power . | . . . . 1 2 1 1 . . . . Propulsion . | . . 1 . . . . . . . . . Utility 2 | . 1 2 2 3 4 4 3 3 1 1 . Weapon 1 | . . 2 2 1 1 1 1 . 2 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . 1 2 . . 1 1 2 . . . Power 2 | . . . . . . 1 1 . . . . Propulsion 1 | . . . . . . . . 1 . . . Utility 2 | . . . 1 . . . . 1 . . . Weapon 2 | . . 1 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 92 81 92 99 100 100 99 73 29 29 38 Engine 2 | . 14 10 1 . . . . . . . . Core 3 | . . . 7 7 7 7 3 . . . . Reactor 1 | . . . . . . . 2 3 . . . Leg 13 | . . . 17 23 23 23 19 14 . . . Wheel 1 | . 28 3 . . . . . . . . . Hover 3 | . . 18 6 . . . . . . . . Device 5 | . 6 11 6 . . . 9 7 . . 2 Storage 7 | . 14 11 9 7 7 7 6 4 . . . Processor 16 | . . . 16 29 30 30 23 13 11 11 8 Hackware 6 | . . . . 5 7 7 13 11 11 11 8 Protection 3 | . . 5 9 1 . . . 2 . . . Energy Gun 3 | . . 8 9 . . . . . . . 5 Energy Cannon 4 | . . . 4 7 7 7 10 4 . . 1 Ballistic Gun 7 | . 25 2 2 15 15 15 8 4 . . . Launcher 1 | . 2 6 . . . . . . . . . Peak Build Rating 59 | 5 7 18 30 40 40 40 59 55 17 33 53 Average Rating 32 | 3 6 15 25 39 40 40 52 39 15 17 33 On Entrance 24 | . 5 7 18 30 40 40 40 54 15 17 33 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 11 | . . . . . . . . . . . 11 Heaviest Build 42 | 10 14 23 23 30 22 22 40 42 3 3 24 Greatest Support 75 | 20 20 20 40 40 40 40 47 47 3 75 75 Greatest Overweight (x) 4 | . . 1 1 . . . 1 2 . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 5 4 8 8 8 8 8 8 8 5 5 5 Average Carried 6 | 1 1 6 6 7 8 8 7 6 3 5 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 1 4 7 8 8 8 8 8 2 5 5 5 Class Distribution -------------------- 41% | Mutant 22% | Gunner 19% | Hacker-Gunner 9% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/Waste Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Matter Collected 1339 | 219 . 240 393 90 . . 176 148 . . 73 Remotely . | . . . . . . . . . . . . Salvage Created 1742 | . . 287 544 93 . . 390 428 . . . Parts 81 | . . 21 26 6 . . 15 13 . . . Haulers Intercepted 3 | . . 2 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Combat Hostiles Destroyed 32 | . . 8 10 2 . . 5 7 . . . Melee 2 | . . . . . . . . 2 . . . Guns 17 | . . 3 7 2 . . 4 1 . . . Cannons 4 | . . . 1 . . . 1 2 . . . AOE 7 | . . 5 2 . . . . . . . . Classes Destroyed 9 | . . 4 3 . . . 1 1 . . . Worker 1 | . . . . . . . 1 . . . . Builder 2 | . . 2 . . . . . . . . . Hauler 3 | . . 2 1 . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . Swarmer 4 | . . 4 . . . . . . . . . Grunt 15 | . . . 5 2 . . 4 4 . . . Brawler 1 | . . . 1 . . . . . . . . Sentry 9 | . . 4 4 . . . 1 . . . . Hunter 3 | . . . . . . . . 3 . . . Thug 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . . 6 3 2 . . 2 3 . . . Combat Bots Only 4 | . . 4 3 2 . . 1 3 . . . Max Kills in Single Turn 2 | . . 2 1 1 . . 2 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 1 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Hostile Shots Fired 512 | . . 31 41 5 . . 77 195 . . 163 Missed 180 | . . 15 16 2 . . 31 61 . . 55 Hits 332 | . . 16 25 3 . . 46 134 . . 108 Melee 1 | . . . . . . . . . . . 1 Projectile 331 | . . 16 25 3 . . 46 134 . . 107 Critical Strikes 12 | . . 1 1 . . . 3 5 . . 2 Damage Taken 5420 | . . 259 481 49 10 . 673 2206 . . 1742 Core 1742 | . . 27 178 18 . . 62 455 . . 1002 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 235 | . . . . . . . 155 80 . . . Core Remaining (%) 82 | 100 100 93 67 . . 97 . 39 . . . Volleys Fired 131 | . 1 12 55 4 . . 21 35 . . 3 Largest 3 | . 2 2 2 3 . . 3 3 . . 3 Hottest 187 | . 40 96 131 124 . . 178 180 . . 187 Shots Fired 226 | . 2 20 92 12 . . 42 53 . . 5 Gun 164 | . 2 12 83 8 . . 23 33 . . 3 Cannon 50 | . . . 6 4 . . 19 19 . . 2 Launcher 11 | . . 8 3 . . . . . . . . Special 1 | . . . . . . . . 1 . . . Kinetic 87 | . 2 . 19 8 . . 23 33 . . 2 Thermal 90 | . . 12 70 4 . . 2 . . . 2 Explosive 11 | . . 8 3 . . . . . . . . Electromagnetic 37 | . . . . . . . 17 19 . . 1 Robot Hit Streak 13 | . . 5 8 10 . . 7 13 . . 1 Robot Miss Streak 7 | . 2 4 4 3 . . 4 7 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 151 | . . 17 52 9 . . 24 47 . . 2 Core Hits 94 | . . 18 24 10 . . 18 24 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 7 | . . 2 5 . . . . . . . . Burn 4 | . . . 4 . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . Sever 2 | . . 2 . . . . . . . . . Melee Attacks 25 | . . 7 . . . . . 18 . . . Impact . | . . . . . . . . . . . . Slashing 25 | . . 7 . . . . . 18 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4206 | . . 680 1147 177 . . 845 1301 . . 56 Guns 1926 | . . 123 921 127 . . 337 400 . . 18 Cannons 873 | . . . 20 41 . . 313 461 . . 38 Explosions 734 | . . 347 201 . . . 186 . . . . Melee 650 | . . 210 . . . . . 440 . . . Ramming 23 | . . . 5 9 . . 9 . . . . Kinetic 1071 | . . . 169 127 . . 337 400 . . 38 Thermal 1160 | . . 123 772 41 . . 206 . . . 18 Explosive 548 | . . 347 201 . . . . . . . . Electromagnetic 754 | . . . . . . . 293 461 . . . Impact . | . . . . . . . . . . . . Slashing 650 | . . 210 . . . . . 440 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . 6 19 Average Corruption 6 | . . . . . . . . . . 6 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . . . . . . 3 5 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . . 2 1 Data Loss (minor) 2 | . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 121 | . . 10 . . . . 46 65 . . . Projectiles 49 | . . . . . . . . 49 . . . Explosions 56 | . . 10 . . . . 46 . . . . Melee 16 | . . . . . . . . 16 . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 64 | . . 64 . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 7 | . . . 1 4 . . 2 . . . . Kicked 7 | . . . 1 4 . . 2 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 533 | . . 101 533 93 . . 144 201 . 182 211 Average Temperature 121 | . . 46 179 39 . . 47 69 . 89 71 Received Heat Transfer 705 | . . 27 189 27 . . 63 264 . . 135 Effects 20 | . . . 19 . . . . . . . 1 Shutdowns 4 | . . . 4 . . . . . . . . Energy Bleed 3 | . . . 2 . . . . . . . 1 Interference 8 | . . . 8 . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Parts Fried 4 | . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . 6 . . . . . . . . Heat Transferred 2420 | . . 259 1850 74 . . 187 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Maximum Alert Level 1 | . . 1 1 . . . 1 1 . . . Low Security (%) 71 | 100 100 69 84 100 100 100 55 13 100 100 100 Level 1 28 | . . 30 15 . . . 44 86 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 353 | . 15 232 216 38 . 10 353 336 137 44 15 Initial 173 | . . . 87 38 . . . 173 137 44 . Average 115 | . 1 128 146 9 . 2 138 256 132 25 1 Influence Increases 1660 | . 15 337 322 40 . 10 588 329 . . 19 Destroy 0b10 Robot/C 800 | . . 160 200 40 . . 260 140 . . . Destroy 0b10 Robot/NC 70 | . . 20 15 . . 5 30 . . . . Destroy Leader 190 | . . 64 56 . . . 50 20 . . . Allied During Kill 217 | . . . . . . 5 209 3 . . . Successful Hack 26 | . . 5 21 . . . . . . . . Disable Machine 15 | . . . . . . . 15 . . . . Anti-Garrison Action 50 | . . . . . . . . 50 . . . Destroy Structure 112 | . . 58 15 . . . 24 11 . . 4 Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 165 | . . 30 15 . . . . 105 . . 15 Influence Decreases 1660 | . 15 130 444 125 . 10 340 315 135 127 19 Entered New Map 450 | . . . 120 47 . . . 75 125 83 . Time Decay 711 | . 15 120 294 78 . 10 160 . 10 24 . Lost Part 279 | . . 10 30 . . . 10 210 . . 19 Lost Ally 220 | . . . . . . . 170 30 . 20 . Squads Dispatched 8 | . 2 . . 2 . . 4 . . . . Investigation 4 | . 1 . . 1 . . 2 . . . . Extermination 1 | . . . . 1 . . . . . . . Reinforcement 3 | . 1 . . . . . 2 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Distress Signals 2 | . . . 1 . . . 1 . . . . Communications Jammed 50 | . . . . . . . 50 . . . . Distress Signals 49 | . . . . . . . 49 . . . . Times Spotted 81 | . 1 9 14 2 . 2 15 18 . 6 14 Peak Tracking Total 10 | . 1 4 3 2 . 4 4 7 . 6 10 Tactical Retreats 8 | . . 1 1 . . . . 5 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Traps Triggered 6 | . . . . 1 . . 1 2 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Machines Disabled 2 | . . . . . . . 1 1 . . . Max in Single Turn 1 | . . . . . . . 1 1 . . . Garrison Relay 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Machines Accessed 15 | . 2 3 4 3 . . 3 . . . . Terminals 12 | . 2 3 4 2 . . 1 . . . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Total Hacks 34 | . 6 5 12 5 . . 6 . . . . Successful 13 | . 1 2 5 2 . . 3 . . . . Failed 21 | . 5 3 7 3 . . 3 . . . . Catastrophic 7 | . 1 2 2 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 5 3 9 . . . . . . . . Terminals 30 | . 6 5 12 4 . . 3 . . . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 11 | . 1 2 5 1 . . 2 . . . . Part Schematic 1 | . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 2 3 4 1 . . 3 . . . . Full Trace Events 5 | . 2 . . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . 3 . . . Attached 2 | . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Total Allies 21 | . . . . . 20 . . . . 1 . Largest Group 20 | . . . . . 20 19 15 3 . 1 . Highest-Rated Group 519 | . . . . . 519 499 375 80 . 31 . Highest-Rated Ally 31 | . . . . . 31 31 31 27 . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 155 | . . . . . 16 1 127 . . 11 . Total Damage 2271 | . . . . . 233 47 1802 . . 189 . Kills 16 | . . . . . 1 1 14 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Active Infowar (turns) 2694 | . 72 311 598 324 134 72 491 470 33 60 129 Optics 2248 | . . . 535 324 134 72 491 470 33 60 129 Sensors 446 | . 72 311 63 . . . . . . . . Terrain 83 | . . . 83 . . . . . . . . Jamming 814 | . . . . . . . 490 324 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Turns Passed 2873 | 39 142 311 640 324 134 72 491 470 33 60 157 Spaces Moved 2201 | 39 163 278 419 233 102 37 322 295 60 115 138 Core 390 | 10 . . . . . . . 119 60 113 88 Treads 45 | . . . . . . . . . . 2 43 Legs 1174 | . . . 304 233 102 37 322 176 . . . Wheels 236 | 29 163 44 . . . . . . . . . Hover 349 | . . 234 115 . . . . . . . . Flight 7 | . . . . . . . . . . . 7 Fastest Speed 29 | 50 80 56 52 123 123 123 123 50 50 50 29 Average Speed 100 | 72 80 83 106 123 123 123 126 96 50 52 93 Slowest Speed 250 | 80 80 125 200 123 123 123 195 195 50 180 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 42 24 39 6 77 2 11 41 3 84 5 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 108 | . . 60 17 . . . 27 3 . . 1 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . . 1 2 . . 1 AOE 103 | . . 60 17 . . . 26 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Was Fac Total 2617 | 49 171 324 529 261 110 64 368 400 63 115 163 Wait 73 | . . . . 10 9 26 . 28 . . . Move 2192 | 38 162 277 418 233 101 36 321 294 60 114 138 Hop . | . . . . . . . . . . . . Pick Up 69 | 6 5 11 18 4 . 1 8 7 3 . 6 Fast Attach 11 | . . 1 4 . . . 2 1 . 1 2 Attach 43 | 5 2 1 9 3 . . 5 11 . . 7 Detach 1 | . . . . . . . . . . . 1 Swap 24 | . 1 7 8 2 . . 3 1 . . 2 Drop 37 | . . 8 16 1 . 1 6 1 . . 4 Fire 131 | . 1 12 55 4 . . 21 35 . . 3 Melee 25 | . . 7 . . . . . 18 . . . Ram . | . . . . . . . . . . . . Kick 7 | . . . 1 4 . . 2 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 5) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 461 | -9/Materials | Discovered new exit (range 5) 493 | -9/Materials | Entered another Materials area 493 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1038 | -8/Materials | Identified exit to Factory 1133 | -8/Materials | Entered Factory 1133 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1416 | -7/Factory | Build established: Gunner 1457 | -7/Factory | Sucked down chute 1457 | -7/Factory | Entered Waste 1458 | -7/Waste | Joined by Warlord forces that had cleared the area 1497 | -7/Waste | A Compactor rumbled back to life 1497 | -7/Waste | Spotted C-40 Crusher 1552 | -7/Waste | Discovered new exit (range 11) 1591 | -7/Waste | Entered Factory 1591 | -7/Factory | Accompanied by 19 allies 1619 | -7/Factory | Discovered new exit (range 12) 1663 | -7/Factory | Entered another Factory area 1663 | -6/Factory | Accompanied by 15 allies 1663 | -6/Factory | Evolved 2 slots: Utility x2 1996 | -6/Factory | Build established: Hacker-Gunner 2052 | -6/Factory | Lost 7 allies 2123 | -6/Factory | Identified exit to Garrison 2154 | -6/Factory | Entered Garrison 2154 | -6/Garrison | Accompanied by 3 allies 2170 | -6/Garrison | Triggered checkpoint 2253 | -6/Garrison | Lost 3 parts (1u2w) 2274 | -6/Garrison | Garrison Relay disabled 2321 | -6/Garrison | Lost 3 allies 2430 | -6/Garrison | Triggered checkpoint 2559 | -6/Garrison | Installed Relay Interface Framework 2575 | -6/Garrison | Lost 17 parts (2p4n6u5w) 2595 | -6/Garrison | Core integrity fell below 50% 2618 | -6/Garrison | Discovered new exit (range 12) 2624 | -6/Garrison | Entered Factory 2624 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2657 | -5/Factory | Sucked down chute 2657 | -5/Factory | Entered Waste 2658 | -5/Waste | Met a frightened Derelict 2665 | -5/Waste | Spotted C-40 Crusher 2672 | -5/Waste | EMP discharged 2676 | -5/Waste | Spotted C-40 Crusher 2676 | -5/Waste | Spotted C-40 Crusher 2680 | -5/Waste | Spotted C-40 Crusher 2689 | -5/Waste | Spotted C-40 Crusher 2691 | -5/Waste | Spotted C-40 Crusher 2707 | -5/Waste | Discovered new exit (range 11) 2717 | -5/Waste | Entered Factory 2835 | -5/Factory | Core integrity fell below 50% 2849 | -5/Factory | Allied Derelicts emerged from ambush trap array 2851 | -5/Factory | Core integrity fell below 20% 2871 | -5/Factory | System corruption reached 10% 2874 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02861_ S-27 Virus suffers critical hit (Burn). 02861_ S-27 Virus destroyed. 02862_ Acquired Lgt. Nuclear Core. 02864_ F9-39H(g) destroyed. 02865_ U-05 Engineer lays Concrete. 02866_ Acquired VTOL Module. 02866_ U-05 Engineer lays Concrete. 02867_ Acquired 20 matter. 02867_ Acquired VTOL Module. 02867_ U-05 Engineer lays Concrete. 02868_ Acquired 27 matter. 02869_ Dropped VTOL Module. 02869_ U-05 Engineer lays Concrete. 02870_ VTOL Module destroyed. 02870_ System corrupted by crushing effect (+4). 02870_ System corrupted by crushing effect (+5). 02870_ System corrupted by crushing effect (+4). 02870_ Knocked back. 02871_ U-05 Engineer lays Concrete. 02872_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ! ]# #????????????????????????????????????? | | # #????????????????????????????????????? | | "" + +????????????????????????????????????? | | "" # #????????????????????????????????????? | | " """ # #????????????????????????????????????? | | " """?# #????????????????????????????????????? | | " """?# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ####??# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# ##################+########??????????? | | ??????# ?????????? | | ??????+ ?????????? | | ??????# ????????? | | ??????# ????????? | | ??????# ????????? | | ??????############### ##########+????????????? | | ???????????# # @#??????????????????????? | | ???????????# # s #??????????????????????? | | ???????????# + ggg #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# # ! #??????????????????????? | | ???????????# ?#![s% #??????????????????????? | | ???????????# ?#=b%= #??????????????????????? | | ???????????# ! ??# * #??????????????????????? | | ???????????# ??#% u #??????????????????????? | | ???????????##########[ * #??????????????????????? | | ?????????????????# *[ #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# [ %#??????????????????????? | | ????????????????##+##;#+#+#####??????????????????? | | ????????????????# #??????????????????? | | ????????????????# """"" #??????????????????? | | ????????????????# ""T"" #??????????????????? | | ????????????????# """"" #??????????????????? | | ????????????????# """"" #??????????????????? | | ????????????????# """ #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# """"" """"" #??????????????????? | | ????????????????# """"" """"" #??????????????????? | | ????????????????# """ """ #??????????????????? | | ????????????????# ??? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 6 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 56 Item Schematics ----------------- Adv. System Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Below More Dakka Please Challenges ------------ None Game ------ Seed TractorScrapCycler Manual? 0 Play Time 00:44:26 Cumulative 38.0 hours Start 2025.12.05 @ 13:48:36 End 2025.12.05 @ 15:24:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23ea9085-8ccf-41d2-b988-ac51539e7880