Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 01:10:16 Player: Enathri Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1470) 1470 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 6122 Bonus ------- High Alert Combat Kills 22 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 17/300 Energy 23/100 System Corruption 24% Temperature Cool (10) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Armored Leg Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Improved Light Cannon Smartbomb Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Heavy Plasma Cannon Improved Datajack [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Layered Heavy Armor Plating Device Coolant Injector Storage Medium Battery Protection Layered Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . . 2 . 1 . . Utility 3 | . . 1 . . 1 . 1 Weapon 3 | . . 1 . 1 . . 1 Parts Attached 58 | 7 4 6 20 2 4 6 9 Power 8 | 1 . 1 3 . 1 1 1 Engine 3 | 1 . 1 . . . . 1 Core 5 | . . . 3 . 1 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 . 1 7 . 1 3 3 Treads . | . . . . . . . . Leg 16 | 2 . 1 7 . 1 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 14 | 2 2 2 2 2 1 . 3 Device 6 | 1 1 1 1 . 1 . 1 Storage 3 | 1 1 . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . . 1 . 2 . . 2 Artifact . | . . . . . . . . Weapon 19 | 2 2 2 8 . 1 2 2 Energy Gun 1 | . . . 1 . . . . Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 5 | 2 . . 3 . . . . Ballistic Cannon 7 | . 2 1 3 . 1 . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . 2 . . . . System Corruption 16 | . . . 16 . . . . Parts Lost 37 | . . 8 8 . . 6 15 Power 7 | . . 1 2 . . 2 2 Propulsion 13 | . . 2 3 . . 1 7 Utility 9 | . . 3 1 . . 2 3 Weapon 8 | . . 2 2 . . 1 3 Highest Loss Streak 10 | . . 7 2 . . 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 68 | . 98 77 60 79 96 87 52 Engine 3 | . 14 9 . . . . 2 Core 4 | . . . 7 7 11 11 3 Leg 21 | . 28 19 21 30 33 29 15 Device 6 | . 14 8 5 . 4 6 4 Storage 4 | . 13 9 2 7 6 3 . Protection 5 | . . 1 3 10 13 9 7 Energy Gun 1 | . . . 1 7 6 6 . Energy Cannon 2 | . . . . . . 9 7 Ballistic Gun 4 | . 2 . 10 7 6 1 . Ballistic Cannon 10 | . 26 25 2 7 13 8 3 Impact Weapon 2 | . . 3 4 . . . . Peak Build Rating 74 | 7 10 11 23 22 36 51 74 Average Rating 25 | 5 9 9 14 19 33 44 52 On Entrance 16 | . 7 9 6 16 22 36 39 Naked Turns 22 | . . . . . . . 22 Heaviest Build 83 | 14 19 19 23 23 38 51 83 Greatest Support 78 | 20 20 20 55 45 60 78 76 Greatest Overweight (x) 7 | . . . 7 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 3 2 5 5 Average Carried 3 | 2 6 4 3 3 1 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 5 5 2 3 3 1 5 2 Class Distribution -------------------- 41% | Mutant 17% | Tank 13% | Gunner 12% | Scavenger-Skirmisher 9% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 1096 | 282 39 142 591 4 . 15 23 Remotely 194 | 113 39 42 . . . . . Salvage Created 1393 | 95 71 237 752 . . . 238 Parts 53 | 4 3 10 31 . . . 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 32 | . 2 10 16 . . . 4 Melee 5 | . . 2 3 . . . . Guns 11 | . . . 11 . . . . Cannons 10 | . 2 5 1 . . . 2 AOE 2 | . . . . . . . 2 Classes Destroyed 7 | 2 1 3 1 . . . . Tunneler 2 | 1 . . 1 . . . . Recycler 2 | 1 . . . . . . 1 Watcher 2 | . . 1 . . . . 1 Swarmer 5 | . . 5 . . . . . Grunt 21 | . 2 3 13 . . . 3 Sentry 5 | . . 2 2 . . . 1 Hunter 1 | . . . 1 . . . . Best Kill Streak 4 | 1 2 4 3 . . . 3 Combat Bots Only 4 | . 2 4 3 . . . 2 Max Kills in Single Turn 3 | 1 1 1 1 . . . 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 613 | . 1 143 146 . . 83 240 Missed 187 | . . 33 38 . . 32 84 Damage Taken 7475 | . 13 1185 1696 . . 877 3704 Core 1849 | . . 350 325 . . 166 1008 Absorbed by Shields 192 | . . . . . . 192 . Ignored by Resistances 33 | . . . . . . 33 . Core Remaining (%) 72 | 100 100 12 40 100 . 80 . Volleys Fired 87 | 3 3 13 40 1 . 1 26 Largest 4 | 2 2 3 3 3 . 4 3 Hottest 284 | 40 78 117 111 127 . 284 219 Shots Fired 203 | 6 6 37 106 3 . 4 41 Gun 112 | 6 . . 103 2 . 1 . Cannon 82 | . 6 37 3 1 . 3 32 Launcher 9 | . . . . . . . 9 Special . | . . . . . . . . Kinetic 164 | 6 6 37 97 2 . 1 15 Thermal 30 | . . . 9 1 . 3 17 Explosive 9 | . . . . . . . 9 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 5 8 5 8 1 . 3 13 Robot Miss Streak 5 | . 1 5 5 1 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 147 | 5 4 31 78 2 . 3 24 Core Hits 69 | 4 3 8 39 1 . . 14 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 5 | . . 3 2 . . . . Critical Strikes 8 | . . 4 4 . . . . Destroy 1 | . . . 1 . . . . Blast 1 | . . 1 . . . . . Smash 6 | . . 3 3 . . . . Melee Attacks 36 | . . 27 9 . . . . Impact 36 | . . 27 9 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3839 | 55 83 850 1331 37 19 87 1377 Guns 1157 | 55 . . 1093 9 . . . Cannons 940 | . 83 346 40 21 . 87 363 Explosions 974 | . . . . . . . 974 Melee 695 | . . 500 195 . . . . Ramming 73 | . . 4 3 7 19 . 40 Kinetic 1768 | 55 83 346 1086 30 . 24 144 Thermal 774 | . . . 47 . . 63 664 Explosive 529 | . . . . . . . 529 Electromagnetic . | . . . . . . . . Impact 695 | . . 500 195 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . 16 . . 1 23 Average Corruption 14 | . . . 15 . . 1 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . . 19 . . . 14 Message Errors 3 | . . . 2 . . . 1 Matter Fused 5 | . . . 3 . . . 2 Heat Flow Errors 4 | . . . 1 . . . 3 Energy Discharges 5 | . . . 4 . . . 1 Parts Rejected 2 | . . . 1 . . . 1 Data Loss (minor) 4 | . . . 2 . . . 2 Data Loss (major) 3 | . . . 2 . . . 1 Misfires 2 | . . . 1 . . . 1 Alerts 1 | . . . 1 . . . . Misdirections 2 | . . . . . . . 2 Weapon Failures 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 334 | . . 201 79 . . . 54 Projectiles 4 | . . 4 . . . . . Explosions 54 | . . . . . . . 54 Melee 276 | . . 197 79 . . . . Knockbacks 7 | . 1 2 . 1 . . 3 Impact 2 | . . 1 . . . . 1 Kinetic 5 | . 1 1 . 1 . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 90 | . . . . . . . 90 Shots 2 | . . . . . . . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 13 | . . 1 1 1 3 . 7 Kicked 12 | . . 1 1 1 3 . 6 Crushed . | . . . . . . . . Highest Temperature 342 | . 45 192 342 81 . 150 251 Average Temperature 84 | . 21 67 92 44 . 86 90 Received Heat Transfer 1440 | . 9 348 720 . . 21 342 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . 3 1 . . . . Combat Hostiles 4 | . . 3 1 . . . . Parts Fried 5 | . . 4 1 . . . . Impact Corruptions 10 | . . 8 2 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 811 | . . . 111 . . 100 600 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 450 | 10 93 450 310 131 63 49 447 Initial 131 | . 6 39 111 131 63 44 . Average 171 | 3 53 167 187 131 63 31 276 Maximum Alert Level 2 | . . 2 1 . . . 2 Low Security (%) 64 | 100 100 69 62 100 100 100 27 Level 1 29 | . . 22 37 . . . 52 Level 2 6 | . . 8 . . . . 19 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 1 3 1 . 2 7 Investigation 2 | . . . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . 1 2 . . 2 2 Assault 2 | . . . . . . . 2 Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 7 | . 1 1 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 4 22 24 . . 5 24 Peak Tracking Total 10 | . 3 8 7 . . 4 10 Tactical Retreats 11 | . . 4 1 . . 1 5 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . 1 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 9 | . . 1 . . . . 8 Max in Single Turn 6 | . . 1 . . . . 6 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 11 | . 1 4 4 . 1 . 1 Terminals 8 | . 1 3 2 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 22 | . 2 8 10 . 1 . 1 Successful 11 | . 2 5 2 . 1 . 1 Failed 11 | . . 3 8 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 2 7 8 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 5 2 . 1 . 1 Prototype ID Bank 1 | . . 1 . . . . . Open DSF 2 | . . . . . 1 . 1 Emergency Access Points 1 | . . . 1 . . . . Locate Traps 2 | . . 1 1 . . . . Reprogram Traps 2 | . . 2 . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 3 3 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 2136 | 96 141 402 680 50 104 130 533 Spaces Moved 1332 | 63 94 217 320 36 80 87 435 Core 174 | 4 . 1 13 . . . 156 Treads . | . . . . . . . . Legs 1089 | 59 94 216 307 36 80 87 210 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 69 | . . . . . . . 69 Fastest Speed 40 | 50 120 50 120 120 120 120 40 Average Speed 122 | 115 120 119 152 120 120 120 103 Slowest Speed 400 | 120 120 120 400 120 120 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 6 20 32 30 1 2 88 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 136 | . . 3 . . . . 133 Melee . | . . . . . . . . Projectile 6 | . . 3 . . . . 3 AOE 130 | . . . . . . . 130 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 1609 | 77 118 290 408 39 86 111 480 Wait 46 | . 5 23 10 . . 6 2 Move 1323 | 62 93 216 319 35 79 86 433 Hop 1 | . . . . . . . 1 Pick Up 17 | 5 5 2 1 . . 4 . Fast Attach 45 | 7 4 2 16 2 2 6 6 Attach 13 | . . 4 4 . 2 . 3 Detach 12 | . 2 . 6 . . 4 . Swap . | . . . . . . . . Drop 16 | . 6 2 2 . . 4 2 Fire 87 | 3 3 13 40 1 . 1 26 Melee 36 | . . 27 9 . . . . Ram 1 | . . . . . . . 1 Kick 12 | . . 1 1 1 3 . 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 7) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 591 | -9/Materials | Core integrity fell below 50% 607 | -9/Materials | Core integrity fell below 20% 622 | -9/Materials | Lost 7 parts (1p2n2u2w) 637 | -9/Materials | Discovered new exit (range 3) 640 | -9/Materials | Entered another Materials area 640 | -8/Materials | Evolved 2 slots: Propulsion x2 811 | -8/Materials | Build established: Mutant 937 | -8/Materials | System corruption reached 10% 1128 | -8/Materials | Core integrity fell below 50% 1316 | -8/Materials | Discovered new exit (range 3) 1320 | -8/Materials | Entered Factory 1320 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1324 | -7/Factory | Discovered new exit (range 11) 1356 | -7/Factory | Garrison activated, responded to threat 1370 | -7/Factory | Entered another Factory area 1370 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1473 | -6/Factory | Identified exit to DSF 1474 | -6/Factory | Entered DSF 1510 | -6/DSF | Additional patrols routed to DSF 1580 | -6/DSF | Discovered new exit (range 15) 1585 | -6/DSF | Lost 3 parts (1p1n1u) 1604 | -6/DSF | Entered Factory 1604 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1687 | -5/Factory | Garrison activated, responded to threat 1856 | -5/Factory | Build established: Tank 1904 | -5/Factory | First assault squad dispatched 1971 | -5/Factory | System corruption reached 10% 2028 | -5/Factory | Spotted B-75 Beast 2048 | -5/Factory | Core integrity fell below 50% 2056 | -5/Factory | Lost 10 parts (1p5n2u2w) 2113 | -5/Factory | Core integrity fell below 20% 2137 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02087_ P-70 Sage heat spikes uncontrollably. 02092_ U-05 Engineer repairs door. 02097_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02099_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 02102_ System corrupted: Energy discharge (-35). 02108_ Nuclear Pulse Array destroyed. 02110_ Slug penetrates Wall. 02112_ Coolant Injector destroyed. 02114_ Knocked back. 02118_ System corrupted: Heat flow error (+107). 02124_ Knocked back. 02129_ Slug penetrates Subcomponent Replicator. 02129_ Subcomponent Replicator disabled. 02130_ P-70 Sage heat spikes uncontrollably. 02132_ P-70 Sage heat damages Mic. Fission Core. 02133_ P-70 Sage heat short circuits Mic. Fission Core. 02135_ Subcomponent Replicator disabled. 02137_ System corrupted: FCS attempts to trigger Hvy. Plasma Cannon. 02137_ System corrupted: Hvy. Plasma Cannon misfires. Map ----- +----------------------------------------------------+ | #????????????????????????????# # | | ########????????????????????????????# # | | #???????????????????????????????????# ###### | | #???????????????????????????????????# #????? | | #???????????????????????????????????# ##???? | | #???????????????????????????????????# ##???? | | +???????????????????????????????????# "#???? | | #???????????????????????????????????# ##???? | | #?????????????????????????????????### ###??? | | #?????????????????????????????????# %#??? | | ###????????????????####+########### #??? | | ?????????? #??? | | ???????? #??? | | ???????? #??? | | #########???????????############/##% #??? | | +####???????????????????# %# #??? | | ????????????????????????# H #########??? | | ????????????????????????# " """ #??????????? | | ????????????????????????# """"" """"" #??????????? | | ????????????????????????# """"" """"" #??????????? | | ????????????????????????# p #??????????? | | ????????????????????????# pp""" """ #??????????? | | ????????????????????????# """ """"" #??????????? | | ????????????????????????# """" """"" #??????????? | | ????????????????????????# #??????????? | | ????????????????????????#@ #??????????? | | ????????????????????????###############??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 15 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Use The Force Challenges ------------ None Game ------ Seed InertialBottomlessLink Manual? 0 Play Time 00:41:11 Cumulative 14.1 hours Start 2024.11.13 @ 02:29:03 End 2024.11.15 @ 01:10:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 375ad0cd-c19e-4d12-afab-6a6f51a5e60a