Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.13 @ 01:23:06 Player: skelll Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1506) 1506 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4291 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 278/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (229) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Improved Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Cannon Plasma Cutter > --- INVENTORY (20) --- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine High-capacity Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Shock Rifle Advanced Beam Rifle Advanced Beam Cannon Heavy Assault Rifle High-powered Shotgun Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Minigun Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Sensor Array Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Shock Rifle Beam Rifle Heavy Assault Rifle High-powered Shotgun Mini Grenade Launcher Datajack Plasma Cutter [Rating: 34] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Improved Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . . 1 Parts Attached 58 | 7 15 10 19 7 . Power 8 | 1 3 2 2 . . Engine 8 | 1 3 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 3 1 8 3 . Treads 8 | . 2 1 2 3 . Leg 3 | 2 1 . . . . Wheel 4 | . . . 4 . . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 18 | 1 7 4 5 1 . Device 3 | . 1 . 2 . . Storage 5 | 1 3 1 . . . Processor 5 | . 3 1 1 . . Hackware . | . . . . . . Protection 5 | . . 2 2 1 . Artifact . | . . . . . . Weapon 15 | 3 2 3 4 3 . Energy Gun 4 | 1 1 . . 2 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 5 | 2 1 . 2 . . Ballistic Cannon 2 | . . 1 1 . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 5 2 2 . . Power 3 | . 3 . . . . Propulsion 2 | . . . 2 . . Utility 2 | . 1 1 . . . Weapon 2 | . 1 1 . . . Highest Loss Streak 4 | . 4 1 1 . . To Critical Strikes . | . . . . . . Average Backups 16 | 5 12 16 19 19 . Power 1 | . . 1 . 3 . Propulsion 1 | 3 4 2 . . . Utility 7 | . 6 7 9 8 . Weapon 4 | . 2 5 6 5 . Tool/Special . | . . . . . . Unused Backups 29 | . 1 1 7 1 19 Power 7 | . . . 2 . 5 Propulsion . | . . . . . . Utility 11 | . . 1 2 1 7 Weapon 10 | . 1 . 3 . 6 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 90 | . 93 99 86 86 . Engine 9 | . 9 11 9 9 . Treads 17 | . 6 22 14 23 . Leg 4 | . 21 . . . . Wheel 1 | . . . 6 . . Device 4 | . 1 . 7 7 . Storage 10 | . 14 11 9 9 . Processor 10 | . 10 11 9 10 . Protection 7 | . . 10 9 9 . Energy Gun 5 | . 10 2 . 7 . Energy Cannon 2 | . . 10 1 . . Ballistic Gun 7 | . 17 3 11 . . Ballistic Cannon 6 | . . 9 6 8 . Launcher 1 | . . 7 1 . . Peak Build Rating 34 | 6 9 15 34 33 . Average Rating 20 | 5 7 12 29 29 . On Entrance 15 | . 6 8 15 33 29 Avg Prop Armor Cover (%) 3 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 76 | 11 47 57 74 76 . Greatest Support 63 | 20 40 40 60 63 . Greatest Overweight (x) 7 | 1 2 1 7 3 . Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 . Average Capacity 17 | 7 13 17 20 20 . Most Carried 20 | 7 15 20 20 20 . Average Carried 16 | 5 12 16 19 19 . Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 6 15 20 20 20 20 Class Distribution -------------------- 46% | Scavenger-Gunner 28% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1789 | 192 211 261 455 670 . Remotely . | . . . . . . Salvage Created 1522 | . 318 336 275 593 . Parts 105 | . 22 26 21 36 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 47 | . 11 14 8 14 . Guns 21 | . 10 5 3 3 . Cannons 21 | . . 6 5 10 . AOE 3 | . 1 1 . 1 . Classes Destroyed 12 | 1 2 2 5 2 . Worker 1 | . . . . 1 . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Recycler 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 20 | . 6 8 4 2 . Grunt 11 | . 5 2 2 2 . Brawler 1 | . . 1 . . . Sentry 12 | . . 3 . 9 . Hunter 2 | . . . 1 1 . Heavy 1 | . . . 1 . . Best Kill Streak 4 | 1 4 4 4 4 . Combat Bots Only 4 | . 4 4 4 2 . Max Kills in Single Turn 3 | 1 1 2 1 3 . Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 309 | . 62 100 55 92 . Missed 76 | . 18 20 11 27 . Hits 233 | . 44 80 44 65 . Projectile 233 | . 44 80 44 65 . Critical Strikes 3 | . . 1 1 1 . Damage Taken 3049 | . 527 853 833 836 . Core 346 | . 67 67 112 100 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 230 | . . . . 230 . Core Remaining (%) 79 | 100 73 83 . 61 . Volleys Fired 141 | 1 32 37 32 39 . Largest 3 | 2 2 3 3 2 . Hottest 120 | 40 60 120 118 106 . Shots Fired 283 | 2 63 81 71 66 . Gun 178 | 2 63 26 49 38 . Cannon 104 | . . 54 22 28 . Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 189 | 2 50 36 64 37 . Thermal 81 | . 7 38 7 29 . Explosive 1 | . . 1 . . . Electromagnetic 12 | . 6 6 . . . Robot Hit Streak 23 | 1 7 8 15 23 . Robot Miss Streak 7 | 1 5 7 2 3 . Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 190 | 1 39 48 50 52 . Core Hits 76 | 5 17 17 16 21 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . 3 1 8 . Burn 4 | . . . . 4 . Meltdown 1 | . . 1 . . . Blast 7 | . . 2 1 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4332 | 77 490 908 1180 1677 . Guns 1514 | 10 428 128 561 387 . Cannons 2443 | . . 731 619 1093 . Explosions 305 | . 59 49 . 197 . Melee . | . . . . . . Ramming 70 | 67 3 . . . . Kinetic 2943 | 10 326 371 1057 1179 . Thermal 993 | . 126 443 123 301 . Explosive 246 | . . 49 . 197 . Electromagnetic 80 | . 35 45 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 . Average Corruption 2 | . . . 2 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . . 4 33 . Message Errors 10 | . . . 2 8 . Matter Fused 12 | . . . . 12 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . 1 1 . Parts Rejected 1 | . . . . 1 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 4 | . . . 1 3 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 124 | . 8 . 66 50 . Projectiles 100 | . . . 66 34 . Explosions 24 | . 8 . . 16 . Melee . | . . . . . . Knockbacks 9 | 1 . 1 2 5 . Impact 1 | 1 . . . . . Kinetic 8 | . . 1 2 5 . Secondary . | . . . . . . Self-Inflicted Damage 40 | . 40 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 26 | 24 2 . . . . Kicked 26 | 24 2 . . . . Crushed . | . . . . . . Highest Temperature 394 | . 28 336 394 331 . Average Temperature 93 | . 11 130 84 83 . Received Heat Transfer 729 | . 228 240 54 207 . Effects 6 | . . 4 . 2 . Energy Bleed 2 | . . 1 . 1 . Interference 3 | . . 3 . . . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 4 | . . 1 . 3 . Heat Transferred 2434 | . 200 939 222 1073 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 109 | 5 80 96 85 109 . Initial 31 | . . . 31 . 9 Average 25 | . 21 25 17 38 . Influence Increases 1416 | 5 322 362 225 502 . Destroy 0b10 Robot/C 940 | . 220 280 160 280 . Destroy 0b10 Robot/NC 30 | 5 . . 15 10 . Destroy Leader 262 | . 50 60 42 110 . Successful Hack 30 | . 19 7 2 2 . Disable Machine 90 | . 15 . . 75 . Destroy Structure 49 | . 3 15 6 25 . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 1407 | 5 319 289 301 480 13 Entered New Map 61 | . . 3 45 . 13 Time Decay 1269 | 5 269 266 249 480 . Lost Part 77 | . 50 20 7 . . Squads Dispatched 5 | . 2 1 1 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 15 15 13 18 . Peak Tracking Total 5 | . 4 5 3 3 . Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 3 | . . . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 6 | . 1 . . 5 . Max in Single Turn 2 | . 1 . . 2 . Machines Repaired . | . . . . . . Machines Dismantled 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 17 | . 5 2 4 6 . Terminals 12 | . 4 2 2 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 43 | . 13 4 12 14 . Successful 32 | . 11 4 9 8 . Failed 10 | . 2 . 2 6 . Catastrophic 3 | . . . 1 2 . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 26 | . 10 4 2 10 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 5 | . 3 . 2 . . Scanalyzers 8 | . . . 8 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 19 | . 8 4 1 6 . Record 2 | . 1 . . 1 . Emergency Access Points 2 | . . 1 . 1 . Alert Level 5 | . 1 1 1 2 . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 5 | . 3 . 2 . . Report Inventory 3 | . 2 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 6 | . . . 6 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 1 1 2 5 . Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . 10 . 8 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 2376 | . 140 . 928 1308 . Sensors 2236 | . . . 928 1308 . Seismic 140 | . 140 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 4865 | 329 1011 897 1046 1582 . Spaces Moved 2097 | 236 501 341 462 557 . Core 5 | 5 . . . . . Treads 1304 | . 127 341 279 557 . Legs 605 | 231 374 . . . . Wheels 182 | . . . 182 . . Hover 1 | . . . 1 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 110 210 . Average Speed 184 | 118 164 198 186 221 . Slowest Speed 485 | 120 260 240 485 290 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 8 63 23 33 57 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . 3 12 5 23 . Melee . | . . . . . . Projectile 12 | . . . 5 7 . AOE 31 | . 3 12 . 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2784 | 276 628 492 594 794 . Wait 308 | . 49 80 29 150 . Move 2092 | 235 500 340 461 556 . Hop . | . . . . . . Pick Up 54 | 6 14 14 12 8 . Fast Attach 39 | 6 10 2 15 6 . Attach 20 | 2 4 4 5 5 . Detach 14 | 2 5 1 4 2 . Swap 18 | . 4 5 6 3 . Drop 56 | . 8 9 30 9 . Fire 141 | 1 32 37 32 39 . Melee . | . . . . . . Ram . | . . . . . . Kick 26 | 24 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 16 | . . . . 16 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 330 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 15) 536 | -10/Materials | Lost 4 parts (2p1u1w) 913 | -10/Materials | Discovered new exit (range 10) 1341 | -10/Materials | Entered another Materials area 1341 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1705 | -9/Materials | Build established: Gunner 2182 | -9/Materials | Discovered new exit (range 3) 2238 | -9/Materials | Entered another Materials area 2238 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2728 | -8/Materials | Central database locked down 2857 | -8/Materials | Build established: Scavenger-Gunner 3018 | -8/Materials | Discovered new exit (range 6) 3284 | -8/Materials | Entered Storage 3854 | -8/Storage | Discovered new exit (range 15) 4512 | -8/Storage | Repaired Hvy. Assault Cannon+ 4866 | -8/Storage | Entered Factory 4866 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4866 | -7/Factory | Self-destructed Last Messages --------------- 04730_ W8 Y>8G>AFSFERG%QF|FJYD>6RK 04746_ Discarded Beam Rifle. 04748_ Dismantling Storage Shell with Plasma Cutter. 04757_ Storage Shell dismantled. 04769_ Acquired Prototype Energy Gun. 04788_ Dismantling Storage Shell with Plasma Cutter. 04797_ Storage Shell dismantled. 04809_ Dropped Lrg. Storage Unit. 04810_ Acquired Prototype Energy Cannon. 04827_ System corrupted: FCS attempts to trigger Hvy. Assault Cannon+. 04827_ System corrupted: Hvy. Assault Cannon+ misfires. 04845_ System corrupted: Energy discharge (-95). 04861_ System corrupted: Heat flow error (+242). PARAMETERS=POWER+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# +??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ?????????????????### ##########?????????? | | ?????????????????# ????????? | | ?????????????????# ????????? | | ?????????????????# @ ????????? | | ?????????????????# ????????? | | ?????????????????# ????????? | | ?????????????????#####+############?????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Cannon | 8% | -8/Storage Studied --------- Datajack | -8/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Item+ Novice Programmer Safety First Challenges ------------ None Game ------ Seed BlastComponentGreatsword Manual? 0 Play Time 01:20:04 Cumulative 12.6 hours Start 2026.04.12 @ 18:08:41 End 2026.04.13 @ 01:23:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ac157a1-d861-4b86-a459-6e2eee6462df