Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.11 @ 16:51:33 Player: Roach Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (162) 810 Value Destroyed (5442) 5442 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 11172 Bonus ------- High Alert Combat Kills 220 Cogmind --------- Core Integrity 869/1150 Matter 67/500 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Walking (90) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced VSS Leg Advanced VSS Leg > --- UTILITY (10) ----- Advanced Coolant Injector Medium Storage Unit High-capacity Matter Pod Armor Integrity Analyzer Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Nuclear Core Light Quantum Reactor Light Quantum Reactor Advanced VSS Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Heavy Machine Gun Hardcell Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Cooling System Advanced Coolant Injector Medium Storage Unit High-capacity Matter Pod Armor Integrity Analyzer Energy Filter Weapon Cycler Improved Reaction Control System Medium Reactive Plating > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Nuclear Core Light Quantum Reactor Light Quantum Reactor Advanced VSS Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Heavy Machine Gun Hardcell Cannon Hardcell Cannon [Rating: 98] Favorites ----------- Power Enhanced Fission Core Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Utility High-capacity Matter Pod Device Weapon Cycler Storage High-capacity Matter Pod Processor Armor Integrity Analyzer Protection Utility Shielding Weapon Antimatter Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 8 | . . . 2 . 2 2 1 1 Weapon 2 | . . . . . . . 1 1 Parts Attached 92 | 7 2 5 23 13 21 5 2 14 Power 16 | 1 1 2 5 3 3 . . 1 Engine 11 | 1 . 2 5 1 2 . . . Core 4 | . 1 . . 2 1 . . . Reactor 1 | . . . . . . . . 1 Propulsion 27 | 2 . . 8 7 5 1 . 4 Treads 23 | 2 . . 8 7 5 1 . . Leg 4 | . . . . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 . 2 4 1 6 4 1 4 Device 10 | 1 . 1 . . 2 2 1 3 Storage 3 | 1 . . 2 . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 10 | . . 1 2 1 4 1 . 1 Artifact . | . . . . . . . . . Weapon 25 | 2 1 1 6 2 7 . 1 5 Energy Gun 4 | 1 . . . . 1 . . 2 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 8 | 1 . 1 5 . . . . 1 Ballistic Cannon 8 | . . . . 2 3 . 1 2 Launcher 4 | . 1 . 1 . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 4 . . . Parts Lost 35 | . 2 2 5 3 3 2 . 18 Power 4 | . 1 . . 1 . . . 2 Propulsion 8 | . . . 1 . 1 1 . 5 Utility 11 | . 1 . 1 . 2 1 . 6 Weapon 12 | . . 2 3 2 . . . 5 Highest Loss Streak 5 | . 1 2 3 3 2 2 . 5 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 8 | 3 7 6 7 8 9 9 9 9 Power 2 | . 2 2 2 2 1 1 2 3 Propulsion 2 | 2 3 1 2 2 3 1 1 1 Utility 2 | . . 1 1 3 2 3 4 3 Weapon 1 | . 1 . 2 . 1 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 3 3 3 . . . . 8 Power 5 | . . . 2 . . . . 3 Propulsion 5 | . 2 2 . . . . . 1 Utility 4 | . . 1 1 . . . . 2 Weapon 3 | . 1 . . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 89 94 99 98 97 89 90 88 Engine 5 | . 10 12 10 5 4 . . . Core 2 | . 3 . . 2 2 6 5 3 Treads 24 | . 28 28 21 35 29 25 23 12 Leg 1 | . . . . . . . . 6 Device 9 | . 5 8 8 . 7 13 13 20 Storage 15 | . 14 14 22 17 15 13 11 10 Processor 1 | . . . . . . 3 5 5 Protection 13 | . . 3 13 18 21 13 11 7 Energy Gun 1 | . 14 1 . . . . . 1 Ballistic Gun 7 | . 1 22 21 7 . . . . Ballistic Cannon 6 | . . . . 8 6 13 11 15 Launcher 2 | . 12 . . 2 3 . 4 2 Peak Build Rating 98 | 7 8 15 21 21 49 60 64 98 Average Rating 35 | 5 6 11 18 19 33 55 62 79 On Entrance 25 | . 7 5 15 14 21 49 58 64 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 91 | 13 15 12 32 40 73 71 79 91 Greatest Support 83 | 40 40 40 40 80 83 80 80 80 Greatest Overweight (x) 4 | 2 . . 1 . 1 1 . 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 Most Carried 10 | 7 8 8 8 10 10 10 10 10 Average Carried 8 | 3 7 6 7 8 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 7 8 6 8 10 9 10 9 10 Class Distribution -------------------- 63% | Mutant 18% | Scavenger-Mutant 10% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 4325 | 276 351 101 808 645 1292 371 . 481 Remotely 1471 | 12 74 . . . 1292 93 . . Salvage Created 4469 | 97 473 89 895 707 1147 622 . 439 Parts 284 | 2 19 15 69 41 75 29 . 34 Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 4 | . . . . 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 109 | . 11 6 18 20 32 11 . 11 Melee 1 | . . . . . 1 . . . Guns 33 | . 3 4 16 5 1 . . 4 Cannons 39 | . . . . 7 16 11 . 5 AOE 36 | . 8 2 2 8 14 . . 2 Classes Destroyed 14 | 1 3 . 6 2 2 . . . Worker 5 | . . . 1 . . . . 4 Builder 17 | . . . 1 2 10 2 . 2 Tunneler 4 | . 1 1 . 1 . . . 1 Hauler 3 | . . . 1 1 1 . . . Recycler 12 | 1 3 . 1 1 1 3 . 2 Operator 3 | . . . . 1 1 1 . . Watcher 9 | . . . 4 1 2 2 . . Swarmer 20 | . 3 6 3 4 . 3 . 1 Grunt 47 | . 8 . 8 11 16 3 . 1 Brawler 2 | . . . 1 . 1 . . . Sentry 16 | . . . 6 4 2 3 . 1 Hunter 10 | . . . . 1 5 . . 4 Programmer 11 | . . . . . 5 2 . 4 Heavy 3 | . . . . . 3 . . . Best Kill Streak 7 | 1 6 4 4 6 7 4 . 6 Combat Bots Only 6 | . 5 3 3 4 6 4 . 4 Max Kills in Single Turn 3 | 1 2 2 2 2 2 1 . 3 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 2 2 2 2 2 . . 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 898 | . 39 30 137 89 198 156 . 249 Missed 299 | . 21 8 44 25 63 63 . 75 Hits 599 | . 18 22 93 64 135 93 . 174 Melee 3 | . . . 3 . . . . . Projectile 596 | . 18 22 90 64 135 93 . 174 Critical Strikes 20 | . 2 1 4 4 4 3 . 2 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 8707 | . 330 177 1206 1044 1917 958 . 3075 Core 764 | . 14 31 144 110 142 42 . 281 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 54 | . . 2 19 12 21 . . . Ignored by Resistances 868 | . . . . . 389 106 . 373 Regen/Repaired (Parts) 229 | . 53 . 63 113 . . . . Core Remaining (%) 85 | 100 . 82 64 80 79 95 100 . Volleys Fired 370 | 6 36 15 85 46 96 35 3 48 Largest 4 | 2 2 2 2 2 2 2 1 4 Hottest 242 | 70 80 80 53 74 95 66 33 242 Shots Fired 691 | 8 49 16 166 91 145 69 3 144 Gun 305 | 8 36 15 164 50 4 . . 28 Cannon 334 | . . . . 31 117 69 3 114 Launcher 52 | . 13 1 2 10 24 . . 2 Special . | . . . . . . . . . Kinetic 525 | 2 . 12 164 81 80 69 3 114 Thermal 77 | 6 36 3 . . 4 . . 28 Explosive 52 | . 13 1 2 10 24 . . 2 Electromagnetic 37 | . . . . . 37 . . . Robot Hit Streak 23 | 2 11 2 11 23 12 9 . 5 Robot Miss Streak 8 | 2 2 2 8 6 5 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 5 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 418 | 4 29 6 109 64 90 43 . 73 Core Hits 270 | 2 29 7 37 70 69 26 . 30 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 14 | . 2 . . . 6 2 . 4 Burn 2 | . 2 . . . . . . . Destroy 2 | . . . . . . . . 2 Blast 9 | . . . . . 5 2 . 2 Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15057 | 50 1030 188 1887 1868 5177 1637 . 3220 Guns 3136 | 50 321 81 1645 477 94 . . 468 Cannons 7106 | . . . . 593 2694 1612 . 2207 Explosions 4434 | . 700 107 222 750 2312 . . 343 Melee . | . . . . . . . . . Ramming 381 | . 9 . 20 48 77 25 . 202 Kinetic 8994 | 25 . 68 1645 1070 2367 1612 . 2207 Thermal 1033 | 25 321 13 . . 153 . . 521 Explosive 4316 | . 700 107 222 750 2253 . . 284 Electromagnetic 333 | . . . . . 327 . . 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . 6 . . 15 Average Corruption 4 | . . . . . 4 . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . 25 . . 15 Message Errors 11 | . . . . . 9 . . 2 Matter Fused 8 | . . . . . 6 . . 2 Heat Flow Errors 5 | . . . . . 3 . . 2 Energy Discharges 7 | . . . . . 4 . . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 2 . . 2 Data Loss (major) 3 | . . . . . 1 . . 2 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 359 | . 5 30 . 26 85 27 . 186 Projectiles 208 | . . . . . 53 27 . 128 Explosions 150 | . 4 30 . 26 32 . . 58 Melee 1 | . 1 . . . . . . . Knockbacks 47 | . . . 1 9 18 7 . 12 Impact 1 | . . . 1 . . . . . Kinetic 43 | . . . . 9 16 7 . 11 Secondary 3 | . . . . . 2 . . 1 Self-Inflicted Damage 298 | . 14 2 . 133 6 . . 143 Shots 11 | . 1 1 . 4 2 . . 3 Rammed 16 | . 2 . 3 5 4 2 . . Targets Rammed 40 | . 2 . 4 8 5 3 . 18 Kicked 18 | . . . . . . . . 18 Crushed 6 | . . . 1 3 1 1 . . Highest Temperature 504 | 30 316 3 28 126 504 177 . 199 Average Temperature 83 | 13 111 2 7 22 128 62 . 75 Received Heat Transfer 1626 | . 159 . 471 423 309 195 . 69 Effects 10 | . . . . . 10 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 4 | . . . . . 4 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 4 . . . 3 . . 1 Heat Transferred 2061 | 74 1110 37 . . 198 . . 642 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . . . 1 3 1 . 1 Low Security (%) 68 | 100 100 100 100 63 29 6 100 86 Level 1 24 | . . . . 36 40 93 . 13 Level 2 4 | . . . . . 21 . . . Level 3 1 | . . . . . 8 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 730 | 5 171 140 97 285 730 352 164 220 Initial 352 | . . 42 . 33 112 352 164 42 Average 163 | . 83 70 31 176 343 288 130 123 Influence Increases 4027 | 5 381 148 576 644 1207 372 32 662 Destroy 0b10 Robot/C 2180 | . 220 120 360 400 640 220 . 220 Destroy 0b10 Robot/NC 265 | 5 20 5 40 35 75 40 . 45 Destroy Leader 564 | . 50 20 120 74 176 74 . 50 Successful Hack 32 | . . . 3 3 2 . . 24 Disable Machine 345 | . 30 . 15 15 120 15 30 120 Destroy Structure 521 | . 61 3 23 87 164 23 2 158 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 105 | . . . 15 30 30 . . 30 Influence Decreases 3857 | 5 271 258 497 474 735 757 282 578 Entered New Map 836 | . . 68 . 46 137 369 172 44 Time Decay 2671 | 5 251 170 447 398 568 368 110 354 Lost Part 350 | . 20 20 50 30 30 20 . 180 Squads Dispatched 25 | . 1 . 3 1 14 1 . 5 Investigation 6 | . . . 1 . 3 . . 2 Extermination 6 | . . . . . 3 1 . 2 Reinforcement 12 | . 1 . 2 1 7 . . 1 Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . 1 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 2 . 2 2 . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 160 | . 23 5 27 27 43 14 1 20 Peak Tracking Total 6 | . 6 3 4 6 5 4 1 4 Tactical Retreats 6 | . . . 1 2 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . . 1 . 2 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 23 | . 2 . 1 1 8 1 2 8 Max in Single Turn 2 | . 1 . 1 1 2 1 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 11 | . 1 . 3 1 2 1 1 2 Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . 1 . 2 1 . . 1 . Recycling Units 2 | . . . 1 . . 1 . . Scanalyzers 3 | . . . . . 2 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 34 | . 2 . 11 8 5 1 1 6 Successful 21 | . 2 . 7 4 3 1 . 4 Failed 13 | . . . 4 4 2 . 1 2 Catastrophic 2 | . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . . . . 1 Terminals . | . . . . . . . . . Fabricators 2 | . . . . . . . . 2 Repair Stations 17 | . 2 . 6 8 . . 1 . Recycling Units 6 | . . . 5 . . 1 . . Scanalyzers 9 | . . . . . 5 . . 4 Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 10 | . 2 . 4 4 . . . . Scan Component 6 | . 1 . 3 2 . . . . Repair 4 | . 1 . 1 2 . . . . Recycling Unit Hacks 3 | . . . 2 . . 1 . . Report Inventory 2 | . . . 1 . . 1 . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 5 | . . . . . 3 . . 2 Retrieve Study 5 | . . . . . 3 . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Reject 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 1 . . Used . | . . . . . . . . . Hacking Detections 8 | . . . 3 1 2 . . 2 Full Trace Events 6 | . . . 2 . 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 139 | . . . . . . . . 139 Total Part Build Rating 18 | . . . . . . . . 18 Part Studies Acquired 5 | . . . . . 3 . . 2 Parts Repaired 4 | . 1 . 1 2 . . . . Time 110 | . 26 . 32 52 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1830 | . . 242 1456 . . 132 . . Sensors 1830 | . . 242 1456 . . 132 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 8135 | 136 661 381 1938 956 1709 858 228 1268 Spaces Moved 3697 | 71 336 211 863 399 840 420 132 425 Core 12 | 12 . . . . . . . . Treads 3518 | 59 336 211 863 399 840 420 132 258 Legs 167 | . . . . . . . . 167 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 167 167 90 Average Speed 167 | 144 160 160 160 160 162 171 167 207 Slowest Speed 450 | 160 160 160 240 160 250 250 167 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 65 48 54 30 24 16 4 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 488 | . 68 3 21 84 202 20 1 89 Melee . | . . . . . . . . . Projectile 74 | . . . . . 19 20 1 34 AOE 414 | . 68 3 21 84 183 . . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 5050 | 93 410 240 1286 627 1044 501 138 711 Wait 727 | 3 26 . 281 144 50 29 . 194 Move 3689 | 70 335 210 862 398 839 419 131 425 Hop . | . . . . . . . . . Pick Up 47 | 7 4 4 10 4 10 3 . 5 Fast Attach 43 | 7 1 2 5 3 9 4 1 11 Attach 25 | . . 3 5 4 5 2 2 4 Detach 6 | . . . . . 3 1 1 1 Swap 44 | . 2 1 16 14 9 2 . . Drop 59 | . 4 5 18 6 18 3 . 5 Fire 370 | 6 36 15 85 46 96 35 3 48 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 18 | . . . . . . . . 18 Crush 22 | . 2 . 4 8 5 3 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 4) 528 | -10/Materials | Repaired Grenade Launcher 637 | -10/Materials | Derelicts attacked the area 675 | -10/Materials | Discovered new exit (range 9) 741 | -10/Materials | Discovered new exit (range 16) 798 | -10/Materials | Entered Mines 826 | -10/Mines | Assembled infested the area 932 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 935 | -10/Mines | Found Prototype Device 937 | -10/Mines | Identified Exp. Sensor Array 1139 | -10/Mines | Discovered new exit (range 8) 1170 | -10/Mines | Learned location of Zion (-6) 1179 | -10/Mines | Entered Materials 1179 | -9/Materials | Evolved 2 slots: Utility x2 1912 | -9/Materials | Discovered new exit (range 10) 2233 | -9/Materials | Repaired Imp. Ion Engine 2670 | -9/Materials | Lost 3 parts (1n1u1w) 3117 | -9/Materials | Entered another Materials area 3117 | -8/Materials | Evolved 2 slots: Propulsion x2 3389 | -8/Materials | Discovered new exit (range 15) 3558 | -8/Materials | Lost 3 parts (1p2w) 3588 | -8/Materials | Repaired Lgt. Treads 3616 | -8/Materials | Repaired Hcp. Matter Pod 3972 | -8/Materials | Discovered new exit (range 9) 4073 | -8/Materials | Entered Factory 4073 | -7/Factory | Evolved 2 slots: Utility x2 4905 | -7/Factory | Discovered new exit (range 15) 5096 | -7/Factory | Cargo convoy interrupted 5543 | -7/Factory | Discovered new exit (range 16) 5673 | -7/Factory | First assault squad dispatched 5782 | -7/Factory | Entered another Factory area 5782 | -6/Factory | Evolved 2 slots: Utility x2 5913 | -6/Factory | Discovered new exit (range 15) 5986 | -6/Factory | Build established: Scavenger-Mutant 6263 | -6/Factory | Discovered new exit (range 15) 6573 | -6/Factory | Discovered new exit (range 16) 6640 | -6/Factory | Entered another Factory area 6640 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6758 | -5/Factory | Discovered new exit (range 13) 6868 | -5/Factory | Entered another Factory area 6868 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7088 | -4/Factory | Build established: Scavenger-Gunner 7101 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 7531 | -4/Factory | Lost 4 parts (1n3u) 7689 | -4/Factory | Lost 3 parts (1p2n) 7942 | -4/Factory | Build established: Gunner 8035 | -4/Factory | System corruption reached 10% 8097 | -4/Factory | Lost 5 parts (1n3u1w) 8136 | -4/Factory | Self-destructed Last Messages --------------- [Achievement: Sprinter] 08120_ Penetrated by Slug. 08121_ Acquired 111 matter. 08123_ U-05 Engineer builds a Wall. 08124_ H-77 Assassin knocked back. 08124_ Penetrated by Slug. 08127_ Adv. VSS Leg destroyed. 08130_ Lgt. Antimatter Reactor+ destroyed. 08132_ H-77 Assassin knocked back. 08132_ Slug penetrates Wall. 08132_ Hardcell Cannon destroyed. 08132_ U-05 Engineer builds a Wall. 08133_ Slug penetrates M-13 Machinist. 08134_ Destroyed Lgt. Ion Engine. 08134_ M-13 Machinist knocked back. 08135_ System corrupted: Substantial component data lost. 08135_ Penetrated by Slug. 08135_ Antimatter Cannon destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #### #???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #??# #??????????????????????????????????????? | | #??#### #??????????????????????????????????????? | | #?????? #??????????????????????????????????????? | | #?????# #??????????????????????????????????????? | | #?????# #??????????????????????????????????????? | | #+#####?# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | "" #?# #??????????????????????????????????????? | | "" #?# #??????????????????????????????????????? | | "" #?# #####+###??????????????????????????????? | | "" #?# #??????????????????????????????? | | ### * = #??????????????????????????????? | | + +??????????????????????????????? | | ### """ #??????????????????????????????? | | #?# """ #??????????????????????????????? | | #?# """ ###??????????????????????????????? | | #?# #????????????????????????????????? | | #?# """ #????????????????????????????????? | | /######?# """ #????????????????????????????????? | | ???????# """ ####?????????????????????????????? | | ????????# ## #?????????????????????????????? | | ??####### ###############??????????????????? | | ;u %;# #????????????? | | ??############### u @ %#" #????????????? | | ????????????????# u h####+???????????????? | | ???????????????## % um # ?????????????????? | | ???????????????## """ h# ??????????????? | | ????????????????# """ %+ ????????????? | | ????????????????# """" # ??????????? | | ????????????????# """ # ??????????? | | ????????????????#! ]! """" #?##+??###??????????? | | ????????????????# ]! """" #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????###########?##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 100 Energy Generation 22 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 40 Armor Integrity Analysis 30 Recoil Reduction 8 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Grenade Launcher | 11% | -10/Materials Imp. Ion Engine | 10% | -9/Materials Lgt. Treads | 35% | -8/Materials Hcp. Matter Pod | 48% | -8/Materials Studied --------- Lgt. Treads | -7/Factory | Hacked Imp. Treads | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Arm. Treads | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Just What I Needed Sprinter Challenges ------------ None Game ------ Seed StealthDisassembledLayer Manual? 0 Play Time 01:15:56 Cumulative 20.3 hours Start 2026.05.08 @ 21:13:29 End 2026.05.11 @ 16:51:33 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fae0cfbd-1477-47a4-b03a-01cf69f49067