Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 00:11:30 Player: Carpathian Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (163) 163 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-171) -171 TOTAL SCORE: 622 Bonus ------- Friendly Fire -171 Cogmind --------- Core Integrity 0/250 Matter 233/300 Energy 114/125 System Corruption 0% Temperature Cool (6) Movement Core (150) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Signal Interpreter Transport Network Coupler Core Shielding Scrap Shield Medium Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Core Shielding > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Signal Interpreter Transport Network Coupler Grenade Launcher [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 19 | 7 1 8 3 Power 4 | 2 . 1 1 Engine 4 | 2 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 2 | . . 2 . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device 1 | . . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 8 | 2 . 4 2 Energy Gun 4 | 2 . 2 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 4 6 Power 2 | . . 1 1 Propulsion 4 | . . 2 2 Utility . | . . . . Weapon 4 | . . 1 3 Highest Loss Streak 4 | . . 4 3 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 88 86 87 Engine 11 | . 14 9 13 Treads 13 | . . 13 18 Leg 7 | . 28 5 . Device 6 | . . 4 14 Storage 14 | . 14 14 14 Protection 5 | . 3 9 . Energy Gun 22 | . 28 25 12 Launcher 3 | . . 2 9 Special Weapon 1 | . . . 5 Peak Build Rating 7 | 6 7 7 7 Average Rating 6 | 4 6 6 6 On Entrance 5 | . 6 7 7 Naked Turns . | . . . . Heaviest Build 19 | 13 14 16 19 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 3 | . . 3 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 7 | 3 7 6 7 Average Carried 4 | 1 4 4 5 Final Capacity 8 | 8 8 8 8 Final Carried 6 | 3 6 4 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 388 | 248 22 110 8 Remotely . | . . . . Salvage Created 240 | . 42 121 77 Parts 6 | . 1 2 3 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . . 10 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 10 | . . 8 2 Guns 5 | . . 5 . AOE 5 | . . 3 2 Classes Destroyed 4 | . 1 2 1 Hauler 1 | . 1 . . Grunt 2 | . . 2 . Subdweller 2 | . . . 2 Assembled 6 | . . 6 . Thug 1 | . . . 1 Best Kill Streak 2 | . 1 2 2 Combat Bots Only 2 | . . 2 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 96 | . . 52 44 Missed 28 | . . 11 17 Damage Taken 1281 | . . 702 579 Core 256 | . . 158 98 Absorbed by Shields . | . . . . Redirected to Shielding 34 | . . 34 . Core Remaining (%) 100 | 100 . . . Volleys Fired 67 | . 2 36 29 Largest 2 | . 2 2 2 Hottest 140 | . 90 90 140 Shots Fired 98 | . 4 61 33 Gun 65 | . 4 57 4 Cannon . | . . . . Launcher 7 | . . 4 3 Special 26 | . . . 26 Kinetic 3 | . . . 3 Thermal 91 | . 4 57 30 Explosive 4 | . . 4 . Electromagnetic . | . . . . Robot Hit Streak 10 | . 2 10 3 Robot Miss Streak 3 | . 2 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 42 | . 2 36 4 Core Hits 24 | . 2 17 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 935 | . 22 610 303 Guns 448 | . 22 401 25 Cannons . | . . . . Explosions 463 | . . 209 254 Melee . | . . . . Ramming . | . . . . Kinetic 254 | . . . 254 Thermal 472 | . 22 401 49 Explosive 209 | . . 209 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . . 2 5 Projectiles . | . . . . Explosions 7 | . . 2 5 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 196 | . . 65 131 Shots 6 | . . 3 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 412 | . 60 412 303 Average Temperature 153 | . 31 164 129 Received Heat Transfer 769 | . . 322 447 Effects 4 | . . 4 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1337 | . 62 1151 124 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 52 | . 12 52 . Initial 4 | . . 4 . Average 13 | . 6 16 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . . 10 15 Peak Tracking Total 8 | . . 3 8 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 1 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 2 2 . Successful 2 | . 1 1 . Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Alert Level 1 | . . 1 . Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1292 | 96 157 730 309 Spaces Moved 702 | 77 121 399 105 Core 134 | 17 . 116 1 Treads 304 | . . 200 104 Legs 264 | 60 121 83 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 141 | 104 120 150 159 Slowest Speed 200 | 120 120 200 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 23 74 11 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 10 | . . . 10 Terrain Destroyed 56 | . . 32 24 Melee . | . . . . Projectile . | . . . . AOE 56 | . . 32 24 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 850 | 92 129 468 161 Wait 45 | . . 24 21 Move 699 | 76 120 398 105 Hop . | . . . . Pick Up 19 | 9 5 2 3 Fast Attach . | . . . . Attach 13 | 6 1 4 2 Detach . | . . . . Swap 6 | 1 . 4 1 Drop 1 | . 1 . . Fire 67 | . 2 36 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 13) 254 | -10/Materials | Entered Mines 255 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 453 | -10/Mines | Core integrity fell below 50% 462 | -10/Mines | Lost 4 parts (1p2n1w) 852 | -10/Mines | Learned Materials garrison access intel 968 | -10/Mines | Discovered new exit (range 8) 984 | -10/Mines | Entered Subcaves 1074 | -10/Subcaves | Ambushed by swarm of Subdwellers 1092 | -10/Subcaves | Core integrity fell below 20% 1112 | -10/Subcaves | Learned Materials garrison access intel 1118 | -10/Subcaves | Lost 3 parts (1p1n1w) 1133 | -10/Subcaves | Discovered new exit (range 15) 1149 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1293 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 01104_ Acquired Lgt. Ion Engine. 01112_ Acquired derelict log, extracted data. Data stored: Materials garrison access intel. 01118_ Acquired 8 matter. 01133_ EXIT=FOUND 01149_ SZ-CER(h) crushed by falling debris. 01149_ SZ-CER(h) system corrupted by crushing effect. 01149_ MT-NDT(g) crushed by falling debris. A swath of the cavern ceiling suddenly collapses. 01149_ SZ-CER(h) system terminally corrupted. 01267_ MT-NDT(g) destroyed. 01287_ Lgt. Treads destroyed. 01287_ Destroyed Lgt. Treads. 01287_ Machine disabled. 01288_ S-10 Pest springs to life. 01289_ Mining Laser destroyed. 01291_ S-10 Pest destroyed. 01291_ Sub. Shrapnel Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????#### ???????????????????? | | ????????????????????????? ## ??????????????????? | | ????????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????## ????????????????????? | | ????????????????????##### g####????????????????? | | ????????????????????##### g#####????????????????? | | ????????????????????##" "##????????????????? | | ????????????????????##s s##????????????????? | | ????????????????????## = s##????????????????? | | ????????????????????##"% t t "##????????????????? | | ????????????????????##"[ "##????????????????? | | ????????????????????## "????####????????????? | | ???????????????????###;;;;<####?#####????????????? | | ????????????????###### @;####### ##????????????? | | ?????????# # ## ;# #### ##????????????? | | ?????????## #""#" ##????????????? | | ?????????## ;"##"####???????????? | | ?????????## ## ; ;;# # ########???????????? | | ???????????### ############;#;;""#"##???????????? | | ???????????## ############"##;#"#"###??????????? | | ???????????# ???????########"#; #####??????????? | | ????????????????????#### #####""###" ##??????????? | | ????????????????????### ####""##"" ###?????????? | | ????????????????????## #### ## ####?????????? | | ?????????????????##### # #### ##?????????? | | ?????????????????##### ## ### ##?????????? | | ?????????????????## #" " ##?????????? | | ?????????????????### = ##?????????? | | ?????????????????### ## !&% & ##?????????? | | ?????????????????## #### * ##?????????? | | ?????????????????## ## # [ ! ##?????????? | | ?????????????????#" # " = %& = ##?????????? | | ????????????????### " & *" ###?????????? | | ????????????????## " ###?????????? | | ????????????????## % "" ##??????????? | | ?????????????##### """## ##??????????? | | #???????????###### [%= "#### ##??????????? | | ##?????????#### "### ####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectSmallShotgun Manual? 0 Play Time 00:11:14 Cumulative 20.7 hours Start 2024.09.17 @ 00:02:40 End 2024.09.17 @ 00:11:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67c475d5-8655-4374-927e-f631be259f4b