Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.11 @ 01:25:28 Player: cptwinky Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (180) 900 Value Destroyed (6639) 6639 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (4432) 4432 TOTAL SCORE: 17771 Bonus ------- High Alert Combat Kills 789 Follower Combat Kills 700 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2502 Friendly Fire -1159 Cogmind --------- Core Integrity 0/1000 Matter 139/300 Energy 135/700 System Corruption 27% Temperature Cool (0) Movement Core (600) Ox11 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-powered Tractor Beam Neutron Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Spectral Analyzer Tactical Coordination Suite Hardened Heavy Armor Plating Improved Light Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Mini Assault Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Coolant Injector Huge Storage Unit Experimental Armor Integrity Analyzer Improved Light Armor Plating Improved Hardlight Generator Advanced Shield Generator Mobile Refinery Mk. CCLXVII Hacking Drone Bay Proton Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Rocket Array Rocket Array Remote Datajack [Rating: 92] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Spectral Analyzer Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 6 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . . Utility 6 | . . . 1 . . . 3 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 188 | 6 6 10 42 3 8 8 34 27 12 6 25 1 Power 20 | 1 . 2 4 . 2 1 4 . . 1 4 1 Engine 15 | 1 . 2 4 . 2 1 3 . . 1 1 . Core 3 | . . . . . . . 1 . . . 2 . Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 39 | 2 1 1 12 . 1 . 11 5 2 . 4 . Treads 33 | 2 . . 10 . 1 . 11 3 2 . 4 . Leg . | . . . . . . . . . . . . . Wheel 6 | . 1 1 2 . . . . 2 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 61 | 1 2 2 9 1 5 1 10 16 4 1 9 . Device 31 | . 1 1 1 1 2 1 4 9 2 1 8 . Storage 7 | 1 1 . 2 . . . . 2 . . 1 . Processor 2 | . . . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . Protection 21 | . . 1 6 . 3 . 6 3 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 68 | 2 3 5 17 2 . 6 9 6 6 4 8 . Energy Gun 11 | 1 1 2 7 . . . . . . . . . Energy Cannon 9 | . . . 2 1 . 3 2 . . . 1 . Ballistic Gun 8 | 1 2 1 4 . . . . . . . . . Ballistic Cannon 18 | . . . . . . . 4 4 3 2 5 . Launcher 17 | . . 2 4 1 . 2 2 1 2 1 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . 1 1 1 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 3 . 2 . . . 4 1 Corrupted Parts 2 | . . . . . . . . . . . 2 . System Corruption 8 | . . . . . . . . . . . 8 . Parts Lost 48 | . 2 2 8 . . . 4 12 3 . 17 . Power 5 | . . 1 1 . . . . . . . 3 . Propulsion 19 | . 1 1 1 . . . 1 5 2 . 8 . Utility 14 | . . . 2 . . . 1 6 1 . 4 . Weapon 10 | . 1 . 4 . . . 2 1 . . 2 . Highest Loss Streak 14 | . 2 2 4 . . . 1 4 3 . 14 . Average Slot Usage (%) 95 | . 96 94 98 100 100 100 98 86 88 94 90 . Engine 10 | . 14 13 10 11 11 11 8 11 11 11 10 . Treads 23 | . 18 . 26 33 33 33 32 19 13 17 16 . Wheel 3 | . 9 23 5 . . . . 3 5 5 4 . Device 13 | . 10 7 6 11 11 11 16 15 17 17 16 . Storage 8 | . 14 14 11 11 11 11 6 5 5 5 5 . Processor 3 | . . . . . . . . 8 11 11 10 . Protection 11 | . . 6 15 11 11 11 16 7 8 11 10 . Energy Gun 2 | . 13 15 9 . . . . . . . . . Energy Cannon 5 | . . . . 22 22 21 7 . . . . . Ballistic Gun 2 | . 14 9 12 . . . . . . . . . Ballistic Cannon 4 | . . . . . . . 4 10 10 10 10 . Naked Turns 3 | . . . . . . . . . . . 3 . Heaviest Build 179 | 14 31 33 61 62 62 71 93 160 141 143 179 . Greatest Support 150 | 40 40 26 66 66 69 69 150 150 12 12 86 . Greatest Overweight (x) 13 | . 1 3 5 . . 1 . 9 11 11 13 . Average Overweight (x) 3 | . . 1 1 . . . . 3 10 11 10 . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 25 25 25 25 5 Average Capacity 20 | 6 9 15 19 20 20 20 20 21 25 25 24 5 Most Carried 25 | 4 10 15 20 20 20 20 20 23 25 25 25 3 Average Carried 20 | 1 7 13 18 19 19 20 19 19 24 24 24 3 Final Capacity 25 | 8 15 15 20 20 20 20 20 25 25 25 5 5 Final Carried 25 | 4 10 14 20 20 20 20 20 23 25 25 5 3 Class Distribution -------------------- 51% | Mutant 42% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Matter Collected 4391 | 179 326 275 638 35 113 132 651 1073 463 160 346 . Remotely 798 | . . . . . . . . . 356 160 282 . Salvage Created 5685 | . 416 159 1218 9 . 168 1200 1397 186 182 750 . Parts 292 | . 27 10 88 7 . 12 53 49 12 4 30 . Haulers Intercepted 7 | . 1 . 6 . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . 7 13 . . 2 4 76 . Prevented 6 | . . . . . . . . . . . 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 140 | . 8 9 27 3 . 5 26 27 6 5 24 . Melee 3 | . . . . . . . . 1 . . 2 . Guns 30 | . 8 3 19 . . . . . . . . . Cannons 43 | . . . . . . . 18 17 2 . 6 . AOE 58 | . . 6 8 3 . 5 3 8 4 5 16 . Classes Destroyed 17 | . 5 1 4 . . . 3 2 1 . 1 . Worker 13 | . 1 . 1 . . . 3 8 . . . . Builder 2 | . 1 . 1 . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 7 | . 1 . 6 . . . . . . . . . Recycler 7 | . . . 1 . . . . 6 . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 5 | . . . 2 . . . 1 2 . . . . Swarmer 46 | . . 5 10 3 . 2 . 9 5 5 7 . Grunt 51 | . 8 4 8 . . 3 11 7 . . 10 . Brawler 1 | . . . . . . . . 1 . . . . Duelist 4 | . . . 2 . . . 2 . . . . . Sentry 15 | . . . 7 . . . 6 1 1 . . . Specialist 2 | . . . . . . . . . . . 2 . Hunter 5 | . . . . . . . 2 2 . . 1 . Programmer 15 | . . . . . . . 4 6 . . 5 . Behemoth 2 | . . . . . . . 1 1 . . . . Decomposer 1 | . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . 1 . . . Mutant 2 | . . . . . . . . . 1 1 . . Best Kill Streak 18 | . 5 5 8 3 . 3 5 18 5 5 12 . Combat Bots Only 12 | . 4 5 7 3 . 3 5 10 5 5 12 . Max Kills in Single Turn 17 | . 2 2 3 3 . 2 3 17 3 3 4 . Gunslinging 1 | . 1 . 1 . . . . . . . . . Exploded 4 | . . 2 2 3 . 2 3 3 3 3 4 . Melee 1 | . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Damage Taken 11697 | . 505 319 1025 37 . 211 2740 2797 574 131 3299 59 Core 1412 | . 51 102 81 . . . 168 92 46 12 828 32 Absorbed by Shields 1269 | . . . . . . . 312 327 213 51 366 . Core Remaining (%) 74 | 100 . 38 . . . 79 80 . . . . . Volleys Fired 378 | . 54 20 92 1 . 5 95 63 20 3 25 . Largest 2 | . 2 2 2 1 . 2 2 2 2 2 2 . Hottest 136 | . 85 130 88 36 . 136 136 96 96 96 101 . Shots Fired 704 | . 107 34 178 1 . 6 186 108 36 6 42 . Gun 308 | . 107 28 173 . . . . . . . . . Cannon 364 | . . . . . . 2 184 106 33 4 35 . Launcher 32 | . . 6 5 1 . 4 2 2 3 2 7 . Special . | . . . . . . . . . . . . . Kinetic 408 | . 54 13 92 . . . 73 106 33 4 33 . Thermal 264 | . 53 15 81 . . 2 111 . . . 2 . Explosive 32 | . . 6 5 1 . 4 2 2 3 2 7 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | . 13 14 18 . . 10 20 20 17 1 17 . Robot Miss Streak 7 | . 7 1 3 . . . 2 3 1 . 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 550 | . 76 27 137 . . 5 161 77 31 3 33 . Core Hits 361 | . 22 15 58 3 . 12 60 72 17 14 88 . Critical Kills 3 | . . . . . . . 3 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 30 | . 4 2 4 . . . 6 8 5 1 . . Burn 10 | . 4 2 4 . . . . . . . . . Meltdown 3 | . . . . . . . 3 . . . . . Blast 16 | . . . . . . . 3 8 5 . . . Puncture 1 | . . . . . . . . . . 1 . . Melee Attacks 12 | . . . . . . 1 6 2 1 2 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 12 | . . . . . . 1 6 2 1 2 . . Sneak Attacks 3 | . . . . . . . . . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20691 | . 1016 688 2521 155 . 601 4456 6097 1146 625 3386 . Guns 3266 | . 998 351 1917 . . . . . . . . . Cannons 7409 | . . . . . . 42 3654 2159 758 28 768 . Explosions 9429 | . . 337 596 137 . 559 668 3801 310 426 2595 . Melee 377 | . . . . . . . 98 30 78 171 . . Ramming 210 | . 18 . 8 18 . . 36 107 . . 23 . Kinetic 6861 | . 474 131 836 . . . 1707 2159 758 28 768 . Thermal 7571 | . 524 220 1081 . . 42 2251 3453 . . . . Explosive 5672 | . . 337 596 137 . 559 364 348 310 426 2595 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 377 | . . . . . . . 98 30 78 171 . . Highest Corruption 27 | . . . . . . . 9 8 8 8 27 27 Average Corruption 7 | . . . . . . . 7 5 8 8 13 27 Corruption Purged . | . . . . . . . . . . . . . Effects 171 | . . . . . . . 52 30 50 33 6 . Message Errors 45 | . . . . . . . 15 11 9 8 2 . Matter Fused 40 | . . . . . . . 10 6 14 10 . . Heat Flow Errors 20 | . . . . . . . 8 3 4 4 1 . Energy Discharges 29 | . . . . . . . 5 6 11 5 2 . Data Loss (minor) 23 | . . . . . . . 8 3 8 4 . . Data Loss (major) 5 | . . . . . . . 3 . 2 . . . Misfires 6 | . . . . . . . 1 . 2 2 1 . Weapon Failures 3 | . . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1009 | . . . 18 . . . 147 799 2 10 33 . Projectiles 152 | . . . . . . . 67 60 2 . 23 . Explosions 856 | . . . 18 . . . 79 739 . 10 10 . Melee 1 | . . . . . . . 1 . . . . . Knockbacks 42 | . . . . 1 . . 9 26 . . 6 . Impact 3 | . . . . 1 . . . 2 . . . . Kinetic 36 | . . . . . . . 9 21 . . 6 . Secondary 3 | . . . . . . . . 3 . . . . Self-Inflicted Damage 657 | . 9 76 . . . . . 391 42 . 139 . Shots 17 | . . 2 . . . . . 7 2 . 6 . Rammed 18 | . 1 . 1 1 . . 2 12 . . 1 . Targets Rammed 22 | . 2 . 1 1 . . 3 12 . . 3 . Kicked . | . . . . . . . . . . . . . Crushed 4 | . 1 . . . . . 1 . . . 2 . Highest Temperature 412 | . 324 412 185 . . 92 394 250 255 278 320 . Average Temperature 87 | . 184 205 33 . . 27 85 86 92 84 121 . Received Heat Transfer 1973 | . 300 123 264 . . 78 424 315 12 . 457 . Effects 9 | . 1 3 . . . . 1 . . 3 1 . Shutdowns 2 | . . 1 . . . . . . . . 1 . Energy Bleed 2 | . . 2 . . . . . . . . . . Interference 4 | . . . . . . . 1 . . 3 . . Matter Decay 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 1 1 . . . . Robots Melted 4 | . . . . . . . 4 . . . . . Combat Hostiles 4 | . . . . . . . 4 . . . . . Parts Melted 21 | . 3 1 6 . . . 11 . . . . . Heat Transferred 11133 | . 1665 629 2849 . . 74 3641 2275 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Peak Influence 1381 | . 195 264 536 160 . . 528 1381 . . . . Initial 245 | . . 59 24 160 . . . 245 . . . . Average 304 | . 88 171 329 63 . . 257 772 . . . . Maximum Alert Level 4 | . . 1 2 . . . 2 4 . . . . Low Security (%) 45 | 100 100 88 26 100 . . 38 . . . . . Level 1 25 | . . 11 23 . . . 45 35 . . . . Level 2 19 | . . . 50 . . . 16 1 . . . . Level 3 6 | . . . . . . . . 43 . . . . Level 4 2 | . . . . . . . . 19 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . 7 . . . 8 7 . . . . Investigation 11 | . 2 . 4 . . . 4 1 . . . . Extermination 5 | . . . . . . . 3 2 . . . . Reinforcement 6 | . 1 . 3 . . . 1 1 . . . . Assault 3 | . . . . . . . . 3 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Distress Signals 11 | . 2 . 1 . . . 2 3 . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 241 | . 18 9 56 3 1 8 40 44 9 5 43 5 Peak Tracking Total 15 | . 6 5 6 3 1 4 4 7 5 5 15 5 Tactical Retreats 5 | . . 1 . . . . 3 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 6 | . . . 1 . . . 5 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 9 | . . 1 . . . 1 . . . . 7 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 50 | . . . . 1 . . 4 43 . . 2 . Max in Single Turn 24 | . . . . 1 . . 1 24 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 42 | . 5 . 14 1 1 . 9 3 4 1 4 . Terminals 14 | . 4 . 9 . . . . . 1 . . . Fabricators 5 | . . . . . . . 3 2 . . . . Repair Stations 3 | . . . 1 . . . 2 . . . . . Recycling Units 4 | . 1 . 2 . . . 1 . . . . . Scanalyzers 6 | . . . 2 . . . 3 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 120 | . 14 . 46 1 4 . 25 8 8 1 13 . Successful 80 | . 4 . 27 1 4 . 16 6 8 1 13 . Failed 39 | . 10 . 18 . . . 9 2 . . . . Catastrophic 4 | . 2 . 1 . . . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 51 | . 7 . 23 . . . 8 13 . . . . Terminals 37 | . 11 . 24 . . . . . 2 . . . Fabricators 12 | . . . . . . . 7 5 . . . . Repair Stations 7 | . . . 4 . . . 3 . . . . . Recycling Units 12 | . 3 . 8 . . . 1 . . . . . Scanalyzers 27 | . . . 10 . . . 14 3 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 41 | . 3 . 11 1 4 . . . 8 1 13 . Record 7 | . . . . . . . . . 6 . 1 . Part Schematic 5 | . . . 1 . 4 . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 13 | . . . 2 . . . . . . . 11 . Open Door 5 | . . . . 1 . . . . 2 1 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 3 . . . . Load Schematic 3 | . . . . . . . 1 2 . . . . Build 2 | . . . . . . . 1 1 . . . . Repair Station Hacks 6 | . . . 4 . . . 2 . . . . . Scan Component 3 | . . . 2 . . . 1 . . . . . Repair 3 | . . . 2 . . . 1 . . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . . . . . Retrieve Components 3 | . . . 2 . . . 1 . . . . . Scanalyzer 18 | . . . 4 . . . 11 3 . . . . Insert Component 13 | . . . 2 . . . 9 2 . . . . Analyze 5 | . . . 2 . . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 6 . . . . . . . . . Terminals 5 | . . . 5 . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 5 . 11 . . . 9 1 1 . . . Full Trace Events 8 | . 2 . 3 . . . 3 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 1 . 4 . 16 1 . . . . Parts Built 4 | . . . . . . . 2 2 . . . . Matter 314 | . . . . . . . 190 124 . . . . Time 126 | . . . . . . . 95 31 . . . . Total Part Build Rating 14 | . . . . . . . 10 4 . . . . Parts Repaired 3 | . . . 2 . . . 1 . . . . . Time 71 | . . . 52 . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 5 | . . . 4 . . . 1 . . . . . Parts Scanalyzed 3 | . . . 1 . . . 1 1 . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . . . . Parts Damaged 2 | . . . . . . . 1 1 . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 5 . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Total Allies 17 | . . 3 . . 4 . . 5 . . 5 . Largest Group 5 | . . 3 3 . 4 4 3 5 . . 5 . Highest-Rated Group 252 | . . 40 40 . 147 147 109 139 . . 252 . Highest-Rated Ally 65 | . . 16 16 . 38 38 37 28 . . 65 . Zionite Dispatches 2 | . . . . . . . . 2 . . . . Fire 1 | . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . 1 . . . . Total Orders 7 | . . . 4 . . . . 3 . . . . STAY 1 | . . . 1 . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . GUARD 1 | . . . 1 . . . . . . . . . AID 1 | . . . 1 . . . . . . . . . DROP 1 | . . . . . . . . 1 . . . . RETURN 2 | . . . . . . . . 2 . . . . Ally Attacks 172 | . . . 61 . . 22 31 9 . . 49 . Total Damage 3133 | . . . 587 . . 282 813 197 . . 1254 . Kills 26 | . . . 11 . . 3 7 1 . . 4 . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted 3 | . . 1 . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 1 1 . . 1 2 . . Drone Launches 2 | . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . Zionite Intel Received 2 | . . . . . . . 1 1 . . . . Component Stockpiles 1 | . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Turns Passed 16020 | 81 777 425 2616 1072 1473 911 2624 1215 1685 1143 1997 1 Spaces Moved 7494 | 45 452 290 1356 589 779 419 1318 484 634 428 700 . Core 9 | 3 . . . . . . . . . . 6 . Treads 4294 | 42 94 . 783 589 779 419 1318 250 . . 20 . Legs . | . . . . . . . . . . . . . Wheels 3191 | . 358 290 573 . . . . 234 634 428 674 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 105 95 160 160 160 160 155 240 255 50 . Average Speed 180 | 152 116 109 149 160 160 202 162 183 251 255 262 . Slowest Speed 960 | 160 160 125 160 160 160 260 164 263 255 255 960 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 57 41 98 98 88 61 41 20 83 65 90 2 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . 1 . . 1 2 . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 2 . 1 3 . . . 2 . . . Spaces Dug 22 | . . 7 4 . . 7 . 4 . . . . Terrain Destroyed 699 | . . 46 48 10 . 31 24 206 129 35 170 . Melee 1 | . . . . . . 1 . . . . . . Projectile 28 | . . . . . . . 4 11 5 1 7 . AOE 670 | . . 46 48 10 . 30 20 195 124 34 163 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Total 9225 | 54 596 361 1787 718 1008 468 1595 682 679 471 805 1 Wait 897 | . 72 32 227 119 202 35 93 80 10 27 . . Move 7482 | 44 451 289 1355 588 778 418 1317 483 633 427 699 . Hop . | . . . . . . . . . . . . . Pick Up 106 | 4 9 6 36 2 10 . 21 9 3 2 4 . Fast Attach 49 | 6 1 2 6 . . 1 9 8 3 2 11 . Attach 35 | . 2 1 8 . . . 8 8 1 . 6 1 Detach 8 | . . 1 1 . . . 2 2 . . 2 . Swap 104 | . 3 7 28 3 8 7 17 11 8 4 8 . Drop 103 | . 2 3 33 4 10 1 24 4 . 4 18 . Fire 378 | . 54 20 92 1 . 5 95 63 20 3 25 . Melee 12 | . . . . . . 1 6 2 1 2 . . Ram 2 | . 1 . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush 20 | . 1 . 1 1 . . 3 11 . . 3 . Escape Stasis . | . . . . . . . . . . . . . Rewire 29 | . . . . . . . . . . . 29 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 10) 756 | -10/Materials | Discovered new exit (range 9) 859 | -10/Materials | Entered Mines 878 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 880 | -10/Mines | Found Prototype Device 904 | -10/Mines | Core integrity fell below 50% 956 | -10/Mines | Discovered new exit (range 6) 984 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1187 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1274 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1284 | -10/Mines | Entered Materials 1284 | -9/Materials | Accompanied by 3 allies 1284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -9/Materials | Repaired Lgt. Treads 1471 | -9/Materials | Repaired Hcp. Storage Unit 1556 | -9/Materials | Identified Exp. Sensor Array 1796 | -9/Materials | Build established: Scavenger-Mutant 1886 | -9/Materials | Discovered new exit (range 9) 2041 | -9/Materials | Identified exit to Mines 2126 | -9/Materials | Discovered new exit (range 16) 2187 | -9/Materials | Destroyed 7 combat bots 2421 | -9/Materials | Lost 4 parts (1n3w) 2893 | -9/Materials | Discovered new exit (range 8) 3419 | -9/Materials | Discovered new exit (range 8) 3522 | -9/Materials | Central database locked down 3807 | -9/Materials | Build established: Mutant 3900 | -9/Materials | Entered Mines 3961 | -9/Mines | Learned location of Storage (-8) 4364 | -9/Mines | Discovered new exit (range 7) 4476 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4638 | -9/Mines | Discovered new exit (range 9) 4809 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4972 | -9/Mines | Entered Zion 5238 | -7/Zion | Given the Hacking Drone Bay 5239 | -7/Zion | Found Prototype Device 5254 | -7/Zion | Discovered new exit (range 13) 5396 | -7/Zion | Found Prototype Processor 5402 | -7/Zion | Found Prototype Processor 5410 | -7/Zion | Found Prototype Processor 5411 | -7/Zion | Identified Hacking Drone Bay 5450 | -7/Zion | Learned location of Data Miner (-6) 5488 | -7/Zion | Learned Factory emergency access door positions 5551 | -7/Zion | Found Prototype Device 5563 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5724 | -7/Zion | Imprinted 5727 | -7/Zion | Declared Zion's savior 5862 | -7/Zion | Found CR-A16's Pointy Stick 5927 | -7/Zion | Learned Factory emergency access door positions 5948 | -7/Zion | Learned location of Warlord (-5) 6445 | -7/Zion | Entered Proximity Caves 6445 | -6/Proximity Caves | Accompanied by 4 allies 7154 | -6/Proximity Caves | Learned Factory emergency access door positions 7247 | -6/Proximity Caves | Discovered new exit (range 7) 7356 | -6/Proximity Caves | Entered Factory 7356 | -6/Factory | Accompanied by 3 allies 7356 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7584 | -6/Factory | Identified Exp. Armor Integrity Analyzer 7584 | -6/Factory | Identified Exp. Target Analyzer 7584 | -6/Factory | Identified Spectral Analyzer 8135 | -6/Factory | Retrieved Zion intel report: Component Schematics 8376 | -6/Factory | Build established: Scavenger-Mutant 8546 | -6/Factory | Fabricated Imp. Hardlight Generator? 8581 | -6/Factory | Terminal network hard line cut 8712 | -6/Factory | Found Prototype Launcher 8714 | -6/Factory | Found Prototype Launcher 8848 | -6/Factory | Repaired Imp. Light Armor Plating 9035 | -6/Factory | Identified Rocket Array (x2) 9136 | -6/Factory | Discovered new exit (range 16) 9303 | -6/Factory | Discovered new exit (range 12) 9747 | -6/Factory | Spotted B-75 Beast 9785 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 9788 | -6/Factory | Destroyed B-75 Beast 9980 | -6/Factory | Entered another Factory area 9980 | -5/Factory | Evolved 2 slots: Utility x2 10398 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10399 | -5/Factory | Zion Heavy Resupply teleported in 10411 | -5/Factory | Found Unknown Protection 10411 | -5/Factory | Identified Hvy. Reactive Plating 10429 | -5/Factory | Spotted B-75 Beast 10466 | -5/Factory | Destroyed B-75 Beast 10489 | -5/Factory | Lost 4 parts (3n1u) 10515 | -5/Factory | Zion Fire squad teleported in 10661 | -5/Factory | Destroyed 10 combat bots 10880 | -5/Factory | First assault squad dispatched 11021 | -5/Factory | Lost 3 parts (1n1u1w) 11140 | -5/Factory | Fabricated Hpw. Tractor Beam (x2) 11159 | -5/Factory | Discovered new exit (range 23) 11195 | -5/Factory | Entered Upper Caves 11197 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11250 | -5/Upper Caves | Lost 3 parts (2n1u) 11635 | -5/Upper Caves | Learned Extension emergency access door positions 12183 | -5/Upper Caves | Encountered a Warlord checkpoint 12189 | -5/Upper Caves | Build established: Mutant 12583 | -5/Upper Caves | Learned Factory non-interactive machine intel 12740 | -5/Upper Caves | Discovered new exit (range 9) 12880 | -5/Upper Caves | Entered another Upper Caves area 12896 | -5/Upper Caves | Discovered new exit (range 15) 13103 | -5/Upper Caves | Learned Factory emergency access door positions 13860 | -5/Upper Caves | Encountered a Warlord checkpoint 13915 | -5/Upper Caves | Learned Factory terminal intel 13957 | -5/Upper Caves | Discovered new exit (range 24) 14023 | -5/Upper Caves | Entered Warlord 14108 | -5/Warlord | System corruption cleaned by Quarantine Array 14227 | -5/Warlord | Build established: Scavenger-Mutant 14987 | -5/Warlord | Build established: Commander-Mutant 15323 | -5/Warlord | Warlord's base attacked by MAIN.C 15350 | -5/Warlord | Rebuked by Warlord 15421 | -5/Warlord | Found Prototype Reactor 15430 | -5/Warlord | Found Prototype Device 15430 | -5/Warlord | Identified Exp. Cloaking Device 15442 | -5/Warlord | Found Prototype Device 15442 | -5/Warlord | Identified Thermal Barrier 15594 | -5/Warlord | Spotted B-86 Titan 15598 | -5/Warlord | Spotted B-75 Beast 15673 | -5/Warlord | Warlord forces counterattacked 15782 | -5/Warlord | Opened side exit 15828 | -5/Warlord | Spotted Striker 15828 | -5/Warlord | Spotted Executioner 15834 | -5/Warlord | Discovered new exit (range 15) 15855 | -5/Warlord | Destroyed 12 combat bots 15873 | -5/Warlord | Lost 3 parts (3n) 15923 | -5/Warlord | Spotted Executioner 15925 | -5/Warlord | P-70 Sage assimilated allied EK-705(g) 15943 | -5/Warlord | System corruption reached 10% 15976 | -5/Warlord | Core integrity fell below 50% 15987 | -5/Warlord | Core integrity fell below 20% 15998 | -5/Warlord | Warlord base infiltrated, sounded retreat 16017 | -5/Warlord | Released all parts (8) 16020 | -5/Warlord | Entered Proximity Caves 16020 | -4/Proximity Caves | Identified Vortex Chain Reactor 16021 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16012_ System corrupted: Energy discharge (-77). 16013_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 16014_ G-50 Soldier destroyed. 16015_ Power failure, Lgt. Antimatter Reactor shutdown. 16017_ Flexi-carbon Leg fries itself beyond repair. 16017_ Released Magnetic Acceleration Cannon. 16017_ Released Gauss Cannon. 16017_ Released Thermal Barrier. 16017_ Released Lgt. Antimatter Reactor. 16017_ Released Lgt. Neutrino Core. 16017_ Released Hcp. Storage Unit. 16017_ Released Adv. Targeting Computer. 16017_ Released Spectral Analyzer. 16018_ Adv. Heat Sink fries itself beyond repair. 16018_ Dropped Remote Datajack. 16019_ Acquired CR-A16's Behemoth Slayer. LOCATION=UNKNOWN GOAL=ESCAPE 16020_ Identified Vortex Chain Reactor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ?????????????############ s #?????????????????? | | ?????????????# ssss #??????????????????? | | ?????????????# @ #???????????????????? | | ?????????????????###### ##???????????????????? | | ??????????????????????# ####????????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ???????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 120 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 750 Resistance: KI 40 Resistance: TH 50 Propulsion Shielding 33 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 5 Matter Filtering 30 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Lgt. Fission Core | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Adv. Visual Processing Unit | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Exp. Sensor Array | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Rocket Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hardlight Generator | x2 | -6/Factory Hpw. Tractor Beam | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeMakeshiftNanovents Manual? 0 Play Time 01:16:00 Cumulative 807.0 hours Start 2021.05.11 @ 00:08:50 End 2021.05.11 @ 01:25:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 564 Rogue 560 Adventurer 4 Explorer 0 Win Type - Total 89 Types 68/9/4/4/2/0/0/1/1 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30e0054b-e4bb-40e2-aac7-09daa4ad3176