Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.18 @ 23:32:07 Player: LordNinjaChicken Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (4219) 4219 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 8694 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Treads Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Antimatter Reactor Armored Treads Large Matter Pod Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Ion Cannon EMP Blaster [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Improved Targeting Computer Device Experimental Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 61 | 4 8 2 10 11 11 6 8 1 Power 8 | . 1 . 2 2 1 1 1 . Engine 7 | . 1 . 2 2 1 . 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 11 | 2 2 . 2 1 2 . 2 . Treads 9 | . 2 . 2 1 2 . 2 . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | . 4 1 2 3 4 2 2 . Device 5 | . 1 . 1 . 2 1 . . Storage 3 | . 1 1 . 1 . . . . Processor 2 | . . . 1 . . . 1 . Hackware . | . . . . . . . . . Protection 8 | . 2 . . 2 2 1 1 . Artifact . | . . . . . . . . . Weapon 24 | 2 1 1 4 5 4 3 3 1 Energy Gun 14 | 1 1 . 4 3 1 1 3 . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 3 | 1 . 1 . . . 1 . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 4 | . . . . 2 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 13 | . . . 1 2 1 . 1 8 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 5 | . . . . . 1 . 1 3 Weapon 6 | . . . 1 2 . . . 3 Highest Loss Streak 8 | . . . 1 1 1 . 1 8 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 8 | . 2 3 4 10 12 11 9 8 Power . | . . . . . . . . . Propulsion 1 | . . . 1 2 1 2 1 1 Utility 5 | . 1 2 2 6 7 7 6 5 Weapon 1 | . . 1 1 1 3 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 12 | . . . 1 1 5 2 . 3 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 11 | . . . . 1 5 2 . 3 Weapon 1 | . . . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 81 100 97 99 99 91 89 68 Engine 8 | . 4 14 11 11 9 3 3 4 Core 1 | . . . . . . 3 6 4 Treads 23 | . 19 28 21 22 27 23 26 19 Device 5 | . 3 . 9 . 8 6 6 4 Storage 6 | . 3 . 2 10 9 7 6 4 Processor 7 | . . . 8 11 9 7 6 4 Protection 10 | . 13 27 11 11 8 6 6 4 Energy Gun 16 | . 25 23 20 17 13 13 11 9 Energy Cannon 2 | . . . . . 7 7 5 . Ballistic Gun 4 | . 2 5 11 9 . 1 1 . Ballistic Cannon 2 | . . . . . 4 7 6 4 Launcher 1 | . . . . 5 1 . . 3 Peak Build Rating 63 | 4 7 10 21 24 36 48 59 63 Average Rating 28 | 2 5 8 17 22 32 42 55 46 On Entrance 22 | . 4 7 10 21 23 33 48 58 Avg Prop Armor Cover (%) 9 | . . . 9 . . . . . Naked Turns 43 | . . . . . . . . 43 Heaviest Build 76 | 2 44 15 23 45 59 66 73 76 Greatest Support 85 | 20 40 40 40 43 65 65 85 85 Greatest Overweight (x) 2 | . 2 . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 5 20 5 5 15 15 15 15 15 Average Capacity 12 | 5 9 5 5 14 15 15 15 12 Most Carried 15 | 2 5 5 5 15 15 15 13 11 Average Carried 9 | . 2 3 4 10 13 12 11 9 Final Capacity 15 | 5 5 5 5 15 15 15 15 5 Final Carried 15 | . 3 5 5 15 15 13 10 5 Class Distribution -------------------- 76% | Gunner 18% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Matter Collected 2044 | 241 19 176 323 466 228 390 201 . Remotely . | . . . . . . . . . Salvage Created 5824 | 33 247 . 870 1173 657 860 1052 932 Parts 293 | . 14 . 69 58 40 40 67 5 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 5 | . 2 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Combat Hostiles Destroyed 92 | 1 5 . 17 22 18 15 11 3 Guns 61 | 1 5 . 17 19 5 8 6 . Cannons 20 | . . . . . 8 7 4 1 AOE 11 | . . . . 3 5 . 1 2 Classes Destroyed 13 | 1 3 . 5 1 . 2 . 1 Worker 15 | . . . 1 2 2 2 8 . Builder 14 | . . . 2 . . 3 9 . Hauler 1 | . . . . 1 . . . . Recycler 6 | . 1 . . 1 . 1 2 1 Operator 3 | . . . 1 . 1 . 1 . Watcher 12 | . 2 . 4 2 . 3 1 . Swarmer 27 | . 3 . 4 6 8 . 6 . Grunt 33 | 1 2 . 8 7 3 10 2 . Duelist 2 | . . . 1 1 . . . . Sentry 21 | . . . 4 8 7 . 2 . Hunter 2 | . . . . . . 2 . . Programmer 4 | . . . . . . 3 1 . Compactor 3 | . . . . . . . . 3 Best Kill Streak 14 | 1 3 . 5 5 4 10 14 4 Combat Bots Only 5 | 1 3 . 5 4 4 3 3 3 Max Kills in Single Turn 12 | 1 2 . 2 3 3 2 12 2 Gunslinging 1 | . 1 . 1 1 . . . . Exploded 2 | . . . . 1 2 . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Hostile Shots Fired 433 | 1 34 . 53 91 54 82 87 31 Missed 140 | . 14 . 17 24 16 29 39 1 Hits 293 | 1 20 . 36 67 38 53 48 30 Melee 30 | . . . . . . . . 30 Projectile 263 | 1 20 . 36 67 38 53 48 . AOE 1 | . . . . 1 . . . . Critical Strikes 21 | . 1 . 1 1 2 . 1 15 Damage Taken 4078 | 8 154 . 640 715 440 606 422 1093 Core 1345 | . 21 . 250 100 66 36 23 849 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1085 | 2 48 . 113 204 126 175 133 284 Regen/Repaired (Parts) 8 | . . . 8 . . . . . Core Remaining (%) 77 | 100 . 91 . 12 88 94 . . Volleys Fired 264 | 1 26 . 53 57 39 48 21 19 Largest 4 | 2 2 . 3 3 3 4 4 4 Hottest 240 | 60 80 . 154 154 187 224 240 224 Shots Fired 736 | 2 45 . 153 147 93 169 72 55 Gun 511 | 2 45 . 153 124 45 71 38 33 Cannon 182 | . . . . . 40 95 34 13 Launcher 43 | . . . . 23 8 3 . 9 Special . | . . . . . . . . . Kinetic 213 | 1 5 . 53 49 18 54 20 13 Thermal 334 | 1 24 . 51 30 67 112 32 17 Explosive 9 | . . . . . . . . 9 Electromagnetic 180 | . 16 . 49 68 8 3 20 16 Robot Hit Streak 26 | 2 8 . 15 22 18 26 23 19 Robot Miss Streak 5 | . 2 . 3 3 2 5 2 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 13 | . 3 . 6 4 . . . . Max Gunslinging Chain 2 | . 1 . 1 2 . . . . Shots Hit Robots 463 | 2 33 . 79 90 58 112 46 43 Core Hits 212 | 2 11 . 32 44 24 39 51 9 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . . . 2 . 3 6 2 4 Burn 10 | . . . 1 . 2 3 1 3 Destroy 1 | . . . 1 . . . . . Blast 5 | . . . . . 1 3 1 . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12623 | 19 492 . 1391 1824 1457 2985 2363 2092 Guns 5543 | 19 389 . 1391 1414 465 920 592 353 Cannons 3225 | . . . . . 708 1705 506 306 Explosions 3814 | . 103 . . 407 263 360 1248 1433 Melee . | . . . . . . . . . Ramming 41 | . . . . 3 21 . 17 . Kinetic 3215 | 9 26 . 616 637 370 961 290 306 Thermal 4887 | 10 288 . 374 288 857 1917 821 332 Explosive 1768 | . . . . 24 . . 311 1433 Electromagnetic 2712 | . 178 . 401 872 209 107 924 21 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 1 2 . 2 1 11 Average Corruption 1 | . . . 1 1 . 1 1 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . 3 5 . 12 . 7 Message Errors 6 | . . . 1 3 . 1 . 1 Matter Fused 3 | . . . . . . 1 . 2 Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 3 | . . . . 1 . 1 . 1 Parts Rejected 1 | . . . 1 . . . . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . 1 1 . 2 . 2 Data Loss (major) 2 | . . . . . . 2 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 187 | . 14 . . . 12 88 60 13 Projectiles 85 | . . . . . 1 68 3 13 Explosions 102 | . 14 . . . 11 20 57 . Melee . | . . . . . . . . . Knockbacks 15 | . . . . . 2 12 1 . Impact . | . . . . . . . . . Kinetic 15 | . . . . . 2 12 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 118 | . . . . 31 29 . 58 . Shots 8 | . . . . 3 2 . 3 . Rammed 6 | . . . . 1 3 . 1 1 Targets Rammed 7 | . . . . 1 3 . 2 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 521 | 16 87 . 400 515 319 451 521 408 Average Temperature 134 | 13 23 . 127 140 139 134 183 157 Received Heat Transfer 1110 | 6 93 . 186 261 135 315 114 . Effects 20 | . . . 2 7 3 1 5 2 Shutdowns 7 | . . . . 2 1 . 3 1 Energy Bleed 4 | . . . . . 2 1 . 1 Interference 1 | . . . 1 . . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 3 | . . . 1 1 . . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 1 3 . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 1 . 1 3 1 1 2 . Heat Transferred 9523 | 25 525 . 1012 666 1715 3184 1346 1050 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . 1 . . 5 3 . 4 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Maximum Alert Level 2 | . . . . . 1 1 2 1 Low Security (%) 81 | 100 100 100 100 100 81 25 63 96 Level 1 15 | . . . . . 18 74 3 3 Level 2 2 | . . . . . . . 33 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 628 | 20 108 . 179 167 293 323 628 200 Initial 177 | . 11 . . 16 30 101 127 177 Average 121 | 2 43 . 87 75 134 217 263 151 Influence Increases 3476 | 20 157 . 488 716 701 622 721 51 Destroy 0b10 Robot/C 1780 | 20 100 . 340 440 360 300 220 . Destroy 0b10 Robot/NC 255 | . 15 . 40 30 15 45 105 5 Destroy Leader 476 | . 24 . 78 126 100 96 52 . Successful Hack 78 | . . . 7 . . 50 21 . Disable Machine 315 | . 18 . . 81 45 81 90 . Anti-Garrison Action 300 | . . . . . 150 . 150 . Destroy Structure 182 | . . . 8 39 16 20 53 46 Lose Combat Pursuer 90 | . . . 15 . 15 30 30 . Influence Decreases 3418 | . 177 . 440 678 526 580 416 601 Entered New Map 864 | . 9 . . 32 56 160 176 431 Time Decay 2424 | . 168 . 430 626 460 420 230 90 Lost Part 130 | . . . 10 20 10 . 10 80 Squads Dispatched 16 | . . . . 3 3 6 4 . Investigation 1 | . . . . . . 1 . . Extermination 2 | . . . . . . 1 1 . Reinforcement 7 | . . . . . 2 4 1 . Assault 2 | . . . . . 1 . 1 . Garrison 4 | . . . . 3 . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 2 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Distress Signals 7 | . 1 . 3 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | 1 8 . 22 29 20 24 14 6 Peak Tracking Total 5 | 1 4 . 5 4 4 5 4 4 Tactical Retreats 6 | . . . 1 . 1 2 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Traps Triggered 9 | . 2 . 2 1 1 2 1 . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Machines Disabled 37 | . 2 . . 9 6 9 11 . Max in Single Turn 4 | . 1 . . 2 1 3 4 . Garrison Access 2 | . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Machines Accessed 26 | . 1 . 5 7 5 6 2 . Terminals 20 | . 1 . 4 6 4 3 2 . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 3 . 13 11 10 11 3 . Successful 34 | . 1 . 9 7 7 7 3 . Failed 17 | . 2 . 4 4 3 4 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 36 | . 3 . 8 10 7 5 3 . Fabricators 6 | . . . . . . 6 . . Repair Stations 8 | . . . 5 . 3 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 1 . 7 6 5 5 3 . Record 13 | . 1 . 2 2 3 2 3 . Prototype ID Bank 2 | . . . 2 . . . . . Open Door 3 | . . . . 3 . . . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 5 | . . . 2 1 1 1 . . Maintenance Status 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . 2 . 2 . . . Scan Component 3 | . . . 1 . 2 . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 1 . 2 5 3 6 2 . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 84 | . . . . . . 84 . . Total Part Build Rating 6 | . . . . . . 6 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 53 | . . . 53 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . 1 4 2 . Machine Destruction 3 | . . . . . 1 . 2 . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . 1 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Active Infowar (turns) 120 | . 120 . . . . . . . Terrain 120 | . 120 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Turns Passed 5451 | 56 436 269 925 1307 932 859 471 196 Spaces Moved 2439 | 63 219 163 403 454 471 383 223 60 Core 30 | 17 4 . . . . . . 9 Treads 2314 | . 166 163 403 454 471 383 223 51 Legs . | . . . . . . . . . Wheels 95 | 46 49 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 160 160 165 158 158 161 50 Average Speed 168 | 71 147 160 165 222 159 159 161 145 Slowest Speed 250 | 80 240 160 170 250 166 238 161 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 33 | 5 31 36 30 73 46 17 8 54 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . 5 . . . . . Terrain Destroyed 236 | . . . 8 31 17 21 49 110 Melee . | . . . . . . . . . Projectile 41 | . . . 8 4 10 11 8 . AOE 195 | . . . . 27 7 10 41 110 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Total 3225 | 71 287 170 548 638 582 521 287 121 Wait 319 | . 17 4 57 83 28 68 25 37 Move 2432 | 62 218 162 402 453 470 382 223 60 Hop . | . . . . . . . . . Pick Up 70 | 4 9 2 8 20 13 8 4 2 Fast Attach 11 | . 4 . 6 1 . . . . Attach 45 | 4 6 . 4 7 11 5 7 1 Detach 10 | . 2 . 1 2 4 . 1 . Swap 16 | . 3 2 4 3 1 2 1 . Drop 51 | . 2 . 13 11 13 8 3 1 Fire 264 | 1 26 . 53 57 39 48 21 19 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 6 | . . . . 1 3 . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 57 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 493 | -10/Materials | Entered Mines 573 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 573 | -10/Mines | Discovered new exit (range 5) 661 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 687 | -10/Mines | Learned Materials security intel 689 | -10/Mines | Learned Materials stockpile data 695 | -10/Mines | Learned location of 1 exit from Materials 737 | -10/Mines | Discovered new exit (range 3) 762 | -10/Mines | Entered Materials 762 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 763 | -9/Materials | Identified exit to Materials 825 | -9/Materials | Discovered new exit (range 15) 986 | -9/Materials | Identified exit to Mines 986 | -9/Materials | Identified exit to Storage 1415 | -9/Materials | Build established: Gunner 1448 | -9/Materials | Crushed by falling debris 1448 | -9/Materials | Core integrity fell below 50% 1590 | -9/Materials | Repaired Broken Arm. Treads 1687 | -9/Materials | Entered Storage 1845 | -9/Storage | Garrison activated, responded to threat 2647 | -9/Storage | Discovered exit to Materials (range 16) 2935 | -9/Storage | Core integrity fell below 20% 2994 | -9/Storage | Entered Materials 2994 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3490 | -8/Materials | Discovered new exit (range 3) 3856 | -8/Materials | Discovered new exit (range 16) 3926 | -8/Materials | Entered Factory 3926 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4328 | -7/Factory | Fabricated Exp. Heat Sink (x1) 4463 | -7/Factory | Identified exit to Factory 4785 | -7/Factory | Entered another Factory area 4785 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5256 | -6/Factory | Sucked down chute 5256 | -6/Factory | Entered Waste 5271 | -6/Waste | EMP discharged 5283 | -6/Waste | Spotted C-40 Crusher 5288 | -6/Waste | Destroyed C-40 Crusher 5298 | -6/Waste | Spotted C-40 Crusher 5306 | -6/Waste | Destroyed C-40 Crusher 5308 | -6/Waste | Spotted C-40 Crusher 5319 | -6/Waste | Spotted C-40 Crusher 5320 | -6/Waste | Destroyed C-40 Crusher 5327 | -6/Waste | Spotted C-40 Crusher 5371 | -6/Waste | EMP discharged 5371 | -6/Waste | System corruption reached 10% 5376 | -6/Waste | Spotted C-40 Crusher 5392 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5395 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5398 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5401 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5403 | -6/Waste | Crushed by Compactor (1 part destroyed) 5407 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5409 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5429 | -6/Waste | Core integrity fell below 50% 5440 | -6/Waste | Lost 8 parts (2n3u3w) 5447 | -6/Waste | Core integrity fell below 20% 5452 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hvy. Armor Plating destroyed. Lrg. Storage Unit crushed. Exp. Heat Sink crushed. The unstable cave ceiling collapses. Broken Hvy. Ion Cannon crushed. Adv. Targeting Computer crushed. Mic. Fission Core crushed. Exp. Heat Sink crushed. Hrd. Medium Armor Plating crushed. Corrupted Antimatter Reactor crushed. Mic. Fission Core crushed. The unstable cave ceiling collapses. System corrupted: Matter fused (-8). Lrg. Matter Pod crushed. Lgt. Angular Momentum Engine crushed. Imp. Treads crushed. Hrd. Medium Armor Plating crushed. Plasma Rifle crushed. Adv. Treads crushed. EMP Blaster crushed. Map ----- +----------------------------------------------------+ | ??????????### ######## ######## ??????????? | | ??????????# ?????????? | | ??????????# ?????????? | | ??????????# ????????? | | ??????????# ?????????? | | ??????????### ######## ######??????????????? | | ##########??# /## ######??????????????? | | #??# # # # ##????]#???????? | | #?# # # # ##? #???????? | | #### # # # # ## # ##??????? | | [ ?????? | | ?????? | | ! ?????? | | ?????? | | #### ## # # # #???????? | | #?? # # ### ##?? ?#???????? | | #??# # % # #?????????????? | | ##########??# # # #? ##?????????????? | | ????????????# ######## #?####??????????????? | | ???????????? #??????# #???????????????????? | | ??????????? #??????# #???????????????????? | | ??????????? #??????# #???????????????????? | | ??????????# #??????# #???????????????????? | | ??????????### #??????#CCCC#???????????????????? | | ????????????# #??????#CCCC#???????????????????? | | ????????????# #??????#@CC #???????????????????? | | ????????????# #??????# CC #???????????????????? | | ????????????? ???????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 28 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Heat Sink | x1 | -7/Factory | Preloaded Repaired ---------- Arm. Treads | 97% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking DATA ERROR: Steam Global Achievement% Hey, That's Mine! Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Novice Programmer Oops Part-time Mechanic System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed CompositeVisualUnit Manual? 0 Play Time 02:37:42 Cumulative 6.0 hours Start 2025.12.15 @ 23:38:23 End 2025.12.18 @ 23:32:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0df776f4-44b7-4ffa-9b25-68dd2af86d3f