Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 23:41:58

Player: Cereal Killer

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (853)      853
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 1682

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             0/250
Matter                     233/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (24)
Movement                   Rolling (110) Ox1
Location                   -7/Recycling

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
   Compact Wheel
   Armored Wheel
>          --- UTILITY (2) ------
     Large Storage Unit
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
  Improved Light Cannon
           Grenade Launcher
>          --- INVENTORY (15) ---
    Cooled Ion Engine
    Cooled Ion Engine
     Light Nuclear Core
   Compact Wheel
   Compact Wheel
  Improved Heat Sink
  Improved Heat Sink
           Targeting Computer
    Medium Armor Plating
  Improved Medium Armor Plating
           Flak Gun
  Improved Light Cannon
  Improved Light Cannon
           Power Sword

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Medium Armor Plating
>          --- WEAPON -----------
  Improved Light Cannon
           Power Sword
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
     Light Nuclear Core
   Compact Wheel
  Improved Heat Sink
  Improved Heat Sink
           Targeting Computer
    Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Beam Rifle
  Improved Light Cannon
  Improved Light Cannon
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 6   14  5   10  
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   .   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   4   .   2   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   8   4   6   
    Energy Gun             4    | .   4   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       6    | .   2   1   3   
    Launcher               6    | .   2   2   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 2    | .   .   1   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   93  99  100 
  Engine                   14   | .   14  14  14  
  Wheel                    27   | .   28  27  28  
  Device                   1    | .   5   .   .   
  Storage                  14   | .   14  14  14  
  Protection               11   | .   2   14  14  
  Energy Gun               5    | .   21  .   .   
  Ballistic Cannon         19   | .   4   26  22  
  Slashing Weapon          2    | .   .   .   4   
Peak Build Rating          21   | 6   15  15  21  
  Average Rating           15   | 3   12  14  18  
  On Entrance              8    | .   6   15  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 13  43  43  43  
  Greatest Support         32   | 26  26  32  32  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   11  15  15  
  Most Carried             15   | 5   15  15  15  
  Average Carried          13   | 3   10  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   15  14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           791  | 224 176 125 266 
  Remotely                 .    | .   .   .   .   
Salvage Created            1209 | .   662 62  485 
  Parts                    45   | .   22  7   16  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   5   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  22   | .   12  7   3   
  Melee                    1    | .   .   .   1   
  Guns                     8    | .   8   .   .   
  Cannons                  7    | .   .   5   2   
  AOE                      4    | .   2   2   .   
Classes Destroyed          8    | .   5   2   1   
  Worker                   1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | .   1   .   3   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    14   | .   12  2   .   
  Sentry                   3    | .   .   .   3   
  Subdweller               1    | .   .   1   .   
Best Kill Streak           6    | .   6   3   2   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        168  | .    34   44   90   
  Missed                   55   | .    11   9    35   
Damage Taken               1093 | .    300  393  400  
  Core                     255  | .    135  33   87   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              85   | .    46   23   16   
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    112  78   78   
Shots Fired                161  | .    88   43   30   
  Gun                      82   | .    82   .    .    
  Cannon                   67   | .    2    40   25   
  Launcher                 12   | .    4    3    5    
  Special                  .    | .    .    .    .    
  Kinetic                  67   | .    2    40   25   
  Thermal                  82   | .    82   .    .    
  Explosive                12   | .    4    3    5    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    13   5    15   
  Robot Miss Streak        4    | .    2    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           110  | .    64   20   26   
  Core Hits                46   | .    27   9    10   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    7    .    2    
    Burn                   7    | .    7    .    .    
    Blast                  2    | .    .    .    2    
Melee Attacks              22   | .    .    2    20   
  Impact                   2    | .    .    2    .    
  Slashing                 20   | .    .    .    20   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2727 | .    1188 555  984  
  Guns                     920  | .    920  .    .    
  Cannons                  817  | .    .    460  357  
  Explosions               430  | .    268  95   67   
  Melee                    560  | .    .    .    560  
  Ramming                  .    | .    .    .    .    
  Kinetic                  817  | .    .    460  357  
  Thermal                  920  | .    920  .    .    
  Explosive                430  | .    268  95   67   
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 560  | .    .    .    560  
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            150  | .    .    7    143  
  Projectiles              7    | .    .    7    .    
  Explosions               .    | .    .    .    .    
  Melee                    143  | .    .    .    143  
Knockbacks                 6    | .    .    5    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    5    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    12   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        286  | .    225  286  199  
  Average Temperature      65   | .    66   126  49   
  Received Heat Transfer   713  | .    171  440  102  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    2    .    .    
  Combat Hostiles          2    | .    2    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         2812 | .    2812 .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             483  | .   483 .   119 
  Initial                  36   | .   .   .   36  
  Average                  114  | .   264 .   49  
Maximum Alert Level        2    | .   2   .   .   
  Low Security (%)         78   | 100 29  .   100 
  Level 1                  14   | .   46  .   .   
  Level 2                  7    | .   24  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   18  7   4   
  Peak Tracking Total      4    | .   4   3   1   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          4    | .   2   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          15   | .   4   .   11  
  Terminals                10   | .   4   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   .   .   5   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   14  .   23  
  Successful               22   | .   7   .   15  
  Failed                   15   | .   7   .   8   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   9   .   9   
  Terminals                24   | .   14  .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          13   | .   .   .   13  
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   6   .   3   
  Part Schematic           1    | .   .   .   1   
  Robot Analysis           4    | .   4   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Branch Access Points     1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   7   
  Recycle Component        1    | .   .   .   1   
  Process                  1    | .   .   .   1   
  Report Inventory         3    | .   .   .   3   
  Retrieve Matter          1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   1   .   5   
  Terminals                3    | .   1   .   2   
    Botnet                 2    | .   1   .   1   
    Search                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   .   3   
    Monitor                1    | .   .   .   1   
    Mask                   1    | .   .   .   1   
    Tunnel                 1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   4   .   8   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   .   .   1   
  Recycled Matter          98   | .   .   .   98  
  Retrieved Matter         98   | .   .   .   98  
  Retrieved Components     1    | .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       4    | .   4   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2169 | 65   517  511  1076 
Spaces Moved               1590 | 56   315  398  821  
  Core                     2    | 2    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1588 | 54   315  398  821  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   105  110  
  Average Speed            106  | 88   96   106  111  
  Slowest Speed            115  | 90   105  115  115  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 5    60   29   94   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 41   | .    .    15   26   
Terrain Destroyed          79   | .    20   18   41   
  Melee                    11   | .    .    2    9    
  Projectile               2    | .    .    .    2    
  AOE                      66   | .    20   16   30   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1866 | 71  439 437 919 
  Wait                     79   | .   29  10  40  
  Move                     1587 | 55  314 397 821 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 10  23  .   6   
  Fast Attach              1    | .   1   .   .   
  Attach                   9    | 6   1   1   1   
  Detach                   .    | .   .   .   .   
  Swap                     25   | .   12  4   9   
  Drop                     19   | .   13  .   6   
  Fire                     85   | .   46  23  16  
  Melee                    22   | .   .   2   20  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Core integrity fell below 50%
  443 | -10/Materials | Discovered new exit (range 8)
  565 | -10/Materials | Discovered new exit (range 3)
  583 | -10/Materials | Entered Subcaves
  746 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1084 | -10/Subcaves  | Discovered new exit (range 10)
 1094 | -10/Subcaves  | Entered Recycling
 1095 | -7/Recycling  | Met a Zionite searching for Scraptown
 1387 | -7/Recycling  | Core integrity fell below 20%
 2111 | -7/Recycling  | Discovered new exit (range 16)
 2170 | -7/Recycling  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
R-06 Scavenger destroyed.
Dropped Beam Rifle.
Acquired Flak Gun.
Acquired 8 matter.
R-06 Scavenger collects Sml. Storage Unit.
R-06 Scavenger collects Beam Rifle.
R-06 Scavenger collects Lgt. Treads.
>> MONITOR: Recycling Unit R003 accepting
  Tractor Beam (100%).
>> MONITOR: Recycling Unit R003 accepting Sml.
  Storage Unit (79%).
Connecting with Terminal...
>> MONITOR: Recycling Unit R003 accepting Beam
  Rifle (100%).
>> MONITOR: Recycling Unit R003 accepting Lgt.
  Treads (77%).
EXIT=FOUND
Y-54 Guardian springs to life.
Imp. Medium Armor Plating destroyed.
Destroyed Imp. Medium Armor Plating.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#############???????????????? |
| ?????????????????????#"""""""""""#???????????????? |
| ???????????????????### """"T"""" ###?????????????? |
| ???????????????????#               #?????????????? |
| ??#+#??????#####???#   """""       #?????????????? |
| ??# ####???#! !#???#  """""""""    #?????????????? |
| ### ##%#####!!!#####   """ """     #?????????????? |
|   #  !             +               ###???????????? |
| ! #    %           ######            #####???????? |
| !!#                                        ??????? |
|  !+                                      < ??????? |
|   #                      @     Y           ??????? |
|   #   ##########"Y"#######         ######????????? |
|   #   #????????#"""#???#          ##?????????????? |
|   #   ##############???#        # #??????????????? |
|   #   #            #???#        #????????????????? |
|   #   #            ##??#        #????????????????? |
|   #   #             #??#        #????????????????? |
| +##   #            #??##        #????????????????? |
|       #            #??#         #????????????????? |
|       +            #??##        #????????????????? |
|       #            #???#        #????????????????? |
|       #            #???##########????????????????? |
|       #            #?????????????????????????????? |
|       +            #?????????????????????????????? |
|     ###            #?????????????????????????????? |
|     #?#            #?????????????????????????????? |
|     #?## ###########?????????????????????????????? |
|     #??###???????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|  ##+########?????????????????????????????????????? |
|  #         #?????????????????????????????????????? |
|  #     =   #?????????????????????????????????????? |
|  #         #?????????????????????????????????????? |
|  # !      !#?????????????????????????????????????? |
|  #!        #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                42

 Item Schematics 
-----------------
 Thermic Laser | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingSpikedDoomcannon
  Manual?         0
Play Time         00:38:41
  Cumulative      134.7 hours
  Start           2024.08.10 @ 22:58:00
  End             2024.08.10 @ 23:41:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           123
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb22ffe6-718a-4fd4-846d-d443b2410cb4