Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.24 @ 17:47:44 Player: VoodooWoodoo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2525) 2525 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5739 Bonus ------- High Alert Combat Kills 115 Friendly Fire -26 Cogmind --------- Core Integrity 234/700 Matter 288/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Target Analyzer Weapon Cycler > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (8) ---- Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Slug Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Target Analyzer Weapon Cycler Transmission Jammer > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Particle Gun Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Slug Cannon [Rating: 42] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 103 | 6 8 13 5 43 18 10 Power 12 | 1 1 3 1 3 1 2 Engine 9 | 1 1 3 1 3 . . Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 34 | 2 1 5 . 15 5 6 Treads . | . . . . . . . Leg 34 | 2 1 5 . 15 5 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 2 1 9 4 2 Device 13 | . . 1 1 6 4 1 Storage 4 | 1 1 1 . 1 . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 37 | 2 5 3 3 16 8 . Energy Gun 10 | . . . . 6 4 . Energy Cannon 9 | . 2 2 2 3 . . Ballistic Gun 9 | 2 2 . . 5 . . Ballistic Cannon 3 | . . . . . 3 . Launcher 6 | . 1 1 1 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 42 | . . 1 1 22 7 11 Power 7 | . . 1 . 2 1 3 Propulsion 15 | . . . . 7 2 6 Utility 6 | . . . . 3 1 2 Weapon 14 | . . . 1 10 3 . Highest Loss Streak 9 | . . 1 1 5 2 9 Average Slot Usage (%) 93 | . 99 99 100 78 94 95 Engine 7 | . 14 11 11 7 . . Core 1 | . . . . . 6 6 Leg 26 | . 28 33 33 23 22 21 Device 14 | . . 10 11 16 26 23 Storage 15 | . 27 22 22 7 7 7 Processor 3 | . . . . 1 7 12 Energy Gun 3 | . . . . 7 12 . Energy Cannon 7 | . 4 14 21 2 4 . Ballistic Gun 5 | . 23 6 . 4 . . Ballistic Cannon 3 | . . . . . 3 23 Launcher 1 | . . . . 3 . . Naked Turns 2 | . . . . 2 . . Heaviest Build 38 | 11 23 30 34 38 33 30 Greatest Support 40 | 20 20 39 39 40 35 35 Greatest Overweight (x) 8 | . 1 . . 1 . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 10 12 12 12 8 8 Average Capacity 9 | 5 9 11 12 7 8 8 Most Carried 12 | 2 10 12 12 11 8 8 Average Carried 8 | . 7 11 11 5 7 7 Final Capacity 12 | 6 10 12 12 8 8 8 Final Carried 12 | 2 10 12 12 8 8 4 Class Distribution -------------------- 51% | Mutant 19% | Scavenger-Skirmisher 13% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 1748 | 222 184 182 70 647 147 296 Remotely . | . . . . . . . Salvage Created 2515 | . 200 593 189 948 368 217 Parts 137 | . 19 45 4 45 8 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 72 | . 8 17 10 22 7 8 Guns 20 | . 7 1 . 9 3 . Cannons 36 | . . 14 8 4 2 8 AOE 15 | . 1 2 2 9 1 . Classes Destroyed 9 | . 4 1 1 3 . . Worker 3 | . 2 1 . . . . Builder 1 | . 1 . . . . . Recycler 1 | . . . . 1 . . Swarmer 18 | . 6 6 3 . . 3 Grunt 35 | . 2 7 2 15 6 3 Brawler 2 | . . . . 1 1 . Sentry 10 | . . 4 . 5 . 1 Hunter 2 | . . . . 1 . 1 Assembled 5 | . . . 5 . . . Best Kill Streak 6 | . 6 4 3 4 2 4 Combat Bots Only 4 | . 3 4 3 4 2 4 Max Kills in Single Turn 3 | . 3 2 2 2 2 2 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 1 2 2 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 5279 | . 302 473 256 2182 600 1466 Core 1017 | . 34 51 13 453 71 395 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 86 . 84 17 . . Volleys Fired 167 | . 19 33 14 67 22 12 Largest 3 | . 2 2 2 3 3 3 Hottest 210 | . 50 136 136 202 210 144 Shots Fired 337 | . 37 63 28 120 53 36 Gun 163 | . 35 14 . 70 44 . Cannon 145 | . . 48 26 27 8 36 Launcher 29 | . 2 1 2 23 1 . Special . | . . . . . . . Kinetic 109 | . 35 14 . 24 . 36 Thermal 191 | . . 48 26 73 44 . Explosive 29 | . 2 1 2 23 1 . Electromagnetic 8 | . . . . . 8 . Robot Hit Streak 15 | . 12 8 3 12 15 7 Robot Miss Streak 5 | . 1 5 2 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 208 | . 24 29 14 85 38 18 Core Hits 121 | . 17 21 12 47 13 11 Critical Hits 2 | . . . . . . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5299 | . 351 680 406 2462 896 504 Guns 1505 | . 221 99 . 689 496 . Cannons 1834 | . . 470 308 369 190 497 Explosions 1932 | . 122 111 95 1399 205 . Melee . | . . . . . . . Ramming 28 | . 8 . 3 5 5 7 Kinetic 989 | . 221 99 . 172 . 497 Thermal 2160 | . . 470 308 886 496 . Explosive 1932 | . 122 111 95 1399 205 . Electromagnetic 190 | . . . . . 190 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 2 | . . . . . 1 1 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 98 | . 6 . 3 30 59 . Projectiles 31 | . . . . 4 27 . Explosions 67 | . 6 . 3 26 32 . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 336 | . 35 31 . 156 114 . Shots 8 | . 1 1 . 3 3 . Rammed 4 | . 1 . . 1 1 1 Targets Rammed 9 | . 2 . 1 2 2 2 Kicked 5 | . 1 . 1 1 1 1 Crushed . | . . . . . . . Highest Temperature 339 | . 6 144 112 318 339 108 Average Temperature 71 | . 6 46 39 97 97 50 Received Heat Transfer 1685 | . 24 120 101 882 216 342 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 4 | . . . . 3 1 . Heat Transferred 4393 | . . 851 555 1813 1174 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 524 | . 187 432 250 524 403 . Average Influence 207 | . 93 204 143 299 293 . Maximum Alert Level 2 | . . 2 1 2 2 . Low Security (%) 48 | 100 100 51 73 17 4 . Level 1 42 | . . 42 26 59 87 . Level 2 8 | . . 6 . 23 8 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 1 1 3 2 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . 1 1 1 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 9 | . 1 4 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 14 25 11 37 11 21 Peak Tracking Total 8 | . 3 6 3 5 3 8 Tactical Retreats 12 | . 1 1 . 7 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 9 | . . 1 . 4 4 . Max in Single Turn 2 | . . 1 . 2 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 3 | . 2 1 . . . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 5 1 . . . . Successful 4 | . 3 1 . . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 1 . . . . Terminals 4 | . 3 1 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies 3 | . . . 3 . . . Largest Group 2 | . . . 2 1 . . Highest-Rated Group 49 | . . . 49 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . 4 2 . . Total Damage 84 | . . . 63 21 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 3 . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 3162 | 57 481 445 553 702 467 457 Spaces Moved 1849 | 40 268 219 410 333 270 309 Core 12 | 2 . . . 4 . 6 Treads . | . . . . . . . Legs 1837 | 38 268 219 410 329 270 303 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 120 120 Average Speed 122 | 116 129 120 120 122 120 126 Slowest Speed 450 | 120 150 120 120 150 120 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 52 30 91 41 7 36 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 211 | . 17 6 10 130 39 9 Melee . | . . . . . . . Projectile 10 | . . . . 1 . 9 AOE 201 | . 17 6 10 129 39 . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 2415 | 47 368 337 442 505 362 354 Wait 215 | . 54 58 12 44 36 11 Move 1843 | 39 267 218 409 332 269 309 Hop . | . . . . . . . Pick Up 45 | 2 12 8 . 11 8 4 Fast Attach 40 | 6 3 . . 23 6 2 Attach 24 | . . 3 1 12 4 4 Detach 1 | . . . . 1 . . Swap 39 | . 5 10 4 8 8 4 Drop 32 | . 6 7 1 5 7 6 Fire 167 | . 19 33 14 67 22 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . 2 . 1 2 2 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Repaired Lgt. Assault Rifle 312 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 832 | -9/Materials | Discovered new exit (range 15) 970 | -9/Materials | Discovered new exit (range 8) 984 | -9/Materials | Entered Mines 1029 | -9/Mines | Learned Materials interactive machine intel 1051 | -9/Mines | Assembled infested the area 1200 | -9/Mines | Learned 2 Materials zone layouts 1222 | -9/Mines | Learned Materials terminal intel 1510 | -9/Mines | Discovered new exit (range 14) 1513 | -9/Mines | Received a Mining Laser from a helpful Derelict 1537 | -9/Mines | Entered Materials 1537 | -8/Materials | Accompanied by 1 ally 1537 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1539 | -8/Materials | Loaded intel: 19 interactive machine locations 1540 | -8/Materials | Loaded intel: 12 terminal locations 1573 | -8/Materials | Released all parts (9) 1612 | -8/Materials | Lost 4 parts (2n2w) 1658 | -8/Materials | Core integrity fell below 50% 1861 | -8/Materials | Lost 3 parts (1n1u1w) 1924 | -8/Materials | Lost 3 parts (1p2w) 2015 | -8/Materials | Lost 5 parts (1p2u2w) 2168 | -8/Materials | Core integrity fell below 20% 2195 | -8/Materials | Lost 3 parts (1n2w) 2208 | -8/Materials | Discovered new exit (range 20) 2239 | -8/Materials | Entered Factory 2239 | -7/Factory | Evolved 2 slots: Utility x2 2678 | -7/Factory | Discovered new exit (range 20) 2706 | -7/Factory | Entered Lower Caves 2811 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2830 | -7/Lower Caves | Learned Factory emergency access door positions 3033 | -7/Lower Caves | Encountered a Warlord checkpoint 3104 | -7/Lower Caves | Build established: Scavenger-Gunner 3114 | -7/Lower Caves | Attracted the attention of an 0b10 base 3144 | -7/Lower Caves | Core integrity fell below 50% 3163 | -7/Lower Caves | Self-destructed Last Messages --------------- 03113_ G-47 Trooper springs to life. 03114_ Aluminum Leg fries itself beyond repair. 03114_ G-47 Trooper springs to life. 03116_ Kicked G-47 Trooper out of the way. 03117_ Slammed into G-47 Trooper. 03119_ Imp. Heat Sink fries itself beyond repair. 03119_ Aluminum Leg fries itself beyond repair. 03120_ Carbon-fiber Leg destroyed. 03122_ Aluminum Leg destroyed. 03130_ Nuclear Core destroyed. 03131_ Critical hit. 03131_ Aluminum Leg destroyed. 03136_ Slug penetrates Wall. 03136_ Transmission Jammer destroyed. 03139_ Penetrated by Slug. 03143_ WHD9SAGA%QGFV=&QNHVESBPPBXGEF 03146_ Acquired 14 matter. 03154_ Lgt. Nuclear Core destroyed. 03156_ S-27 Virus system corrupted by crushing effect. 03159_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????## ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ??????????????? ##????????????????????????###???? | | ??????????????? #????????????????######### ?? | | ??????????????? #???????????????# ???? | | ???????++####### #?????????????## ? ???? | | ???????? 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""# #??# #### ##### #### | | #""""# "# #??## #??# | | #######++####### #???### ## ## | | ??????????????? #?????## #### #### | | ??????????????? #??????## #??# ## #??? | | ???????????????####???????## ##??#### ######??? | | ???????????????????????????####??????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBackupMatrix Manual? 0 Play Time 00:54:56 Cumulative 33.2 hours Start 2020.02.24 @ 11:04:43 End 2020.02.24 @ 17:47:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2163ff7c-eaed-4149-b124-c8110e086efd