Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.16 @ 18:15:49 Player: Raragi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2041) 2041 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 5051 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 154/160 System Corruption 4% Temperature Cool (18) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Micro Nuclear Core Cesium-ion Thruster Advanced Weight Redist. System Heavy Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Microactuators Microactuators > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg VTOL Module Cesium-ion Thruster Cesium-ion Thruster Advanced Weight Redist. System Transmission Jammer Heavy Particle Cannon Gauss Rifle Improved Grenade Launcher [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 83 | . 12 7 8 24 32 Power 11 | . 2 3 1 4 1 Engine 8 | . 2 3 1 2 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 34 | . 4 . 4 14 12 Treads . | . . . . . . Leg 26 | . 4 . 4 9 9 Wheel 3 | . . . . . 3 Hover . | . . . . . . Flight 5 | . . . . 5 . Utility 12 | . 2 . 1 2 7 Device 5 | . . . 1 . 4 Storage 1 | . 1 . . . . Processor 4 | . 1 . . 1 2 Hackware 2 | . . . . 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | . 4 4 2 4 12 Energy Gun 2 | . . . . 1 1 Energy Cannon 4 | . . . . . 4 Ballistic Gun 14 | . 4 3 2 1 4 Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 39 | . . 3 . 17 19 Power 5 | . . 1 . 3 1 Propulsion 16 | . . . . 7 9 Utility 7 | . . . . 3 4 Weapon 11 | . . 2 . 4 5 Highest Loss Streak 8 | . . 3 . 8 8 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 90 | . 98 99 93 91 67 Engine 9 | . 14 13 11 6 . Core 1 | . . . . 2 5 Leg 26 | . 28 28 33 31 6 Wheel 1 | . . . . . 6 Flight 1 | . . . . 2 3 Device 3 | . . . 5 6 6 Storage 10 | . 14 14 11 9 6 Processor 11 | . 12 14 11 9 12 Hackware 3 | . . . . 8 5 Ballistic Gun 14 | . 27 22 22 1 3 Ballistic Cannon 3 | . . . . 11 . Launcher 1 | . . 5 . . . Naked Turns . | . . . . . . Heaviest Build 28 | 11 21 25 23 28 28 Greatest Support 68 | 20 20 20 51 68 68 Greatest Overweight (x) 4 | . 1 1 . 2 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 Average Carried 9 | . 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 10 9 10 5 5 Class Distribution -------------------- 81% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 2228 | 200 332 252 148 929 367 Remotely . | . . . . . . Salvage Created 2212 | . 375 108 148 732 849 Parts 125 | . 34 5 6 39 41 Haulers Intercepted 4 | . 2 . . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 54 | . 9 7 3 19 16 Melee 12 | . . . . . 12 Guns 26 | . 9 5 3 5 4 Cannons 14 | . . . . 14 . AOE 2 | . . 2 . . . Classes Destroyed 14 | . 6 2 . 4 2 Worker 3 | . . . . 3 . Builder 3 | . 1 1 . . 1 Hauler 4 | . 2 . . 1 1 Recycler 3 | . . . . 1 2 Operator 2 | . 1 . . 1 . Watcher 4 | . 1 . . 2 1 Swarmer 12 | . 3 . . 4 5 Grunt 29 | . 6 . 3 11 9 Duelist 1 | . . . . . 1 Sentry 3 | . . . . 3 . Demolisher 1 | . . 1 . . . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Assembled 6 | . . 6 . . . Best Kill Streak 8 | . 3 6 2 6 8 Combat Bots Only 8 | . 3 6 2 6 8 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 5807 | . 392 478 201 1911 2825 Core 1254 | . 121 81 40 307 705 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 19 90 44 . Volleys Fired 227 | . 35 17 18 120 37 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 46 46 46 93 136 Shots Fired 379 | . 70 31 36 188 54 Gun 236 | . 70 28 36 65 37 Cannon 140 | . . . . 123 17 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 322 | . 70 28 36 155 33 Thermal 49 | . . . . 33 16 Explosive 3 | . . 3 . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 9 | . 9 9 6 8 9 Robot Miss Streak 7 | . 7 3 6 7 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 291 | . 52 17 17 129 76 Core Hits 158 | . 25 13 4 83 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . . . 4 7 Burn 1 | . . . . 1 . Blast 3 | . . . . 3 . Sever 7 | . . . . . 7 Melee Attacks 61 | . . . . . 61 Impact . | . . . . . . Slashing 61 | . . . . . 61 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . . . 8 Damage Inflicted 6495 | . 766 432 273 2611 2413 Guns 2866 | . 766 239 273 933 655 Cannons 1723 | . . . . 1651 72 Explosions 193 | . . 193 . . . Melee 1686 | . . . . . 1686 Ramming 27 | . . . . 27 . Kinetic 4074 | . 766 239 273 2193 603 Thermal 484 | . . . . 391 93 Explosive 193 | . . 193 . . . Electromagnetic 31 | . . . . . 31 Impact . | . . . . . . Slashing 1686 | . . . . . 1686 Piercing . | . . . . . . Highest Corruption 19 | . . . . 19 4 Average Corruption 5 | . . . . 5 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . . 22 6 Message Errors 4 | . . . . 1 3 Matter Fused 7 | . . . . 4 3 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Parts Rejected 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 1 | . . . . 1 . Misdirections 4 | . . . . 4 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 113 | . . 17 . . 96 Projectiles . | . . . . . . Explosions 17 | . . 17 . . . Melee 96 | . . . . . 96 Knockbacks 30 | . . . . 30 . Impact . | . . . . . . Kinetic 26 | . . . . 26 . Secondary 4 | . . . . 4 . Self-Inflicted Damage 33 | . . 33 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 10 | . . . . 10 . Kicked 10 | . . . . 10 . Crushed . | . . . . . . Highest Temperature 429 | . 5 . 20 429 333 Average Temperature 81 | . 2 . 7 83 104 Received Heat Transfer 2082 | . 165 . 135 846 936 Effects 3 | . . . . 2 1 Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1184 | . . . . 999 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 651 | . 225 35 128 525 651 Initial 238 | . . 5 13 53 238 Average 180 | . 71 15 58 279 410 Maximum Alert Level 2 | . 1 . . 2 2 Low Security (%) 56 | . 97 100 100 14 . Level 1 32 | . 2 . . 78 44 Level 2 11 | . . . . 6 55 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 2 4 3 Investigation 3 | . . . 1 2 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 . 3 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 14 | . 3 1 . 5 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 18 8 9 48 38 Peak Tracking Total 12 | . 6 7 3 12 12 Tactical Retreats 14 | . . 1 . 9 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 6 | . . . 1 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 12 | . 8 . . 2 2 Terminals 9 | . 7 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 21 . . 7 7 Successful 16 | . 11 . . 1 4 Failed 19 | . 10 . . 6 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 23 | . 18 . . 1 4 Terminals 28 | . 19 . . 4 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . . 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 4 | . 3 . . . 1 Robot Analysis 3 | . 2 . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 7 . . 1 2 Terminals 8 | . 6 . . 1 1 Assimilate 1 | . 1 . . . . Botnet 7 | . 5 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Reject 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 7 . . 2 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 2 . . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total 3 | . 2 . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 3789 | . 918 739 327 1174 631 Spaces Moved 2458 | 1 539 552 206 726 434 Core 2 | . . . . . 2 Treads . | . . . . . . Legs 1894 | 1 539 552 206 559 37 Wheels 218 | . . . . . 218 Hover . | . . . . . . Flight 344 | . . . . 167 177 Fastest Speed 26 | 120 120 120 120 26 26 Average Speed 109 | 120 133 120 120 100 77 Slowest Speed 260 | 120 190 190 120 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . . . . 6 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 2 77 97 18 51 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 42 | . . 28 . 13 1 Melee 1 | . . . . . 1 Projectile 13 | . . . . 13 . AOE 28 | . . 28 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 3095 | . 678 592 252 970 603 Wait 185 | . 59 11 6 82 27 Move 2435 | . 538 551 205 713 428 Hop 9 | . . . . 6 3 Pick Up 34 | . 12 2 6 5 9 Fast Attach 46 | . 5 2 1 13 25 Attach 21 | . 1 3 1 8 8 Detach 17 | . 5 2 . 1 9 Swap 17 | . 6 2 6 3 . Drop 42 | . 17 2 9 9 5 Fire 227 | . 35 17 18 120 37 Melee 52 | . . . . . 52 Ram . | . . . . . . Kick 10 | . . . . 10 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 13) 210 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 16) 509 | -10/Materials | Identified exit to Mines 667 | -10/Materials | Discovered exit to Materials (range 15) 919 | -10/Materials | Entered Mines 932 | -10/Mines | Met a Derelict bent on vengeance 983 | -10/Mines | Discovered exit to Materials (range 13) 1127 | -10/Mines | Learned location of Zion (-7) 1189 | -10/Mines | Assembled infested the area 1220 | -10/Mines | Core integrity fell below 50% 1459 | -10/Mines | Core integrity fell below 20% 1489 | -10/Mines | Lost 3 parts (1p2w) 1577 | -10/Mines | Discovered exit to Materials (range 8) 1658 | -10/Mines | Entered Materials 1658 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1982 | -9/Materials | Discovered new exit (range 4) 1984 | -9/Materials | Identified exit to Materials 1985 | -9/Materials | Entered another Materials area 1985 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2110 | -8/Materials | Garrison activated, responded to threat 2612 | -8/Materials | Garrison activated, responded to threat 2912 | -8/Materials | Lost 5 parts (1p2n1u1w) 3063 | -8/Materials | System corruption reached 10% 3088 | -8/Materials | Core integrity fell below 50% 3113 | -8/Materials | Lost 8 parts (1p3n2u2w) 3136 | -8/Materials | Discovered new exit (range 3) 3159 | -8/Materials | Entered Factory 3159 | -7/Factory | Evolved 2 slots: Utility x2 3564 | -7/Factory | Destroyed 8 combat bots 3587 | -7/Factory | Core integrity fell below 50% 3670 | -7/Factory | Lost 6 parts (2n1u3w) 3763 | -7/Factory | Core integrity fell below 20% 3780 | -7/Factory | Cargo convoy interrupted 3790 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03779_ G-50 Soldier destroyed. 03779_ Nuclear Reactor explodes. 03779_ Fusion Modulator explodes. 03779_ U-05 Engineer destroyed. 03779_ Fusion Modulator explodes. 03779_ U-05 Engineer destroyed. 03779_ Adv. Beam Cannon destroyed. 03779_ Fusion Modulator explodes. 03779_ K-01 Serf destroyed. 03779_ I-36 Angel destroyed. 03780_ C-30 ARC heat damages Arm. Wheel. 03780_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03781_ Acquired Titanium Leg. 03782_ C-30 ARC heat damages Arm. Wheel. 03784_ Titanium Leg destroyed. 03785_ Y9 EFS2 A%<%O1CC#ZG38ZJZM I/DDYK5C%0UGK 03786_ Titanium Leg destroyed. 03787_ The unstable cave ceiling collapses. 03788_ Imp. Heat Sink destroyed. 03789_ Acquired Imp. Grenade Launcher. 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"""" # # #??????? | | ?????????????"""" """" ]# + #??????? | | ???????????? """" """" # # """" +??????? | | ???????????????"" """" # + """" ######## | | ??????????????? # ##### """" # ! | | ???????????????"" """" # #???# # ! | | ????????????????" """" # ###?# """" # ! | | ??????????????""" """" # !# ### """" # | | ???????????# """" """" #######=## """" # ] | | ???????????# # %##%# + | | ???????????? ] !# %#### # | | ??????????????????????### %/%! # | | ??????????????????????# # %####### ^ ####+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Melee Speed Boost 40 Evasion (%) 64 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingRegenerativeFalx Manual? 0 Play Time 00:49:28 Cumulative 27.7 hours Start 2023.06.16 @ 17:18:04 End 2023.06.16 @ 18:15:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cfebeb1-2ba7-4416-bdf7-6d1402587cab