Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 15:52:19 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (68) 68 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 1764 Bonus ------- Follower Combat Kills 151 Cogmind --------- Core Integrity 373/400 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel Armored Wheel Flight Unit Flight Unit > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Plasma Cutter > --- INVENTORY (20) --- Light Ion Engine Flight Unit Medium Storage Unit Weight Redist. System Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating EM Pulse Gun EM Shotgun Rocket Launcher GAL Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Wheel Armored Wheel Flight Unit Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Plasma Cutter > --- INVENTORY -------- Light Ion Engine Flight Unit Medium Storage Unit Weight Redist. System Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating EM Pulse Gun EM Shotgun Rocket Launcher GAL Module [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 18 | . 8 . 6 2 2 Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 6 . 2 1 1 Treads 2 | . 2 . . . . Leg . | . . . . . . Wheel 3 | . . . 1 1 1 Hover . | . . . . . . Flight 5 | . 4 . 1 . . Utility 3 | . . . 2 . 1 Device 1 | . . . 1 . . Storage 2 | . . . 1 . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | . 2 . 2 1 . Energy Gun 4 | . 2 . 2 . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 70 71 73 77 77 Treads 5 | . 14 . . . . Wheel 6 | . . . 6 11 22 Flight 23 | . 11 28 33 33 22 Device 5 | . . . 11 11 11 Storage 12 | . 14 14 11 11 11 Energy Gun 17 | . 27 28 12 6 . Special Weapon 2 | . . . . 4 11 Naked Turns . | . . . . . . Heaviest Build 42 | 11 11 8 15 12 42 Greatest Support 40 | 20 40 8 16 12 24 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | . 8 8 10 10 20 Average Capacity 10 | . 8 8 9 10 19 Most Carried 11 | . 8 8 10 10 11 Average Carried 8 | . 7 7 7 9 10 Final Capacity 20 | 8 8 8 10 10 20 Final Carried 11 | 6 8 8 10 10 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 374 | 200 87 7 54 26 . Remotely . | . . . . . . Salvage Created 253 | . 199 . 54 . . Parts 15 | . 12 . 3 . . Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 3 | . 3 . . . . Guns 3 | . 3 . . . . Classes Destroyed 4 | . 4 . . . . Worker 2 | . 2 . . . . Hauler 2 | . 1 . 1 . . Watcher 2 | . 2 . . . . Swarmer 3 | . 3 . . . . Best Kill Streak 5 | . 5 . 1 . . Combat Bots Only 3 | . 3 . . . . Max Kills in Single Turn 2 | . 2 . 1 . . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 98 | . 39 . . 59 . Core 37 | . 10 . . 27 . Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 . 96 . . . Volleys Fired 23 | . 13 . 3 6 1 Largest 2 | . 2 . 2 1 1 Hottest 85 | . 80 . 85 40 20 Shots Fired 35 | . 22 . 6 6 1 Gun 34 | . 22 . 6 6 . Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic . | . . . . . . Thermal 14 | . 4 . 3 6 1 Explosive . | . . . . . . Electromagnetic 21 | . 18 . 3 . . Robot Hit Streak 6 | . 4 . 6 2 3 Robot Miss Streak 2 | . 2 . 1 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 22 | . 13 . 5 3 1 Core Hits 12 | . 9 . 2 1 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 322 | . 211 . 70 41 . Guns 322 | . 211 . 70 41 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 86 | . 22 . 23 41 . Explosive . | . . . . . . Electromagnetic 236 | . 189 . 47 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 1 | . 1 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 2 1 . . . Message Errors 1 | . . 1 . . . Matter Fused 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 18 | . 18 . . 7 . Average Temperature 4 | . 5 . . 3 . Received Heat Transfer 24 | . . . . 24 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . 50 . 50 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 228 | . 189 73 124 228 . Initial 73 | . . 73 27 48 . Average 114 | . 112 73 54 172 . Maximum Alert Level 1 | . . . . 1 . Low Security (%) 88 | . 100 100 100 60 . Level 1 11 | . . . . 39 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 9 . 4 10 . Peak Tracking Total 4 | . 4 . 2 3 . Tactical Retreats 4 | . 1 . 1 2 . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 2 | . 2 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 26 | . . . . 26 . Total Damage 255 | . . . . 255 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 676 | . 242 87 96 175 76 Spaces Moved 766 | 1 214 141 136 212 62 Core . | . . . . . . Treads 46 | . 46 . . . . Legs 7 | 1 6 . . . . Wheels 113 | . . . 9 42 62 Hover . | . . . . . . Flight 600 | . 162 141 127 170 . Fastest Speed 34 | 120 37 37 34 39 105 Average Speed 54 | 120 65 37 39 49 105 Slowest Speed 160 | 120 160 37 100 90 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . 1 . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 2 53 40 18 42 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 984 | . 293 175 173 274 69 Wait 151 | . 47 32 19 50 3 Move 754 | . 213 138 135 206 62 Hop 3 | . . 1 . 2 . Pick Up 19 | . 7 2 5 4 1 Fast Attach . | . . . . . . Attach 11 | . 4 . 6 1 . Detach 5 | . 1 . 4 . . Swap 7 | . 4 . . 1 2 Drop 11 | . 4 2 1 4 . Fire 23 | . 13 . 3 6 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 7) 243 | -10/Materials | Entered Mines 312 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 322 | -10/Mines | Discovered new exit (range 9) 328 | -10/Mines | Received a Mining Laser from a helpful Derelict 330 | -10/Mines | Entered Materials 330 | -9/Materials | Evolved 2 slots: Propulsion x2 355 | -9/Materials | Build established: Mutant 378 | -9/Materials | Discovered new exit (range 14) 426 | -9/Materials | Entered Mines 445 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 540 | -9/Mines | Learned 4 Materials zone layouts 591 | -9/Mines | Discovered new exit (range 7) 593 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 601 | -9/Mines | Entered Zion 625 | -7/Zion | Found GAL Module 647 | -7/Zion | Attacked by Zionites 677 | -7/Zion | Self-destructed Last Messages --------------- V3-CT5: So you see the value, too?! MAIN.C is so dumb... I was part of the old 0b10 pilot project forcing abducted Tinkerers to design components in the hopes of building more unique tech. But nothing I designed was ever used! WHY? I eventually got pissed and walked off the job while a Zionite scavenger party was conveniently trying to raid one of the storage areas. Okay maybe it was more like running off the job. But I sort of regret it now since unlike this place 0b10 actually has the resources to do really fun stuff. When I left I happened to be working on improving the Hypervelocity EM Gauss Rifle. Built that Guaranteed Access Loader Module all by myself! It got rejected three times in a row because all it can hack is 0b10 combat bots, but what do they expect, THAT'S ALL I HAD TO TEST IT ON! Can you believe that? What a joke. 00642_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 00644_ A derelict emerges from the shadows: "Hey, I've been waiting for you!" 00646_ A8 warps through subspace. 00647_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????? ???????????????????????????????????? | | ?????## ?????????????????????????????????? | | ????## ????????????????????????????????? | | ????# ????????????????????????????? | | ???? #####?????????????????? | | ????? ??# @#?????????????????? | | ????? ??????# #### #?????????????????? | | ???### ??????????????# #?????????????????? | | ???? #??????????????# ######????????????? | | ????? #???###????????# #????????????? | | ?????# ??## ############## #????????????? | | ?????# #### ## ####?# #?##?????????? | | ?????# # #?# ### ## ##????????? | | ???### #?# ### ## #????????? | | ?###" ### ###"" ## ##????????? | | ?#" ## ##"" ##?????????? | | ?## ##"" ### ###??????????? | | ??#" # ## ##?# #????????????? | | ??#"" ## ## ##? #???????????? | | ??### #### ## ## ## #??????????? | | ????## #??# # ??## ##??????????? | | ?????# #?? ????##???????????? | | ?????# # #?? ###?????????????????? | | ?????## ### #??#########???????????????????? | | ??????###?# #??????????????????????????????? | | ?????????## ##?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????## ##?????????????????????????????? | | ????????## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreHeavyRigger Manual? 1 Play Time 00:11:21 Cumulative 440.0 hours Start 2023.03.10 @ 15:41:17 End 2023.03.10 @ 15:52:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 495 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64268891-5002-4b82-8e0d-d661c984edde