Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 01:30:48 Player: SgtBloody Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (2261) 2261 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5876 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Deuterium Engine Medium Storage Unit High-capacity Matter Pod (200) Hacking Drone Bay Improved Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Power Shielding > --- WEAPON ----------- Minigun Heavy Battle Rifle Coil Gun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Medium Treads Medium Storage Unit High-capacity Matter Pod Hacking Drone Bay Heavy Assault Rifle Heavy Assault Rifle Improved Grenade Launcher Self-destruct Interrupter [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Minigun Energy Gun Beam Rifle Ballistic Gun Minigun Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 112 | 7 2 48 38 5 1 1 . 10 Power 23 | 1 1 11 9 1 . . . . Engine 22 | 1 1 11 8 1 . . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 31 | 2 . 15 10 1 . . . 3 Treads 29 | . . 15 10 1 . . . 3 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 1 10 7 3 . 1 . 2 Device 9 | 2 . 2 4 . . 1 . . Storage 7 | . . 4 1 2 . . . . Processor 6 | . 1 1 1 1 . . . 2 Hackware . | . . . . . . . . . Protection 4 | . . 3 1 . . . . . Artifact . | . . . . . . . . . Weapon 32 | 2 . 12 12 . 1 . . 5 Energy Gun 2 | . . 2 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 29 | 2 . 10 12 . 1 . . 4 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . . 4 3 . . . . 13 Power 3 | . . . 1 . . . . 2 Propulsion 5 | . . 1 . . . . . 4 Utility 5 | . . 1 1 . . . . 3 Weapon 7 | . . 2 1 . . . . 4 Highest Loss Streak 12 | . . 3 1 . . . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 99 100 100 100 100 91 Engine 17 | . 14 21 17 15 15 15 15 14 Treads 19 | . . 19 18 23 23 23 23 21 Leg 2 | . 28 2 . . . . . . Device 8 | . 15 6 11 7 7 8 15 7 Storage 7 | . . 8 9 7 7 7 7 7 Processor 11 | . 12 11 8 15 15 13 7 9 Protection 6 | . . 6 5 7 7 7 7 6 Energy Gun 1 | . . 2 . . . . . . Ballistic Gun 22 | . 28 18 26 23 23 23 23 21 Peak Build Rating 50 | 9 9 15 34 42 44 45 46 50 Average Rating 26 | 7 9 12 28 41 43 44 45 43 On Entrance 27 | . 9 9 15 34 42 44 45 46 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 8 9 30 40 41 42 44 44 45 Greatest Support 84 | 20 20 40 56 84 84 84 84 84 Greatest Overweight (x) 10 | . . 1 . . . . . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 8 10 10 10 10 10 10 Most Carried 10 | 5 5 10 10 10 10 10 10 10 Average Carried 8 | 1 4 7 9 9 9 9 9 9 Final Capacity 10 | 5 5 10 10 10 10 10 10 10 Final Carried 10 | 5 5 10 10 9 10 9 10 7 Class Distribution -------------------- 47% | Gunner 30% | Scavenger-Mutant 11% | Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 3338 | 334 92 1271 1059 76 181 45 . 280 Remotely . | . . . . . . . . . Salvage Created 3949 | 129 263 1495 1493 193 181 49 . 146 Parts 226 | 9 9 109 65 14 9 6 . 5 Haulers Intercepted 10 | . 1 4 4 1 . . . . Recyclers Shooed 6 | . 1 3 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . 9 6 . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 55 | 1 . 28 17 1 3 1 . 4 Guns 54 | 1 . 28 17 1 3 1 . 3 AOE 1 | . . . . . . . . 1 Classes Destroyed 14 | 3 3 4 1 1 . . . 2 Worker 6 | 1 1 4 . . . . . . Builder 2 | . . 1 . 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 10 | . 1 4 4 1 . . . . Recycler 10 | . 2 3 4 1 . . . . Mechanic 1 | . . . 1 . . . . . Drone 1 | . . . . . . . . 1 Watcher 8 | . 1 5 2 . . . . . Swarmer 14 | . . 13 . . . . . 1 Grunt 24 | 1 . 8 12 . 3 . . . Brawler 1 | . . 1 . . . . . . Sentry 12 | . . 6 5 . . . . 1 Programmer 2 | . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 7 | 2 2 7 6 3 3 1 . 2 Combat Bots Only 6 | 1 . 6 4 1 3 1 . 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 444 | 4 . 172 73 6 12 4 . 173 Missed 107 | . . 45 15 2 4 2 . 39 Damage Taken 5275 | 44 . 1670 891 59 136 31 . 2444 Core 958 | 12 . 154 84 14 . . . 694 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 103 | . . . 19 . 9 . . 75 Regen/Repaired (Parts) 60 | . . 28 32 . . . . . Core Remaining (%) 83 | 95 95 61 84 . . . . . Volleys Fired 257 | 16 17 115 69 6 8 1 . 25 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 112 | 40 40 112 71 73 73 83 . 88 Shots Fired 615 | 32 34 230 206 18 25 3 . 67 Gun 608 | 32 34 230 206 18 25 3 . 60 Cannon . | . . . . . . . . . Launcher 7 | . . . . . . . . 7 Special . | . . . . . . . . . Kinetic 580 | 32 34 202 206 18 25 3 . 60 Thermal 28 | . . 28 . . . . . . Explosive 7 | . . . . . . . . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 8 9 18 19 13 6 8 . 13 Robot Miss Streak 6 | 3 2 6 2 1 2 . . 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . . 2 1 . 2 . . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 Shots Hit Robots 437 | 20 24 170 140 16 17 3 . 47 Core Hits 168 | 7 9 65 53 6 9 2 . 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 6 | 1 1 1 3 . . . . . Critical Strikes 9 | 1 1 4 3 . . . . . Burn 3 | . . 3 . . . . . . Destroy 6 | 1 1 1 3 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6360 | 205 246 1977 2171 315 303 62 . 1081 Guns 5901 | 205 246 1950 2114 289 280 62 . 755 Cannons . | . . . . . . . . . Explosions 318 | . . . . . . . . 318 Melee . | . . . . . . . . . Ramming 141 | . . 27 57 26 23 . . 8 Kinetic 5671 | 205 246 1720 2114 289 280 62 . 755 Thermal 230 | . . 230 . . . . . . Explosive 318 | . . . . . . . . 318 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 1 1 2 2 2 2 2 Average Corruption 1 | . . 1 1 1 2 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . 4 11 1 20 10 1 6 Message Errors 20 | . . 1 3 1 9 3 . 3 Matter Fused 14 | . . 1 3 . 6 3 . 1 Heat Flow Errors 2 | . . . . . 1 . . 1 Energy Discharges 7 | . . 1 2 . 1 3 . . Data Loss (minor) 5 | . . 1 2 . 1 1 . . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . 1 . . 1 Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . 7 Shots . | . . . . . . . . . Rammed 22 | . . 5 4 3 9 . . 1 Targets Rammed 23 | . . 6 4 3 9 . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 360 | 12 . 360 293 69 223 40 . 222 Average Temperature 76 | 9 . 85 71 27 81 20 . 81 Received Heat Transfer 1929 | 24 . 504 495 . 72 . . 834 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 814 | . . 814 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 355 | 40 100 314 355 111 . . . . Initial 132 | . 26 . 132 64 . . . . Average 145 | 22 47 137 207 65 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 71 | 100 100 73 55 100 . . . . Level 1 28 | . . 26 44 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 2 5 1 . . . . Investigation 2 | . . 1 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . . 1 3 . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . . 4 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | 1 5 35 24 1 3 1 . 12 Peak Tracking Total 7 | 1 3 7 3 1 3 1 . 7 Tactical Retreats 3 | . 1 . 2 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 18 | . 2 5 9 2 . . . . Terminals 13 | . 2 3 7 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 62 | . 5 22 31 4 . . . . Successful 39 | . 3 15 20 1 . . . . Failed 19 | . 2 6 8 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts 4 | . . 1 3 . . . . . Manual 1 | . . 1 . . . . . . Terminals 44 | . 5 13 24 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 13 | . . 8 5 . . . . . Recycling Units 3 | . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . 3 7 16 . . . . . Record 15 | . 3 3 9 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 2 | . . . 2 . . . . . Repair Station Index 1 | . . 1 . . . . . . Alert Level 3 | . . 2 1 . . . . . Locate Traps 2 | . . . 2 . . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 10 | . . 7 3 . . . . . Scan Component 6 | . . 4 2 . . . . . Repair 4 | . . 3 1 . . . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . Report Inventory 2 | . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 4 7 2 . . . . Full Trace Events 2 | . . 1 1 . . . . . Feedback Events 2 | . . 1 1 . . . . . Corruption 2 | . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 3 1 . . . . . Time 122 | . . 84 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 9164 | 331 408 3052 2209 458 1307 596 235 568 Spaces Moved 5123 | 232 288 1612 1127 269 790 366 146 293 Core 21 | 17 . . . . . . . 4 Treads 4400 | . . 1413 1127 269 790 366 146 289 Legs 702 | 215 288 199 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 160 Average Speed 154 | 114 120 156 160 160 160 160 160 163 Slowest Speed 550 | 120 120 240 160 160 160 160 160 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 10 40 67 83 9 85 56 12 47 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 2 4 . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 25 | . . . . . . . . 25 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 24 | . . . . . . . . 24 Terrain Rammed 1 | . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 5871 | 265 321 1918 1415 283 813 375 148 333 Wait 214 | 3 8 74 120 . 1 7 . 1 Move 5115 | 231 287 1611 1126 268 789 365 145 293 Hop . | . . . . . . . . . Pick Up 57 | 7 3 26 18 . 1 . 2 . Fast Attach 16 | 6 . 6 3 . . . . 1 Attach 15 | 1 . 6 3 2 . 1 . 2 Detach 3 | . . 2 . . . 1 . . Swap 81 | . 2 36 32 3 1 . . 7 Drop 86 | 1 4 36 40 1 1 . 1 2 Fire 257 | 16 17 115 69 6 8 1 . 25 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 22 | . . 6 4 3 9 . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 332 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 14) 734 | -10/Materials | Discovered new exit (range 5) 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 894 | -9/Materials | Central database locked down 1330 | -9/Materials | Discovered new exit (range 13) 1332 | -9/Materials | Build established: Scavenger-Mutant 2607 | -9/Materials | Lost 3 parts (1n1u1w) 2701 | -9/Materials | Discovered new exit (range 5) 3134 | -9/Materials | Repaired Ion Engine 3142 | -9/Materials | Repaired Imp. Ion Engine 3168 | -9/Materials | Repaired Ion Engine 3322 | -9/Materials | Discovered new exit (range 15) 3792 | -9/Materials | Entered another Materials area 3792 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3844 | -8/Materials | Garrison activated, responded to threat 4889 | -8/Materials | Build established: Gunner 5156 | -8/Materials | Central database locked down 5156 | -8/Materials | Central database locked down 5357 | -8/Materials | Discovered new exit (range 12) 5580 | -8/Materials | Discovered new exit (range 16) 5789 | -8/Materials | Central database locked down 5796 | -8/Materials | Met 7R-MNS 5900 | -8/Materials | Repaired Minigun 6001 | -8/Materials | Entered Factory 6001 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6002 | -7/Factory | Caught up to 7R-MNS 6373 | -7/Factory | Discovered new exit (range 4) 6459 | -7/Factory | Entered Lower Caves 7486 | -7/Lower Caves | Encountered a Warlord checkpoint 7669 | -7/Lower Caves | Discovered new exit (range 5) 7766 | -7/Lower Caves | Entered another Lower Caves area 8338 | -7/Lower Caves | Discovered new exit (range 13) 8362 | -7/Lower Caves | Entered Zion 8426 | -7/Zion | Given the Hacking Drone Bay 8471 | -7/Zion | Found Prototype Device 8581 | -7/Zion | Discovered new exit (range 10) 8597 | -7/Zion | Entered Proximity Caves 8600 | -6/Proximity Caves | Spotter reported a threat 8616 | -6/Proximity Caves | Spotted B-75 Beast 8690 | -6/Proximity Caves | Destroyed B-75 Beast 8801 | -6/Proximity Caves | Spotter reported a threat 8959 | -6/Proximity Caves | Spotter reported a threat 8973 | -6/Proximity Caves | Learned Factory stockpile data 9012 | -6/Proximity Caves | Spotter reported a threat 9099 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9126 | -6/Proximity Caves | Core integrity fell below 50% 9155 | -6/Proximity Caves | Core integrity fell below 20% 9165 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09135_ Imp. Power Shielding destroyed. 09137_ Autogun fries itself beyond repair. 09137_ Hvy. Battle Rifle destroyed. 09139_ Acquired 23 matter. 09140_ 7S-O86(k) breaks down the debris. 09143_ Med. Treads destroyed. 09144_ BIT XBO52JGMD0B1WFOXF8J5:IHWVDC9ESZ 09146_ 9B-4S5(k) breaks down the debris. 09146_ Dropped Hvy. Assault Rifle. 09147_ Hvy. Assault Rifle destroyed. 09148_ Acquired 6 matter. 09150_ Imp. Deuterium Engine destroyed. 09151_ Broken Med. Treads destroyed. 09155_ Imp. Cooling System destroyed. 09157_ 7S-O86(k) breaks down the debris. 09157_ Storage Shell breached. 09158_ Deuterium Engine destroyed. 09161_ Slammed into G-50 Soldier. 09162_ 9B-4S5(k) breaks down the debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????## ??############# " ????? | | ????????????????????## ?## =[ "" ?????? | | ####?????????######## ## ??? | | # ##?????# ### ##### ??? | | ##????# #?? #????????? ???? | | ##??????########### ##?# ##?????????????? | | #??????#""" """# ## # ????????? | | #??????#""T" + ????????? | | ##??????# # % #??????????? | | # ##???????+ # ### ##??????????? | | ## #????????#" g #g k##?# ####???????????? | | ## #????????#" g/ %k #??###??????????????? | | #????????#" "" ;g@% ##??????????????????? | | #####????# ??#" "[[# ##?????????????????? | | #????????# ?#" "[[# ##????????????????? | | #????????# ########### #????????????????? | | #????????# #????????????????? | | #????????# ##????????????????? | | #?####???????### ## ##?????????????????? | | #?# ?????????# ## #??????????????????? | | #?# ?????????# ## ##??????????????????? | | ??# #?????????# ### ##???????????????????? | | ??# #????????## ### #????????????????????? | | ### #???????## ##????????????????????? | | ###????## ##?????????????????????? | | ###### ## ##??????????????????????? | | ! ##### #???????????????????????? | | ] = ##???## #???????????????????????? | | ###### ###?????? ##???????????????????????? | | ## #????# ##????????###????????????????????????? | | ## ???# #????????????????????????????????????? | | # #?# ????????????????????????????????????? | | #?# ???????????????????????????????????? | | ### #? ??????????????????????????????????? | | ##?? ###### ?????????????????????????????????? | | #???# #????? ????????????????????????????????? | | #????##?????# ###???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Serviceable Loadout Shopping List Tourist Troublemaker Challenges ------------ None Game ------ Seed MomentumSigixReconstructor Manual? 0 Play Time 02:28:45 Cumulative 4.2 hours Start 2024.10.19 @ 22:54:05 End 2024.10.20 @ 01:30:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d87fbbc9-49d2-4dc1-ac9c-010001eb5820