Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.07 @ 00:42:51 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (4149) 4149 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2084) 2084 TOTAL SCORE: 10523 Bonus ------- High Alert Combat Kills 717 Follower Combat Kills 399 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -32 Cogmind --------- Core Integrity 435/700 Matter 250/300 Energy 150/150 System Corruption 6% Temperature Cool (0) Movement Rolling (108) Ox1 Location -7/Data Miner Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Medium Reactive Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Wheel Improved Heat Sink Signal Interpreter Medium Reactive Plating Authchip [Device] Authchip [Weapon] Assault Rifle Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Salvage Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Autogun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Wheel Wheel Compact Wheel Improved Heat Sink Signal Interpreter Medium Reactive Plating Medium Reactive Plating Authchip [Device] Authchip [Weapon] Assault Rifle Assault Rifle Heavy Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Remote Datajack Powered Hammer [Rating: 36] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Slots Evolved 6 | . . . 2 . . . 4 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 2 | . . . 2 . . . . . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 95 | 7 15 8 . 23 7 4 23 4 4 . Power 10 | 2 1 . . 2 . 1 4 . . . Engine 6 | 2 . . . 2 . 1 1 . . . Core 4 | . 1 . . . . . 3 . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 4 . . 4 . 2 3 1 3 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 19 | 2 4 . . 4 . 2 3 1 3 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 3 3 . 6 3 1 6 1 1 . Device 4 | . 2 . . 1 . . . 1 . . Storage 2 | 1 1 . . . . . . . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 18 | . . 3 . 5 3 1 5 . 1 . Artifact . | . . . . . . . . . . . Weapon 41 | 2 7 5 . 11 4 . 10 2 . . Energy Gun 6 | 1 5 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 25 | 1 2 4 . 8 2 . 6 2 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . 1 . 3 2 . 3 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . Parts Lost 43 | . 7 2 . 8 2 5 11 3 5 . Power 6 | . 1 1 . . . 1 2 . 1 . Propulsion 15 | . 4 . . 4 . 2 2 2 1 . Utility 14 | . . 1 . 3 2 2 3 1 2 . Weapon 8 | . 2 . . 1 . . 4 . 1 . Highest Loss Streak 5 | . 3 2 . 3 1 5 2 2 3 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 95 66 94 98 85 79 80 79 54 Engine 4 | . 2 . . 10 11 9 2 . . . Core 7 | . 10 10 . . . . 11 15 13 7 Wheel 21 | . 23 28 22 21 22 21 17 18 16 23 Device 5 | . 12 . . 11 11 . . . 3 . Storage 10 | . 14 14 11 11 11 11 7 7 7 7 Processor 1 | . . . . . . . 1 7 7 7 Protection 13 | . 1 13 11 18 20 21 17 7 6 7 Energy Gun 5 | . 26 . . . . . . . . . Ballistic Gun 17 | . 1 27 22 21 19 22 17 23 21 . Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 13 52 51 49 61 61 59 89 67 81 66 Greatest Support 52 | 26 26 20 20 26 20 20 52 52 42 42 Greatest Overweight (x) 8 | 2 5 2 2 5 3 2 8 2 5 1 Average Overweight (x) 2 | . 2 2 2 2 2 2 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 20 20 19 20 20 19 20 20 20 19 Average Carried 17 | . 10 19 19 19 19 17 19 20 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 19 19 19 20 19 18 20 20 17 19 Class Distribution -------------------- 55% | Scavenger-Mutant 21% | Mutant 20% | Scavenger-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Matter Collected 3202 | 224 181 182 . 979 366 134 897 184 55 . Remotely . | . . . . . . . . . . . Salvage Created 5863 | . 1240 284 . 1890 660 317 1074 338 60 . Parts 369 | . 62 22 . 115 59 12 74 19 6 . Haulers Intercepted 10 | . 2 . . 6 . . 2 . . . Recyclers Shooed 4 | . . . . 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 10 6 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Combat Hostiles Destroyed 103 | . 19 10 . 28 23 3 15 4 1 . Guns 88 | . 19 7 . 28 15 3 11 4 1 . AOE 15 | . . 3 . . 8 . 4 . . . Classes Destroyed 15 | . 9 2 . . 1 . 1 1 1 . Worker 14 | . 4 1 . 5 . . 4 . . . Builder 5 | . 1 . . 2 . . 2 . . . Tunneler 2 | . 1 . . . . . 1 . . . Hauler 10 | . 2 . . 6 . . 2 . . . Recycler 8 | . 1 . . 3 . 2 2 . . . Mechanic 2 | . 1 . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . Watcher 5 | . 3 . . 2 . . . . . . Swarmer 19 | . . 6 . . 9 . 4 . . . Grunt 57 | . 19 2 . 19 11 . 3 3 . . Brawler 3 | . . . . . 2 . . 1 . . Sentry 18 | . . 2 . 9 1 3 3 . . . Hunter 1 | . . . . . . . . . 1 . Programmer 5 | . . . . . . . 5 . . . Decomposer 2 | . . . . . . . . 2 . . Samaritan 1 | . . . . . . . . 1 . . Best Kill Streak 7 | . 4 5 . 6 5 4 7 3 1 . Combat Bots Only 5 | . 3 5 . 4 5 2 5 3 1 . Max Kills in Single Turn 3 | . 1 2 . 2 3 1 2 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 . . 3 . 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Damage Taken 4770 | . 677 275 . 1232 374 356 1283 154 419 . Core 672 | . 135 31 . 107 42 92 145 27 93 . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 36 | . . . . . 8 18 10 . . . Regen/Repaired (Parts) 108 | . 32 . . 76 . . . . . . Core Remaining (%) 57 | 100 . 33 . . . 39 . . . . Volleys Fired 441 | . 127 17 . 132 41 16 91 13 4 . Largest 3 | . 2 2 . 2 2 2 3 3 3 . Hottest 121 | . 121 40 . 46 60 46 69 69 69 . Shots Fired 903 | . 240 32 . 260 80 33 207 39 12 . Gun 890 | . 240 30 . 257 74 33 205 39 12 . Cannon . | . . . . . . . . . . . Launcher 13 | . . 2 . 3 6 . 2 . . . Special . | . . . . . . . . . . . Kinetic 650 | . . 30 . 257 74 33 205 39 12 . Thermal 240 | . 240 . . . . . . . . . Explosive 13 | . . 2 . 3 6 . 2 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 28 | . 10 9 . 21 27 28 23 7 7 . Robot Miss Streak 9 | . 9 2 . 4 2 1 5 2 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 1 . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . Shots Hit Robots 617 | . 166 21 . 177 50 26 143 25 9 . Core Hits 265 | . 72 15 . 67 29 8 56 15 3 . Critical Kills 2 | . . . . 1 . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 14 | . 11 . . 1 . . 1 1 . . Burn 11 | . 11 . . . . . . . . . Destroy 3 | . . . . 1 . . 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10180 | . 2311 410 . 2780 1246 426 2519 389 99 . Guns 9249 | . 2311 269 . 2751 766 426 2238 389 99 . Cannons . | . . . . . . . . . . . Explosions 931 | . . 141 . 29 480 . 281 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 6938 | . . 269 . 2751 766 426 2238 389 99 . Thermal 2311 | . 2311 . . . . . . . . . Explosive 931 | . . 141 . 29 480 . 281 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . 2 2 6 6 6 6 Average Corruption 2 | . 1 1 . . 1 2 3 6 6 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 80 | . 8 5 . . 4 9 24 20 9 1 Message Errors 25 | . 2 . . . 1 3 9 5 5 . Matter Fused 21 | . 1 . . . 1 1 8 7 2 1 Heat Flow Errors 6 | . . 1 . . 1 . 1 3 . . Energy Discharges 10 | . 1 3 . . 1 1 1 2 1 . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 12 | . 3 1 . . . 2 3 2 1 . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 2 | . 1 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 11 | . . . . . 11 . . . . . Projectiles . | . . . . . . . . . . . Explosions 11 | . . . . . 11 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . 18 . . . . . . Shots 2 | . . . . 2 . . . . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 262 | . 195 249 . 6 125 14 262 233 54 . Average Temperature 53 | . 50 69 . 6 71 7 55 61 30 . Received Heat Transfer 1692 | . 408 87 . 504 150 153 288 66 36 . Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 8 . . . . . . . . . Heat Transferred 6251 | . 6251 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Peak Influence 1245 | . 305 190 58 689 1245 718 824 . . . Initial 692 | . . 50 52 24 433 559 692 . . . Average 446 | . 168 100 57 487 859 582 560 . . . Maximum Alert Level 4 | . 1 . . 2 4 3 3 . . . Low Security (%) 29 | 100 70 100 100 10 . . . . . . Level 1 11 | . 29 . . 17 . . 6 . . . Level 2 46 | . . . . 71 39 90 79 . . . Level 3 7 | . . . . . 27 9 14 . . . Level 4 4 | . . . . . 32 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 5 . . 8 . . 6 . . . Investigation 11 | . 4 . . 4 . . 3 . . . Extermination 3 | . . . . . . . 3 . . . Reinforcement 4 | . 1 . . 3 . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Distress Signals 8 | . 4 . . 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 148 | . 33 10 . 37 30 3 27 6 2 . Peak Tracking Total 6 | . 6 3 . 4 4 2 5 3 2 . Tactical Retreats 8 | . . . . 2 2 . 1 2 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Traps Triggered 5 | . . . . 3 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Machines Disabled 6 | . 1 . . 2 2 . 1 . . . Max in Single Turn 2 | . 1 . . 1 2 . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Phase Generator 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Machines Accessed 42 | . 7 . 1 11 5 9 7 . . 2 Terminals 23 | . 5 . 1 7 5 2 3 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 2 | . 1 . . 1 . . . . . . Recycling Units 11 | . 1 . . 2 . 7 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 92 | . 21 . 1 24 8 18 11 . . 9 Successful 50 | . 9 . 1 13 3 10 5 . . 9 Failed 42 | . 12 . . 11 5 8 6 . . . Catastrophic 7 | . 1 . . . 2 2 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 36 | . 10 . 1 7 . 12 6 . . . Terminals 54 | . 14 . 1 19 8 7 5 . . . Fabricators 4 | . . . . . . . 4 . . . Repair Stations 8 | . 6 . . 2 . . . . . . Recycling Units 15 | . 1 . . 2 . 11 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Terminal Hacks 24 | . 3 . 1 5 3 2 1 . . 9 Record 2 | . . . . . . . . . . 2 Robot Schematic 8 | . . . . . . 1 . . . 7 Robot Analysis 4 | . 3 . 1 . . . . . . . Open Door 4 | . . . . 4 . . . . . . Branch Access Points 2 | . . . . 1 . . 1 . . . Recycling Unit Index 1 | . . . . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . Security Stations 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 6 | . 4 . . 2 . . . . . . Scan Component 3 | . 2 . . 1 . . . . . . Repair 2 | . 1 . . 1 . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 16 | . 2 . . 5 . 7 2 . . . Terminals 4 | . 1 . . 3 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Disrupt 3 | . 1 . . 2 . . . . . . Fabricators 1 | . . . . . . . 1 . . . Liberate 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . 1 . . 2 . 7 1 . . . Reject 1 | . . . . . . 1 . . . . Tunnel 10 | . 1 . . 2 . 6 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 5 . . 5 4 3 5 . . . Full Trace Events 13 | . 4 . . 2 2 3 2 . . . Feedback Events 2 | . . . . . 2 . . . . . Corruption 2 | . . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 1 . . . 7 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . Time 79 | . 53 . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Total Allies 13 | . . . . 10 . . 3 . . . Largest Group 10 | . . . . 10 10 . 3 . . . Highest-Rated Group 90 | . . . . 88 88 . 90 . . . Highest-Rated Ally 30 | . . . . 16 16 . 30 . . . Total Orders 2 | . . . . . 2 . . . . . STAY 1 | . . . . . 1 . . . . . FOLLOW 1 | . . . . . 1 . . . . . Ally Attacks 97 | . . . . . 72 . 25 . . . Total Damage 1351 | . . . . . 660 . 691 . . . Kills 12 | . . . . . 6 . 6 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Robot Analysis Total 4 | . 3 . 1 . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Turns Passed 8106 | 46 1577 745 29 1382 926 619 1763 622 319 78 Spaces Moved 5012 | 42 795 547 27 589 626 506 1044 509 256 71 Core 19 | 16 3 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 4993 | 26 792 547 27 589 626 506 1044 509 256 71 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 110 101 101 108 108 Average Speed 115 | 85 115 110 110 118 112 110 125 111 118 108 Slowest Speed 200 | 150 200 110 110 155 125 110 200 120 175 108 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 60 | 4 73 96 4 91 90 98 21 68 55 67 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 13 | . 1 1 . 2 . 6 1 . 1 1 Known Exits Taken 2 | . . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 1 . Scrap Searched 4 | . . 1 . . . . . 2 1 . Spaces Dug 8 | . . . . 8 . . . . . . Terrain Destroyed 144 | . . 20 . 21 103 . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 144 | . . 20 . 21 103 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Gar Rec Fac Low Low Dat Total 6451 | 48 1213 658 26 1019 768 535 1311 536 264 73 Wait 802 | . 240 77 . 236 87 9 144 9 . . Move 5001 | 41 794 546 26 588 624 505 1043 508 255 71 Hop . | . . . . . . . . . . . Pick Up 56 | . 26 3 . 19 . 1 7 . . . Fast Attach 45 | 6 8 5 . 5 1 2 13 4 1 . Attach 21 | . 1 1 . 9 1 2 4 . 3 . Detach 2 | . . . . . . . . . . 2 Swap 29 | 1 6 2 . 9 5 . 6 . . . Drop 37 | . 10 7 . 13 1 . 3 2 1 . Fire 441 | . 127 17 . 132 41 16 91 13 4 . Melee . | . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . 8 8 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 3 exits: [*Mat] / Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 47 | -11/Junkyard | Entered Materials 329 | -10/Materials | Build established: Mutant 382 | -10/Materials | Lost 3 parts (1p2n) 661 | -10/Materials | Discovered new exit (range 12) 667 | -10/Materials | Build established: Scavenger-Mutant 750 | -10/Materials | Core integrity fell below 50% 920 | -10/Materials | Discovered new exit (range 7) 1272 | -10/Materials | Discovered new exit (range 16) 1383 | -10/Materials | Discovered new exit (range 12) 1518 | -10/Materials | Repaired Broken Imp. Heat Sink 1599 | -10/Materials | Discovered new exit (range 13) 1624 | -10/Materials | Entered Mines 1769 | -10/Mines | Build established: Mutant 1831 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1834 | -10/Mines | Found Prototype Device 1901 | -10/Mines | Discovered new exit (range 9) 2194 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2223 | -10/Mines | Learned location of Recycling (-9) 2227 | -10/Mines | Discovered new exit (range 5) 2369 | -10/Mines | Entered Materials 2369 | -9/Materials | Evolved 2 slots: Utility x2 2369 | -9/Materials | Discovered new exit (range 8) 2398 | -9/Materials | Entered Storage 2477 | -9/Storage | Build established: Scavenger-Mutant 2551 | -9/Storage | Identified exit to Recycling 2842 | -9/Storage | Repaired Lgt. Armor Plating 3017 | -9/Storage | Discovered new exit (range 16) 3105 | -9/Storage | Lost 3 parts (2n1u) 3555 | -9/Storage | Identified exit to Garrison 3631 | -9/Storage | Garrison activated, responded to threat 3703 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3780 | -9/Storage | Entered Garrison 3780 | -9/Garrison | Accompanied by 10 allies 3796 | -9/Garrison | Phase Generator disabled 3845 | -9/Garrison | Discovered exit to Recycling (range 69) 3845 | -9/Garrison | Discovered exit to Recycling (range 45) 3845 | -9/Garrison | Discovered exit to Recycling (range 74) 3904 | -9/Garrison | Triggered checkpoint 3910 | -9/Garrison | Triggered checkpoint 4146 | -9/Garrison | Learned Recycling security intel 4234 | -9/Garrison | Triggered checkpoint 4248 | -9/Garrison | Triggered checkpoint 4594 | -9/Garrison | Triggered checkpoint 4645 | -9/Garrison | Installed Relay Interface Framework 4706 | -9/Garrison | Entered Recycling 4742 | -9/Recycling | Core integrity fell below 50% 4777 | -9/Recycling | Lost 5 parts (1p2n2u) 5312 | -9/Recycling | Discovered new exit (range 8) 5325 | -9/Recycling | Entered Factory 5325 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 5475 | -7/Factory | Identified exit to Lower Caves 5629 | -7/Factory | Discovered new exit (range 15) 5725 | -7/Factory | Search patrols dispatched 6851 | -7/Factory | Build established: Scavenger-Tank 7088 | -7/Factory | Entered Lower Caves 7129 | -7/Lower Caves | Spotted B-75 Beast 7175 | -7/Lower Caves | Encountered a Warlord checkpoint 7506 | -7/Lower Caves | Learned Factory security intel 7535 | -7/Lower Caves | Learned location of 1 exit from Factory 7659 | -7/Lower Caves | Discovered new exit (range 16) 7710 | -7/Lower Caves | Entered another Lower Caves area 7736 | -7/Lower Caves | Learned location of Zion (-6) 7908 | -7/Lower Caves | Spotted B-75 Beast 7920 | -7/Lower Caves | Lost 3 parts (1n2u) 7924 | -7/Lower Caves | Learned location of 1 exit from Factory 7985 | -7/Lower Caves | Discovered new exit (range 12) 8029 | -7/Lower Caves | Entered Data Miner 8030 | -7/Data Miner | Discovered new exit (range 6) 8051 | -7/Data Miner | Met Data Miner 8069 | -7/Data Miner | Learned location of Section 7 (-2) 8069 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8082 | -7/Data Miner | Received God Mode back door access code from Data Miner 8107 | -7/Data Miner | Self-destructed Last Messages --------------- Downloading schematic... Y-64 Sentinel Tier: 6 Schematic downloaded. >>Schematic "R-10 Processor" Downloading schematic... R-10 Processor Tier: 5 Schematic downloaded. >>Schematic "S-27 Virus" Downloading schematic... S-27 Virus Tier: 4 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\EHH3 to gain control via the back door I've installed. Now off with you. 08088_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????####????????? | | #########??????????????### #????????? | | """"""""######????????## #????????? | | " """"""""########## < ##????????? | | " ######???? | | #???? | | @ #???? | | #???? | | ##???? | | """"""""""""""""#####????? | | """"###############????????? | | """""###??????????????????????? | | " "#####????????????????????????? | | "## "#????????????????????????????? | | ??## "#????????????????????????????? | | ??## "#????????????????????????????? | | ??# "#????????????????????????????? | | ?## "#????????????????????????????? | | ?# "#????????????????????????????? | | ?### "#????????????????????????????? | | ???# "##???????????????????????????? | | ??## ""#???????????????????????????? | | ?## ""#???????????????????????????? | | "#"X ""#???????????????????????????? | | """ "#???????????????????????????? | | """ X"""""????????????????????????? | | "#"X "##"#????????????????????????? | | "## X"""??????????????????????????? | | ??## "##??????????????????????????? | | ???#######???????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Core Shielding 20 Power Shielding 33 Phase Shifting 5 Evasion (%) 45 Salvage Targeting 2 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ Y-45 Defender | -9/Recycling | Hacked A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularMinesnifferMultirail Manual? 0 Play Time 00:55:20 Cumulative 279.0 hours Start 2023.06.06 @ 23:37:47 End 2023.06.07 @ 00:42:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 820 Rogue 820 Adventurer 0 Explorer 0 Win Type - Total 16 Types 8/0/6/2/0/0/0/0/0 Lore% 89 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41a308ac-ca85-436d-977c-4aa8db2bd36e