Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.12 @ 00:08:28

Player: NinjaBub504

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (60)      300
Value Destroyed (1504)     1504
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2784

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (15)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Recalibrator

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Battery
           Shield Generator
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Recalibrator
           Beam Rifle
           Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Targeting Computer
  Device                   Shield Generator
  Storage                  Large Battery
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             36   | 6   9   21  
  Power                    7    | 1   2   4   
    Engine                 6    | 1   1   4   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 5    | 2   .   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   4   4   
    Device                 3    | .   .   3   
    Storage                2    | 1   1   .   
    Processor              2    | .   2   .   
    Hackware               1    | .   .   1   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   3   10  
    Energy Gun             6    | .   2   4   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   3    | .   .   3   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   1   14  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  4    | .   .   4   
  Weapon                   7    | .   1   6   
  Highest Loss Streak      10   | .   1   10  
Average Slot Usage (%)     93   | .   97  92  
  Engine                   9    | .   6   10  
  Core                     2    | .   7   .   
  Treads                   30   | .   28  31  
  Device                   4    | .   .   6   
  Storage                  8    | .   3   10  
  Processor                10   | .   17  7   
  Hackware                 1    | .   .   2   
  Protection               1    | .   4   .   
  Energy Gun               7    | .   10  5   
  Energy Cannon            3    | .   .   5   
  Ballistic Gun            11   | .   17  8   
Naked Turns                12   | .   .   12  
Heaviest Build             19   | 11  12  19  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 2   3   4   
  Average Carried          1    | .   1   2   
  Final Capacity           6    | 6   4   4   
  Final Carried            1    | .   1   1   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           769  | 260  169  340  
  Remotely                 .    | .    .    .    
Salvage Created            2116 | .    568  1548 
  Parts                    156  | .    43   113  
Haulers Intercepted        6    | .    2    4    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  41   | .   11  30  
  Melee                    3    | .   .   3   
  Guns                     31   | .   10  21  
  Cannons                  6    | .   .   6   
  AOE                      1    | .   1   .   
Classes Destroyed          10   | .   6   4   
  Worker                   3    | .   1   2   
  Tunneler                 2    | .   1   1   
  Hauler                   6    | .   2   4   
  Recycler                 1    | .   .   1   
  Mechanic                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  5    | .   3   2   
  Swarmer                  9    | .   3   6   
  Grunt                    25   | .   8   17  
  Sentry                   7    | .   .   7   
Best Kill Streak           7    | .   3   7   
  Combat Bots Only         7    | .   3   7   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2353 | .    352  2001 
  Core                     461  | .    58   403  
  Absorbed by Shields      351  | .    .    351  
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              181  | .    45   136  
  Largest                  2    | .    2    2    
  Hottest                  108  | .    60   108  
Shots Fired                226  | .    63   163  
  Gun                      201  | .    63   138  
  Cannon                   25   | .    .    25   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  90   | .    28   62   
  Thermal                  43   | .    .    43   
  Explosive                .    | .    .    .    
  Electromagnetic          93   | .    35   58   
  Robot Hit Streak         31   | .    19   31   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        6    | .    2    4    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           198  | .    54   144  
  Core Hits                83   | .    22   61   
  Critical Hits            5    | .    .    5    
  Critical Kills           4    | .    .    4    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              5    | .    .    5    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3004 | .    875  2129 
  Guns                     2287 | .    749  1538 
  Cannons                  388  | .    .    388  
  Explosions               203  | .    114  89   
  Melee                    .    | .    .    .    
  Ramming                  126  | .    12   114  
  Kinetic                  1096 | .    310  786  
  Thermal                  779  | .    114  665  
  Explosive                .    | .    .    .    
  Electromagnetic          1003 | .    439  564  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Effects                  1    | .    .    1    
    Targeting Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      85   | .    18   67   
  Shots                    3    | .    1    2    
  Rammed                   46   | .    1    45   
Targets Rammed             54   | .    3    51   
  Kicked                   .    | .    .    .    
  Crushed                  8    | .    2    6    
Highest Temperature        258  | .    123  258  
  Average Temperature      60   | .    41   66   
  Received Heat Transfer   1060 | .    126  934  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              6    | .    2    4    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1461 | .    200  1261 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | .    2    3    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             394  | .   214 394 
  Initial                  15   | .   .   15  
  Average                  130  | .   77  158 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         69   | 100 90  59  
  Level 1                  30   | .   9   40  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   4   6   
  Investigation            9    | .   4   5   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              71   | .   20  51  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   .   4   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          18   | .   9   9   
  Terminals                14   | .   8   6   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                62   | .   30  32  
  Successful               43   | .   17  26  
  Failed                   19   | .   13  6   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   7   4   
  Terminals                43   | .   25  18  
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          5    | .   5   .   
  Scanalyzers              11   | .   .   11  
  Garrison Access          .    | .   .   .   
Terminal Hacks             24   | .   12  12  
  Record                   7    | .   4   3   
  Robot Analysis           1    | .   .   1   
  Prototype ID Bank        1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   .   1   
  Patrol Status            1    | .   .   1   
  Reinforcement Status     1    | .   1   .   
  Assault Status           1    | .   .   1   
  Recall Investigation     3    | .   2   1   
  Recall Reinforcements    1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 11   | .   .   11  
  Insert Component         5    | .   .   5   
  Analyze                  6    | .   .   6   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   2   1   
  Terminals                2    | .   1   1   
    Botnet                 1    | .   1   .   
    Sabotage               1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Monitor                1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         17   | .   8   9   
  Full Trace Events        11   | .   6   5   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   5    | .   .   5   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           5    | .   .   5   
  Part Schematics Acquired 5    | .   .   5   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   .   2   
  Non-combat               1    | .   .   1   
  Combat                   1    | .   .   1   
Robot Hacks Applied        2    | .   .   2   
  parse_system             1    | .   .   1   
  no_distress              1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2993 | 79   866  2048 
Spaces Moved               1393 | 46   430  917  
  Core                     7    | 5    .    2    
  Treads                   1386 | 41   430  915  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  50   
  Average Speed            165  | 148  160  169  
  Slowest Speed            170  | 160  160  170  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 4    77   72   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          9    | .    4    5    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      9    | .    4    5    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1821 | 57   543  1221 
  Wait                     103  | .    43   60   
  Move                     1391 | 45   429  917  
  Hop                      .    | .    .    .    
  Pick Up                  34   | 6    9    19   
  Fast Attach              .    | .    .    .    
  Attach                   18   | 6    3    9    
  Detach                   1    | .    .    1    
  Swap                     18   | .    6    12   
  Drop                     16   | .    5    11   
  Fire                     181  | .    45   136  
  Melee                    5    | .    .    5    
  Ram                      15   | .    .    15   
  Kick                     .    | .    .    .    
  Crush                    39   | .    3    36   
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Discovered new exit (range 6)
  317 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 8)
  637 | -10/Materials | Discovered new exit (range 10)
  919 | -10/Materials | Discovered new exit (range 16)
  946 | -10/Materials | Entered another Materials area
  946 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1201 | -9/Materials  | Discovered new exit (range 16)
 1408 | -9/Materials  | Repaired EM Pulse Gun
 1828 | -9/Materials  | Discovered new exit (range 9)
 2752 | -9/Materials  | Destroyed 7 combat bots
 2840 | -9/Materials  | Discovered new exit (range 16)
 2843 | -9/Materials  | Build established: Hacker-Mutant
 2981 | -9/Materials  | Core integrity fell below 50%
 2991 | -9/Materials  | Core integrity fell below 20%
 2994 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Jacked Y-45 Defender...
>>parse_system
Reading system data...
Jacked Y-45 Defender...
Slammed into Y-45 Defender.
Arm. Treads destroyed.
Imp. Ion Engine destroyed.
Slammed into Y-45 Defender.
Hacking Suite destroyed.
Slammed into Y-45 Defender.
Datajack destroyed.
Slammed into Y-45 Defender.
Slammed into G-47 Trooper.
Lrg. Battery destroyed.
Slammed into G-47 Trooper. <x2>
G-47 Trooper destroyed.
Destabilizing: System corrupted (+2).
G-34 Mercenary destroyed.
Slammed into G-34 Mercenary. <x2>
Slammed into Y-45 Defender. <x7>

 Map 
-----
+----------------------------------------------------+
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|                   ????????????????????#!![???????? |
|                   ????????????????????#   ???????? |
|                   ????????????????????#   ???????? |
|                   ????????????????????#   ####???? |
|                   ????????????????????#   ## ##### |
|                   ????????????????????#   #      # |
|                   ????????????????????#   # """  # |
|                   ????????????????????#   #  ""  # |
|                   ????????????????????#   #  ""  # |
|                   ????????###########?#   # """  # |
|                   ????????#         #?#  %# """  # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
       Lgt. Treads | -9/Materials | Scanalyzed
  Adv. Beam Cannon | -9/Materials | Scanalyzed
 Imp. Medium Laser | -9/Materials | Scanalyzed
          Datajack | -9/Materials | Scanalyzed
        Beam Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialBiocellStorm
  Manual?         0
Play Time         00:31:42
  Cumulative      10.6 hours
  Start           2020.12.10 @ 12:07:28
  End             2020.12.12 @ 00:08:28
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           6
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2be1e698-1266-4b55-9ee3-750f3cc54b7b