Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 11:26:21 Player: shapeshifter Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (126) 630 Value Destroyed (4801) 4801 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (1756) 1756 TOTAL SCORE: 17207 Bonus ------- Follower Combat Kills 356 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 10/300 Energy 46/100 System Corruption 74% Temperature Cool (0) Movement Treading (180) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Heavy Siege Treads > --- UTILITY (9) ------ Large Storage Unit Advanced Target Analyzer > --- WEAPON (2) ------- Improved Arc Projector > --- INVENTORY (15) --- Improved Diametric Drive Improved Q-thruster Huge Storage Unit Advanced Sensor Array Advanced Remote Datajack Thunder Hammer Kinetic Spear Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Coolant Network Large Storage Unit Advanced Energy Well Enhanced Optical Array Long-range Terrain Scanner Zionite Shade Armor Improved Hardlight Generator Advanced Remote Force Field > --- WEAPON ----------- Hypervelocity Railgun Thunder Hammer > --- INVENTORY -------- Armored Heavy Treads Armored Heavy Treads Improved Diametric Drive Improved Q-thruster Advanced Sensor Array Transmission Jammer Advanced ECM Suite Transdimensional Reconstructor Hypervelocity Railgun Kinetic Spear [Rating: 185] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Array Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Impact Weapon Thunder Hammer Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 8 | . . . 2 . . . . . 1 . . . . 1 . . . 2 . . . . 2 . Utility 7 | . . 2 . 2 . . . . . . . . . 1 . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 178 | 7 9 18 13 14 . . . 4 6 . 2 2 3 6 1 1 6 6 1 . 5 . 10 64 Power 28 | 1 3 2 3 1 . . . . 1 . 1 . . 2 . . . 1 . . 1 . 1 11 Engine 11 | 1 3 2 3 . . . . . 1 . 1 . . . . . . . . . . . . . Core 3 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 11 Propulsion 67 | 2 3 4 7 4 . . . 3 3 . 1 . . 3 1 . 5 1 1 . . . 4 25 Treads 20 | 2 1 1 2 . . . . . . . . . . . . . . . . . . . . 14 Leg 7 | . . . . . . . . . . . . . . 2 . . . . . . . . . 5 Wheel 5 | . 2 1 . . . . . . . . . . . . . . . . . . . . . 2 Hover 11 | . . 2 4 . . . . . . . . . . . 1 . 2 . . . . . . 2 Flight 24 | . . . 1 4 . . . 3 3 . 1 . . 1 . . 3 1 1 . . . 4 2 Utility 54 | 2 2 7 3 6 . . . 1 1 . . 2 2 1 . 1 1 4 . . 4 . 2 15 Device 28 | 1 . . 1 3 . . . 1 . . . 2 2 1 . . 1 4 . . 3 . 1 8 Storage 8 | 1 2 1 1 1 . . . . . . . . . . . . . . . . . . . 2 Processor 5 | . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . 1 Hackware 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Protection 10 | . . 4 . 1 . . . . . . . . . . . . . . . . 1 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 1 5 . 3 . . . . 1 . . . 1 . . . . . . . . . 3 13 Energy Gun 11 | 2 1 2 . . . . . . . . . . . . . . . . . . . . . 6 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 6 | . . 1 . 2 . . . . 1 . . . 1 . . . . . . . . . 1 . Piercing Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 2 2 . . . . 1 . . . . 1 . . . . . . . 3 . 3 7 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Lost 107 | . 5 12 2 1 1 . . 7 3 2 . . 4 . . . 3 1 3 . . . 1 62 Power 15 | . 1 1 . . . . . 1 1 . . . 1 . . . 1 . . . . . . 9 Propulsion 39 | . 3 3 2 . . . . 3 2 1 . . 2 . . . . . 1 . . . 1 21 Utility 34 | . . 4 . 1 1 . . 2 . . . . 1 . . . 2 1 2 . . . . 20 Weapon 19 | . 1 4 . . . . . 1 . 1 . . . . . . . . . . . . . 12 Highest Loss Streak 10 | . 3 4 1 1 1 . . 6 3 2 . . 4 . . . 3 1 2 . . . 1 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Backups 10 | 3 7 14 11 10 8 9 9 6 8 9 8 9 9 8 7 8 8 11 12 12 11 12 13 10 Power . | . 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . Propulsion 2 | 1 2 4 4 1 2 2 2 1 1 . . . . . 1 2 2 3 4 4 4 4 3 2 Utility 5 | . 2 7 5 6 5 5 5 4 6 8 8 9 8 6 4 4 4 7 6 7 6 6 4 2 Weapon 1 | 1 1 . . . . 1 1 . . 1 . . . 1 2 2 1 1 1 1 1 1 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . 3 3 4 9 . . . . 2 . . . . 4 . . 2 2 . . 1 . 1 4 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 3 1 . . . . . . . . . . . . . . 2 . . . . . . 1 Utility 23 | . . 2 4 6 . . . . 2 . . . . 4 . . . 2 . . 1 . . 2 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Tool/Special 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 97 87 96 96 87 84 84 85 83 80 75 87 84 73 69 70 59 58 52 52 56 68 70 54 Engine 5 | . 13 9 9 2 5 7 7 1 . 6 6 7 6 3 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 5 5 6 10 9 6 Treads 7 | . 20 5 15 . . . . . . . . . . . . . . . . . . . . 9 Wheel 1 | . 5 7 . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . 4 17 . . . . . . . . . . . 3 5 2 . . . . . . . Flight 11 | . . . . 29 30 30 30 28 31 29 26 33 31 21 23 23 21 16 17 21 21 21 23 2 Device 10 | . 14 6 8 14 1 . . 3 . . . 10 12 15 17 17 13 20 13 10 11 15 18 10 Storage 8 | . 14 11 9 7 7 7 7 12 13 13 13 7 6 5 5 5 5 5 5 5 5 5 4 6 Processor 3 | . . 1 . . 7 7 7 7 12 13 13 6 6 5 5 5 5 5 5 5 5 5 4 4 Hackware 7 | . . 10 15 15 15 15 15 15 13 13 13 13 13 7 . . . . . . . . . . Protection 3 | . . 11 2 4 7 7 7 . . . . . . . . . . . . . 1 5 4 1 Energy Gun 5 | . 27 11 . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 3 | . . 1 18 9 2 . . 1 . . . . . . . . . . . . . . . 2 Slashing Weapon 2 | . . 5 . 4 7 7 7 7 6 3 . 6 5 . . . 1 5 5 5 5 5 . . Peak Build Rating 185 | 7 8 21 31 41 40 35 35 41 50 49 52 57 64 67 57 59 77 94 94 85 110 104 134 185 Average Rating 52 | 4 7 14 26 38 35 35 35 37 46 43 40 53 51 54 55 57 64 82 78 85 92 104 125 103 On Entrance 53 | . 7 7 21 29 40 35 35 35 37 49 39 52 53 39 60 57 59 73 94 85 85 104 104 128 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 12 47 56 32 25 24 20 20 21 25 25 27 28 24 25 23 23 32 44 44 42 58 58 62 111 Greatest Support 360 | 40 40 20 40 26 26 20 20 21 27 26 28 28 28 23 23 23 45 60 60 60 60 60 75 360 Greatest Overweight (x) 3 | . 2 3 3 . 1 . . . . . . . 1 1 . . . . . . . . . 3 Average Overweight (x) . | . . 2 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 15 15 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 18 12 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 15 15 15 15 Most Carried 20 | 6 10 20 14 14 9 9 9 10 10 9 10 10 10 10 9 10 12 15 15 14 15 14 15 15 Average Carried 10 | 3 7 14 11 9 8 9 9 6 9 9 9 9 9 8 8 8 9 14 14 14 14 14 14 10 Final Capacity 20 | 8 20 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 4 9 14 14 8 9 9 9 9 9 9 10 10 10 6 8 8 12 15 14 14 14 14 13 7 Class Distribution -------------------- 32% | Mutant 26% | Scavenger-Mutant 23% | Hacker-Sprinter 11% | Sprinter 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Mutant | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Matter Collected 3487 | 270 85 170 308 179 . 15 . 78 . . 65 30 50 30 . . 9 . 86 . . . 238 1874 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6302 | 155 625 993 475 270 . 46 . 174 . . . . 196 . . . 112 87 30 . . . 210 2929 Parts 320 | 7 38 46 23 14 . 5 . 13 . . . . 16 . . . 2 2 1 . . . 4 149 Haulers Intercepted 11 | . 1 2 4 2 . . . . . . . . . . . . 1 . . . . . 1 . Recyclers Shooed 4 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 2 . 7 . . . . 17 . . . . . 2 2 . . . . Prevented 6 | . . . . . . . . . . . . . 5 . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 85 | . 12 16 6 1 . 2 . 6 . . . . 6 . . . . 1 1 . . . 1 33 Melee 23 | . . 8 . 1 . 2 . 3 . . . . 6 . . . . 1 1 . . . 1 . Guns 51 | . 12 8 6 . . . . 3 . . . . . . . . . . . . . . . 22 Cannons 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Classes Destroyed 12 | 2 4 2 1 . . . . 1 . . . . . . . . . . . . . . . 2 Worker 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . 5 Builder 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Tunneler 4 | 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 2 4 2 . . . . . . . . . . . . 1 . . . . . 1 . Recycler 5 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . Watcher 5 | . . . 2 2 . . . . . . . . . . . . . . . . . . 1 . Swarmer 22 | . 3 3 3 . . 2 . 5 . . . . 5 . . . . . 1 . . . . . Grunt 32 | . 9 9 1 . . . . . . . . . . . . . . . . . . . 1 12 Sentry 10 | . . 4 2 1 . . . . . . . . 1 . . . . 1 . . . . . 1 Hunter 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . 9 Programmer 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 Best Kill Streak 6 | 4 3 5 5 3 . 2 . 3 . . . . 6 . . . 1 1 1 . . . 1 5 Combat Bots Only 6 | . 3 3 3 1 . 2 . 3 . . . . 6 . . . . 1 1 . . . 1 4 Max Kills in Single Turn 2 | 2 2 1 1 1 . 1 . 1 . . . . 1 . . . 1 1 1 . . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . 1 . 1 . 1 . . . . 1 . . . . 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 1855 | . 73 156 27 49 2 19 . 52 65 15 . . 38 . 1 . 11 22 52 2 . 9 69 1193 Missed 570 | . 18 37 9 27 . 9 . 24 35 9 . . 17 . 1 . 4 15 33 1 . 5 38 288 Hits 1285 | . 55 119 18 22 2 10 . 28 30 6 . . 21 . . . 7 7 19 1 . 4 31 905 Melee 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Projectile 1283 | . 55 119 18 22 2 10 . 28 30 6 . . 20 . . . 7 7 19 1 . 4 31 904 Critical Strikes 77 | . 2 6 4 . . . . . . . . . 1 . . . 1 . . . . . . 63 Actively Blocked 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Taken 23403 | 59 731 1519 243 235 31 155 . 452 249 105 . . 370 . . . 310 148 285 20 . 102 485 17904 Core 2430 | 19 83 279 29 54 14 67 . 97 43 . . . 49 . . . 67 . 15 20 . 23 110 1461 Absorbed by Shields 1703 | . . . . . . . . . . . . . . . . . . . . . . . 118 1585 Reduced by Siege Mode 3422 | . . . . . . . . . . . . . . . . . . . . . . . . 3422 Redirected to Shielding 408 | . . 16 27 41 . 35 . 24 . . . . . . . . . . . . . 25 92 148 Ignored by Resistances 1971 | . . . . . . . . . . . . . 51 . . . 80 22 . . . . . 1818 Regen/Repaired (Parts) 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 92 59 30 94 . . . . 66 . . . . 89 . . . 93 . . . . 94 91 . Volleys Fired 442 | 6 64 56 27 5 . . . 6 . . . . . . . . . . . . . . . 278 Largest 2 | 1 2 2 2 2 . . . 1 . . . . . . . . . . . . . . . 2 Hottest 178 | 40 80 80 46 46 . . . 23 . . . . . . . . . . . . . . . 178 Shots Fired 647 | 6 121 79 54 10 . . . 6 . . . . . . . . . . . . . . . 371 Gun 561 | 6 121 79 54 10 . . . 6 . . . . . . . . . . . . . . . 285 Cannon 86 | . . . . . . . . . . . . . . . . . . . . . . . . 86 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 309 | . . . 54 10 . . . 6 . . . . . . . . . . . . . . . 239 Thermal 268 | . 68 79 . . . . . . . . . . . . . . . . . . . . . 121 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 70 | 6 53 . . . . . . . . . . . . . . . . . . . . . . 11 Robot Hit Streak 20 | 2 10 9 16 6 . . . 6 . . . . . . . . . . . . . . . 20 Robot Miss Streak 7 | 1 3 2 1 2 . . . 1 . . . . . . . . . . . . . . . 7 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Secondary Targets 7 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 534 | 4 78 88 43 25 . 2 . 14 . . . . 11 2 . . 1 6 1 . . . 14 245 Core Hits 231 | 4 33 31 19 8 . 2 . 7 . . . . 8 . . . 1 2 1 . . . 3 112 Critical Kills 17 | . . . . . . . . . . . . . . . . . . . . . . . . 17 Critical Parts Destroyed 33 | . . . . . . . . . . . . . . . . . . . . . . . . 33 Critical Strikes 71 | . . 1 . 2 . . . 4 . . . . 2 . . . . 1 . . . . 2 59 Burn 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . 3 Destroy 46 | . . . . . . . . . . . . . . . . . . . . . . . . 46 Blast 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Smash 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Sever 11 | . . . . 2 . . . 4 . . . . 2 . . . . 1 . . . . 2 . Melee Attacks 173 | . . 42 . 19 . 2 . 13 3 . . . 13 2 . . 1 6 4 . . . 28 40 Impact 50 | . . . . . . . . . . . . . . . . . . . . . . . 10 40 Slashing 123 | . . 42 . 19 . 2 . 13 3 . . . 13 2 . . 1 6 4 . . . 18 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . 9 . 3 . . . 1 . . . . 1 1 . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12302 | 167 1135 1734 652 974 . 82 . 500 . . . . 428 93 . . 75 235 46 . . . 659 5522 Guns 6160 | 55 989 765 652 118 . . . 67 . . . . . . . . . . . . . . . 3514 Cannons 1782 | . . . . . . . . . . . . . . . . . . . . . . . . 1782 Explosions 258 | 112 146 . . . . . . . . . . . . . . . . . . . . . . . Melee 4098 | . . 969 . 856 . 82 . 433 . . . . 428 93 . . 75 235 46 . . . 659 222 Ramming 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Kinetic 3722 | . . . 652 118 . . . 67 . . . . . . . . . . . . . . . 2885 Thermal 3783 | 112 589 765 . . . . . . . . . . . . . . . . . . . . . 2317 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 695 | 55 546 . . . . . . . . . . . . . . . . . . . . . . 94 Impact 329 | . . . . . . . . . . . . . . . . . . . . . . . 107 222 Slashing 3769 | . . 969 . 856 . 82 . 433 . . . . 428 93 . . 75 235 46 . . . 552 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 74 | . . . . . . . . . . . . . . . 5 5 5 . . . . . . 74 Average Corruption 31 | . . . . . . . . . . . . . . . 5 5 5 . . . . . . 33 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 96 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 94 Message Errors 26 | . . . . . . . . . . . . . . . 1 . . . . . . . . 25 Matter Fused 15 | . . . . . . . . . . . . . . . . . 1 . . . . . . 14 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 17 | . . . . . . . . . . . . . . . . . . . . . . . . 17 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 531 | 10 . 68 . 64 . . . . . . . . . . . . . . . . . . 101 288 Projectiles 66 | . . . . . . . . . . . . . . . . . . . . . . . . 66 Explosions 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . Melee 455 | . . 68 . 64 . . . . . . . . . . . . . . . . . . 101 222 Knockbacks 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 7 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 157 | 59 98 . . . . . . . . . . . . . . . . . . . . . . . Shots 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | 12 309 318 20 2 . 4 . . 3 3 13 276 3 . . . . . . . . . 3 212 Average Temperature 94 | 12 70 134 6 2 . 4 . . 3 2 10 126 3 . . . . . . . . . 3 50 Received Heat Transfer 2460 | . 330 729 117 54 18 12 . . 78 . . . 66 . . . . 18 . . . 18 31 989 Effects 9 | . 1 3 . . . . . . . . . 5 . . . . . . . . . . . . Energy Bleed 4 | . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Interference 5 | . 1 . . . . . . . . . . 4 . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 338 | . . . . . . . . . . . . . . . . . . . . . . . . 338 Longest Duration 88 | . . . . . . . . . . . . . . . . . . . . . . . . 88 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . 5 Impact Corruptions 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 6 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 14 | . 2 3 . . . . . . . . . . . . . . . 1 . . . . . 8 Heat Transferred 7296 | 100 1200 1775 . . . . . . . . . . . . . . . . . . . . . 4221 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 . . . . . . . . . 100 100 100 100 100 . . . . 100 86 Level 1 5 | . . . . . . . . . 100 . . . . . . . . . . . . . . 13 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 345 | 10 75 108 71 74 . . . . 345 . . . . 20 . . 5 30 . . . . 131 271 Initial 325 | . . 4 34 . . . . . 325 . . . . 14 . . . 2 . . . . . 33 Average 59 | 1 26 28 14 20 . . . . 318 . . . . 6 . . 1 5 . . . . 25 144 Influence Increases 4054 | 20 386 509 193 238 105 85 . 170 345 . . . 191 45 . . 5 30 110 . . . 219 1403 Destroy 0b10 Robot/C 1840 | . 240 320 120 20 . 40 . 120 . . . . 140 . . . . 20 20 . . . 100 700 Destroy 0b10 Robot/NC 215 | 20 20 30 30 30 . . . . . . . . . . . . 5 . . . . . 15 65 Destroy Leader 430 | . 62 84 42 18 . . . 20 . . . . 20 . . . . 10 . . . . 24 150 Allied During Kill 67 | . . . . . . . . . . . . . 31 . . . . . . . . . 22 14 Successful Hack 26 | . 6 . . 20 . . . . . . . . . . . . . . . . . . . . Disable Machine 135 | . 30 15 . . . . . . . . . . . . . . . . . . . . 15 75 Destroy Structure 231 | . 13 . 1 . . . . . . . . . . . . . . . . . . . 28 189 Advance Influence 300 | . . . . . . . . . 300 . . . . . . . . . . . . . . . Partial Spotted 105 | . . . . 30 . . . . 45 . . . . 15 . . . . . . . . 15 . Lose Combat Pursuer 705 | . 15 60 . 120 105 45 . 30 . . . . . 30 . . . . 90 . . . . 210 Influence Decreases 3884 | 20 375 438 275 180 62 40 146 130 105 154 55 71 167 69 . . . 35 70 40 . . 160 1292 Entered New Map 505 | . . 7 48 . 22 20 146 . 15 104 25 71 . 10 . . . 3 . 8 . . . 26 Time Decay 2211 | 20 330 321 207 170 30 20 . 70 60 30 30 . 87 59 . . . 22 50 32 . . 87 586 Lost Part 1005 | . 45 110 20 10 10 . . 60 30 20 . . 40 . . . . 10 20 . . . 10 620 Lost Ally 163 | . . . . . . . . . . . . . 40 . . . . . . . . . 63 60 Squads Dispatched 26 | . 3 3 2 2 . . . . 2 . . . . 2 . . . . . . . . 3 9 Investigation 5 | . 1 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . Extermination 8 | . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 5 Reinforcement 13 | . 2 2 2 . . . . . 1 . . . . . . . . . . . . . 2 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Distress Signals 16 | . 2 4 2 . . . . . 1 . . . . . . . . . . . . . 2 5 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Times Spotted 271 | . 20 37 9 17 6 8 . 11 4 2 . . 10 2 6 . 1 3 9 1 . 4 31 90 Peak Tracking Total 9 | . 5 5 4 7 8 4 . 5 4 2 . . 5 3 6 . 1 2 4 1 . 3 9 9 Tactical Retreats 55 | . 1 3 . 5 2 1 . 2 . . . . . 2 . . . . 3 . . 1 6 29 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Traps Triggered 4 | . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Machines Disabled 9 | . 2 1 . . . . . . . . . . . . . . . . . . . . 1 5 Max in Single Turn 2 | . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Machines Accessed 48 | . 5 7 5 11 . . 4 . 4 . . . . 2 . 1 . . . 1 5 . 3 . Terminals 24 | . 4 6 3 6 . . . . 3 . . . . . . 1 . . . 1 . . . . Fabricators 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . Total Hacks 130 | . 14 22 11 20 . . 28 . 6 . . . . 4 . 1 . . . 1 18 . 5 . Successful 85 | . 3 11 5 12 . . 28 . 2 . . . . 2 . 1 . . . 1 18 . 2 . Failed 45 | . 11 11 6 8 . . . . 4 . . . . 2 . . . . . . . . 3 . Catastrophic 9 | . 4 1 2 1 . . . . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 7 19 8 4 . . . . 1 . . 1 . 12 . . . 10 . . . . 10 10 Terminals 57 | . 12 20 8 10 . . . . 5 . . . . . . 1 . . . 1 . . . . Fabricators 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 3 . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 2 . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 7 | . . 2 2 3 . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . . . . 1 . . . . 2 . . . . . . . . 2 . Terminal Hacks 62 | . 1 7 2 3 . . 28 . 1 . . . . . . 1 . . . 1 18 . . . Record 18 | . . . . . . . 11 . . . . . . . . . . . . 1 6 . . . Part Schematic 14 | . . . . . . . 10 . . . . . . . . . . . . . 4 . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 8 | . . . 1 . . . 3 . . . . . . . . . . . . . 4 . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 1 2 . . . . . . . . . 2 . . . . . . . . . . Report Inventory 4 | . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 6 | . . 2 2 2 . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 4 5 3 8 . . . . 3 . . . . 1 . . . . . . . . 2 . Full Trace Events 4 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Time 152 | . . . . . . . . . . . . . . . . . . . . . . . 152 . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 . Part Schematics Acquired 17 | . . 1 1 1 . . 10 . . . . . . . . . . . . . 4 . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . 53 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Total Allies 19 | . . . . . . . . . . . . 7 . 1 . . . 1 . . . . 7 3 Largest Group 7 | . . . . . . . . . . . . 7 7 . . . . 1 . . . . 3 2 Highest-Rated Group 269 | . . . . . . . . . . . . 229 229 . . . . 28 . . . . 243 269 Highest-Rated Ally 269 | . . . . . . . . . . . . 39 39 . . . . 28 . . . . 81 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . COLLECT 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 59 | . . . . . . . . . . . . . 19 1 . . . . . . . . 23 16 Total Damage 2354 | . . . . . . . . . . . . . 597 18 . . . . . . . . 749 990 Kills 10 | . . . . . . . . . . . . . 2 . . . . . . . . . 5 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Active Infowar (turns) 6029 | 32 989 775 . 1 62 57 22 155 138 72 74 498 362 203 52 10 50 161 111 106 66 101 391 1541 Optics 4185 | . . . . 1 62 57 22 155 138 72 74 498 362 203 52 10 50 161 111 106 66 101 391 1493 Terrain 498 | . . . . . . . . . . . . . . . . . . . . . . . . 498 Seismic 3076 | 32 989 775 . . . . . . . . . . . 141 52 9 18 145 111 106 66 101 391 140 Machine Analysis 320 | . . . . . . . . . 136 72 74 38 . . . . . . . . . . . . Cloaking 741 | . . . . . . . . . . . . 408 333 . . . . . . . . . . . Jamming 644 | . . . . . . . . . . . . . . . . . . . . . . . . 644 ECM 1245 | . . . . . . . . . . . . . . . . . . . . . 21 101 382 741 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 12 | . . . . . . 1 . 2 . . 1 2 2 . . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . 1 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Turns Passed 8560 | 128 1001 1280 1032 582 62 57 22 155 138 72 74 517 362 203 52 12 50 161 111 106 66 101 391 1825 Spaces Moved 9522 | 69 493 586 660 1271 223 184 83 347 452 264 239 923 400 493 103 24 68 321 305 341 173 317 562 621 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1103 | 59 353 13 478 . . . . . . . . . . . . . . . . . . . . 200 Legs 138 | . . . . . . . . . . . . . . . . . . . . . . . . 138 Wheels 596 | . 140 453 . . . . . . . . . . . . . . . . . . . . . 3 Hover 302 | . . 120 182 . . . . . . . . . . . . . . . . . . . . . Flight 7373 | . . . . 1271 223 184 83 347 452 264 239 923 400 493 103 24 68 321 305 341 173 317 562 280 Fastest Speed 21 | 50 100 130 48 26 26 26 26 26 25 25 26 26 26 29 29 29 27 31 31 31 31 31 25 21 Average Speed 57 | 144 148 153 132 26 26 26 26 26 25 26 27 28 29 37 29 29 31 33 32 31 31 31 28 131 Slowest Speed 330 | 160 160 320 280 26 106 26 26 27 30 28 28 29 105 105 29 29 34 34 34 31 31 31 32 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . 2 . . . . 2 . . . . 17 . . . 4 . . . . 4 . Potential Cave-ins 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 5 83 64 46 36 52 47 73 61 13 59 56 91 65 18 78 1 79 7 62 55 63 68 26 20 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 19 | . . . . . . . 1 1 . . 1 1 . 10 . . . . 2 . 3 . . . Known Exits Taken 6 | . . . . 1 . . . 1 1 . . . . . . 1 . 1 . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . . 1 1 1 . 1 . Scrap Searched 10 | . . . . . . 1 . 2 . . 1 2 2 . . . . . 1 . . 1 . . Spaces Dug 54 | . . . . . . . . . . . . . . . . . . . . . . . 9 45 Terrain Destroyed 95 | 3 12 . . . . . . . . . . . . . . . . . . . . . 9 71 Melee 41 | . . . . . . . . . . . . . . . . . . . . . . . 9 32 Projectile 35 | . . . . . . . . . . . . . . . . . . . . . . . . 35 AOE 15 | 3 12 . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Res Res Total 11667 | 92 646 803 763 1489 224 189 82 382 468 265 245 1180 625 494 125 29 99 365 310 340 185 319 761 1187 Wait 1032 | . 58 71 36 128 . 4 . 3 1 2 . 250 201 . 19 . . 23 . . . 3 143 90 Move 9449 | 68 492 585 659 1266 222 183 82 346 447 263 238 922 399 466 102 23 67 312 304 340 172 316 554 621 Hop 21 | . . . . 2 . . . . 2 . . . . 10 . . . 4 . . . . 3 . Pick Up 191 | 11 15 25 12 13 . . . 7 6 . 4 1 2 . 1 2 12 7 1 . 5 . 11 56 Fast Attach 31 | . . . 4 3 . . . . 1 . . 1 1 5 . . . 6 . . . . 2 8 Attach 151 | 7 5 17 6 8 . . . 7 5 . 3 2 4 1 1 2 7 . 1 . 5 . 8 62 Detach 21 | . . . . 2 1 . . . 1 . . 1 2 1 2 . . 1 . . 1 . 2 7 Swap 32 | . 4 2 6 5 1 . . . . . . . 1 1 . . 1 . . . 1 . 2 8 Drop 103 | . 8 5 13 20 . . . . 2 . . 3 2 7 . 2 11 6 . . 1 . 8 15 Fire 442 | 6 64 56 27 5 . . . 6 . . . . . . . . . . . . . . . 278 Melee 173 | . . 42 . 19 . 2 . 13 3 . . . 13 2 . . 1 6 4 . . . 28 40 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x2 / Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / Ext) -5/Waste -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 3) 595 | -10/Materials | Discovered new exit (range 11) 651 | -10/Materials | Discovered new exit (range 4) 758 | -10/Materials | Discovered new exit (range 15) 927 | -10/Materials | Lost 3 parts (1p2n) 955 | -10/Materials | Discovered new exit (range 5) 1130 | -10/Materials | Entered another Materials area 1130 | -9/Materials | Evolved 2 slots: Utility x2 1309 | -9/Materials | Discovered new exit (range 5) 1454 | -9/Materials | Lost 3 parts (1p1n1w) 1525 | -9/Materials | Lost 3 parts (1u2w) 1668 | -9/Materials | Discovered new exit (range 9) 1795 | -9/Materials | Build established: Scavenger-Mutant 1799 | -9/Materials | Identified exit to Mines 1799 | -9/Materials | Identified exit to Storage 2153 | -9/Materials | Lost 4 parts (2n1u1w) 2179 | -9/Materials | Core integrity fell below 50% 2202 | -9/Materials | Build established: Mutant 2369 | -9/Materials | Discovered new exit (range 6) 2410 | -9/Materials | Entered another Materials area 2410 | -8/Materials | Evolved 2 slots: Propulsion x2 2482 | -8/Materials | Discovered new exit (range 11) 2891 | -8/Materials | Build established: Scavenger-Mutant 3442 | -8/Materials | Entered Factory 3442 | -7/Factory | Evolved 2 slots: Utility x2 3697 | -7/Factory | Discovered new exit (range 6) 3740 | -7/Factory | Build established: Hacker-Sprinter 3802 | -7/Factory | Repaired Cesium-ion Thruster 3811 | -7/Factory | Fabricated Adv. Trap Extractor (x2) 3819 | -7/Factory | Discovered new exit (range 13) 3910 | -7/Factory | Identified exit to Factory 3998 | -7/Factory | Identified exit to Lower Caves 4024 | -7/Factory | Entered Lower Caves 4025 | -7/Lower Caves | Encountered a Warlord checkpoint 4085 | -7/Lower Caves | Discovered new exit (range 6) 4086 | -7/Lower Caves | Entered another Lower Caves area 4087 | -7/Lower Caves | Encountered a Warlord checkpoint 4127 | -7/Lower Caves | Spotted B-75 Beast 4135 | -7/Lower Caves | Discovered new exit (range 10) 4135 | -7/Lower Caves | Found DCF Scrap (13 items) 4143 | -7/Lower Caves | Entered Data Miner 4143 | -7/Data Miner | Discovered new exit (range 6) 4147 | -7/Data Miner | Met Data Miner 4154 | -7/Data Miner | Learned location of Section 7 (-2) 4154 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4158 | -7/Data Miner | Received God Mode back door access code from Data Miner 4165 | -7/Data Miner | Entered Proximity Caves 4170 | -6/Proximity Caves | Spotter reported a threat 4172 | -6/Proximity Caves | Spotter reported a threat 4224 | -6/Proximity Caves | Learned Factory trap positions 4238 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 4260 | -6/Proximity Caves | Learned location of Extension (-5) 4319 | -6/Proximity Caves | Discovered exit to Factory (range 5) 4320 | -6/Proximity Caves | Entered Factory 4320 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4321 | -6/Factory | Identified exit to Lower Caves 4322 | -6/Factory | Loaded intel: 71 trap records 4342 | -6/Factory | Discovered new exit (range 7) 4458 | -6/Factory | Entered Lower Caves 4467 | -6/Lower Caves | Lost 3 parts (1p2n) 4528 | -6/Lower Caves | Discovered new exit (range 7) 4530 | -6/Lower Caves | Entered another Lower Caves area 4532 | -6/Lower Caves | Discovered new exit (range 14) 4533 | -6/Lower Caves | Encountered a Warlord checkpoint 4566 | -6/Lower Caves | Learned location of Zion (-6) 4591 | -6/Lower Caves | Found DCF Scrap (14 items) 4602 | -6/Lower Caves | Discovered new exit (range 5) 4604 | -6/Lower Caves | Entered Zion 4626 | -6/Zion | Discovered new exit (range 11) 4680 | -6/Zion | Learned Factory emergency access door positions 4684 | -6/Zion | Learned Factory emergency access door positions 4690 | -6/Zion | Found Prototype Device 4728 | -6/Zion | Gained Derelict followers 4763 | -6/Zion | Received a hallucinogenic algorithm 4763 | -6/Zion | Ran a hallucination algorithm 4823 | -6/Zion | Learned 4 Factory zone layouts 4858 | -6/Zion | Met Imprinter 4864 | -6/Zion | Imprinted 4866 | -6/Zion | Declared Zion's savior 5121 | -6/Zion | Entered Proximity Caves 5121 | -5/Proximity Caves | Accompanied by 7 allies 5124 | -5/Proximity Caves | Spotted B-75 Beast 5133 | -5/Proximity Caves | Allies destroyed B-75 Beast 5137 | -5/Proximity Caves | Identified Phasing AFG 5146 | -5/Proximity Caves | Learned location of 1 exit from Factory 5181 | -5/Proximity Caves | Learned Factory security intel 5438 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5478 | -5/Proximity Caves | Discovered new exit (range 20) 5483 | -5/Proximity Caves | Entered Factory 5483 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5484 | -5/Factory | Identified exit to Factory 5485 | -5/Factory | Identified exit to Extension 5485 | -5/Factory | Lost 4 parts (1p2n1u) 5556 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5631 | -5/Factory | Retrieved Zion intel report: Main Access 5686 | -5/Factory | Sucked down chute 5686 | -5/Factory | Entered Waste 5693 | -5/Waste | Spotted C-40 Crusher 5701 | -5/Waste | EMP discharged 5702 | -5/Waste | Spotted C-40 Crusher 5721 | -5/Waste | Spotted C-40 Crusher 5722 | -5/Waste | Spotted C-40 Crusher 5725 | -5/Waste | Spotted C-40 Crusher 5735 | -5/Waste | Discovered new exit (range 11) 5735 | -5/Waste | Spotted C-40 Crusher 5738 | -5/Waste | Entered Factory 5750 | -5/Factory | Identified exit to DSF 5750 | -5/Factory | Entered DSF 5777 | -5/DSF | Additional patrols routed to DSF 5795 | -5/DSF | Discovered exit to Factory (range 14) 5800 | -5/DSF | Entered Factory 5800 | -4/Factory | Evolved 2 slots: Propulsion x2 5808 | -4/Factory | Zion Infowar Resupply teleported in 5818 | -4/Factory | Lost 3 parts (1p2u) 5895 | -4/Factory | Discovered new exit (range 8) 5946 | -4/Factory | Retrieved Zion intel report: Branch Access 5946 | -4/Factory | Identified exit to Upper Caves 5946 | -4/Factory | Identified exit to Armory 5961 | -4/Factory | Entered Upper Caves 6001 | -4/Upper Caves | Learned location of Armory (-4) 6016 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6034 | -4/Upper Caves | Entered a destroyed Warlord outpost 6055 | -4/Upper Caves | Discovered new exit (range 19) 6072 | -4/Upper Caves | Entered another Upper Caves area 6108 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 6171 | -4/Upper Caves | Discovered new exit (range 22) 6174 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6178 | -4/Upper Caves | Entered Zhirov 6178 | -4/Zhirov | Discovered new exit (range 3) 6193 | -4/Zhirov | Learned location of Quarantine (-2) 6193 | -4/Zhirov | Learned location of Testing (-3) 6193 | -4/Zhirov | Learned location of Command (-1) 6204 | -4/Zhirov | Found Alien Artifact 6205 | -4/Zhirov | Identified Integrated Dissipator 6205 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6210 | -4/Zhirov | Found Alien Artifact 6244 | -4/Zhirov | Entered Proximity Caves 6245 | -3/Proximity Caves | Identified exit to Research 6329 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6342 | -3/Proximity Caves | Build established: Sprinter 6345 | -3/Proximity Caves | Entered Research 6345 | -3/Research | Evolved 2 slots: Propulsion x2 6428 | -3/Research | Zion Melee Resupply teleported in 6575 | -3/Research | Fabricated G-50 Soldier? 6601 | -3/Research | Zion Hacker squad teleported in 6610 | -3/Research | Spotted B-86 Titan 6616 | -3/Research | Lost 3 allies 6659 | -3/Research | Lost 3 allies 6733 | -3/Research | Discovered new exit (range 7) 6736 | -3/Research | Entered another Research area 6736 | -2/Research | Evolved 2 slots: Utility x2 6737 | -2/Research | Identified exit to Quarantine 6843 | -2/Research | Spotted B-90 Cyclops 6846 | -2/Research | Retrieved Zion intel report: Component Stockpiles 6847 | -2/Research | Zion Experimental squad teleported in 6980 | -2/Research | Found Prototype Protection 6980 | -2/Research | Identified Zio. Shade Armor 6987 | -2/Research | Found Zio. Shade Armor 7116 | -2/Research | Lost 4 parts (4u) 7210 | -2/Research | System corruption reached 10% 7284 | -2/Research | Build established: Scavenger-Mutant 7290 | -2/Research | Lost 9 parts (1p4n3u1w) 7342 | -2/Research | Lost 4 parts (1p2n1w) 7424 | -2/Research | System corruption reached 30% 7504 | -2/Research | Lost 8 parts (1p3n3u1w) 7745 | -2/Research | Build established: Infiltrator-Mutant 7820 | -2/Research | Lost 5 parts (1p2n2w) 8021 | -2/Research | Zion Heavy squad teleported in 8102 | -2/Research | Lost 5 parts (1p2n1u1w) 8174 | -2/Research | Core integrity fell below 50% 8216 | -2/Research | Terminal network hard line cut 8299 | -2/Research | Core integrity fell below 20% 8329 | -2/Research | Lost 10 parts (2p1n6u1w) 8492 | -2/Research | Lost 3 parts (1p1n1w) 8496 | -2/Research | Identified Transdimensional Reconstructor 8496 | -2/Research | Warped through subspace 8559 | -2/Research | Lost 5 parts (4n1w) 8561 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 08513_ Critical hit (Destroy). 08513_ Centrium Leg destroyed. 08515_ Acquired Imp. Arc Projector. 08516_ Slug penetrates Door. 08519_ System corrupted: Imp. Arc Projector failed to cycle. 08520_ H#FTXPOJEVET%X%ZBSXJKEV|& 08527_ P-80 Master resets Y-72 Warden, system corruption cleaned. 08528_ Penetrated by Slug. 08528_ Hvy. Siege Treads destroyed. 08528_ Slug penetrates P-80 Master. 08529_ U-05 Engineer builds a Door. 08531_ Penetrated by Slug. 08531_ Slug penetrates Wall. 08537_ System corrupted: Heat flow error (+281). 08553_ System corrupted: FCS attempts to trigger Imp. Arc Projector. 08553_ System corrupted: Imp. Arc Projector misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###????????? | | ???????????????????????#######????##### ####?????? | | ???????????????????#??? #????# ! #?????? | | ???????????????????# ? #????# =#?????? | | ???????????????????#" """ #????# "" #?????? | | ???????????????????#" """" #????#""" [[ #?????? | | ???????????????????#" """" #????#"T [[[#?????? | | ???????????????????#T """ #????#""" [[[#?????? | | ???????????????????#" ###### "" #?????? | | ???????????????????#" + + #?????? | | ???????????????????#" """ # # #?????? | | ???????????????????# """" # ######+###?????? | | ???????????????????# """" # ??? ???????? | | ???????????????????# """ Y ? ???????? | | ???????????????????# # ??????? | | ???????????????????# + ??????? | | ???????????????????# @ ####/##########?????? | | ???????????????????# #??? ??????????? ?# | | ???????????????????######+####??? ?????????? # | | ????????????????????????????????? ????????? / | | ????????????????????????????????? #???????? # | | ?????????????????????????????????!! #?????????? + | | =?????????????????????????????????! #???????? # | | ??????????????????????????????????! ???????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????????? # | | ??????????????????????????????????????????? # | | ??????????????????????????????????????????? # | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 65 Energy Generation 45 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 90 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 75 Target Analysis 8 Recoil Reduction 10 Salvage Targeting 1 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Reaction Control System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Stasis Canceller | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Adv. Trap Extractor | x2 | -7/Factory | Preloaded G-50 Soldier | x3 | -3/Research | Authchip Repaired ---------- Cesium-ion Thruster | 36% | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Deadly Force Turtlemind Challenges ------------ None Game ------ Seed AngularHellfireJets Manual? 0 Play Time 02:21:22 Cumulative 117.4 hours Start 2025.08.08 @ 09:06:51 End 2025.08.08 @ 11:26:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fcaa907-caf5-467d-ab6d-cb43320c25f5