Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.20 @ 07:36:17

Player: Agave

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (1112)     1112
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3987

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     198/300
Energy                     80/275
System Corruption          6%
Temperature                Cool (11)
Movement                   Core (550) Ox10
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Nuclear Core
     Light Armor Plating
           Relay Coupler [NC] (33)
           Relay Coupler [Grunt] (27)
           Relay Coupler [Sentry] (20)
           Field Recycling Unit (12)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
  Advanced Visual Processing Unit
           Terrain Scanner
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Minigun
     Light Cannon
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Armor Plating
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Field Recycling Unit
  Improved EM Shotgun
           Gatling Laser
           Beam Cannon
           Particle Cannon
           Assault Rifle
           Scythe
[Rating: 37]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  4    | .   .   1   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | .   5   17  17  .   12  
  Power                    5    | .   .   1   2   .   2   
    Engine                 3    | .   .   1   .   .   2   
    Core                   2    | .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   1   6   3   .   1   
    Treads                 4    | .   .   .   3   .   1   
    Leg                    4    | .   1   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   .   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | .   2   6   3   .   2   
    Device                 5    | .   1   3   1   .   .   
    Storage                2    | .   1   1   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   2   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | .   2   4   9   .   7   
    Energy Gun             3    | .   .   1   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          3    | .   1   .   1   .   1   
    Ballistic Cannon       7    | .   1   1   4   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         3    | .   .   2   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   3   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 23   | .   .   5   1   .   17  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   2   .   .   4   
  Utility                  7    | .   .   1   1   .   5   
  Weapon                   9    | .   .   2   .   .   7   
  Highest Loss Streak      16   | .   .   2   1   .   16  
Average Slot Usage (%)     92   | .   95  93  91  84  85  
  Engine                   8    | .   14  11  .   .   4   
  Core                     2    | .   .   .   8   7   2   
  Treads                   4    | .   .   .   10  23  22  
  Leg                      18   | .   28  24  .   .   .   
  Hover                    5    | .   .   6   16  .   .   
  Device                   14   | .   9   14  22  15  13  
  Storage                  11   | .   14  11  9   7   7   
  Processor                1    | .   .   .   3   7   7   
  Protection               3    | .   .   4   2   7   10  
  Energy Gun               3    | .   .   8   2   .   .   
  Ballistic Gun            8    | .   17  2   6   7   6   
  Ballistic Cannon         8    | .   10  9   2   .   6   
  Special Weapon           1    | .   .   .   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 13  21  44  37  36  43  
  Greatest Support         110  | 20  20  30  90  90  110 
  Greatest Overweight (x)  10   | .   1   5   1   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  15  15  15  15  
  Average Capacity         12   | .   9   13  15  15  15  
  Most Carried             15   | .   10  12  15  10  15  
  Average Carried          9    | .   7   8   12  10  12  
  Final Capacity           15   | 8   10  15  15  15  15  
  Final Carried            12   | 6   7   12  10  10  7   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar 
Matter Collected           1003 | 163 125 382 214 .   119 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1008 | .   125 492 214 .   177 
  Parts                    70   | .   8   39  14  .   9   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       7    | .   .   7   .   .   .   
  Retrieved Matter         52   | .   .   52  .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  25   | .   3   15  4   .   3   
  Guns                     14   | .   2   8   1   .   3   
  Cannons                  11   | .   1   7   3   .   .   
Classes Destroyed          8    | .   2   4   1   .   1   
  Builder                  2    | .   .   1   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  7    | .   .   7   .   .   .   
  Grunt                    11   | .   3   6   2   .   .   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   2   2   .   2   
Best Kill Streak           3    | .   2   3   2   .   2   
  Combat Bots Only         3    | .   2   3   2   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               3893 | .    248  690  313  .    2642 
  Core                     925  | .    85   104  27   .    709  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         83   | 100  66   74   95   .    .    
Volleys Fired              112  | .    18   54   18   .    22   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  145  | .    55   145  100  .    105  
Shots Fired                194  | .    36   89   32   .    37   
  Gun                      101  | .    26   41   15   .    19   
  Cannon                   82   | .    10   40   14   .    18   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  11   | .    .    8    3    .    .    
  Kinetic                  154  | .    36   62   26   .    30   
  Thermal                  16   | .    .    8    3    .    5    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          24   | .    .    19   3    .    2    
  Robot Hit Streak         19   | .    8    14   5    .    19   
  Robot Miss Streak        3    | .    2    3    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           127  | .    23   55   21   .    28   
  Core Hits                52   | .    8    25   8    .    11   
  Critical Hits            3    | .    1    1    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    
Melee Attacks              9    | .    .    .    8    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 9    | .    .    .    8    1    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2077 | .    287  932  330  .    528  
  Guns                     1074 | .    197  429  169  .    279  
  Cannons                  955  | .    90   455  161  .    249  
  Explosions               48   | .    .    48   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1616 | .    287  614  307  .    408  
  Thermal                  138  | .    .    48   .    .    90   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          323  | .    .    270  23   .    30   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    .    20   .    .    10   
  Projectiles              26   | .    .    16   .    .    10   
  Explosions               4    | .    .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 17   | .    3    10   2    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  16   | .    3    9    2    .    2    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      26   | .    .    26   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        190  | .    21   177  158  .    190  
  Average Temperature      45   | .    10   40   43   .    70   
  Received Heat Transfer   930  | .    144  150  135  .    501  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         236  | .    .    50   .    .    186  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             239  | .   87  225 140 50  239 
  Initial                  49   | .   .   18  4   49  44  
  Average                  67   | .   25  95  52  49  117 
Maximum Alert Level        1    | .   .   1   .   .   1   
  Low Security (%)         95   | .   100 91  100 100 89  
  Level 1                  4    | .   .   8   .   .   10  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   9   20  7   .   13  
  Peak Tracking Total      10   | .   5   5   2   .   10  
  Tactical Retreats        6    | .   1   2   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          3    | .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          10   | .   1   6   2   1   .   
  Terminals                7    | .   1   4   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                28   | .   2   20  5   1   .   
  Successful               17   | .   1   14  1   1   .   
  Failed                   11   | .   1   6   4   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   2   10  5   .   .   
  Terminals                20   | .   2   13  5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             5    | .   .   5   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         5    | .   1   3   1   .   .   
  Terminals                5    | .   1   3   1   .   .   
    Track                  2    | .   .   2   .   .   .   
    Botnet                 3    | .   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   6   2   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     13   | .   .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Turns Passed               3057 | .    907  1225 609  59   257  
Spaces Moved               1520 | 1    457  576  350  35   101  
  Core                     2    | .    .    .    .    .    2    
  Treads                   233  | .    .    .    99   35   99   
  Legs                     856  | 1    457  398  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    429  | .    .    178  251  .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            112  | 120  120  112  112  160  160  
  Average Speed            154  | 120  166  160  125  160  166  
  Slowest Speed            550  | 120  200  440  160  160  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 2    55   30   25   2    25   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 18   | .    .    6    11   1    .    
Terrain Destroyed          20   | .    .    8    11   1    .    
  Melee                    9    | .    .    .    8    1    .    
  Projectile               10   | .    .    7    3    .    .    
  AOE                      1    | .    .    1    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Total                      2010 | .   573 773 469 36  159 
  Wait                     255  | .   73  104 63  .   15  
  Move                     1516 | .   456 575 349 35  101 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  43   | .   11  18  6   .   8   
  Fast Attach              4    | .   1   .   3   .   .   
  Attach                   24   | .   .   10  4   .   10  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     23   | .   4   7   10  .   2   
  Drop                     24   | .   10  5   8   .   1   
  Fire                     112  | .   18  54  18  .   22  
  Melee                    9    | .   .   .   8   1   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  870 | -10/Materials | Discovered new exit (range 3)
  908 | -10/Materials | Entered another Materials area
  908 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1162 | -9/Materials  | Discovered new exit (range 9)
 1309 | -9/Materials  | Discovered new exit (range 6)
 1382 | -9/Materials  | Repaired Aluminum Leg
 2133 | -9/Materials  | Entered another Materials area
 2133 | -8/Materials  | Evolved 2 slots: Utility x2
 2685 | -8/Materials  | Discovered new exit (range 12)
 2742 | -8/Materials  | Entered Factory
 2742 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2801 | -7/Factory    | Identified exit to Garrison
 2801 | -7/Factory    | Entered Garrison
 2838 | -7/Garrison   | Triggered checkpoint
 2918 | -7/Garrison   | Garrison Relay disabled
 3014 | -7/Garrison   | Triggered checkpoint
 3039 | -7/Garrison   | Core integrity fell below 50%
 3053 | -7/Garrison   | Core integrity fell below 20%
 3058 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03028_ Lgt. Cannon destroyed.
03029_ Med. Treads destroyed.
03031_ Gatling Laser destroyed.
03031_ G-47 Trooper destroyed.
03032_ Imp. Light Armor Plating destroyed.
03034_ Lgt. Treads destroyed.
03035_ Imp. Deuterium Engine destroyed.
03036_ Imp. Light Armor Plating destroyed.
03037_ Beam Cannon destroyed.
03037_ Imp. EM Shotgun destroyed.
03037_ System corrupted by crushing effect (+1).
03038_ Terrain Scanner destroyed.
03039_ Weight Redist. System destroyed.
03040_ S-27 Virus destroyed.
03040_ B-48 Gladiator destroyed.
03042_ Destroyed VTOL Module.
03043_ P-60 Hacker resets S-27 Virus, system corruption cleaned.
03045_ Assault Rifle destroyed.
03055_ Particle Cannon destroyed.
03058_ Y-54 Guardian suffers critical hit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
  Deuterium Engine | -9/Materials | Scanalyzed
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperPhysicsLauncher
  Manual?         0
Play Time         01:13:36
  Cumulative      110.1 hours
  Start           2021.03.16 @ 04:32:39
  End             2021.03.20 @ 07:36:17
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0bb28b9b-51d6-4bcb-a7b6-687f2237c4ac