Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.20 @ 07:36:17 Player: Agave Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1112) 1112 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3987 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 80/275 System Corruption 6% Temperature Cool (11) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Scythe > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Armor Plating Relay Coupler [NC] (33) Relay Coupler [Grunt] (27) Relay Coupler [Sentry] (20) Field Recycling Unit (12) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Minigun Light Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Field Recycling Unit Improved EM Shotgun Gatling Laser Beam Cannon Particle Cannon Assault Rifle Scythe [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 51 | . 5 17 17 . 12 Power 5 | . . 1 2 . 2 Engine 3 | . . 1 . . 2 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 11 | . 1 6 3 . 1 Treads 4 | . . . 3 . 1 Leg 4 | . 1 3 . . . Wheel . | . . . . . . Hover 3 | . . 3 . . . Flight . | . . . . . . Utility 13 | . 2 6 3 . 2 Device 5 | . 1 3 1 . . Storage 2 | . 1 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . . 2 1 . 2 Artifact . | . . . . . . Weapon 22 | . 2 4 9 . 7 Energy Gun 3 | . . 1 . . 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | . 1 . 1 . 1 Ballistic Cannon 7 | . 1 1 4 . 1 Launcher . | . . . . . . Special Weapon 3 | . . 2 1 . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 3 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 23 | . . 5 1 . 17 Power 1 | . . . . . 1 Propulsion 6 | . . 2 . . 4 Utility 7 | . . 1 1 . 5 Weapon 9 | . . 2 . . 7 Highest Loss Streak 16 | . . 2 1 . 16 Average Slot Usage (%) 92 | . 95 93 91 84 85 Engine 8 | . 14 11 . . 4 Core 2 | . . . 8 7 2 Treads 4 | . . . 10 23 22 Leg 18 | . 28 24 . . . Hover 5 | . . 6 16 . . Device 14 | . 9 14 22 15 13 Storage 11 | . 14 11 9 7 7 Processor 1 | . . . 3 7 7 Protection 3 | . . 4 2 7 10 Energy Gun 3 | . . 8 2 . . Ballistic Gun 8 | . 17 2 6 7 6 Ballistic Cannon 8 | . 10 9 2 . 6 Special Weapon 1 | . . . 4 . . Naked Turns . | . . . . . . Heaviest Build 44 | 13 21 44 37 36 43 Greatest Support 110 | 20 20 30 90 90 110 Greatest Overweight (x) 10 | . 1 5 1 . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 15 Average Capacity 12 | . 9 13 15 15 15 Most Carried 15 | . 10 12 15 10 15 Average Carried 9 | . 7 8 12 10 12 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 12 | 6 7 12 10 10 7 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1003 | 163 125 382 214 . 119 Remotely . | . . . . . . Salvage Created 1008 | . 125 492 214 . 177 Parts 70 | . 8 39 14 . 9 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled 7 | . . 7 . . . Retrieved Matter 52 | . . 52 . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 25 | . 3 15 4 . 3 Guns 14 | . 2 8 1 . 3 Cannons 11 | . 1 7 3 . . Classes Destroyed 8 | . 2 4 1 . 1 Builder 2 | . . 1 1 . . Hauler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 2 | . 1 1 . . . Swarmer 7 | . . 7 . . . Grunt 11 | . 3 6 2 . . Brawler 1 | . . . . . 1 Sentry 6 | . . 2 2 . 2 Best Kill Streak 3 | . 2 3 2 . 2 Combat Bots Only 3 | . 2 3 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3893 | . 248 690 313 . 2642 Core 925 | . 85 104 27 . 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 66 74 95 . . Volleys Fired 112 | . 18 54 18 . 22 Largest 2 | . 2 2 2 . 2 Hottest 145 | . 55 145 100 . 105 Shots Fired 194 | . 36 89 32 . 37 Gun 101 | . 26 41 15 . 19 Cannon 82 | . 10 40 14 . 18 Launcher . | . . . . . . Special 11 | . . 8 3 . . Kinetic 154 | . 36 62 26 . 30 Thermal 16 | . . 8 3 . 5 Explosive . | . . . . . . Electromagnetic 24 | . . 19 3 . 2 Robot Hit Streak 19 | . 8 14 5 . 19 Robot Miss Streak 3 | . 2 3 2 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 127 | . 23 55 21 . 28 Core Hits 52 | . 8 25 8 . 11 Critical Hits 3 | . 1 1 . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . 1 1 . . . Melee Attacks 9 | . . . 8 1 . Impact . | . . . . . . Slashing 9 | . . . 8 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2077 | . 287 932 330 . 528 Guns 1074 | . 197 429 169 . 279 Cannons 955 | . 90 455 161 . 249 Explosions 48 | . . 48 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1616 | . 287 614 307 . 408 Thermal 138 | . . 48 . . 90 Explosive . | . . . . . . Electromagnetic 323 | . . 270 23 . 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 30 | . . 20 . . 10 Projectiles 26 | . . 16 . . 10 Explosions 4 | . . 4 . . . Melee . | . . . . . . Knockbacks 17 | . 3 10 2 . 2 Impact . | . . . . . . Kinetic 16 | . 3 9 2 . 2 Secondary 1 | . . 1 . . . Self-Inflicted Damage 26 | . . 26 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 190 | . 21 177 158 . 190 Average Temperature 45 | . 10 40 43 . 70 Received Heat Transfer 930 | . 144 150 135 . 501 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 236 | . . 50 . . 186 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 239 | . 87 225 140 50 239 Initial 49 | . . 18 4 49 44 Average 67 | . 25 95 52 49 117 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 95 | . 100 91 100 100 89 Level 1 4 | . . 8 . . 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 3 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 9 20 7 . 13 Peak Tracking Total 10 | . 5 5 2 . 10 Tactical Retreats 6 | . 1 2 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 10 | . 1 6 2 1 . Terminals 7 | . 1 4 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 28 | . 2 20 5 1 . Successful 17 | . 1 14 1 1 . Failed 11 | . 1 6 4 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 17 | . 2 10 5 . . Terminals 20 | . 2 13 5 . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . . 5 . . . Robot Analysis 1 | . . 1 . . . Alert Level 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 5 | . 1 3 1 . . Terminals 5 | . 1 3 1 . . Track 2 | . . 2 . . . Botnet 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 6 2 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 3057 | . 907 1225 609 59 257 Spaces Moved 1520 | 1 457 576 350 35 101 Core 2 | . . . . . 2 Treads 233 | . . . 99 35 99 Legs 856 | 1 457 398 . . . Wheels . | . . . . . . Hover 429 | . . 178 251 . . Flight . | . . . . . . Fastest Speed 112 | 120 120 112 112 160 160 Average Speed 154 | 120 166 160 125 160 166 Slowest Speed 550 | 120 200 440 160 160 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 55 30 25 2 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 18 | . . 6 11 1 . Terrain Destroyed 20 | . . 8 11 1 . Melee 9 | . . . 8 1 . Projectile 10 | . . 7 3 . . AOE 1 | . . 1 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2010 | . 573 773 469 36 159 Wait 255 | . 73 104 63 . 15 Move 1516 | . 456 575 349 35 101 Hop . | . . . . . . Pick Up 43 | . 11 18 6 . 8 Fast Attach 4 | . 1 . 3 . . Attach 24 | . . 10 4 . 10 Detach . | . . . . . . Swap 23 | . 4 7 10 . 2 Drop 24 | . 10 5 8 . 1 Fire 112 | . 18 54 18 . 22 Melee 9 | . . . 8 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 870 | -10/Materials | Discovered new exit (range 3) 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -9/Materials | Discovered new exit (range 9) 1309 | -9/Materials | Discovered new exit (range 6) 1382 | -9/Materials | Repaired Aluminum Leg 2133 | -9/Materials | Entered another Materials area 2133 | -8/Materials | Evolved 2 slots: Utility x2 2685 | -8/Materials | Discovered new exit (range 12) 2742 | -8/Materials | Entered Factory 2742 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -7/Factory | Identified exit to Garrison 2801 | -7/Factory | Entered Garrison 2838 | -7/Garrison | Triggered checkpoint 2918 | -7/Garrison | Garrison Relay disabled 3014 | -7/Garrison | Triggered checkpoint 3039 | -7/Garrison | Core integrity fell below 50% 3053 | -7/Garrison | Core integrity fell below 20% 3058 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03028_ Lgt. Cannon destroyed. 03029_ Med. Treads destroyed. 03031_ Gatling Laser destroyed. 03031_ G-47 Trooper destroyed. 03032_ Imp. Light Armor Plating destroyed. 03034_ Lgt. Treads destroyed. 03035_ Imp. Deuterium Engine destroyed. 03036_ Imp. Light Armor Plating destroyed. 03037_ Beam Cannon destroyed. 03037_ Imp. EM Shotgun destroyed. 03037_ System corrupted by crushing effect (+1). 03038_ Terrain Scanner destroyed. 03039_ Weight Redist. System destroyed. 03040_ S-27 Virus destroyed. 03040_ B-48 Gladiator destroyed. 03042_ Destroyed VTOL Module. 03043_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 03045_ Assault Rifle destroyed. 03055_ Particle Cannon destroyed. 03058_ Y-54 Guardian suffers critical hit. 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Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperPhysicsLauncher Manual? 0 Play Time 01:13:36 Cumulative 110.1 hours Start 2021.03.16 @ 04:32:39 End 2021.03.20 @ 07:36:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bb28b9b-51d6-4bcb-a7b6-687f2237c4ac