Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 19:39:27 // Halloween2019/Abominations

Player: FontPeg

Result: Destroyed by Lesser Abomination with Improved Light Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (4)       20
Value Destroyed (201)      201
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1141

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
         Medium Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
          Light Ion Engine
                Wheel
                Heat Sink
       Hardened Light Armor Plating
                Reactive Plating
                Reclamation Unit
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Flight Unit
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
         Medium Laser
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Wheel
                Wheel
       Hardened Light Armor Plating
                Reactive Plating
                Reclamation Unit
          Small Laser
          Small Laser
          Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 6   2   9   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   .   5   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   .   2   
    Wheel                  1    | .   .   1   
    Hover                  1    | .   .   1   
    Flight                 1    | .   .   1   
  Utility                  5    | 1   2   2   
    Device                 1    | .   .   1   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 12   | .   .   12  
  Power                    1    | .   .   1   
  Propulsion               6    | .   .   6   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      7    | .   .   7   
Average Slot Usage (%)     84   | .   94  81  
  Engine                   9    | .   14  8   
  Treads                   21   | .   28  19  
  Leg                      1    | .   .   1   
  Device                   1    | .   .   1   
  Storage                  22   | .   22  22  
  Protection               4    | .   .   6   
  Energy Gun               11   | .   14  10  
  Ballistic Gun            9    | .   14  8   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 10  46  51  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  13   | .   1   13  
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         13   | 5   11  16  
  Most Carried             13   | 6   9   13  
  Average Carried          8    | 4   7   10  
  Final Capacity           16   | 6   16  16  
  Final Carried            9    | 6   9   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           361  | 260 .   101 
  Remotely                 .    | .   .   .   
Salvage Created            189  | 25  .   164 
  Parts                    18   | 1   .   17  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  3    | .   .   3   
  Guns                     3    | .   .   3   
Classes Destroyed          2    | 1   .   1   
  Worker                   1    | 1   .   .   
  Abomination              3    | .   .   3   
Best Kill Streak           1    | 1   .   1   
  Combat Bots Only         1    | .   .   1   
Max Kills in Single Turn   1    | 1   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1852 | .    .    1852 
  Core                     409  | .    .    409  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              32   | 1    .    31   
  Largest                  2    | 2    .    2    
  Hottest                  80   | 70   .    80   
Shots Fired                59   | 2    .    57   
  Gun                      59   | 2    .    57   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  26   | 1    .    25   
  Thermal                  33   | 1    .    32   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 1    .    10   
  Robot Miss Streak        3    | .    .    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           42   | 1    .    41   
  Core Hits                12   | 1    .    11   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           511  | 13   .    498  
  Guns                     511  | 13   .    498  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  112  | .    .    112  
  Thermal                  399  | 13   .    386  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         16   | .    .    16   
  Average Corruption       10   | .    .    10   
  Corruption Purged        .    | .    .    .    
  Effects                  14   | .    .    14   
    Message Errors         2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
    Misdirections          2    | .    .    2    
    Targeting Errors       5    | .    .    5    
    Weapon Failures        2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        144  | 30   .    144  
  Average Temperature      57   | 22   .    58   
  Received Heat Transfer   90   | .    .    90   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         272  | 37   .    235  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             13   | 5   3   13  
  Initial                  3    | .   3   .   
  Average                  2    | .   3   2   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   2   3   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  2    | .   .   2   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              7    | .   .   7   
  Peak Tracking Total      6    | .   .   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             4    | .   .   4   
  Reused                   2    | .   .   2   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   .   3   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   .   11  
  Successful               7    | .   .   7   
  Failed                   4    | .   .   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   .   5   
  Terminals                11   | .   .   11  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   .   6   
  Branch Access Points     1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Terminal Index           1    | .   .   1   
  Locate Traps             1    | .   .   1   
  Reprogram Traps          2    | .   .   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                1    | .   .   1   
    Botnet                 1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   .   3   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               744  | 105 145 494 
Spaces Moved               356  | 57  82  217 
  Core                     6    | 4   .   2   
  Treads                   302  | 53  82  167 
  Legs                     20   | .   .   20  
  Wheels                   28   | .   .   28  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 120 
  Average Speed            170  | 152 168 176 
  Slowest Speed            700  | 160 180 700 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 5   19  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      437  | 73  88  276 
  Wait                     12   | .   .   12  
  Move                     352  | 56  81  215 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 10  4   7   
  Fast Attach              3    | 2   1   .   
  Attach                   13   | 4   .   9   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     3    | .   1   2   
  Fire                     32   | 1   .   31  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  106 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 5)
  251 | -10/Materials | Entered another Materials area
  251 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  309 | -9/Materials  | Build established: Mutant
  512 | -9/Materials  | Identified exit to Mines
  618 | -9/Materials  | System corruption reached 10%
  684 | -9/Materials  | Lost 4 parts (1p1u2w)
  720 | -9/Materials  | Core integrity fell below 50%
  744 | -9/Materials  | Core integrity fell below 20%
  745 | -9/Materials  | Destroyed by Lesser Abomination with Improved Light Cannon

 Last Messages 
---------------
00699_ Lesser Abomination absorbs Imp. Light Cannon.
00703_ 60 Matter blinks away.
00707_ Machine disabled.
00709_ Lgt. Treads destroyed.
00710_ N6GCNEX|HNR0E3DWKIYAQHT8 N51NE PPFJKL75N
00710_ Lesser Abomination spits out Imp. Light Cannon.
00710_ Lesser Abomination absorbs Imp. Light Cannon.
00713_ Acquired 15 matter.
00721_ Terminal disabled.
00723_ Knocked back.
00724_ Imp. Terrain Scanner blinks away.
00726_ 16 Matter blinks away.
00726_ Aluminum Leg destroyed.
00729_ Door malfunctions. <x2>
00730_ 5LB9%&=KF/S|WNHV#FSJOUI
00731_ Lesser Abomination IFF system glitched.
00733_ Lesser Abomination spits out Lgt. Treads.
00733_ Lesser Abomination absorbs Lgt. Treads.
00737_ Purification Channel disabled.
00742_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepRecoilChip
  Manual?         0
Play Time         00:09:29
  Cumulative      112.0 hours
  Start           2022.01.20 @ 19:30:54
  End             2022.01.20 @ 19:39:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          164
  Rogue           164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             52
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c581649-9780-4777-96d5-3e3bb88f31c3