Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.03 @ 18:16:35 // AFD2021/Volatile

Player: Midas

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (523)      523
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2623

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             46/550
Matter                     256/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (3) ------
   Medium Storage Unit
>         --- WEAPON (3) -------
          Katana
>         --- INVENTORY (8) ----
    Light Treads
    Light Treads
  Compact Wheel
    Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Terrain Scanner
     Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
   Compact Wheel
     Small Storage Unit
    Medium Laser
  Improved Light Cannon
           Katana
           Katana
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             21   | 7   2   .   6   1   5   
  Power                    3    | 2   1   .   .   .   .   
    Engine                 3    | 2   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   3   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   .   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   2   1   .   
    Device                 2    | .   .   .   2   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   .   5   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 12   | .   .   .   3   .   9   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   1   .   4   
  Highest Loss Streak      7    | .   .   .   3   .   7   
Average Slot Usage (%)     68   | .   85  85  73  65  53  
  Engine                   4    | .   14  14  9   .   .   
  Leg                      25   | .   28  28  22  33  14  
  Device                   7    | .   .   .   11  11  8   
  Storage                  11   | .   14  14  11  11  9   
  Protection               6    | .   .   .   .   10  7   
  Energy Gun               3    | .   14  14  1   .   .   
  Ballistic Gun            7    | .   14  14  17  .   7   
  Slashing Weapon          1    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             17   | 12  14  14  16  12  17  
  Greatest Support         33   | 20  20  20  33  3   3   
  Greatest Overweight (x)  5    | .   .   .   2   3   5   
  Average Overweight (x)   1    | .   .   .   .   2   4   
Largest Inventory Capacity 10   | 6   10  8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   
  Most Carried             8    | 6   7   7   8   8   8   
  Average Carried          7    | 3   6   7   6   7   7   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 6   7   7   8   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           473  | 226 55  23  91  38  40  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            593  | .   113 46  284 .   150 
  Parts                    31   | .   6   4   16  .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  14   | .   2   3   6   .   3   
  Guns                     12   | .   2   1   6   .   3   
  AOE                      2    | .   .   2   .   .   .   
Classes Destroyed          7    | .   2   1   3   .   1   
  Worker                   1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    7    | .   2   .   4   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   3   3   3   .   1   
  Combat Bots Only         3    | .   1   3   3   .   1   
Max Kills in Single Turn   3    | .   1   3   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               1893 | .    80   7    423  20   1363 
  Core                     611  | .    12   .    90   5    504  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    95   .    76   .    
Volleys Fired              48   | .    9    1    13   .    25   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  89   | .    60   60   40   .    89   
Shots Fired                66   | .    18   2    20   .    26   
  Gun                      61   | .    18   2    20   .    21   
  Cannon                   5    | .    .    .    .    .    5    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  54   | .    9    1    20   .    24   
  Thermal                  12   | .    9    1    .    .    2    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    4    6    10   .    11   
  Robot Miss Streak        2    | .    1    .    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           57   | .    14   2    15   .    26   
  Core Hits                30   | .    4    4    14   .    8    
  Critical Hits            1    | .    .    .    1    .    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1171 | .    184  72   307  .    608  
  Guns                     647  | .    140  20   212  .    275  
  Cannons                  73   | .    .    .    .    .    73   
  Explosions               360  | .    44   51   95   .    170  
  Melee                    90   | .    .    .    .    .    90   
  Ramming                  1    | .    .    1    .    .    .    
  Kinetic                  609  | .    63   10   212  .    324  
  Thermal                  363  | .    121  10   53   .    179  
  Explosive                54   | .    .    16   38   .    .    
  Electromagnetic          54   | .    .    35   4    .    15   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 90   | .    .    .    .    .    90   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            109  | .    10   .    42   .    57   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               109  | .    10   .    42   .    57   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      199  | .    .    7    111  .    81   
  Shots                    8    | .    .    1    4    .    3    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        24   | .    24   .    5    .    12   
  Average Temperature      10   | .    13   .    3    .    7    
  Received Heat Transfer   669  | .    51   .    87   .    531  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         574  | .    275  25   100  .    174  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             .    | .   .   .   .   .   .   
  Initial                  63   | .   .   14  32  63  .   
  Average                  .    | .   .   .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           3    | .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   8   3   8   2   10  
  Peak Tracking Total      6    | .   5   3   3   1   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          2    | .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               2015 | 93  209 277 216 720 500 
Spaces Moved               1111 | 79  148 228 133 364 159 
  Core                     548  | 23  .   .   2   364 159 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     563  | 56  148 228 131 .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 200 
  Average Speed            165  | 99  120 120 120 197 270 
  Slowest Speed            300  | 120 120 120 150 200 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 6   28  50  18  64  14  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          76   | .   4   12  41  .   19  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      76   | .   4   12  41  .   19  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1210 | 90  162 229 167 367 195 
  Wait                     13   | .   .   .   11  1   1   
  Move                     1106 | 78  147 227 132 363 159 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  9    | 5   1   .   2   1   .   
  Fast Attach              13   | 6   1   .   4   1   1   
  Attach                   5    | .   1   .   .   .   4   
  Detach                   2    | .   2   .   .   .   .   
  Swap                     3    | 1   .   .   2   .   .   
  Drop                     5    | .   1   .   3   1   .   
  Fire                     48   | .   9   1   13  .   25  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  303 | -10/Materials | Entered Mines
  310 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  421 | -10/Mines     | Assembled infested the area
  426 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  560 | -10/Mines     | Discovered new exit (range 14)
  580 | -10/Mines     | Entered Materials
  580 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  748 | -9/Materials  | Discovered new exit (range 8)
  796 | -9/Materials  | Entered Mines
  805 | -9/Mines      | Lost 3 parts (1p1n1w)
  805 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  972 | -9/Mines      | Learned location of Zion (-7)
 1040 | -9/Mines      | Learned Materials terminal intel
 1412 | -9/Mines      | Discovered new exit (range 15)
 1516 | -9/Mines      | Entered Materials
 1516 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1517 | -8/Materials  | Loaded intel: 12 terminal locations
 1996 | -8/Materials  | Core integrity fell below 50%
 2013 | -8/Materials  | Core integrity fell below 20%
 2016 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01955_ Slug penetrates G-47 Trooper.
01960_ Adv. Terrain Scanner destroyed.
01964_ Aluminum Leg destroyed.
01965_ G-47 Trooper destroyed.
01966_ Penetrated by Slug. <x2>
01969_ Katana destroyed.
01972_ Penetrated by Slug.
01973_ Imp. Assault Rifle destroyed.
01978_ Penetrated by Slug. <x4>
01990_ Imp. Light Cannon destroyed.
01991_ H-55 Commando destroyed.
01991_ Med. Laser destroyed.
01991_ Destroyed Med. Laser.
01991_ Destroyed Lgt. Nuclear Core.
01992_ Penetrated by Slug. <x2>
02003_ Slug penetrates Wall.
02012_ Penetrated by Slug.
02014_ U-05 Engineer lays Concrete.
02015_ Penetrated by Slug.
02016_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ???????????????T?????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????   ?????????              |
| ?????????????????????????    ????????              |
| ????????????????????????     ????????              |
| ????????????????####????  !  ????????              |
| ????????????????     ???#   #????????              |
| ?????????????#??""  """##   #????????              |
| ?????????????# """   R"##   +????????              |
| ?????????????# """  """##   #????????              |
| ?????????????#         ##   #????????              |
| ?????????????#         ##   #????????              |
| ???######??????   =    ##u  #????????              |
| ???#    #????????      ;#   ##???????              |
| ???#    #?????????#;;;;;;h  ;#???????              |
| ???#    #?????#####;;;;;; g ;########              |
| ???#    #######             ;       #              |
| ???#    + ^  ^        =  @g ;       #              |
| ???#    #   ^^              ; """   #              |
| ???#    #                   # """   #              |
| ???#    #                   # """   #              |
| ???#    #  [[     a         #       #              |
| ???######  [[     #######   # """   #              |
| ???#    "  [    = #?????#   + """   #              |
| ???#    # ######+#####??#   # """   #              |
| ???#    # #?#   %    #??#   #       #              |
| ???#    # #?#        #??#   #       #              |
| ???#    # #?#        #??#   #########              |
| ???#    # #?#        #??#   #      #?              |
| ???#    + #?#        #??#   #      #?              |
| ???#    # #?#        #??#   #  """ #?              |
| ???#    # #?#        #??#   #  """ #?              |
| ???###### #?#        #??#   #  """ #?              |
| ?????####+###        #??#   +      #?              |
| ?????#      ##########??#   ########?              |
| ?????#  ! T #???????????#   #      #?              |
| ?????#      #???????????#   #    ! #?              |
| ?????#     !#???????????#   #      #?              |
| ?????#      #???????????#   +  """ #?              |
| ?????#      #???????????#   #  """ #?              |
| ?????########???????????#   #  """ #?              |
| ????????????????????????############?              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedFlightRifle
  Manual?         0
Play Time         00:24:59
  Cumulative      16.0 hours
  Start           2021.04.01 @ 08:27:30
  End             2021.04.03 @ 18:16:35
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2021/Volatile
Game No.          25
  Rogue           13
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          21
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27c05773-dcec-4958-adcf-6aca877bc10d