Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.23 @ 21:42:41 Player: array Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3172) 3172 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6253 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 378/700 Matter 286/300 Energy 27/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Cooling System Medium Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Medium Storage Unit Visual Processing Unit Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Cooling System Medium Storage Unit Visual Processing Unit Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Shock Bomb Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon EMP Blaster Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 75 | 6 6 13 23 23 4 Power 10 | 1 1 . 3 4 1 Engine 6 | 1 1 . 2 2 . Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 14 | 2 . 3 5 4 . Treads . | . . . . . . Leg 14 | 2 . 3 5 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 2 4 11 7 1 Device 18 | . 1 2 10 4 1 Storage 3 | 1 1 . . 1 . Processor 5 | . . 2 1 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 2 3 6 4 8 2 Energy Gun 11 | 2 . 3 3 2 1 Energy Cannon 4 | . 1 . . 2 1 Ballistic Gun 3 | . 1 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 1 3 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 24 | . . 1 3 11 9 Power 4 | . . . . 2 2 Propulsion 7 | . . . 1 4 2 Utility 5 | . . . 2 2 1 Weapon 8 | . . 1 . 3 4 Highest Loss Streak 4 | . . 1 2 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 94 98 98 97 64 Engine 9 | . 14 11 14 4 6 Core 3 | . . . 3 8 1 Leg 21 | . 28 22 27 21 8 Device 10 | . 8 11 6 14 8 Storage 9 | . 14 11 9 7 7 Processor 11 | . . 11 11 15 15 Energy Gun 9 | . 18 12 15 4 . Energy Cannon 3 | . 6 3 . 3 7 Ballistic Gun 4 | . 1 9 . 4 6 Launcher 5 | . . 3 9 9 . Naked Turns . | . . . . . . Heaviest Build 48 | 12 21 25 32 48 48 Greatest Support 45 | 20 20 20 45 42 24 Greatest Overweight (x) 2 | 2 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 7 Average Carried 8 | 2 8 9 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 3 10 10 10 7 4 Class Distribution -------------------- 33% | Mutant 23% | Scavenger-Gunner 16% | Bomber 9% | Skirmisher 8% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Bomber | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1771 | 224 228 205 387 670 57 Remotely . | . . . . . . Salvage Created 3537 | . 430 832 1210 1035 30 Parts 203 | . 33 55 45 66 4 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 1 . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 73 | . 14 17 23 18 1 Guns 44 | . 11 9 18 6 . Cannons 11 | . 1 5 . 4 1 AOE 17 | . 2 3 5 7 . Classes Destroyed 14 | . 4 4 4 1 1 Worker 6 | . 1 2 2 1 . Builder 5 | . . . 2 3 . Hauler 1 | . . . 1 . . Recycler 2 | . . . 1 1 . Operator 3 | . . 1 . 2 . Watcher 12 | . 3 5 3 1 . Swarmer 19 | . 9 4 3 3 . Grunt 34 | . 5 7 16 6 . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 9 | . . 4 2 3 . Hunter 4 | . . . 2 2 . Programmer 4 | . . . . 4 . Decomposer 1 | . . . . . 1 Thief 1 | . . . . . 1 Best Kill Streak 7 | . 6 5 6 7 1 Combat Bots Only 6 | . 4 5 4 6 1 Max Kills in Single Turn 4 | . 2 2 4 2 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 1 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 437 | . 39 55 86 199 58 Missed 148 | . 13 19 21 75 20 Damage Taken 2872 | . 189 311 722 998 652 Core 552 | . 35 62 133 120 202 Absorbed by Shields 354 | . . 47 112 130 65 Ignored by Resistances 953 | . 62 109 245 343 194 Regen/Repaired (Parts) 67 | . . . 67 . . Core Remaining (%) 86 | 100 86 84 75 . . Volleys Fired 213 | . 30 49 74 56 4 Largest 3 | . 2 3 3 3 3 Hottest 152 | . 100 140 152 144 152 Shots Fired 471 | . 60 112 162 126 11 Gun 343 | . 55 80 127 75 6 Cannon 59 | . 5 27 . 23 4 Launcher 67 | . . 3 35 28 1 Special 2 | . . 2 . . . Kinetic 92 | . 8 29 9 41 5 Thermal 199 | . 5 63 118 11 2 Explosive 17 | . . . 5 12 . Electromagnetic 163 | . 47 20 30 62 4 Robot Hit Streak 30 | . 18 15 30 19 15 Robot Miss Streak 7 | . 7 4 2 3 . Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . 2 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 311 | . 37 77 108 80 9 Core Hits 174 | . 24 38 62 45 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 1 3 5 1 . Burn 7 | . . 2 5 . . Corrupt 3 | . 1 1 . 1 . Melee Attacks 2 | . 2 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7761 | . 637 1392 2869 2551 312 Guns 3631 | . 518 725 1399 907 82 Cannons 899 | . 34 365 . 403 97 Explosions 3221 | . 81 302 1470 1241 127 Melee . | . . . . . . Ramming 10 | . 4 . . . 6 Kinetic 952 | . 114 167 35 570 66 Thermal 2847 | . 115 993 1364 239 136 Explosive 1373 | . . . 620 753 . Electromagnetic 2579 | . 404 232 850 989 104 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 . . 9 9 Average Corruption 6 | . 1 . . 5 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 83 | . 1 . . 41 41 Message Errors 19 | . 1 . . 9 9 Matter Fused 10 | . . . . 4 6 Heat Flow Errors 13 | . . . . 9 4 Energy Discharges 13 | . . . . 6 7 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 13 | . . . . 5 8 Data Loss (major) 6 | . . . . 3 3 Misfires 4 | . . . . 2 2 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 262 | . 5 . 21 202 34 Projectiles 13 | . . . . 13 . Explosions 249 | . 5 . 21 189 34 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 337 | . . 40 90 155 52 Shots 16 | . . 2 6 6 2 Rammed . | . . . . . . Targets Rammed 4 | . 1 . . . 3 Kicked 4 | . 1 . . . 3 Crushed . | . . . . . . Highest Temperature 495 | . 195 474 495 401 267 Average Temperature 134 | . 62 139 175 119 86 Received Heat Transfer 767 | . 42 142 366 118 99 Effects 27 | . . 7 17 3 . Shutdowns 10 | . . 1 7 2 . Energy Bleed 4 | . . . 3 1 . Interference 3 | . . 3 . . . Matter Decay 3 | . . 1 2 . . Short Circuit 4 | . . 1 3 . . Damage (minor) 1 | . . 1 . . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 1 2 . Combat Hostiles 1 | . . . . 1 . Parts Fried 10 | . 1 . 3 6 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . . 5 8 1 . Heat Transferred 6296 | . 224 1987 3552 359 174 Parts Sabotaged . | . . . . . . Parts Stolen 1 | . . . . . 1 Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 1 2 1 1 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 407 | . 216 407 320 248 . Initial 124 | . . . 74 124 . Average 126 | . 85 277 129 91 . Maximum Alert Level 2 | . 1 2 1 1 . Low Security (%) 77 | 100 94 14 82 89 . Level 1 20 | . 5 69 17 10 . Level 2 2 | . . 15 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 1 5 9 . Investigation 3 | . 1 . . 2 . Extermination 4 | . . . . 4 . Reinforcement 9 | . . 1 5 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 2 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . 2 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 18 26 32 21 4 Peak Tracking Total 6 | . 4 6 4 4 2 Tactical Retreats 4 | . . 1 1 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 6 | . 1 . . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . 4 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 18 | . 1 2 11 4 . Max in Single Turn 2 | . 1 2 2 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 13 | . 4 3 1 5 . Terminals 8 | . 3 2 . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 25 | . 6 5 6 8 . Successful 25 | . 6 5 6 8 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 4 4 . 4 . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 4 | . 2 1 . 1 . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 4 . 4 . Record 1 | . . 1 . . . Open DSF 2 | . . . . 2 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . 2 1 . . . Disarm Traps 1 | . . . . 1 . Surveillance Status 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 4 | . 2 1 . 1 . Report Inventory 2 | . 1 1 . . . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 3 | . . . . 3 . Insert Component 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 109 | . . . 109 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 5 . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 2 | . 2 . . . . parse_system 1 | . 1 . . . . no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 6896 | 98 1065 881 1452 2318 1082 Spaces Moved 3474 | 75 599 363 715 1314 408 Core 27 | 27 . . . . . Treads . | . . . . . . Legs 3447 | 48 599 363 715 1314 408 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 110 180 Average Speed 168 | 112 154 189 146 157 252 Slowest Speed 270 | 150 190 190 190 190 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 77 34 52 20 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . . . . 1 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 226 | . 2 15 53 156 . Melee . | . . . . . . Projectile 3 | . . 2 . 1 . AOE 223 | . 2 13 53 155 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 4107 | 89 678 468 974 1451 447 Wait 210 | . 13 11 135 24 27 Move 3469 | 74 598 362 714 1313 408 Hop . | . . . . . . Pick Up 80 | 9 16 17 16 21 1 Fast Attach 9 | . 2 1 4 2 . Attach 30 | 6 . 4 5 11 4 Detach 3 | . 1 1 . 1 . Swap 36 | . 4 8 14 10 . Drop 51 | . 11 15 12 13 . Fire 213 | . 30 49 74 56 4 Melee 2 | . 2 . . . . Ram . | . . . . . . Kick 4 | . 1 . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 15) 955 | -10/Materials | Discovered new exit (range 15) 1056 | -10/Materials | Discovered new exit (range 4) 1075 | -10/Materials | Discovered new exit (range 15) 1164 | -10/Materials | Entered another Materials area 1164 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1617 | -9/Materials | Build established: Scavenger-Gunner 1632 | -9/Materials | Discovered new exit (range 12) 1815 | -9/Materials | Discovered new exit (range 15) 2045 | -9/Materials | Entered another Materials area 2045 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2091 | -8/Materials | Repaired Shield Generator 2119 | -8/Materials | Repaired Ion Engine 3111 | -8/Materials | Discovered new exit (range 5) 3135 | -8/Materials | Identified exit to Factory 3316 | -8/Materials | Build established: Gunner 3497 | -8/Materials | Entered Factory 3497 | -7/Factory | Evolved 2 slots: Utility x2 3590 | -7/Factory | Identified exit to DSF 3789 | -7/Factory | Build established: Bomber 3993 | -7/Factory | Discovered new exit (range 8) 4991 | -7/Factory | Identified exit to Lower Caves 5651 | -7/Factory | Build established: Skirmisher 5815 | -7/Factory | Entered Lower Caves 6065 | -7/Lower Caves | Spotted B-75 Beast 6126 | -7/Lower Caves | Build established: Mutant 6897 | -7/Lower Caves | Self-destructed Last Messages --------------- System corrupted: Energy discharge (-92). XO=C&J :X8HL0FDNB|FQGPH MZ% System corrupted: Component data lost. System corrupted: Substantial component data lost. Imp. Deuterium Engine destroyed. Imp. EM Pulse Cannon destroyed. Knocked back. U2I5ILB%EBLQ2TLUL ORAL>KKZ4 Slug penetrates B-75 Beast. Mic. Nuclear Core blasted off. Knocked back. TEFBS:SCIJNUI:GSFQDZ