Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.16 @ 22:08:03 Player: Philken Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (134) 670 Value Destroyed (3878) 3878 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-11) -11 TOTAL SCORE: 7057 Bonus ------- Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 246/315 System Corruption 10% Temperature Critical (539) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Particle Charger Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON (3) ------- Heavy Ion Cannon Flak Gun Flak Gun > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Kinecellerator Hardlight Generator Arc Projector Particle Gun Gatling Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Trap Scanner Targeting Computer Hardened Medium Armor Plating Shock Absorption System > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Particle Charger Kinecellerator Light Armor Plating Hardlight Generator Hardlight Generator Particle Gun Flak Gun Flak Gun [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 4 | . 1 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 110 | 7 8 9 5 39 42 Power 22 | 1 1 2 1 5 12 Engine 10 | 1 1 1 . 2 5 Core 12 | . . 1 1 3 7 Reactor . | . . . . . . Propulsion 26 | 2 3 3 . 13 5 Treads . | . . . . . . Leg 26 | 2 3 3 . 13 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 2 3 2 1 14 14 Device 11 | . 1 . . 3 7 Storage 1 | . 1 . . . . Processor 2 | 1 . . . . 1 Hackware 1 | . . . . . 1 Protection 21 | 1 1 2 1 11 5 Artifact . | . . . . . . Weapon 26 | 2 1 2 3 7 11 Energy Gun 8 | 1 . . 1 3 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 12 | 1 1 2 2 3 3 Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . . 1 . 1 18 Power 5 | . . . . . 5 Propulsion 1 | . . . . . 1 Utility 6 | . . . . . 6 Weapon 8 | . . 1 . 1 6 Highest Loss Streak 12 | . . 1 . 1 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 99 100 99 93 Engine 10 | . 12 10 10 9 12 Core 6 | . . 10 10 6 6 Leg 16 | . 25 20 20 15 13 Device 8 | . 6 . . 7 14 Storage 7 | . 2 10 10 8 7 Processor 1 | . 10 . . . 3 Hackware 1 | . . . . . 3 Protection 20 | . 15 30 30 24 10 Energy Gun 5 | . 2 . 2 9 6 Energy Cannon 1 | . . . . . 3 Ballistic Gun 13 | . 22 19 17 13 7 Peak Build Rating 46 | 7 9 17 18 33 46 Average Rating 27 | 4 7 13 17 28 39 On Entrance 14 | . 7 9 17 18 33 Naked Turns . | . . . . . . Heaviest Build 94 | 8 52 62 66 76 94 Greatest Support 38 | 20 20 23 23 32 38 Greatest Overweight (x) 21 | . 2 3 2 21 4 Average Overweight (x) 1 | . . 2 2 2 2 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 7 20 20 20 20 Most Carried 20 | 5 9 16 20 20 20 Average Carried 15 | 1 5 10 19 19 15 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 5 9 16 20 20 10 Class Distribution -------------------- 32% | Scavenger-Tank 24% | Hacker-Mutant 22% | Hacker-Tank 16% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 3037 | 276 223 314 286 790 1148 Remotely . | . . . . . . Salvage Created 4534 | 77 511 540 574 1219 1613 Parts 296 | 6 29 43 32 83 103 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 89 | 1 10 12 9 26 31 Guns 73 | 1 10 12 9 26 15 Cannons 10 | . . . . . 10 AOE 5 | . . . . . 5 Classes Destroyed 14 | 2 2 3 1 5 1 Worker 14 | . 1 1 2 5 5 Builder 15 | . . . . 4 11 Tunneler 2 | 1 . . . 1 . Hauler 2 | . . . . 2 . Recycler 5 | . . . 2 . 3 Operator 2 | . . . . 1 1 Watcher 5 | . 1 2 . 1 1 Swarmer 16 | . . 2 . 6 8 Grunt 44 | 1 10 6 5 8 14 Brawler 1 | . . . . 1 . Duelist 2 | . . 1 . . 1 Sentry 19 | . . 3 4 7 5 Hunter 4 | . . . . 4 . Programmer 3 | . . . . . 3 Best Kill Streak 14 | 2 5 4 5 7 14 Combat Bots Only 10 | 1 5 4 1 5 10 Max Kills in Single Turn 3 | 1 1 1 2 2 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 716 | 2 64 79 40 139 392 Missed 222 | 1 19 27 17 38 120 Damage Taken 4575 | 6 339 434 207 749 2840 Core 1007 | 6 52 69 38 84 758 Absorbed by Shields 96 | . . . . . 96 Redirected to Shielding 127 | . 10 20 10 39 48 Ignored by Resistances 2639 | 4 216 273 127 587 1432 Regen/Repaired (Parts) 184 | . 19 82 . 83 . Core Remaining (%) 82 | 97 76 . 73 84 . Volleys Fired 297 | 2 37 50 43 86 79 Largest 3 | 2 2 2 2 3 3 Hottest 214 | 60 60 43 43 150 214 Shots Fired 674 | 4 76 99 86 214 195 Gun 621 | 4 76 99 86 214 142 Cannon 41 | . . . . . 41 Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 476 | 2 67 99 86 112 110 Thermal 141 | . . . . 73 68 Explosive 12 | . . . . . 12 Electromagnetic 45 | 2 9 . . 29 5 Robot Hit Streak 42 | 1 28 42 19 27 27 Robot Miss Streak 5 | . 2 2 1 4 5 Penetration Max . | . . . . . . Secondary Targets 10 | . 4 1 . 4 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 541 | 1 62 82 76 173 147 Core Hits 325 | 2 24 32 24 129 114 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 4 | . . 1 1 . 2 Critical Strikes 13 | . 1 1 1 4 6 Burn 3 | . . . . 2 1 Destroy 6 | . 1 1 1 1 2 Blast 2 | . . . . . 2 Corrupt 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9383 | 27 679 942 969 2592 4174 Guns 7487 | 27 679 942 969 2551 2319 Cannons 752 | . . . . . 752 Explosions 1139 | . . . . 36 1103 Melee . | . . . . . . Ramming 5 | . . . . 5 . Kinetic 5646 | . 567 942 969 1184 1984 Thermal 2054 | . . . . 1020 1034 Explosive 989 | . . . . . 989 Electromagnetic 689 | 27 112 . . 383 167 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 1 . 2 1 10 Average Corruption 4 | . 1 . 1 1 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 69 | . 4 . 4 8 53 Message Errors 15 | . . . 1 3 11 Matter Fused 12 | . . . 1 1 10 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 9 | . 1 . 2 . 6 Parts Fused 1 | . . . . . 1 Data Loss (minor) 12 | . 1 . . . 11 Data Loss (major) 2 | . . . . . 2 Misfires 8 | . 2 . . 2 4 Alerts 2 | . . . . 2 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 100 | . . . . . 100 Projectiles 18 | . . . . . 18 Explosions 82 | . . . . . 82 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 128 | . . . . . 128 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed 3 | . . 1 . 2 . Kicked 3 | . . 1 . 2 . Crushed . | . . . . . . Highest Temperature 722 | . 60 90 54 416 722 Average Temperature 117 | . 16 28 19 75 197 Received Heat Transfer 1924 | 6 309 207 114 423 865 Effects 49 | . . . . . 49 Shutdowns 19 | . . . . . 19 Energy Bleed 3 | . . . . . 3 Interference 13 | . . . . . 13 Matter Decay 5 | . . . . . 5 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . . . 6 Heat Transferred 3722 | . . . . 1776 1946 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 292 | 25 289 272 284 292 285 Initial 19 | . 12 19 1 14 11 Average 76 | 7 81 93 94 68 73 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 89 | 100 96 94 76 89 90 Level 1 10 | . 3 5 23 10 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 2 3 3 3 16 Investigation 11 | . 2 2 1 3 3 Extermination 2 | . . . . . 2 Reinforcement 6 | . . 1 2 . 3 Assault . | . . . . . . Garrison 8 | . . . . . 8 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | 1 16 17 11 35 37 Peak Tracking Total 8 | 1 7 3 3 4 8 Tactical Retreats 4 | . 1 . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 10 | . 1 . 3 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 4 | . . . . 4 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 24 | . 6 3 2 8 5 Terminals 15 | . 3 2 1 6 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 . 1 . Recycling Units 4 | . 2 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 61 | . 16 9 4 21 11 Successful 41 | . 11 7 3 15 5 Failed 20 | . 5 2 1 6 6 Catastrophic 5 | . 1 . . 1 3 Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 42 | . 10 6 3 15 8 Fabricators 1 | . . . . . 1 Repair Stations 11 | . 3 3 . 5 . Recycling Units 5 | . 3 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 26 | . 7 4 2 9 4 Record 12 | . 5 2 . 3 2 Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Unreport Threat 1 | . . . . 1 . Disarm Traps 2 | . 1 . . 1 . Reprogram Traps 1 | . . . . 1 . Security Status 1 | . . . . 1 . Recall Investigation 2 | . . 1 1 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 4 | . . 1 . 2 1 Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 10 | . 2 3 . 5 . Scan Component 6 | . 1 2 . 3 . Repair 4 | . 1 1 . 2 . Recycling Unit Hacks 4 | . 2 . 1 1 . Retrieve Components 4 | . 2 . 1 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 1 1 Used . | . . . . . . Hacking Detections 17 | . 4 2 2 6 3 Full Trace Events 11 | . 2 2 1 3 3 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 4 | . . . . . 4 Authchips . | . . . . . . Time 81 | . . . . . 81 Total Robot Build Rating 4 | . . . . . 4 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 1 . 2 . Time 97 | . 19 26 . 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 30 | . 10 . 10 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 4 | . . . . . 4 Largest Group 4 | . . . . . 4 Highest-Rated Group 24 | . . . . . 24 Highest-Rated Ally 6 | . . . . . 6 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 7390 | 96 594 874 779 2715 2332 Spaces Moved 2591 | 70 354 271 247 894 755 Core 16 | 15 . . . 1 . Treads . | . . . . . . Legs 2575 | 55 354 271 247 893 755 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 260 190 195 Average Speed 242 | 105 132 262 260 264 268 Slowest Speed 1100 | 120 260 330 260 1100 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 36 | 6 80 20 39 53 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . . . . 6 87 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 85 | . . . . 6 79 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 3112 | 85 414 337 299 1068 909 Wait 6 | . . . . 6 . Move 2586 | 69 353 270 246 893 755 Hop . | . . . . . . Pick Up 44 | 6 7 6 2 13 10 Fast Attach 42 | 7 4 1 1 19 10 Attach 32 | . . 3 . 4 25 Detach . | . . . . . . Swap 36 | . 4 5 4 16 7 Drop 61 | 1 9 1 3 29 18 Fire 297 | 2 37 50 43 86 79 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 1 . 2 . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Identified exit to Materials 58 | -11/Scrapyard | Discovered exit to Materials (range 8) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 181 | -10/Materials | Identified exit to Mines 181 | -10/Materials | Discovered exit to Mines (range 16) 334 | -10/Materials | Build established: Hacker-Mutant 379 | -10/Materials | Repaired Lgt. Nuclear Core 524 | -10/Materials | Discovered exit to Mines (range 15) 576 | -10/Materials | Identified exit to Materials 576 | -10/Materials | Discovered exit to Materials (range 9) 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 928 | -9/Materials | Repaired Assault Rifle 1437 | -9/Materials | Identified exit to Storage 1437 | -9/Materials | Discovered exit to Storage (range 15) 1565 | -9/Materials | Entered Storage 1675 | -9/Storage | Build established: Scavenger-Mutant 2305 | -9/Storage | Identified exit to Materials 2305 | -9/Storage | Discovered exit to Materials (range 15) 2344 | -9/Storage | Entered Materials 2344 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2454 | -8/Materials | Repaired Aluminum Leg 2489 | -8/Materials | Repaired Lgt. Armor Plating 3101 | -8/Materials | Build established: Scavenger-Tank 4734 | -8/Materials | Build established: Hacker-Tank 5043 | -8/Materials | Identified exit to Factory 5043 | -8/Materials | Discovered exit to Factory (range 5) 5059 | -8/Materials | Entered Factory 5059 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5288 | -7/Factory | Fabricated K-01 Serf? 5305 | -7/Factory | Identified exit to Lower Caves 5305 | -7/Factory | Discovered exit to Lower Caves (range 15) 5386 | -7/Factory | Lost 3 allies 5665 | -7/Factory | Discovered exit to Lower Caves (range 5) 5775 | -7/Factory | Garrison activated, responded to threat 5896 | -7/Factory | Garrison activated, responded to threat 5922 | -7/Factory | P-60 Hacker assimilated allied Serf 4a 5993 | -7/Factory | Destroyed 10 combat bots 5994 | -7/Factory | Lost 12 parts (3p1n4u4w) 6133 | -7/Factory | Crushed by falling debris 6164 | -7/Factory | Lost 3 parts (1p1u1w) 6282 | -7/Factory | System corruption reached 10% 6745 | -7/Factory | Build established: Scavenger-Tank 6827 | -7/Factory | Core integrity fell below 50% 7065 | -7/Factory | Garrison activated, responded to threat 7077 | -7/Factory | Core integrity fell below 20% 7381 | -7/Factory | Garrison activated, responded to threat 7392 | -7/Factory | Core destroyed Last Messages --------------- 07368_ Critical hit (Burn: +18). 07369_ Acquired 6 matter. 07372_ U-05 Engineer destroyed. 07381_ S-27 Virus calls for garrison reinforcements. 07381_ ALERT: Activating Garrison Access F001. 07381_ S-27 Virus destroyed. 07382_ Acquired 20 matter. 07387_ Destroyed Lgt. Nuclear Core. 07387_ G-47 Trooper destroyed. 07388_ System corrupted: FCS attempts to trigger Flak Gun. 07388_ System corrupted: Flak Gun misfires. 07388_ Acquired 35 matter. 07389_ Power failure, Imp. Deuterium Engine shutdown. 07390_ U-05 Engineer builds a Wall. 07391_ Overheating: Matter decay (-34). 07391_ G-47 Trooper destroyed. 07392_ Power failure, Lgt. Ion Engine shutdown. 07392_ Overheating: Core damaged (-126). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?##??????????? | | ?????????????????????????????????? ? ??????????? | | ??????????????????????????????????" ? 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