Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.12 @ 07:25:03 Player: Chloroform Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (883) 883 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 6483 Bonus ------- Follower Combat Kills 254 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 1036/1150 Matter 108/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Experimental Sensor Array Advanced Terrain Scanner > --- WEAPON (4) ------- Assault Rifle Improved Light Cannon Flak Cannon Mini Grenade Launcher > --- INVENTORY (16) --- Improved Heavy Treads Titanium Leg Titanium Leg Improved Linear Gravjet Field Propulsion Drive Improved Hardlight Generator Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Sensor Array Advanced Terrain Scanner Advanced ECM Suite > --- WEAPON ----------- High-powered Shock Rifle Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Improved Hardlight Generator Gauss Rifle Flak Gun Improved Light Cannon Flak Cannon Flak Cannon Flak Cannon Slug Cannon [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 3 | . . 1 . . . 1 1 . Propulsion 3 | . . . . . . 3 . . Utility 4 | . . 1 . . . 1 1 1 Weapon 2 | . . . . . . 1 . 1 Parts Attached 61 | 10 11 15 1 . 2 8 9 5 Power 14 | 2 2 6 . . . 1 2 1 Engine 14 | 2 2 6 . . . 1 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | 4 3 3 . . 2 3 3 1 Treads . | . . . . . . . . . Leg 17 | 2 3 3 . . 2 3 3 1 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 5 1 . . 3 2 . Device 8 | . . 2 1 . . 3 2 . Storage 6 | 1 2 3 . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 3 4 1 . . . 1 2 3 Energy Gun 2 | 1 . . . . . . 1 . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 6 | 2 3 . . . . . . 1 Ballistic Cannon 4 | . . . . . . 1 1 2 Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 12 | . 4 . . . . . 4 4 Power 6 | . 1 . . . . . 3 2 Propulsion 3 | . 1 . . . . . 1 1 Utility . | . . . . . . . . . Weapon 3 | . 2 . . . . . . 1 Highest Loss Streak 4 | . 4 . . . . . 4 3 Average Slot Usage (%) 98 | . 98 99 100 100 100 99 91 71 Engine 20 | . 13 22 22 22 22 19 15 7 Leg 23 | . 27 22 22 22 22 33 28 23 Device 10 | . . 11 11 11 11 12 17 12 Storage 20 | . 27 20 22 22 22 13 11 10 Ballistic Gun 11 | . 24 18 11 11 11 6 5 5 Launcher 8 | . . 3 11 11 11 6 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 13 18 46 46 46 46 70 72 62 Greatest Support 91 | 20 20 34 34 34 40 91 91 83 Greatest Overweight (x) 2 | . . 2 1 1 1 . . . Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 16 | 6 8 16 16 16 16 16 16 16 Average Capacity 15 | 5 7 14 16 16 16 16 16 16 Most Carried 16 | 6 8 16 16 16 16 16 15 12 Average Carried 13 | 4 5 10 15 15 15 13 12 10 Final Capacity 16 | 6 8 16 16 16 16 16 16 16 Final Carried 16 | 6 8 16 15 16 16 16 10 9 Class Distribution -------------------- 82% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 1144 | 196 403 72 . 126 98 80 138 31 Remotely . | . . . . . . . . . Salvage Created 887 | . 558 98 . . . . 164 67 Parts 45 | . 28 13 . . . . 3 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . 2 9 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 22 | . 9 6 . . . . 5 2 Guns 12 | . 7 3 . . . . 2 . Cannons 2 | . 2 . . . . . . . AOE 8 | . . 3 . . . . 3 2 Classes Destroyed 7 | . 4 2 . . . . . 1 Worker 1 | . 1 . . . . . . . Builder 1 | . . 1 . . . . . . Recycler 3 | . 3 . . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 6 | . 3 3 . . . . . . Grunt 14 | . 6 3 . . . . 5 . Hunter 2 | . . . . . . . . 2 Best Kill Streak 6 | . 6 4 . . . . 5 2 Combat Bots Only 5 | . 5 3 . . . . 5 2 Max Kills in Single Turn 2 | . 1 1 . . . . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Damage Taken 2909 | . 714 278 . . . 31 1032 854 Core 361 | . 118 53 . . . 6 70 114 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 52 . . . 86 99 93 . Volleys Fired 75 | . 46 13 . . . . 10 6 Largest 4 | . 2 2 . . . . 3 4 Hottest 133 | . 80 50 . . . . 98 133 Shots Fired 165 | . 90 26 . . . . 28 21 Gun 116 | . 73 20 . . . . 12 11 Cannon 32 | . 17 . . . . . 8 7 Launcher 17 | . . 6 . . . . 8 3 Special . | . . . . . . . . . Kinetic 129 | . 73 20 . . . . 18 18 Thermal 17 | . 17 . . . . . . . Explosive 17 | . . 6 . . . . 8 3 Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 15 | . 15 6 . . . . 5 4 Robot Miss Streak 6 | . 6 3 . . . . 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 99 | . 54 16 . . . . 13 16 Core Hits 58 | . 22 11 . . . . 14 11 Critical Hits 3 | . . . . . . . 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2299 | . 805 521 . . . . 640 333 Guns 937 | . 592 133 . . . . 126 86 Cannons 373 | . 210 . . . . . 108 55 Explosions 973 | . . 375 . . . . 406 192 Melee . | . . . . . . . . . Ramming 16 | . 3 13 . . . . . . Kinetic 1077 | . 592 133 . . . . 211 141 Thermal 210 | . 210 . . . . . . . Explosive 973 | . . 375 . . . . 406 192 Electromagnetic 23 | . . . . . . . 23 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . . . . 4 . Projectiles . | . . . . . . . . . Explosions 4 | . . . . . . . 4 . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . 2 2 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 2 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 228 | . . 46 . . . . 94 88 Shots 6 | . . 2 . . . . 2 2 Rammed 3 | . 1 2 . . . . . . Targets Rammed 6 | . 4 2 . . . . . . Kicked 3 | . 3 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 235 | . 225 30 . . . . 235 6 Average Temperature 100 | . 106 20 . . . . 125 3 Received Heat Transfer 774 | . 333 60 . . . . 381 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 444 | . 444 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 269 | . 133 269 26 . . 144 233 249 Initial 114 | . . 42 26 . . . . 114 Average 93 | . 63 164 26 . . 58 135 127 Maximum Alert Level 1 | . . 1 . . . . 1 1 Low Security (%) 85 | 100 100 74 100 . . 100 48 89 Level 1 14 | . . 25 . . . . 51 10 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 3 . . . . 1 . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 43 | . 12 11 . . 7 1 10 2 Peak Tracking Total 7 | . 7 4 . . 4 1 5 2 Tactical Retreats 5 | . 1 1 . . . . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn 3 | . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 3 | . 2 . . . . . . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 11 | . 9 . . . . . . 2 Successful 8 | . 6 . . . . . . 2 Failed 3 | . 3 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . . . . 10 . 1 . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 7 | . 7 . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 3 | . 3 . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 2 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 21 | . 21 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total Allies 9 | . . . . 9 . . . . Largest Group 9 | . . . . 9 8 3 1 . Highest-Rated Group 408 | . . . . 408 372 225 37 . Highest-Rated Ally 94 | . . . . 94 94 94 37 . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . . . 25 9 2 . Total Damage 1102 | . . . . . 778 279 45 . Kills 13 | . . . . . 10 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 6495 | 116 546 416 180 3186 1036 410 370 235 Spaces Moved 3874 | 87 279 198 111 1985 611 228 233 142 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 3861 | 74 279 198 111 1985 611 228 233 142 Wheels 9 | 9 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 150 126 126 126 Average Speed 150 | 112 120 162 160 160 158 126 126 126 Slowest Speed 180 | 120 120 180 160 160 160 126 127 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 25 10 41 91 63 5 3 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . 3 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 143 | . . 46 . . . . 58 39 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . 6 . AOE 137 | . . 46 . . . . 52 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total 4390 | 101 406 271 114 1999 679 349 288 183 Wait 253 | . 26 6 . . 61 107 27 26 Move 3866 | 86 278 197 110 1984 610 227 232 142 Hop . | . . . . . . . . . Pick Up 69 | 3 23 19 1 8 3 6 4 2 Fast Attach 14 | 8 2 2 . . . 1 . 1 Attach 20 | . 5 2 . . . 5 4 4 Detach 6 | 2 2 1 . . . . . 1 Swap 27 | 2 4 11 1 . 2 2 5 . Drop 54 | . 16 18 2 7 3 1 6 1 Fire 75 | . 46 13 . . . . 10 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . 4 2 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory -4/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 403 | -10/Materials | Repaired Aluminum Leg 525 | -10/Materials | Discovered new exit (range 12) 599 | -10/Materials | Lost 4 parts (1p1n2w) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 956 | -9/Materials | Discovered new exit (range 14) 1079 | -9/Materials | Entered Mines 1108 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1116 | -9/Mines | Found Prototype Device 1117 | -9/Mines | Identified Exp. Sensor Array 1182 | -9/Mines | Identified exit to Materials 1239 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1259 | -9/Mines | Entered Zion 1571 | -7/Zion | Learned location of Warlord (-4) 1759 | -7/Zion | Learned Factory stockpile data 1972 | -7/Zion | Imprinted 1975 | -7/Zion | Declared Zion's savior 2393 | -7/Zion | Visited the Megawrench Repair Shop 2393 | -7/Zion | Megawrench repaired 5 parts 2661 | -7/Zion | Gained Derelict followers 2812 | -7/Zion | Given A8's code to call for help 3320 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3321 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4306 | -7/Zion | Learned 4 Factory zone layouts 4348 | -7/Zion | Discovered new exit (range 15) 4407 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4445 | -7/Zion | Entered Proximity Caves 4445 | -6/Proximity Caves | Accompanied by 8 allies 5154 | -6/Proximity Caves | Identified exit to Factory 5481 | -6/Proximity Caves | Entered Factory 5481 | -6/Factory | Accompanied by 3 allies 5481 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 5482 | -6/Factory | Identified exit to Lower Caves 5746 | -6/Factory | Discovered new exit (range 16) 5776 | -6/Factory | Build established: Skirmisher 5891 | -6/Factory | Entered another Factory area 5891 | -5/Factory | Accompanied by 1 ally 5891 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6090 | -5/Factory | Lost 4 parts (3p1n) 6162 | -5/Factory | Discovered new exit (range 10) 6261 | -5/Factory | Entered another Factory area 6261 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6496 | -4/Factory | Self-destructed Last Messages --------------- 06434_ Imp. Deuterium Engine destroyed. 06435_ Penetrated by Slug. 06444_ Slug penetrates Wall. 06447_ Penetrated by Slug. 06464_ Slug penetrates H-77 Assassin. 06464_ Slug penetrates Neutrino Reactor. 06465_ H-77 Assassin knocked back. 06465_ Penetrated by Slug. 06465_ Flak Gun destroyed. 06468_ Penetrated by Slug. 06469_ Slug penetrates H-77 Assassin. 06469_ Slug penetrates Wall. 06469_ Lgt. Deuterium Engine destroyed. 06469_ Carbon-fiber Leg destroyed. 06469_ H-77 Assassin knocked back. 06469_ H-77 Assassin destroyed. 06472_ Fusion Modulator explodes. 06472_ Scanalyzer disabled. 06476_ Neutrino Reactor explodes. 06478_ Acquired 31 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????###############?#??????????????? | | ?????????????#?????# #?##??#??????????? | | ???#????????#????#?# ! #??#?????????????? | | ???????????????#?#?# #?????#??????????? | | ???????????????##??# """ """ #????????????????? | | ??????????????????## """ """ #?????#??????????? | | ????????????????#??# """ """ ! ##???????????##??? | | ???????#????????##?# ##?????#????#????? | | ???????????#??#????# #???#?????#???#??? | | ???????#???????????# #?????????????#??? | | ?????#?????????????# ##???????????????? | | ???????????????????# #?????#????###???? | | ???????????#?#????## ]= #?#???#??????????? | | ????????????????#### ####???????????????? | | ?????????#??????# #?#????#?????????? | | ????#?????????#?# [ @ ##??????#????????? | | ????????#???#?#?# % #?#????????#?????? | | ?????#??????????# #?#??#???#???????? | | ?????????#????### #?#???#??????????? | | ??????#???#??#??# ;;;######?#???#????? | | ?????????######## ;= ##????#????#?? | | ???????#?# ; " #????????????? | | ?????#???# ; S #??#?#???????? | | ?????????# ; #?###??#?????# | | ???# # ; #???##???????? | | ???# ; #????????????? | | ???# # ###+##;;; ;;;####????????????? | | ???? ????# #?#% ; #?##????#?#?????? | | ?????? ??#######?# ###?###????????????? | | ?????????????? ?# ##????##?#?????????? | | ????????????????## #???###?#??????????? | | ????#?????? ?????# #??????#???????????? | | ??????? ?????????# """" #???#????????#?#???? | | ??????????????#??# """" #??????????????????? | | ?????????????????# """" #?????????#????????? | | ?????????????????# """" #?????????????#????? | | ??????? ?????? ??# """" #??????????????????? | | ?????????????????# """" ""T"" ##??#??????#???????? | | ?????????????????# """"" #??????????????????? | | ?????????????????##############?#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 43 Energy Capacity 410 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Evasion (%) 40 Item Schematics ----------------- Adv. ECM Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Let's See Who's Tougher Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CouplerAlertFlamer Manual? 0 Play Time 01:25:04 Cumulative 3.9 hours Start 2021.02.11 @ 20:38:47 End 2021.02.12 @ 07:25:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 86216bf8-7661-4b55-b284-f9e0a0066ea0