Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 10:42:43 Player: Ordine Result: Destroyed by FY-XLW(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (313) 313 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1003 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 260/300 Energy 96/125 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Structural Scanner Structural Scanner Machine Analyzer Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Structural Scanner Structural Scanner Machine Analyzer Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Subdweller Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 6 1 4 6 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads 1 | . . 1 . Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . . 1 Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 1 3 2 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon 2 | . . . 2 Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 7 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 4 | . . 4 . Highest Loss Streak 4 | . . 4 . To Critical Strikes . | . . . . Average Backups 5 | . 3 7 7 Power 1 | . 1 2 2 Propulsion 1 | . . 2 1 Utility 1 | . . 2 3 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 7 | . 1 . 6 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 77 | . 85 71 69 Engine 7 | . 14 6 . Treads 1 | . . 10 . Leg 26 | . 28 16 27 Storage 14 | . 14 14 14 Protection 3 | . . . 9 Ballistic Gun 14 | . 27 13 . Ballistic Cannon 7 | . . . 18 Launcher 1 | . . 8 . Peak Build Rating 12 | 6 6 8 12 Average Rating 7 | 4 6 6 9 On Entrance 3 | . 6 6 2 Naked Turns . | . . . . Heaviest Build 25 | 11 13 15 25 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | 3 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 1 8 8 8 Average Carried 5 | . 3 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 496 | 260 180 34 22 Remotely . | . . . . Salvage Created 438 | . 406 32 . Parts 32 | . 26 6 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . 5 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 14 | . 10 4 . Guns 10 | . 8 2 . AOE 4 | . 2 2 . Classes Destroyed 6 | . 6 . . Hauler 1 | . 1 . . Recycler 1 | . 1 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 9 | . 5 4 . Grunt 5 | . 5 . . Best Kill Streak 4 | . 3 4 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 2 | . 2 2 . Gunslinging 1 | . 1 . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 190 | . 38 147 5 Missed 70 | . 9 59 2 Hits 120 | . 29 88 3 Projectile 120 | . 29 88 3 Critical Strikes 1 | . 1 . . Damage Taken 1066 | . 344 660 62 Core 250 | . 82 128 40 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 44 | . 37 7 . Largest 2 | . 2 2 . Hottest 90 | . 40 90 . Shots Fired 80 | . 72 8 . Gun 76 | . 70 6 . Cannon . | . . . . Launcher 4 | . 2 2 . Special . | . . . . Kinetic 71 | . 70 1 . Thermal 5 | . . 5 . Explosive 4 | . 2 2 . Electromagnetic . | . . . . Robot Hit Streak 12 | . 12 8 . Robot Miss Streak 4 | . 4 2 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 45 | . 40 5 . Core Hits 29 | . 24 5 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 836 | . 579 257 . Guns 524 | . 421 103 . Cannons . | . . . . Explosions 312 | . 158 154 . Melee . | . . . . Ramming . | . . . . Kinetic 421 | . 421 . . Thermal 103 | . . 103 . Explosive 312 | . 158 154 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 21 | . 1 20 . Projectiles . | . . . . Explosions 21 | . 1 20 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 69 | . 41 28 . Shots 3 | . 2 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 16 | . 16 . . Average Temperature 8 | . 8 . . Received Heat Transfer 525 | . 135 366 24 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 125 | . . 125 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 166 | . 166 . 91 Initial 91 | . . . 91 Average 38 | . 53 . 27 Influence Increases 557 | . 290 245 22 Destroy 0b10 Robot/C 280 | . 200 80 . Destroy 0b10 Robot/NC 20 | . 20 . . Destroy Leader 54 | . 54 . . Successful Hack 7 | . . . 7 Destroy Structure 16 | . 16 . . Lose Combat Pursuer 180 | . . 165 15 Influence Decreases 557 | . 140 203 214 Entered New Map 174 | . . 73 101 Time Decay 313 | . 140 60 113 Lost Part 70 | . . 70 . Squads Dispatched 4 | . 4 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 20 12 2 Peak Tracking Total 6 | . 5 6 1 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 6 | . 1 . 5 Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 1 . 33 Successful 28 | . . . 28 Failed 6 | . 1 . 5 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 1 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 28 | . . . 28 Record 24 | . . . 24 Branch Access Points 1 | . . . 1 Zone Layout 1 | . . . 1 Release Object 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 1027 | 58 445 134 390 Spaces Moved 604 | 33 255 78 238 Core 14 | 10 . 4 . Treads 47 | . . 47 . Legs 543 | 23 255 27 238 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 100 120 Average Speed 139 | 127 120 143 160 Slowest Speed 200 | 200 120 160 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 33 8 54 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 24 | . 15 9 . Melee . | . . . . Projectile . | . . . . AOE 24 | . 15 9 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 710 | 46 328 90 246 Wait 33 | 7 26 . . Move 601 | 32 254 77 238 Hop . | . . . . Pick Up 12 | 1 8 1 2 Fast Attach 10 | 6 . 1 3 Attach 4 | . . 1 3 Detach . | . . . . Swap 5 | . 2 3 . Drop 1 | . 1 . . Fire 44 | . 37 7 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 7) 504 | -10/Materials | Entered Subcaves 505 | -10/Subcaves | Approached by a straggling Scientist 517 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 535 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 596 | -10/Subcaves | Lost 3 parts (1p2w) 596 | -10/Subcaves | Core integrity fell below 50% 616 | -10/Subcaves | Discovered new exit (range 16) 638 | -10/Subcaves | Core integrity fell below 20% 638 | -10/Subcaves | Entered Recycling 664 | -8/Recycling | Lost 4 parts (2n2w) 952 | -8/Recycling | Scanned before Scraplab entrance 978 | -8/Recycling | Entered Scraplab 1005 | -8/Recycling | Discovered new exit (range 3) 1027 | -8/Recycling | Angered Scraplab inhabitants 1028 | -8/Recycling | Destroyed by FY-XLW(j) with Overtuned Pulse Rifle Last Messages --------------- constructs appears to confer on them a natural defense against many negative side effects that tend to plague normal components, such as the misfiring of weapons, heat-caused shutdowns, or other destabilizing effects. It remains to be seen what other external factors constructs are immune to, but the outlook is promising. >>Record! "SEP-X TODO" Figure out how the newest subatomizer persuasion algorithm actually works so I can provide more color on that. 01005_ EXIT=FOUND 01014_ CF-QFG(c) is busy at their terminal. 01024_ 2J-O5X(c) is busy at their terminal. 01026_ Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????############????????????????? | | ?????????????????????#"""""""#< #????????????????? | | ?????????????????????# " X " ##j#????????????????? | | ???????????????####### !@ #????????????????? | | ??????????????## + c #????????????????? | | ??????????????# #####j "#????????????????? | | ??????????????## #???# c ""#????????????????? | | ???????????????# #???#"& "& X ""#????????????????? | | ???????????????# #???#"""""""" #????????????????? | | ????????????#####################????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | #######?????# #??????????????????###???????? | | #?????# #?????????#####????# ???????? | | !! #?????####+####?????????#"""#????# ???????? | | #????????# #?????########"T"####?# ???????? | | !#????????# ####### "T" #?# ???????? | | ######???# + #?# ???????? | | + #???######### #?# ???????? | | # #???????????# #####???????? | | # ####################+####### ##???????? | | # ??? | | ! + ??? | | ! # """" """" """" ??? | | ### """""" """""" """""" ???? | | !#?# """"" """"" """"" ???? | | #?# """"" """"" """"" ????? | | ! #?# #+######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorRocketSword Manual? 0 Play Time 00:13:21 Cumulative 30.6 hours Start 2025.05.24 @ 10:29:00 End 2025.05.24 @ 10:42:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5357f904-591e-444d-b891-1af2a12423a5