Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.16 @ 15:51:32 Player: Jefffff Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3527) 3527 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 7018 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 150 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 100/100 System Corruption 8% Temperature Cool (12) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Core Shielding > --- WEAPON (3) ------- Great Axe > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Large Battery (200) Experimental Sensor Array Improved Targeting Computer Particle Charger Particle Charger Weapon Cycler Advanced ECM Suite Core Shielding Weapon Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Salvage Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Field Laser Heavy Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Large Battery Experimental Sensor Array Improved Targeting Computer Particle Charger Particle Charger Advanced ECM Suite Core Shielding Core Shielding Weapon Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator System Restoration Module Particle Gun Heavy Particle Cannon Great Axe [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . . . 2 1 Utility 2 | . . . 2 . . . Weapon 1 | . . . . . . 1 Parts Attached 129 | 6 12 3 4 . 68 36 Power 23 | 1 3 2 1 . 11 5 Engine 9 | 1 3 2 . . 1 2 Core 14 | . . . 1 . 10 3 Reactor . | . . . . . . . Propulsion 40 | 2 3 . . . 22 13 Treads 12 | 2 3 . . . 3 4 Leg 24 | . . . . . 15 9 Wheel 4 | . . . . . 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 3 . 2 . 7 6 Device 5 | . . . . . 2 3 Storage 5 | 1 2 . . . 1 1 Processor 4 | . . . 2 . 2 . Hackware . | . . . . . . . Protection 5 | . 1 . . . 2 2 Artifact . | . . . . . . . Weapon 47 | 2 3 1 1 . 28 12 Energy Gun 27 | 1 . . 1 . 17 8 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 1 3 . . . 5 1 Ballistic Cannon 2 | . . 1 . . 1 . Launcher . | . . . . . . . Special Weapon 3 | . . . . . 3 . Impact Weapon 3 | . . . . . 2 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 37 | . . . . . 18 19 Power 3 | . . . . . 1 2 Propulsion 18 | . . . . . 8 10 Utility 5 | . . . . . 2 3 Weapon 11 | . . . . . 7 4 Highest Loss Streak 9 | . . . . . 5 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 100 86 90 Engine 6 | . 14 14 9 . 2 . Core 3 | . . . 1 11 5 6 Treads 14 | . 27 28 22 22 5 3 Leg 11 | . . . . . 18 25 Wheel 1 | . . . . . 3 . Device 2 | . . . . . 3 7 Storage 11 | . 17 14 11 11 9 7 Processor 11 | . . . 22 22 18 14 Protection 5 | . 10 14 11 11 1 . Energy Gun 10 | . 9 . . 11 10 18 Ballistic Gun 7 | . 18 14 10 . 1 . Ballistic Cannon 2 | . . 13 11 11 1 . Impact Weapon 1 | . . . . . 4 1 Naked Turns . | . . . . . . . Heaviest Build 60 | 11 52 57 59 59 59 60 Greatest Support 72 | 40 40 40 40 40 72 70 Greatest Overweight (x) 19 | . 1 1 1 1 17 19 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 20 Average Carried 17 | 1 12 19 17 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | . 20 20 20 20 20 18 Class Distribution -------------------- 83% | Mutant 11% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2137 | 136 270 112 225 18 874 502 Remotely . | . . . . . . . Salvage Created 3927 | . 412 90 180 40 1887 1318 Parts 200 | . 27 6 15 7 90 55 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 83 | . 11 4 6 3 36 23 Melee 2 | . . . . . 2 . Guns 65 | . 11 1 2 2 29 20 Cannons 12 | . . 3 4 1 2 2 Classes Destroyed 13 | . 3 2 . . 6 2 Worker 4 | . . 1 . . 3 . Builder 2 | . . . . . 1 1 Tunneler 1 | . . 1 . . . . Recycler 4 | . . . . . 4 . Operator 2 | . . . . . 1 1 Watcher 10 | . 3 . 2 . 4 1 Swarmer 19 | . 3 3 3 3 7 . Grunt 42 | . 8 1 3 . 19 11 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 9 | . . . . . 7 2 Hunter 9 | . . . . . 2 7 Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 3 5 4 3 8 3 Combat Bots Only 6 | . 3 3 3 3 6 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 710 | . 55 16 14 8 300 317 Missed 201 | . 21 6 8 1 71 94 Damage Taken 5779 | . 293 64 53 43 2744 2582 Core 1224 | . 54 11 . 7 450 702 Absorbed by Shields . | . . . . . . . Redirected to Shielding 19 | . . . . . . 19 Ignored by Resistances 1617 | . 93 21 15 14 787 687 Regen/Repaired (Parts) 237 | . 115 . . . 122 . Core Remaining (%) 72 | 100 . 74 . 98 18 . Volleys Fired 298 | . 36 6 9 3 165 79 Largest 3 | . 2 2 2 2 2 3 Hottest 214 | . 73 67 94 94 163 214 Shots Fired 511 | . 72 12 18 6 217 186 Gun 469 | . 72 6 9 3 209 170 Cannon 34 | . . 6 9 3 . 16 Launcher . | . . . . . . . Special 8 | . . . . . 8 . Kinetic 119 | . 40 12 15 3 39 10 Thermal 372 | . 32 . . . 178 162 Explosive . | . . . . . . . Electromagnetic 20 | . . . 3 3 . 14 Robot Hit Streak 41 | . 18 5 17 18 41 22 Robot Miss Streak 4 | . 2 4 2 . 2 3 Penetration Max . | . . . . . . . Secondary Targets 12 | . 5 . . . 3 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 427 | . 55 8 16 4 205 139 Core Hits 224 | . 26 10 18 4 88 78 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . . . 5 . Critical Strikes 23 | . . . . . 20 3 Burn 18 | . . . . . 15 3 Destroy 1 | . . . . . 1 . Smash 4 | . . . . . 4 . Melee Attacks 17 | . . . . . 17 . Impact 17 | . . . . . 17 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7629 | . 644 155 325 64 3375 3066 Guns 6244 | . 644 42 182 44 2781 2551 Cannons 526 | . . 113 143 20 . 250 Explosions 261 | . . . . . . 261 Melee 465 | . . . . . 465 . Ramming 4 | . . . . . . 4 Kinetic 1404 | . 304 155 255 20 560 110 Thermal 5220 | . 340 . . . 2350 2530 Explosive . | . . . . . . . Electromagnetic 536 | . . . 70 44 . 422 Impact 465 | . . . . . 465 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 2 8 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 22 3 Message Errors 4 | . . . . . 4 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 5 | . . . . . 4 1 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 155 | . . 4 3 . 148 . Projectiles 7 | . . 4 3 . . . Explosions . | . . . . . . . Melee 148 | . . . . . 148 . Knockbacks 6 | . . 5 1 . . . Impact . | . . . . . . . Kinetic 4 | . . 3 1 . . . Secondary 2 | . . 2 . . . . Self-Inflicted Damage 28 | . . . . . . 28 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 558 | . 226 75 84 117 452 558 Average Temperature 123 | . 66 35 21 61 121 168 Received Heat Transfer 2961 | . 204 12 21 . 1650 1074 Effects 45 | . . . . . 16 29 Shutdowns 9 | . . . . . 4 5 Energy Bleed 4 | . . . . . 2 2 Interference 15 | . . . . . 7 8 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . . . 2 . Damage (major) 7 | . . . . . . 7 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 1 . 5 . Impact Corruptions 5 | . . . . . 5 . Robots Melted 3 | . . . . . 2 1 Combat Hostiles 3 | . . . . . 2 1 Parts Melted 46 | . 4 . . . 23 19 Heat Transferred 13253 | . 999 . . . 6749 5505 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 408 | . 175 115 194 148 408 231 Initial 63 | . . . . 63 48 52 Average 83 | . 30 52 84 106 127 83 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 93 | 100 100 100 100 100 82 97 Level 1 5 | . . . . . 14 2 Level 2 1 | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 2 1 2 . 9 10 Investigation 13 | . 2 1 1 . 6 3 Extermination 2 | . . . . . . 2 Reinforcement 8 | . . . 1 . 3 4 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 10 | . . . 1 . 7 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 16 4 18 3 61 41 Peak Tracking Total 8 | . 3 3 6 3 8 7 Tactical Retreats 8 | . . . . . 4 4 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 7 | . . . 1 . 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 8 | . . . 1 . 2 5 Max in Single Turn 2 | . . . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 28 | . 11 2 2 . 10 3 Terminals 18 | . 8 . 2 . 6 2 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . . . 2 . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 76 | . 25 2 7 . 34 8 Successful 47 | . 15 2 3 . 26 1 Failed 29 | . 10 . 4 . 8 7 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 24 | . 10 . 2 . 12 . Terminals 50 | . 19 . 7 . 19 5 Fabricators 3 | . . . . . . 3 Repair Stations 15 | . 4 . . . 11 . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 4 2 2 . 10 1 Record 1 | . 1 . . . . . Part Schematic 1 | . . . . . . 1 Robot Analysis 3 | . . . . . 3 . Prototype ID Bank 1 | . . . . . 1 . Open Door 2 | . . 2 . . . . Branch Access Points 3 | . 1 . . . 2 . Emergency Access Points 2 | . 1 . . . 1 . Terminal Index 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . 4 . . . 10 . Scan Component 8 | . 2 . . . 6 . Repair 6 | . 2 . . . 4 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 7 . 1 . 4 . Terminals 9 | . 5 . 1 . 3 . Assimilate 1 | . 1 . . . . . Botnet 8 | . 4 . 1 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Tunnel 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 9 . 2 . 9 3 Full Trace Events 7 | . . . . . 4 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 2 . . . 4 . Time 273 | . 52 . . . 221 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 22 | . . . 22 . . . Total Damage 315 | . . . 315 . . . Kills 8 | . . . 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 3 | . . . . . 3 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 7558 | 53 2048 484 526 324 2646 1477 Spaces Moved 3202 | 40 883 189 204 124 1048 714 Core 21 | 19 . . . . 1 1 Treads 1758 | 21 883 189 204 124 265 72 Legs 1320 | . . . . . 679 641 Wheels 103 | . . . . . 103 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 240 95 120 Average Speed 185 | 107 205 240 240 240 164 155 Slowest Speed 1000 | 160 240 240 240 240 900 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 95 52 23 26 65 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4341 | 50 1059 210 225 146 1721 930 Wait 491 | . 83 5 1 18 343 41 Move 3196 | 39 882 188 203 123 1047 714 Hop . | . . . . . . . Pick Up 106 | 5 31 3 4 1 38 24 Fast Attach 47 | 1 2 1 1 . 29 13 Attach 35 | 5 1 . 2 . 19 8 Detach . | . . . . . . . Swap 47 | . 9 2 1 . 20 15 Drop 103 | . 15 5 4 1 43 35 Fire 298 | . 36 6 9 3 165 79 Melee 17 | . . . . . 17 . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 54 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 685 | -10/Materials | Repaired Lgt. Treads 713 | -10/Materials | Repaired Lgt. Treads 791 | -10/Materials | Discovered new exit (range 10) 1339 | -10/Materials | Discovered new exit (range 10) 1560 | -10/Materials | Discovered new exit (range 16) 1623 | -10/Materials | Identified exit to Mines 2102 | -10/Materials | Entered Mines 2123 | -10/Mines | Met a Derelict shopkeep closing up shop 2226 | -10/Mines | Learned location of 1 exit from Materials 2306 | -10/Mines | Discovered new exit (range 13) 2334 | -10/Mines | Escorted by a lone wolf Derelict 2407 | -10/Mines | Learned Materials terminal intel 2508 | -10/Mines | Discovered new exit (range 14) 2557 | -10/Mines | Found the Drone Emporium 2586 | -10/Mines | Entered Materials 2586 | -9/Materials | Accompanied by 1 ally 2586 | -9/Materials | Evolved 2 slots: Utility x2 2587 | -9/Materials | Identified exit to Materials 2588 | -9/Materials | Loaded intel: 12 terminal locations 3030 | -9/Materials | Discovered new exit (range 9) 3112 | -9/Materials | Entered Mines 3142 | -9/Mines | Met a Derelict bent on vengeance 3260 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3265 | -9/Mines | Found Prototype Device 3383 | -9/Mines | Discovered exit to Materials (range 5) 3436 | -9/Mines | Entered Materials 3436 | -8/Materials | Evolved 2 slots: Propulsion x2 4030 | -8/Materials | Lost 3 parts (2n1u) 4112 | -8/Materials | Lost 5 parts (3n2w) 4571 | -8/Materials | Core integrity fell below 50% 4604 | -8/Materials | Lost 3 parts (1p1n1u) 4698 | -8/Materials | Identified Exp. Sensor Array 5163 | -8/Materials | Repaired Exp. Sensor Array 5190 | -8/Materials | Repaired Lgt. Armor Plating 5217 | -8/Materials | Repaired Aluminum Leg 5803 | -8/Materials | Repaired Broken Imp. Carbon-fiber Leg 5955 | -8/Materials | Core integrity fell below 20% 6066 | -8/Materials | Discovered new exit (range 15) 6082 | -8/Materials | Entered Factory 6082 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6851 | -7/Factory | Build established: Scavenger-Gunner 6871 | -7/Factory | Core integrity fell below 50% 7182 | -7/Factory | Lost 4 parts (3n1w) 7448 | -7/Factory | Discovered new exit (range 5) 7531 | -7/Factory | Garrison activated, responded to threat 7550 | -7/Factory | Core integrity fell below 20% 7559 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07552_ Slug penetrates G-47 Trooper. 07552_ K-01 Serf collects debris. 07552_ U-05 Engineer lays Concrete. 07552_ Y-54 Guardian reactivates. 07552_ Y-54 Guardian misfires. 07552_ G-47 Trooper destroyed. 07553_ G-47 Trooper reactivates. 07554_ U-05 Engineer lays Concrete. 07555_ Adv. Heat Sink destroyed. 07555_ Critical hit (Burn: +37). 07555_ U-05 Engineer lays Concrete. 07555_ K-01 Serf collects debris. 07556_ Imp. Targeting Computer destroyed. 07556_ Gauss Rifle destroyed. 07556_ U-05 Engineer lays Concrete. 07557_ U-05 Engineer destroyed. 07558_ K-01 Serf collects debris. 07559_ G-47 Trooper misfires. 07559_ G-47 Trooper destroyed. 07559_ Imp. Deuterium Engine destroyed. 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[""" | | ???????????????????????????########### ## """ | | ?????????????????????????????????????#### """ | | ????????????????????????????????????????# | | ????????????????????????????????????????######## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Force Boost 20 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Dynamic Insulation System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledImprinterSword Manual? 0 Play Time 00:52:09 Cumulative 34.1 hours Start 2024.07.16 @ 13:21:21 End 2024.07.16 @ 15:51:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 0 Adventurer 56 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 87% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8efef8b0-5884-4a21-906d-a231f77020c4