Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 17:39:48 Player: P9H Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (109) 545 Value Destroyed (3733) 3733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1272) 1272 TOTAL SCORE: 10030 Bonus ------- Follower Combat Kills 799 Met Imprinter 300 Was Imprinted 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 480/490 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Advanced Weight Redist. System Targeting Computer Improved Targeting Computer Weapon Cycler Graphene Brace > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Matter Pod (200) Salvage Targeting Computer Medium Insulated Plating Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Terrain Scanner Improved Targeting Computer Weapon Cycler Makeshift Light Armor Plating Graphene Brace > --- WEAPON ----------- Spread Laser Heavy Machine Gun Heavy Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Improved Medium Treads Advanced Heat Sink High-capacity Matter Pod Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Insulated Plating High-powered Tractor Beam High-powered Shock Rifle Autogun Gauss Rifle Heavy Flak Cannon Scythe Spear [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Makeshift Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . 1 . 1 1 . . 2 . . . . Weapon 2 | . . 1 . 1 . . . . . . . . Parts Attached 89 | 5 7 2 9 16 5 2 . 7 3 1 1 31 Power 17 | 1 1 1 3 1 1 . . . 1 . . 8 Engine 12 | 1 . 1 2 1 1 . . . . . . 6 Core 4 | . 1 . . . . . . . 1 . . 2 Reactor 1 | . . . 1 . . . . . . . . . Propulsion 17 | 2 1 . 2 6 . . . 1 . 1 . 4 Treads 12 | . 1 . . 5 . . . 1 . 1 . 4 Leg . | . . . . . . . . . . . . . Wheel 5 | 2 . . 2 1 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 1 3 . 1 3 3 2 . 2 1 . 1 10 Device 13 | . 1 . . 1 1 1 . 2 1 . 1 5 Storage 3 | 1 2 . . . . . . . . . . . Processor 4 | . . . 1 . 1 . . . . . . 2 Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . 2 1 1 . . . . . 3 Artifact . | . . . . . . . . . . . . . Weapon 28 | 1 2 1 3 6 1 . . 4 1 . . 9 Energy Gun 8 | 1 1 . . 1 1 . . 2 . . . 2 Energy Cannon 2 | . . . 1 1 . . . . . . . . Ballistic Gun 13 | . 1 1 2 4 . . . 1 . . . 4 Ballistic Cannon 3 | . . . . . . . . 1 1 . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 . . . . . . . Parts Lost 61 | . 2 2 5 8 . . . 6 3 3 . 32 Power 12 | . 1 1 1 . . . . . 1 . . 8 Propulsion 14 | . 1 . 2 3 . . . 2 . 1 . 5 Utility 14 | . . . . 2 . . . 1 1 1 . 9 Weapon 21 | . . 1 2 3 . . . 3 1 1 . 10 Highest Loss Streak 23 | . 2 1 2 4 . . . 3 3 2 . 23 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | 2 4 7 16 18 18 19 19 16 12 12 19 13 Power 3 | . 1 2 3 5 3 3 3 3 4 4 5 3 Propulsion 1 | 1 1 2 2 3 3 3 3 2 1 . 1 . Utility 6 | . . 1 4 6 7 8 8 5 4 5 7 6 Weapon 3 | . 1 1 5 2 4 5 5 4 2 2 5 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 20 | . . . 5 8 . 1 . . . . . 6 Power 6 | . . . . 4 . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . 1 2 . 1 . . . . . 4 Weapon 6 | . . . 4 2 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 78 95 98 99 100 100 97 94 81 92 88 Engine 7 | . 7 . 1 3 15 15 15 13 7 6 6 9 Core 2 | . 5 6 . . . . . . 4 6 6 1 Reactor 1 | . . . 7 5 . . . . . . . . Treads 11 | . 5 11 1 10 15 15 15 12 13 12 13 10 Wheel 3 | . 21 11 20 7 . . . . . . . . Device 17 | . 5 11 11 6 12 15 15 24 19 20 25 22 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 6 5 Processor 7 | . . . 9 9 7 7 7 6 6 6 6 14 Protection 6 | . . . . 11 9 7 7 6 13 6 6 1 Energy Gun 6 | . 14 22 4 . 8 15 15 13 2 . 6 4 Energy Cannon 1 | . . . 9 5 . . . . . . . . Ballistic Gun 11 | . 10 6 18 29 21 15 15 8 6 6 6 6 Ballistic Cannon 3 | . . . . . . . . 2 11 6 6 1 Peak Build Rating 57 | 5 11 12 24 35 42 43 43 53 50 52 57 57 Average Rating 42 | 3 7 10 19 31 40 42 43 51 49 47 56 51 On Entrance 32 | . 5 11 10 24 34 42 43 43 49 50 50 57 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 95 | 12 49 50 62 80 89 83 79 90 95 95 85 85 Greatest Support 48 | 26 26 16 20 46 46 46 46 46 40 42 42 48 Greatest Overweight (x) 4 | 1 3 3 3 4 1 1 1 2 2 2 2 3 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 1 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 6 10 20 20 20 20 20 19 14 15 20 20 Average Carried 15 | 2 4 7 16 19 19 20 20 16 12 12 19 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 6 10 20 20 20 20 20 14 12 15 20 5 Class Distribution -------------------- 32% | Gunner 28% | Scavenger-Gunner 17% | Scavenger-Tank 12% | Scavenger-Mutant 4% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Matter Collected 2699 | 208 138 43 487 528 114 100 . 196 211 168 10 496 Remotely 109 | . . . . . . . . . . . . 109 Salvage Created 3717 | . 283 43 949 1008 123 303 . 331 92 184 . 401 Parts 200 | . 14 6 47 56 1 16 . 23 3 13 . 21 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . 15 . . 2 11 . 37 Prevented 5 | . . . . . . 2 . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 95 | . 6 3 19 23 3 8 . 11 3 9 . 10 Melee 1 | . . . . . . . . . . . . 1 Guns 78 | . 6 3 14 21 3 8 . 9 2 4 . 8 Cannons 16 | . . . 5 2 . . . 2 1 5 . 1 Classes Destroyed 13 | . 2 1 6 2 . 1 . 1 . . . . Worker 6 | . . . 2 1 . . . 3 . . . . Recycler 2 | . . . 1 1 . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . Watcher 3 | . 1 . . 1 . . . 1 . . . . Swarmer 35 | . . 3 4 7 . 3 . 8 . 8 . 2 Grunt 40 | . 6 . 8 10 3 4 . 2 3 . . 4 Duelist 1 | . . . 1 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 8 | . . . 5 3 . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . Hunter 5 | . . . . . . 1 . . . . . 4 Programmer 2 | . . . . . . . . 1 . 1 . . Heavy 1 | . . . . 1 . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . Best Kill Streak 7 | . 5 3 6 7 2 3 . 4 3 4 . 2 Combat Bots Only 6 | . 4 3 6 5 2 3 . 4 3 4 . 2 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 . 2 1 1 . 1 Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Hostile Shots Fired 777 | . 36 13 72 105 15 53 . 76 24 56 . 327 Missed 214 | . 8 3 17 30 5 11 . 35 7 13 . 85 Hits 563 | . 28 10 55 75 10 42 . 41 17 43 . 242 Projectile 563 | . 28 10 55 75 10 42 . 41 17 43 . 242 Critical Strikes 15 | . . . 2 4 . . . . 2 2 . 5 Actively Blocked 9 | . . . . . . . . . 2 2 . 5 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 9031 | . 321 161 761 1217 149 654 . 688 330 640 . 4110 Core 1289 | . 11 18 230 135 14 28 . 90 20 33 . 710 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 284 | . . . . . . . . . . . 284 . Core Remaining (%) 80 | 100 95 . 38 75 . . 94 . . . . . Volleys Fired 256 | . 36 7 64 49 9 15 . 25 8 10 . 33 Largest 4 | . 2 3 3 4 4 4 . 4 4 3 . 4 Hottest 195 | . 70 110 120 134 132 129 . 195 195 145 . 162 Shots Fired 760 | . 72 15 177 179 34 60 . 96 29 27 . 71 Gun 645 | . 72 15 131 160 34 60 . 82 18 11 . 62 Cannon 115 | . . . 46 19 . . . 14 11 16 . 9 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 488 | . 36 1 95 160 27 30 . 37 20 26 . 56 Thermal 261 | . 36 14 82 19 7 30 . 50 9 1 . 13 Explosive . | . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . 9 . . . 2 Robot Hit Streak 19 | . 9 4 9 19 17 12 . 9 13 4 . 10 Robot Miss Streak 6 | . 2 2 3 3 1 4 . 5 2 6 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 13 | . 1 . 2 6 . 2 . 2 . . . . Max Gunslinging Chain 2 | . 1 . 1 2 . 1 . 1 . . . . Shots Hit Robots 470 | . 28 9 89 121 28 41 . 59 23 12 . 60 Core Hits 245 | . 13 3 50 47 8 17 . 38 21 11 . 37 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . . . 2 Critical Strikes 13 | . 5 . 2 1 . 1 . 1 . . . 3 Burn 8 | . 4 . 2 . . 1 . 1 . . . . Destroy 4 | . 1 . . 1 . . . . . . . 2 Blast 1 | . . . . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . 3 Piercing 5 | . . . . . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7965 | . 289 100 1175 2023 431 648 . 997 556 507 . 1239 Guns 6207 | . 289 100 798 1778 431 648 . 832 292 142 . 897 Cannons 1657 | . . . 370 245 . . . 165 264 365 . 248 Explosions . | . . . . . . . . . . . . . Melee 94 | . . . . . . . . . . . . 94 Ramming 7 | . . . 7 . . . . . . . . . Kinetic 5085 | . 78 . 531 1778 308 247 . 374 419 486 . 864 Thermal 2694 | . 211 100 637 245 123 401 . 583 137 21 . 236 Explosive . | . . . . . . . . . . . . . Electromagnetic 85 | . . . . . . . . 40 . . . 45 Impact . | . . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . . . 32 Piercing 62 | . . . . . . . . . . . . 62 Highest Corruption 7 | . . 1 7 . . . . 1 1 4 4 . Average Corruption 1 | . . 1 4 . . . . 1 1 1 4 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . . 1 19 . . . . 1 15 7 2 . Message Errors 12 | . . 1 4 . . . . . 5 2 . . Matter Fused 9 | . . . 6 . . . . 1 1 1 . . Heat Flow Errors 6 | . . . 3 . . . . . 1 2 . . Energy Discharges 10 | . . . 1 . . . . . 6 2 1 . Data Loss (minor) 1 | . . . 1 . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . 1 . 1 . Misfires 4 | . . . 3 . . . . . 1 . . . Alerts 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 84 | . . . . . . . . . . 71 . 13 Projectiles 84 | . . . . . . . . . . 71 . 13 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . 8 4 3 . 4 Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . 8 4 3 . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . 3 . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 426 | . 210 3 195 375 426 267 . 417 405 104 . 148 Average Temperature 116 | . 80 2 44 114 216 100 . 142 231 40 . 31 Received Heat Transfer 2145 | . 177 . 279 369 90 144 . 54 144 . . 888 Effects 8 | . . . . 4 2 . . 2 . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 3 | . . . . 1 1 . . 1 . . . . Interference 1 | . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . 2 . 3 2 . 1 . 3 . . . 2 Heat Transferred 6102 | . 925 273 1567 370 259 888 . 1159 211 20 . 430 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 1 . . . . . . . . Low Security (%) 78 | 100 100 100 55 63 100 . . 100 . . . . Level 1 21 | . . . 44 36 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 379 | . 67 60 379 346 116 . . 100 . . . . Initial 122 | . . 15 . 122 116 . . 38 . . . . Average 117 | . 23 15 197 189 40 . . 43 . . . . Influence Increases 3476 | . 157 70 933 698 71 265 . 358 70 210 . 644 Destroy 0b10 Robot/C 2420 | . 120 60 600 520 60 160 . 220 60 180 . 440 Destroy 0b10 Robot/NC 80 | . 5 . 40 15 . . . 20 . . . . Destroy Leader 480 | . 32 10 174 102 10 30 . 32 10 30 . 50 Allied During Kill 254 | . . . 74 26 . . . . . . . 154 Successful Hack 18 | . . . 13 . . . . 5 . . . . Disable Machine 105 | . . . 15 30 . . . 60 . . . . Destroy Structure 29 | . . . 2 5 1 . . 21 . . . . Lose Combat Pursuer 90 | . . . 15 . . 75 . . . . . . Influence Decreases 3203 | . 120 107 642 731 329 150 53 342 148 210 . 371 Entered New Map 410 | . . 22 . 169 142 . 23 24 30 . . . Time Decay 2124 | . 100 75 432 422 187 150 30 278 108 180 . 162 Lost Part 350 | . 20 10 50 80 . . . 40 10 30 . 110 Lost Ally 319 | . . . 160 60 . . . . . . . 99 Squads Dispatched 14 | . 1 . 5 5 2 . . 1 . . . . Investigation 1 | . . . . 1 . . . . . . . . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 9 | . 1 . 3 3 1 . . 1 . . . . Assault 2 | . . . 2 . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Distress Signals 4 | . . . 1 1 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 150 | . 9 4 33 37 4 11 . 14 3 12 . 23 Peak Tracking Total 11 | . 4 3 11 5 3 4 . 4 3 4 . 6 Tactical Retreats 4 | . . . 1 . . 3 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Traps Triggered 6 | . . 1 4 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Machines Disabled 8 | . . . 1 2 . . . 4 . . . 1 Max in Single Turn 3 | . . . 1 1 . . . 3 . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Machines Accessed 12 | . . 1 5 3 . 1 . 2 . . . . Terminals 10 | . . 1 4 2 . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Total Hacks 25 | . . 1 11 10 . 1 . 2 . . . . Successful 12 | . . 1 5 3 . 1 . 2 . . . . Failed 13 | . . . 6 7 . . . . . . . . Catastrophic 2 | . . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . 6 . . . . . . . 1 4 Terminals 19 | . . 1 9 6 . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . 2 4 . . . . . . . . Terminal Hacks 10 | . . 1 4 2 . 1 . 2 . . . . Record 1 | . . . . . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . . . Open DSF 2 | . . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Alert Level 3 | . . 1 . 1 . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . 1 3 1 . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Total Allies 18 | . . . 12 . . . . . . . 4 2 Largest Group 10 | . . . 10 3 . . . . . . 4 4 Highest-Rated Group 192 | . . . 88 32 . . . . . . 159 192 Highest-Rated Ally 96 | . . . 31 16 . . . . . . 40 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 208 | . . . 94 54 . . . . . . . 60 Total Damage 3318 | . . . 1010 447 . . . . . . . 1861 Kills 29 | . . . 14 3 . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Active Infowar (turns) 2138 | . . . . . . . . . . . 1613 525 Terrain 2138 | . . . . . . . . . . . 1613 525 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 3 . . 2 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Turns Passed 12198 | 56 370 260 1139 1032 620 1353 68 660 2076 699 1876 1989 Spaces Moved 4684 | 45 166 166 722 436 236 481 29 237 595 256 628 687 Core 16 | 13 . . . . . . . . . . . 3 Treads 3287 | . . . . 141 236 481 29 237 595 256 628 684 Legs . | . . . . . . . . . . . . . Wheels 1381 | 32 166 166 722 295 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 130 110 125 240 240 240 240 320 232 232 100 Average Speed 227 | 88 124 137 118 177 240 240 240 243 320 235 297 262 Slowest Speed 410 | 100 145 145 130 240 240 240 240 320 320 312 312 410 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 37 17 85 42 7 68 8 8 75 55 82 69 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 . 1 1 1 . Scrap Searched 12 | . . . . . . 4 . . 1 2 4 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 33 | . . . . 4 . . . 21 1 4 . 3 Melee . | . . . . . . . . . . . . . Projectile 12 | . . . . 4 . . . . 1 4 . 3 AOE 21 | . . . . . . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Total 5718 | 61 264 184 884 583 268 645 28 275 754 333 635 804 Wait 544 | 2 47 . 56 49 14 144 . 1 147 61 1 22 Move 4672 | 44 165 165 721 435 235 480 28 236 594 255 627 687 Hop . | . . . . . . . . . . . . . Pick Up 101 | 10 7 7 25 19 2 1 . 3 1 5 6 15 Fast Attach 10 | . . . . 2 2 . . . . . . 6 Attach 75 | 5 5 3 8 12 2 . . 9 3 2 1 25 Detach 2 | . . . . 1 . . . . 1 . . . Swap 13 | . 2 1 1 2 2 2 . . . . . 3 Drop 37 | . 2 1 8 14 2 3 . 1 . . . 6 Fire 256 | . 36 7 64 49 9 15 . 25 8 10 . 33 Melee 7 | . . . . . . . . . . . . 7 Ram 1 | . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 13) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 616 | -9/Materials | Discovered new exit (range 15) 687 | -9/Materials | Entered Storage 775 | -9/Storage | Identified exit to Recycling 1186 | -9/Storage | Met a pair of Derelict thieves 1306 | -9/Storage | Build established: Gunner 1332 | -9/Storage | Core integrity fell below 50% 1522 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1592 | -9/Storage | Lost 3 allies 1637 | -9/Storage | Lost 4 allies 1807 | -9/Storage | Discovered new exit (range 15) 1826 | -9/Storage | Entered Materials 1826 | -8/Materials | Accompanied by 3 allies 1826 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2001 | -8/Materials | Garrison activated, responded to threat 2052 | -8/Materials | Lost 4 parts (2n2w) 2755 | -8/Materials | Discovered new exit (range 11) 2858 | -8/Materials | Entered Factory 2858 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3297 | -7/Factory | Discovered new exit (range 15) 3478 | -7/Factory | Entered Lower Caves 3546 | -7/Lower Caves | Learned 8 Factory zone layouts 3679 | -7/Lower Caves | Encountered a Warlord checkpoint 4788 | -7/Lower Caves | Identified exit to Lower Caves 4831 | -7/Lower Caves | Entered another Lower Caves area 4891 | -7/Lower Caves | Discovered new exit (range 3) 4899 | -7/Lower Caves | Entered Factory 4899 | -6/Factory | Evolved 2 slots: Utility x2 4900 | -6/Factory | Identified exit to Lower Caves 5293 | -6/Factory | Lost 3 parts (1n2w) 5559 | -6/Factory | Entered Lower Caves 5783 | -6/Lower Caves | Learned location of Zion (-6) 5819 | -6/Lower Caves | Build established: Scavenger-Tank 5979 | -6/Lower Caves | Lost 3 parts (1p1u1w) 7482 | -6/Lower Caves | Discovered new exit (range 5) 7635 | -6/Lower Caves | Entered another Lower Caves area 7870 | -6/Lower Caves | Encountered a Warlord checkpoint 7976 | -6/Lower Caves | Build established: Scavenger-Gunner 8198 | -6/Lower Caves | Learned 12 Factory zone layouts 8290 | -6/Lower Caves | Discovered new exit (range 10) 8334 | -6/Lower Caves | Entered Zion 8467 | -6/Zion | System corruption cleaned by Quarantine Array 8537 | -6/Zion | Learned location of 1 exit from Lower Caves 8736 | -6/Zion | Learned Factory trap positions 8889 | -6/Zion | Met Imprinter 8942 | -6/Zion | Imprinted 8945 | -6/Zion | Declared Zion's savior 10073 | -6/Zion | Given A8's code to call for help 10169 | -6/Zion | Discovered new exit (range 13) 10210 | -6/Zion | Entered Proximity Caves 10210 | -5/Proximity Caves | Accompanied by 4 allies 10736 | -5/Proximity Caves | Lost 4 allies 10776 | -5/Proximity Caves | Core integrity fell below 50% 10820 | -5/Proximity Caves | Lost 23 parts (6p3n7u7w) 11026 | -5/Proximity Caves | Build established: Scavenger-Mutant 11391 | -5/Proximity Caves | Spotted B-75 Beast 11871 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11893 | -5/Proximity Caves | Core integrity fell below 20% 11905 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 11912 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 11936 | -5/Proximity Caves | Lost 7 parts (2p2n2u1w) 12155 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12199 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 12173_ Acquired Lgt. Nuclear Core. 12174_ Autogun fries itself beyond repair. 12174_ Wave Gun fries itself beyond repair. 12174_ Acquired 24 matter. 12175_ Core Shielding fries itself beyond repair. 12175_ Imp. Medium Armor Plating fries itself beyond repair. 12177_ Adv. Heat Sink fries itself beyond repair. 12178_ Autogun fries itself beyond repair. 12179_ Carbon-fiber Leg fries itself beyond repair. 12180_ Adv. Heat Sink fries itself beyond repair. 12181_ Imp. Treads fries itself beyond repair. 12198_ Dropped Hcp. Storage Unit. 12199_ Dropped Med. Treads. 12199_ Barrage Gun destroyed. 12199_ Knocked back. Map ----- +----------------------------------------------------+ | ####??# ## #????####????????????????????????? | | #### # ##???????????????????????????????? | | ####????????????????????????????? | | ##???????????????????????????? | | ##??????####????????????????? | | ######## #????????????????? | | #### ## %##???????????????? | | ##??##### % ##??????????????? | | #???????# ##"##### ##?????????????? | | #???#???## #?????????????? | | #?# #????## #?????????????? | | ### ## #### ###### #?????????????? | | # ##??# ##?????????????? | | ? #########??????????????? | | #??# #????????????????????? | | #????#### #????????????????????? | | ##??????## # ##????????????????????? | | #???????## ## ##?????????????????????? | | #????????# ?# ## ##??????????????????????? | | #????????# ?# #"# ##???????????????????????? | | #???# ???????# % ;###????????????????????????? | | ##?# ## % "#????????????????????????? | | ## ?????# % #######???? #?????????????? | | #?# ????# # "#%% ## #?????????????? | | #?# ?????# !;;# *= #?????????????? | | ##?# #?????## #!*% ; *!@ #?????????????? | | #?? ??????# ##%! ; ! #????????????? | | ???# ??????##??#BB # #????????????? | | #??# #???###???#!B!## #????????????? | | #??# #### ##??# ### ##????????????? | | #??# ## #??# ??## ## #?????????????? | | #??# #?? ???## #?# #?????????????? | | ??## #?? ????#####??# #????????????? | | ?## #? ????????????# #????????????? | | ## ## #?????????? #????????????? | | # # #??????????? #????????????? | | #???????????? ????????????? | | ##???????????????????????????????? | | ### #????????????????????????????? | | #?## ?????????????????????????? | | ##??## ## ## ?????????????????????????? | | ##?????##??## ##???????????????????????????? | | ####?????????????####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: EM 20 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 17 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidCannonKatana Manual? 0 Play Time 00:57:51 Cumulative 50.4 hours Start 2025.07.26 @ 16:33:36 End 2025.07.26 @ 17:39:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fbaea36-0cea-45c0-8e84-e8b4173f22fe