Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.07 @ 21:17:30 Player: NeoBioHazard Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (137) 685 Value Destroyed (5202) 5202 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1169) 1169 TOTAL SCORE: 11416 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 189 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 47/125 System Corruption 15% Temperature Critical (578) Movement Walking (470) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Armored Leg > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Compact Ion Cannon > --- INVENTORY (25) --- Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Coolant Injector Large Battery (200) Matter Compressor (250) Particle Charger Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Coolant Injector Coolant Injector Large Battery Matter Compressor Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Rocket Launcher Long-range Missile Launcher [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . . 2 . . . 2 . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 93 | 6 16 2 11 . . 10 33 2 1 12 Power 15 | 1 2 . 2 . . . 6 . 1 3 Engine 15 | 1 2 . 2 . . . 6 . 1 3 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 7 2 3 . . 2 6 . . 2 Treads 9 | 2 1 . 2 . . 1 3 . . . Leg 5 | . . . . . . . 3 . . 2 Wheel 7 | . 3 2 1 . . 1 . . . . Hover 3 | . 3 . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 3 . 4 . . 1 10 . . 1 Device 9 | . . . 3 . . 1 5 . . . Storage 4 | 1 2 . . . . . 1 . . . Processor 5 | . 1 . 1 . . . 3 . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 34 | 2 4 . 2 . . 7 11 2 . 6 Energy Gun 13 | 2 4 . . . . 5 2 . . . Energy Cannon 11 | . . . 2 . . . 6 1 . 2 Ballistic Gun 1 | . . . . . . 1 . . . . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 6 | . . . . . . . 3 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 Parts Lost 38 | . 4 . . . . 7 8 1 . 18 Power 9 | . 1 . . . . 1 2 1 . 4 Propulsion 5 | . . . . . . 1 2 . . 2 Utility 7 | . . . . . . 1 2 . . 4 Weapon 17 | . 3 . . . . 4 2 . . 8 Highest Loss Streak 8 | . 1 . . . . 3 2 1 . 8 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 98 | . 95 100 97 100 100 94 99 96 100 95 Engine 11 | . 13 14 11 11 11 6 12 9 13 11 Treads 13 | . 11 14 11 22 22 13 10 . . . Leg 4 | . . . . . . . 8 20 20 19 Wheel 3 | . 4 14 10 . . 8 . . . . Hover 1 | . 11 . . . . . . . . . Device 15 | . . . 17 22 22 22 16 13 13 12 Storage 10 | . 14 14 11 11 11 11 7 6 6 6 Processor 11 | . 10 14 12 11 11 11 12 13 13 12 Protection 1 | . . . . . . . 1 6 6 5 Energy Gun 9 | . 27 28 6 . . 12 12 . . . Energy Cannon 14 | . . . 15 22 22 6 12 24 26 20 Peak Build Rating 74 | 6 10 10 21 21 22 30 74 71 70 70 Average Rating 32 | 5 7 9 16 20 21 26 56 69 70 65 On Entrance 29 | . 6 9 10 21 21 22 27 71 69 70 Naked Turns . | . . . . . . . . . . . Heaviest Build 146 | 11 89 88 99 99 99 101 146 144 142 138 Greatest Support 66 | 40 40 10 46 46 46 46 66 48 48 48 Greatest Overweight (x) 8 | 1 8 8 8 2 2 8 3 2 2 2 Average Overweight (x) 3 | . 1 8 7 2 2 5 1 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 16 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 18 18 25 25 25 25 25 25 24 24 Average Carried 21 | . 9 15 21 24 24 24 22 25 24 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 15 18 25 25 25 25 25 25 24 14 Class Distribution -------------------- 66% | Mutant 16% | Scavenger-Gunner 12% | Gunner 3% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Matter Collected 2112 | 233 177 20 90 . 173 231 577 384 . 227 Remotely . | . . . . . . . . . . . Salvage Created 5635 | 82 491 69 545 . . 718 2432 472 . 826 Parts 251 | 6 36 8 38 . . 26 94 15 . 28 Haulers Intercepted 4 | . . . 2 . . . 2 . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . 1 19 . 13 . 24 Prevented 16 | . . . . . . 13 . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 108 | . 10 . 10 . . 13 38 16 . 21 Guns 18 | . 9 . 1 . . 6 2 . . . Cannons 48 | . . . 9 . . 5 21 2 . 11 AOE 30 | . 1 . . . . . 10 12 . 7 Classes Destroyed 16 | 2 6 . 2 . . 2 2 1 . 1 Worker 6 | . 1 2 1 . . . 2 . . . Builder 3 | . 1 . . . . . 2 . . . Tunneler 2 | 1 . 1 . . . . . . . . Hauler 4 | . . . 2 . . . 2 . . . Recycler 2 | 1 . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . Watcher 9 | . 3 . 3 . . . 3 . . . Swarmer 27 | . 3 . 4 . . . 8 6 . 6 Saboteur 1 | . . . . . . . . . . 1 Grunt 48 | . 7 . 4 . . 7 18 4 . 8 Brawler 3 | . . . . . . . . 3 . . Duelist 6 | . . . . . . . 1 2 . 3 Sentry 9 | . . . 2 . . 1 3 2 . 1 Hunter 8 | . . . . . . 4 4 . . . Programmer 7 | . . . . . . 1 4 . . 2 Best Kill Streak 12 | 2 4 1 4 . . 5 7 12 . 9 Combat Bots Only 12 | . 3 . 4 . . 5 4 12 . 9 Max Kills in Single Turn 3 | 1 2 1 2 . . 1 2 3 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . . . . . 2 3 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Hostile Shots Fired 555 | . 88 . 22 . . 118 174 28 . 125 Missed 171 | . 30 . 5 . . 39 64 13 . 20 Damage Taken 7363 | . 698 . 214 . . 1460 1735 322 . 2934 Core 1405 | . 71 . 19 . . 321 229 63 . 702 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 62 | 100 . 71 . . . 15 . . . . Volleys Fired 266 | 5 53 3 32 . 1 43 79 17 . 33 Largest 4 | 2 2 2 2 . 2 2 4 4 . 4 Hottest 360 | 80 90 90 136 . 136 137 305 305 . 360 Shots Fired 659 | 10 101 6 64 . 2 80 285 29 . 82 Gun 264 | 10 101 6 14 . . 34 99 . . . Cannon 365 | . . . 50 . 2 46 177 16 . 74 Launcher 30 | . . . . . . . 9 13 . 8 Special . | . . . . . . . . . . . Kinetic 42 | . . . . . . 18 . . . 24 Thermal 403 | 5 31 6 64 . 2 52 177 16 . 50 Explosive 27 | . . . . . . . 9 13 . 5 Electromagnetic 187 | 5 70 . . . . 10 99 . . 3 Robot Hit Streak 31 | 5 7 8 6 . . 31 21 12 . 17 Robot Miss Streak 9 | 1 4 1 2 . . 5 4 2 . 9 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 441 | 7 62 3 40 . . 61 192 19 . 57 Core Hits 267 | 3 27 3 18 . . 40 95 27 . 54 Critical Kills 7 | . . . . . . . 1 3 . 3 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . 1 . 1 . . . 2 3 . 3 Burn 1 | . . . 1 . . . . . . . Meltdown 7 | . . . . . . . 1 3 . 3 Corrupt 2 | . 1 . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14457 | 86 892 35 829 . . 1219 6667 1799 . 2930 Guns 2997 | 86 826 35 108 . . 561 1381 . . . Cannons 7344 | . . . 721 . . 658 3896 380 . 1689 Explosions 4116 | . 66 . . . . . 1390 1419 . 1241 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 826 | . . . . . . 274 . . . 552 Thermal 7857 | 43 274 35 829 . . 749 4172 380 . 1375 Explosive 3178 | . . . . . . . 1114 1419 . 645 Electromagnetic 2596 | 43 618 . . . . 196 1381 . . 358 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 2 2 2 15 Average Corruption 1 | . . . . . . 1 1 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 66 | . . . . . . 12 20 19 7 8 Message Errors 17 | . . . . . . 6 3 6 2 . Matter Fused 16 | . . . . . . 2 8 4 . 2 Heat Flow Errors 6 | . . . . . . . 1 1 2 2 Energy Discharges 7 | . . . . . . 1 3 3 . . Data Loss (minor) 9 | . . . . . . 1 2 3 3 . Data Loss (major) 2 | . . . . . . 1 1 . . . Misfires 4 | . . . . . . 1 1 1 . 1 Alerts 2 | . . . . . . . 1 . . 1 Weapon Failures 3 | . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 400 | . . . 1 . . 5 224 112 . 58 Projectiles 148 | . . . 1 . . 5 140 . . 2 Explosions 252 | . . . . . . . 84 112 . 56 Melee . | . . . . . . . . . . . Knockbacks 16 | . . . . . . . . . . 16 Impact . | . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . 15 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 236 | . . . . . . . 88 84 . 64 Shots 8 | . . . . . . . 2 2 . 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 859 | 12 244 30 18 . . 30 442 225 185 859 Average Temperature 120 | 5 67 17 8 . . 18 86 108 91 321 Received Heat Transfer 1857 | . 324 . 99 . . 351 399 54 . 630 Effects 40 | . 2 . . . . . 2 . . 36 Shutdowns 7 | . . . . . . . 1 . . 6 Energy Bleed 5 | . . . . . . . . . . 5 Interference 4 | . 2 . . . . . 1 . . 1 Short Circuit 5 | . . . . . . . . . . 5 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 14 | . . . . . . . . . . 14 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 3 . . . Combat Hostiles 4 | . . . . . . 1 3 . . . Parts Fried 15 | . 2 . . . . 2 11 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 9 | . . . . . . 1 2 3 . 3 Combat Hostiles 8 | . . . . . . 1 2 2 . 3 Parts Melted 39 | . . . 5 . . 5 18 5 . 6 Heat Transferred 12464 | 100 596 87 1666 . . 1369 6200 600 . 1846 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . 4 . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Peak Influence 898 | 10 197 15 321 69 . . 898 . . . Initial 69 | . 6 . . 69 . . . . . . Average 131 | 7 60 . 144 64 . . 241 . . . Maximum Alert Level 3 | . . . 1 . . . 3 . . . Low Security (%) 79 | 100 100 100 65 100 . . 59 . . . Level 1 8 | . . . 34 . . . 12 . . . Level 2 5 | . . . . . . . 11 . . . Level 3 6 | . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 1 8 . . 1 Investigation 3 | . 1 . . . . 1 1 . . . Extermination 3 | . . . . . . . 3 . . . Reinforcement 4 | . . . . . . . 4 . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 17 . 16 . . 17 46 13 . 23 Peak Tracking Total 9 | . 3 . 6 . . 7 4 7 . 9 Tactical Retreats 7 | . 2 . 1 . . 1 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Traps Triggered 4 | . 1 . . . . . 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Disabled 12 | . 1 . . . . 1 7 1 . 2 Max in Single Turn 2 | . 1 . . . . 1 2 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 16 | . 8 . 1 . . 1 2 . 4 . Terminals 8 | . 6 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 69 | . 32 . 3 . . 5 3 . 26 . Successful 51 | . 17 . . . . 5 3 . 26 . Failed 18 | . 15 . 3 . . . . . . . Catastrophic 3 | . 2 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 19 . 3 . 1 . 3 . . . Terminals 38 | . 30 . 3 . . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 41 | . 10 . . . . 5 . . 26 . Record 18 | . 2 . . . . 5 . . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 7 | . 4 . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 . . . Process 1 | . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 5 | . 5 . . . . . . . . . Terminals 5 | . 5 . . . . . . . . . Botnet 5 | . 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 6 . 1 . . 1 . . . . Full Trace Events 8 | . 6 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 3 . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 16 . . . 8 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 118 | . 118 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Total Allies 8 | . . 1 . . 4 . . 1 . 2 Largest Group 4 | . . 1 1 . 4 4 . 1 . 2 Highest-Rated Group 149 | . . 31 31 . 149 149 . 20 . 145 Highest-Rated Ally 96 | . . 31 31 . 41 41 . 20 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . 2 . . 20 . . . 9 Total Damage 691 | . . . 20 . . 384 . . . 287 Kills 5 | . . . 1 . . 2 . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . . . . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Turns Passed 13353 | 116 1283 1232 519 425 3697 1626 2642 1169 207 437 Spaces Moved 4779 | 56 679 610 191 130 1151 452 876 432 80 122 Core 3 | 2 1 . . . . . . . . . Treads 2325 | 54 217 . 2 130 1151 249 522 . . . Legs 988 | . . . . . . . 354 432 80 122 Wheels 1097 | . 95 610 189 . . 203 . . . . Hover 366 | . 366 . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 56 200 195 320 320 210 243 260 260 260 Average Speed 255 | 156 155 200 200 320 320 328 252 260 260 260 Slowest Speed 490 | 160 476 200 320 320 320 490 330 260 260 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 98 99 17 25 90 69 24 64 69 25 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 11 | . . 1 . . 5 5 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 338 | . 3 . . . . . 133 123 . 79 Melee . | . . . . . . . . . . . Projectile 39 | . . . . . . . 26 2 . 11 AOE 299 | . 3 . . . . . 107 121 . 68 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Total 5424 | 71 806 616 264 141 1168 521 1127 452 80 178 Wait 156 | 3 32 1 18 10 7 . 78 . . 7 Move 4769 | 55 678 609 190 129 1150 451 875 431 79 122 Hop . | . . . . . . . . . . . Pick Up 80 | 2 17 1 7 1 5 11 34 . . 2 Fast Attach 18 | 6 7 . 4 . . . 1 . . . Attach 38 | . 4 . 1 . . 6 15 . 1 11 Detach 1 | . . . . . . . 1 . . . Swap 37 | . 5 2 6 . . 4 17 2 . 1 Drop 52 | . 10 . 6 1 5 6 23 . . 1 Fire 266 | 5 53 3 32 . 1 43 79 17 . 33 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . Rewire 3 | . . . . . . . . 2 . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 10) 537 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Discovered new exit (range 3) 609 | -10/Materials | Identified exit to Materials 682 | -10/Materials | Discovered exit to Materials (range 13) 1400 | -10/Materials | Entered Mines 2055 | -10/Mines | Learned 2 Materials zone layouts 2077 | -10/Mines | Discovered exit to Materials (range 6) 2385 | -10/Mines | Discovered exit to Materials (range 10) 2388 | -10/Mines | Received a Mining Laser from a helpful Derelict 2632 | -10/Mines | Entered Materials 2632 | -9/Materials | Accompanied by 1 ally 2632 | -9/Materials | Evolved 2 slots: Utility x2 2972 | -9/Materials | Discovered new exit (range 8) 3025 | -9/Materials | Identified exit to Mines 3151 | -9/Materials | Entered Mines 3152 | -9/Mines | Assembled infested the area 3158 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3257 | -9/Mines | Met a Derelict bent on vengeance 3292 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3323 | -9/Mines | Identified exit to Zion 3576 | -9/Mines | Entered Zion 3657 | -7/Zion | Found Prototype Device 3783 | -7/Zion | Discovered new exit (range 13) 3821 | -7/Zion | Identified exit to Proximity Caves 4906 | -7/Zion | Met Imprinter 4954 | -7/Zion | Imprinted 4957 | -7/Zion | Declared Zion's savior 6475 | -7/Zion | Found CR-A16's Pointy Stick 7273 | -7/Zion | Entered Proximity Caves 7273 | -6/Proximity Caves | Accompanied by 4 allies 7611 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7633 | -6/Proximity Caves | Lost 3 allies 7655 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 7740 | -6/Proximity Caves | Identified exit to Factory 7923 | -6/Proximity Caves | Core integrity fell below 50% 8046 | -6/Proximity Caves | Learned 4 Factory zone layouts 8218 | -6/Proximity Caves | Core integrity fell below 20% 8899 | -6/Proximity Caves | Entered Factory 8899 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 8900 | -6/Factory | Identified exit to Factory 9185 | -6/Factory | Build established: Gunner 10422 | -6/Factory | Terminal network hard line cut 11150 | -6/Factory | Build established: Scavenger-Gunner 11167 | -6/Factory | Discovered new exit (range 15) 11350 | -6/Factory | Identified exit to Lower Caves 11541 | -6/Factory | Entered Lower Caves 11923 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12161 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12184 | -6/Lower Caves | Destroyed 12 combat bots 12406 | -6/Lower Caves | Discovered new exit (range 7) 12427 | -6/Lower Caves | Identified exit to Lower Caves 12685 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12707 | -6/Lower Caves | Identified exit to Data Miner 12710 | -6/Lower Caves | Entered Data Miner 12711 | -6/Data Miner | Discovered new exit (range 6) 12761 | -6/Data Miner | Met Data Miner 12815 | -6/Data Miner | Learned location of Section 7 (-3) 12815 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12860 | -6/Data Miner | Received God Mode back door access code from Data Miner 12914 | -6/Data Miner | Identified exit to Proximity Caves 12917 | -6/Data Miner | Entered Proximity Caves 12968 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 13230 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13263 | -5/Proximity Caves | Core integrity fell below 50% 13282 | -5/Proximity Caves | Lost 7 parts (2p1n4w) 13289 | -5/Proximity Caves | Destroyed 9 combat bots 13333 | -5/Proximity Caves | Escorted by Enhanced Grunt 13341 | -5/Proximity Caves | Core integrity fell below 20% 13347 | -5/Proximity Caves | System corruption reached 10% 13355 | -5/Proximity Caves | Core destroyed Last Messages --------------- 13346_ Hvy. Plasma Cannon destroyed. 13346_ System corrupted by crushing effect (+3). 13346_ System corrupted by crushing effect (+4). 13347_ Overheating: Energy bleed (-1). 13347_ Attempting to rewire Y-64 Sentinel. 13347_ Y-64 Sentinel rewired. 13347_ Slug penetrates B-60 Warrior. 13347_ B-60 Warrior suffers critical hit (Destroy). 13347_ B-60 Warrior destroyed. 13348_ Overheating: Energy bleed (-5). 13349_ Power failure, Lgt. Ion Engine shutdown. 13349_ Com. Ion Cannon broken. 13349_ Overheating: Short circuit. 13350_ Overheating: Core damaged (-127). 13352_ Overheating: Broken Com. Ion Cannon damaged (-1). 13352_ Overheating: Broken Arm. Leg damaged (-35). 13352_ Overheating: Adv. Heat Sink damaged (-20). 13352_ Plasma Rifle fries itself beyond repair. 13355_ Power failure, Lgt. Ion Engine shutdown. 13355_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ?#??????????????????????????????????????????? | | ??? ##??????????##?????????????????????????????? | | ??? #?????????## ?????????????????????????????? | | #? #????????? ########?????????????????????? | | ?? ??????????? #""g @"#?????????????????????? | | ? ???????????? #" =% ; #????? ?????????????? | | ? #????????????? # %%/ #??? #??????????? | | # #?????####?????# #" g Y% ## #?????????? | | #???????# #?????# #; # # #?????????? | | #???????# #???### ; #?????????? | | ##???????# ##??# # %% #??????????? | | #???????## ##"### ##??????????? | | ##?????## %%= %! ##???????????? | | ##????# % # ##????????????? | | ###?## #";;# * # ##?????????????? | | ### ###### ###; ### " #??????????????? | | #????# #?# #?## ?????????????? | | ##????# ? ? ????????????? | | ### #????? ? #### ? ????????????? | | # #?# #????? #????# ? ?????????????? | | ######? #????## #??????# ???????????????? | | ?????? #?????####??????? ????????????????? | | ?????? #???????????????? ## ????????????????? | | ????? ##????????????????? #??????????????????? | | ???? #????????????????????##??????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 29 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Energy Filter | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Focal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive System Guard | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive C-35 Carver | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedTerrabombAxe Manual? 0 Play Time 01:10:18 Cumulative 119.1 hours Start 2025.03.07 @ 19:17:32 End 2025.03.07 @ 21:17:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 166 Adventurer 15 Explorer 53 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e912cf0e-f403-4580-a456-52851bab0f46