Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 19:33:40

Player: CheifClapdad

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (149)     745
Value Destroyed (4780)     4780
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (833)                833
              TOTAL SCORE: 11338

 Bonus
-------
High Alert Combat Kills    33
Entered DSFs               500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     22/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
           Salvage Targeting Computer
  Improved Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Matter Pod (100)
  Improved Signal Interpreter
     Light Regenerative Plating
           Smartbomb Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
        Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Sensor Array
                Target Analyzer
                Target Analyzer
                Focal Shield
>               --- WEAPON -----------
                Lightning Gun
       Improved Assault Rifle
                Coil Gun
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
         Medium Matter Pod
                Force Field
       Improved EM Shotgun
       Improved EM Shotgun
                Shock Rifle
                Shock Rifle
                Particle Gun
                Pulse Rifle
                Proton Cannon
          Heavy Flak Cannon
                Rocket Launcher
           Mini Grenade Launcher
[Rating: 58]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Biomechanical Wings
Utility                    High-capacity Storage Unit
  Device                   Focal Shield
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Propulsion Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   2   1   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             137  | 6   9   28  16  4   13  23  1   5   .   9   23  
  Power                    15   | 1   .   4   1   1   1   3   .   1   .   1   2   
    Engine                 14   | 1   .   4   1   1   1   3   .   1   .   1   1   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   4   11  8   2   6   6   1   1   .   1   5   
    Treads                 12   | .   2   1   2   .   1   3   1   .   .   .   2   
    Leg                    23   | 2   .   1   6   2   5   2   .   1   .   1   3   
    Wheel                  6    | .   .   6   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   2   3   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  32   | 1   2   4   2   .   2   7   .   .   .   6   8   
    Device                 13   | .   1   1   .   .   1   3   .   .   .   3   4   
    Storage                6    | 1   .   2   .   .   .   .   .   .   .   3   .   
    Processor              5    | .   .   .   .   .   .   3   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   1   2   .   1   1   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   3   9   5   1   4   7   .   3   .   1   8   
    Energy Gun             18   | 1   .   4   2   .   2   4   .   2   .   1   2   
    Energy Cannon          5    | .   .   1   .   .   .   1   .   .   .   .   3   
    Ballistic Gun          9    | 1   2   2   1   .   2   1   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   1   1   1   .   1   .   1   .   .   1   
    Launcher               5    | .   1   1   1   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   1   .   .   1   .   .   .   .   .   
  Corrupted Parts          5    | .   .   .   .   1   1   2   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   1   1   2   .   .   .   1   .   
Parts Lost                 94   | .   .   15  9   .   9   11  .   13  .   9   28  
  Power                    12   | .   .   2   1   .   2   2   .   2   .   1   2   
  Propulsion               32   | .   .   8   4   .   3   4   .   4   .   1   8   
  Utility                  21   | .   .   1   2   .   2   1   .   3   .   4   8   
  Weapon                   29   | .   .   4   2   .   2   4   .   4   .   3   10  
  Highest Loss Streak      12   | .   .   9   4   .   3   6   .   12  .   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            12   | 5   7   10  17  19  17  16  20  16  11  7   5   
  Power                    1    | .   1   .   1   1   .   2   3   2   1   .   .   
  Propulsion               3    | 3   3   2   6   9   8   5   5   3   1   .   .   
  Utility                  1    | .   1   2   1   1   .   1   2   2   2   2   3   
  Weapon                   5    | 1   1   4   7   7   7   7   10  8   7   4   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             9    | .   2   3   .   .   1   .   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   1   1   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   .   .   .   .   .   .   .   3   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   92  85  78  69  78  78  100 91  60  86  53  
  Engine                   6    | .   14  10  8   7   5   5   6   5   6   5   2   
  Treads                   6    | .   1   1   3   .   2   15  21  16  .   .   2   
  Leg                      12   | .   2   .   19  27  26  8   4   8   26  26  8   
  Wheel                    2    | .   .   19  6   .   .   .   .   .   .   .   .   
  Hover                    3    | .   24  16  .   .   .   .   .   .   .   .   .   
  Device                   10   | .   10  3   .   .   6   12  20  17  13  13  11  
  Storage                  9    | .   14  11  9   7   7   6   6   6   6   16  8   
  Processor                4    | .   .   .   .   .   .   8   13  10  6   3   1   
  Protection               3    | .   .   1   13  7   4   .   6   3   .   .   2   
  Energy Gun               7    | .   9   6   4   7   5   6   6   8   .   14  4   
  Ballistic Gun            5    | .   15  9   3   .   4   9   13  8   .   .   .   
  Ballistic Cannon         2    | .   .   3   8   11  11  .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   2   .   4   2   
Peak Build Rating          58   | 6   9   16  30  32  41  58  56  53  43  53  51  
  Average Rating           35   | 3   7   12  24  27  35  41  55  49  38  47  35  
  On Entrance              29   | .   6   8   16  24  32  30  56  53  44  38  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 11  15  57  72  80  74  64  61  62  52  64  75  
  Greatest Support         89   | 20  20  46  55  55  80  66  89  89  71  71  66  
  Greatest Overweight (x)  9    | 2   1   4   4   1   3   9   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   8   13  20  20  20  20  20  20  20  20  16  
  Most Carried             20   | 8   8   20  20  20  20  20  20  20  12  12  8   
  Average Carried          12   | 5   7   11  18  19  17  16  20  16  11  7   5   
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   8   20  20  19  20  20  20  9   12  7   5   

 Class Distribution 
--------------------
 29% | Mutant
 21% | Scavenger-Tank
 12% | Tank
 12% | Gunner
 10% | Scavenger-Mutant
  6% | Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
             Tank | -7/DSF
           Gunner | -6/Factory
             Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
           Mutant | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           3641 | 245  264  597  573  25   235  799  81   244  .    366  212  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5320 | 47   420  1118 895  25   108  1298 21   162  .    488  738  
  Parts                    268  | 3    22   65   46   2    5    62   2    1    .    29   31   
Haulers Intercepted        6    | .    2    2    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    .    1    .    .    6    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    8    3    .    19   .    
  Prevented                3    | .    .    .    .    .    .    .    .    1    .    2    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  103  | .   8   19  24  .   5   11  1   5   .   14  16  
  Guns                     41   | .   8   10  6   .   2   6   1   1   .   4   3   
  Cannons                  33   | .   .   6   13  .   3   5   .   .   .   .   6   
  AOE                      26   | .   .   3   4   .   .   .   .   4   .   10  5   
Classes Destroyed          18   | 2   4   4   2   .   3   2   .   1   .   .   .   
  Worker                   11   | 1   .   2   1   .   .   3   .   .   .   .   4   
  Builder                  8    | .   .   1   3   .   .   2   .   .   .   .   2   
  Tunneler                 3    | 1   .   .   1   1   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   2   2   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   4   .   .   .   6   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   1   .   .   .   .   1   
  Watcher                  4    | .   2   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   3   5   3   .   2   4   1   .   .   9   1   
  Grunt                    44   | .   5   7   16  .   .   3   .   3   .   3   7   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   1   1   .   .   .   .   1   .   1   1   
  Sentry                   11   | .   .   6   3   .   .   .   .   .   .   .   2   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Programmer               9    | .   .   .   .   .   .   4   .   .   .   1   4   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | 2   3   6   15  1   1   5   1   4   .   4   9   
  Combat Bots Only         8    | .   3   6   8   .   1   5   1   4   .   4   3   
Max Kills in Single Turn   4    | 1   2   3   3   1   1   4   1   3   .   4   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   .   .   .   3   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        958   | .    38   169  103  .    138  102  5    76   .    65   262  
  Missed                   275   | .    17   55   22   .    37   29   1    13   .    18   83   
  Hits                     683   | .    21   114  81   .    101  73   4    63   .    47   179  
    Melee                  11    | .    .    3    5    .    .    .    .    .    .    3    .    
    Projectile             672   | .    21   111  76   .    101  73   4    63   .    44   179  
    AOE                    4     | .    .    1    .    .    .    .    .    .    .    .    3    
  Critical Strikes         32    | .    .    3    4    .    5    4    .    6    .    1    9    
    Actively Blocked       1     | .    .    .    .    .    .    .    .    1    .    .    .    
Damage Taken               12480 | .    214  1502 1406 .    1814 1434 43   1309 .    758  4000 
  Core                     2065  | .    48   353  22   .    244  143  .    172  .    70   1013 
  Absorbed by Shields      35    | .    .    .    .    .    .    .    .    .    .    .    35   
  Redirected to Shielding  51    | .    .    .    .    .    .    .    6    45   .    .    .    
  Ignored by Resistances   326   | .    .    .    .    .    .    .    12   190  .    82   42   
  Regen/Repaired (Parts)   64    | .    .    .    .    .    .    .    .    .    .    .    64   
Core Remaining (%)         67    | 100  80   11   96   .    65   .    .    .    .    54   .    
Volleys Fired              429   | 3    38   68   74   2    30   61   3    28   .    35   87   
  Largest                  3     | 2    2    2    2    3    3    3    3    3    .    3    3    
  Hottest                  218   | 60   60   110  82   119  119  143  108  161  .    178  218  
Shots Fired                738   | 6    72   115  112  6    47   139  9    57   .    64   111  
  Gun                      487   | 6    72   86   41   2    19   115  9    38   .    53   46   
  Cannon                   212   | .    .    27   65   4    28   24   .    11   .    .    53   
  Launcher                 39    | .    .    2    6    .    .    .    .    8    .    11   12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  367   | 3    48   69   70   4    37   92   6    25   .    .    13   
  Thermal                  121   | 3    24   15   .    .    .    .    .    19   .    16   44   
  Explosive                39    | .    .    2    6    .    .    .    .    8    .    11   12   
  Electromagnetic          211   | .    .    29   36   2    10   47   3    5    .    37   42   
  Robot Hit Streak         22    | 4    10   9    13   3    6    16   1    7    .    7    22   
  Robot Miss Streak        16    | 1    2    5    16   5    6    11   2    5    .    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    3    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           495   | 4    45   83   93   4    38   86   3    37   .    30   72   
  Core Hits                369   | 2    21   59   94   3    28   63   2    18   .    30   49   
  Critical Kills           3     | .    .    1    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    .    .    .    2    .    .    .    .    .    
  Critical Strikes         11    | .    .    2    .    .    .    4    .    2    .    .    3    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                7     | .    .    2    .    .    .    4    .    1    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13109 | 49   585  1495 2611 70   674  1940 45   1163 .    1356 3121 
  Guns                     4738  | 49   585  914  522  12   137  1145 45   400  .    422  507  
  Cannons                  3762  | .    .    398  1157 58   493  304  .    299  .    .    1053 
  Explosions               4535  | .    .    183  932  .    .    473  .    464  .    934  1549 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  74    | .    .    .    .    .    44   18   .    .    .    .    12   
  Kinetic                  4998  | 27   401  814  1232 58   572  1055 45   470  .    .    324  
  Thermal                  2261  | 22   184  297  236  .    .    473  .    173  .    196  680  
  Explosive                3609  | .    .    .    696  .    .    .    .    464  .    934  1515 
  Electromagnetic          2167  | .    .    384  447  12   58   394  .    56   .    226  590  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    1    4    4    4    4    4    6    4    
  Average Corruption       3     | .    .    .    .    1    1    2    4    4    4    5    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    .    6    13   13   14   3    23   4    
    Message Errors         19    | .    .    .    .    .    .    4    5    3    .    5    2    
    Matter Fused           26    | .    .    .    .    .    1    4    3    6    1    10   1    
    Heat Flow Errors       4     | .    .    .    .    .    1    .    2    .    .    .    1    
    Energy Discharges      10    | .    .    .    .    .    1    2    1    2    1    3    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    3    1    1    1    1    2    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            249   | .    .    .    .    .    .    68   .    .    .    18   163  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               249   | .    .    .    .    .    .    68   .    .    .    18   163  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 37    | .    .    7    14   1    2    12   .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    .    7    13   1    2    12   .    .    .    .    1    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      710   | .    .    34   127  .    .    187  .    .    .    92   270  
  Shots                    17    | .    .    1    3    .    .    4    .    .    .    4    5    
  Rammed                   4     | .    .    .    .    .    .    1    .    .    .    .    3    
Targets Rammed             10    | .    .    .    .    .    5    1    .    .    .    .    4    
  Kicked                   6     | .    .    .    .    .    5    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        494   | .    42   105  300  54   204  187  214  494  .    318  202  
  Average Temperature      76    | .    16   31   91   32   74   37   107  198  .    92   57   
  Received Heat Transfer   3701  | .    96   465  621  .    90   178  .    901  .    81   1269 
  Effects                  5     | .    .    .    1    .    .    .    .    3    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    1    
    Interference           2     | .    .    .    1    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    1    .    .    .    .    .    .    .    2    
  Combat Hostiles          3     | .    .    .    1    .    .    .    .    .    .    .    2    
  Parts Fried              10    | .    .    3    3    .    .    2    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    1    .    .    3    .    .    .    1    1    
  Heat Transferred         3645  | 50   425  499  300  .    .    400  .    370  .    407  1194 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    1    3    .    .    4    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Maximum Alert Level        2    | .   1   1   2   .   .   1   .   .   .   .   1   
  Low Security (%)         76   | 100 74  79  68  100 100 47  .   .   .   .   96  
  Level 1                  21   | .   25  20  19  .   .   52  .   .   .   .   3   
  Level 2                  1    | .   .   .   12  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             434  | 10  235 280 434 188 146 285 .   .   .   .   235 
  Initial                  188  | .   .   80  109 188 51  60  .   .   .   .   37  
  Average                  119  | .   108 126 158 133 94  196 .   .   .   .   33  
Influence Increases        3826 | 10  383 612 711 5   155 759 20  120 .   330 721 
  Destroy 0b10 Robot/C     2060 | .   160 380 480 .   100 220 20  100 .   280 320 
  Destroy 0b10 Robot/NC    235  | 10  20  50  45  5   .   65  .   .   .   5   35  
  Destroy Leader           410  | .   38  116 86  .   10  60  .   20  .   30  50  
  Disable Machine          210  | .   15  15  15  .   .   105 .   .   .   .   60  
  Anti-Garrison Action     200  | .   .   .   .   .   .   200 .   .   .   .   .   
  Destroy Structure        291  | .   .   21  55  .   .   19  .   .   .   .   196 
  Partial Spotted          15   | .   .   .   .   .   .   15  .   .   .   .   .   
  Lose Combat Pursuer      405  | .   150 30  30  .   45  75  .   .   .   15  60  
Influence Decreases        3595 | 10  191 544 557 346 112 676 219 46  74  270 550 
  Entered New Map          738  | .   .   112 151 226 22  56  74  .   74  .   23  
  Time Decay               2225 | 10  191 336 316 120 .   510 145 46  .   200 351 
  Lost Part                632  | .   .   96  90  .   90  110 .   .   .   70  176 
Squads Dispatched          20   | .   2   2   2   1   1   6   .   .   .   .   6   
  Investigation            8    | .   2   2   .   .   .   2   .   .   .   .   2   
  Extermination            5    | .   .   .   .   .   .   3   .   .   .   .   2   
  Reinforcement            7    | .   .   .   2   1   1   1   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       4    | .   .   .   2   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Distress Signals           10   | .   1   2   4   .   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   22  32  33  .   15  18  1   5   .   16  32  
  Peak Tracking Total      12   | .   7   12  7   .   5   4   1   4   .   5   7   
  Tactical Retreats        17   | .   4   2   1   .   1   4   .   .   .   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Traps Triggered            9    | .   2   2   .   .   4   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Machines Disabled          14   | .   1   1   1   .   .   7   .   .   .   .   4   
  Max in Single Turn       4    | .   1   1   1   .   .   4   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Machines Accessed          10   | .   .   1   .   1   .   2   .   .   4   .   2   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Total Hacks                49   | .   .   3   .   4   .   5   .   .   31  .   6   
  Successful               36   | .   .   1   .   1   .   1   .   .   31  .   2   
  Failed                   13   | .   .   2   .   3   .   4   .   .   .   .   4   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Terminals                4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   .   .   .   .   .   
Terminal Hacks             32   | .   .   .   .   1   .   .   .   .   31  .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   13  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   1   .   2   .   .   .   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   13  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   76  
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Active Infowar (turns)     3703 | .   390 259 .   .   .   743 674 791 156 690 .   
  Sensors                  3001 | .   .   229 .   .   .   743 674 784 156 415 .   
  Terrain                  420  | .   390 30  .   .   .   .   .   .   .   .   .   
  Machine Analysis         2426 | .   .   .   .   .   .   117 674 791 156 688 .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               8361 | 127  497  825  766  246  399  1389 674  791  156  1142 1349 
Spaces Moved               5480 | 99   613  808  321  124  164  732  454  500  127  843  695  
  Core                     416  | 58   .    3    .    .    .    .    .    .    .    .    355  
  Treads                   1395 | .    .    .    .    .    8    580  454  320  .    .    33   
  Legs                     2049 | 41   23   .    97   124  156  151  .    180  127  843  307  
  Wheels                   513  | .    .    289  224  .    .    .    .    .    .    .    .    
  Hover                    1106 | .    590  516  .    .    .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Fastest Speed            48   | 50   56   48   120  190  120  120  145  122  122  122  50   
  Average Speed            120  | 103  59   68   154  190  151  145  145  138  122  122  141  
  Slowest Speed            685  | 150  120  250  260  192  330  685  148  150  122  122  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    75   50   24   3    85   15   53   52   75   64   11   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    1    .    3    .    
Spaces Dug                 15   | .    .    .    .    .    .    .    .    14   .    .    1    
Terrain Destroyed          327  | .    .    21   50   .    .    15   .    51   .    72   118  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    1    .    .    .    .    .    .    .    .    11   
  AOE                      315  | .    .    20   50   .    .    15   .    51   .    72   107  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Fac 
Total                      6546 | 115 675 960 479 130 275 934 459 547 129 904 939 
  Wait                     289  | .   .   7   45  .   24  98  .   6   .   5   104 
  Move                     5469 | 98  612 807 320 123 163 731 453 499 126 842 695 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  73   | 8   4   23  14  .   8   9   .   .   .   2   5   
  Fast Attach              72   | 4   6   16  4   .   7   10  1   .   .   6   18  
  Attach                   74   | 2   .   8   12  2   6   13  .   12  .   8   11  
  Detach                   13   | .   1   1   .   .   .   1   1   1   3   .   5   
  Swap                     36   | .   6   12  3   2   5   6   .   1   .   1   .   
  Drop                     56   | .   8   18  7   1   7   4   1   .   .   .   10  
  Fire                     429  | 3   38  68  74  2   30  61  3   28  .   35  87  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   .   .   .   5   .   .   .   .   .   1   
  Crush                    4    | .   .   .   .   .   .   1   .   .   .   .   3   
  Escape Stasis            20   | .   .   .   .   .   20  .   .   .   .   .   .   
  Rewire                   5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 16)
  128 | -11/Scrapyard      | Entered Materials
  293 | -10/Materials      | Discovered new exit (range 12)
  311 | -10/Materials      | Build established: Mutant
  336 | -10/Materials      | Discovered new exit (range 7)
  367 | -10/Materials      | Discovered new exit (range 15)
  581 | -10/Materials      | Discovered new exit (range 4)
  625 | -10/Materials      | Entered another Materials area
  625 | -9/Materials       | Evolved 2 slots: Propulsion x2
  930 | -9/Materials       | Discovered new exit (range 7)
 1009 | -9/Materials       | Core integrity fell below 50%
 1036 | -9/Materials       | Lost 9 parts (2p4n1u2w)
 1053 | -9/Materials       | Core integrity fell below 20%
 1315 | -9/Materials       | Build established: Scavenger-Mutant
 1350 | -9/Materials       | Discovered new exit (range 8)
 1450 | -9/Materials       | Entered another Materials area
 1450 | -8/Materials       | Evolved 2 slots: Utility x2
 2007 | -8/Materials       | Build established: Mutant
 2010 | -8/Materials       | Lost 4 parts (1n2u1w)
 2029 | -8/Materials       | Discovered new exit (range 13)
 2114 | -8/Materials       | Lost 3 parts (1p1n1w)
 2141 | -8/Materials       | Destroyed 8 combat bots
 2216 | -8/Materials       | Entered Factory
 2216 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2460 | -7/Factory         | Identified exit to DSF
 2462 | -7/Factory         | Entered DSF
 2576 | -7/DSF             | Additional patrols routed to DSF
 2753 | -7/DSF             | Discovered new exit (range 16)
 2861 | -7/DSF             | Entered Factory
 2861 | -6/Factory         | Evolved 2 slots: Utility x2
 2891 | -6/Factory         | Lost 3 parts (2n1w)
 3067 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 3169 | -6/Factory         | Lost 6 parts (1p2n3w)
 3480 | -6/Factory         | Build established: Gunner
 4240 | -6/Factory         | Discovered new exit (range 7)
 4250 | -6/Factory         | Entered Lower Caves
 4513 | -6/Lower Caves     | Build established: Tank
 4897 | -6/Lower Caves     | Discovered new exit (range 16)
 4924 | -6/Lower Caves     | Entered another Lower Caves area
 4928 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4970 | -6/Lower Caves     | Discovered new exit (range 10)
 5008 | -6/Lower Caves     | Build established: Scavenger-Tank
 5394 | -6/Lower Caves     | Spotted B-75 Beast
 5469 | -6/Lower Caves     | Destroyed B-75 Beast
 5493 | -6/Lower Caves     | Lost 12 parts (2p4n3u3w)
 5536 | -6/Lower Caves     | Learned Factory terminal intel
 5685 | -6/Lower Caves     | Discovered new exit (range 15)
 5695 | -6/Lower Caves     | Build established: Skirmisher
 5715 | -6/Lower Caves     | Entered Data Miner
 5717 | -6/Data Miner      | Discovered new exit (range 6)
 5740 | -6/Data Miner      | Met Data Miner
 5802 | -6/Data Miner      | Learned location of Section 7 (-2)
 5802 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5813 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5871 | -6/Data Miner      | Entered Proximity Caves
 6085 | -5/Proximity Caves | Learned Factory emergency access door positions
 6528 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 6594 | -5/Proximity Caves | Lost 5 parts (1n3u1w)
 6658 | -5/Proximity Caves | Spotted B-75 Beast
 6865 | -5/Proximity Caves | Build established: Scavenger-Tank
 6975 | -5/Proximity Caves | Discovered new exit (range 15)
 7013 | -5/Proximity Caves | Entered Factory
 7013 | -5/Factory         | Evolved 2 slots: Propulsion x2
 7015 | -5/Factory         | Loaded intel: 26 terminal locations
 7087 | -5/Factory         | Lost 4 parts (2n2w)
 7407 | -5/Factory         | Incoming investigation squad redirected
 7453 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 7542 | -5/Factory         | Lost 4 parts (1p1n2u)
 7703 | -5/Factory         | Lost 10 parts (1p1n4u4w)
 7950 | -5/Factory         | Build established: Mutant
 8097 | -5/Factory         | Core integrity fell below 50%
 8129 | -5/Factory         | Lost 6 parts (1n2u3w)
 8277 | -5/Factory         | Core integrity fell below 20%
 8362 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
08334_ K-01 Serf collects debris.
08334_ U-05 Engineer destroyed.
08335_ Acquired Smartbomb Launcher.
08336_ R-10 Processor collects Force Field.
08337_ K-01 Serf collects debris.
08338_ K-01 Serf cleans the Terminal.
08339_ Critical hit (Burn: +37).
08340_ Thunder Leg destroyed.
08341_ Dropped Smartbomb Launcher.
08341_ R-10 Processor collects Smartbomb
  Launcher.
08342_ G-50 Soldier IFF system glitched.
08343_ R-10 Processor collects Wheel.
08352_ ZXQ=CWXFUSH0PTGY8N 9PX|Z4L:=NIT:L6
08356_ Penetrated by Slug.
08356_ Slug penetrates Assembly Bed.
08357_ T-07 Excavator is excavating.
08359_ Penetrated by Slug.
08361_ T-07 Excavator is excavating.
08362_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???          % # ^ """"            #?????????????? |
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| ?????????????????????????????#                 ??? |
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| ?????????????????????????????#     ###+#####?????? |
| ??????????????????????########     #?????????????? |
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| ??????????????????????#  @               ????????? |
| ??????????????????????#              h   ????????? |
| ??????????????????????#                  ????????? |
| ??????????????????????+            h     ????????? |
| ??????????????????????#                 ?????????? |
| ??????????????????????#     #### #######?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          18
Energy Capacity            890
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             20
Resistance: EM             25
Propulsion Shielding       33
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Target Analysis            7
Recoil Reduction           4
Salvage Targeting          1

 Item Schematics 
-----------------
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
              Enh. Armored Leg | -6/Data Miner | Free
              Imp. Energy Well | -6/Data Miner | Free
            Hvy. Proton Cannon | -6/Data Miner | Free
          Imp. Antigrav System | -6/Data Miner | Free
            Adv. Cryofiber Web | -6/Data Miner | Free
               Hardcell Cannon | -6/Data Miner | Free
        Imp. Corruption Screen | -6/Data Miner | Free
     Imp. Point Defense System | -6/Data Miner | Free
                     Phase Gun | -6/Data Miner | Free
 Adv. Component Analysis Suite | -6/Data Miner | Free
     Adv. Point Defense System | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory 

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              GhostGatlingActivator
  Manual?         0
Play Time         01:19:47
  Cumulative      56.0 hours
  Start           2025.06.05 @ 18:10:24
  End             2025.06.05 @ 19:33:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c8bd3222-3807-482c-8eed-1e8ca7e79272