Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 04:03:20

Player: Xeram

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (108)     540
Value Destroyed (3100)     3100
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (3447)               3447
              TOTAL SCORE: 15647

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      144
Aligned with FarCom        300
Win                        3000
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     79/300
Energy                     763/780
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (27)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (7) ---
               Biomechanical Wings
               Biomechanical Wings
               Q-thruster
               Q-thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY (14) -----
               Energy Well
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced ECM Suite
               Reaction Control System
      Improved Cloaking Device
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
  Experimental System Shield
>              --- WEAPON (2) -------
     Precision Assault Rifle
               KE Penetrator
>              --- INVENTORY (4) ----
         Light Particle Reactor
         Light Particle Reactor
      Advanced Weight Redist. System

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Biomechanical Wings
               Biomechanical Wings
               Q-thruster
               Q-thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
               Energy Well
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced ECM Suite
               Reaction Control System
      Improved Cloaking Device
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
  Experimental System Shield
>              --- WEAPON -----------
     Precision Assault Rifle
               KE Penetrator
>              --- INVENTORY --------
         Light Particle Reactor
         Light Particle Reactor
      Advanced Weight Redist. System
[Rating: 159]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Biomechanical Wings
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Particle Gun
  Ballistic Gun            Minigun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   2   
  Utility                  12   | .   .   .   2   .   .   .   1   .   .   2   2   2   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 6   4   9   13  1   .   .   26  16  9   5   10  10  15  4   4   
  Power                    16   | 1   1   2   1   .   .   .   2   3   1   .   1   .   2   1   1   
    Engine                 4    | 1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   2   .   .   .   .   1   3   1   .   1   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Propulsion               29   | 2   .   1   3   .   .   .   9   4   1   2   .   .   4   1   2   
    Treads                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   3   .   .   .   8   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   1   4   1   2   .   .   4   1   2   
  Utility                  52   | 1   3   .   7   1   .   .   9   6   2   3   5   4   8   2   1   
    Device                 16   | .   .   .   3   .   .   .   2   3   1   .   .   2   3   1   1   
    Storage                7    | 1   2   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
    Processor              5    | .   1   .   .   .   .   .   1   1   .   .   2   .   .   .   .   
    Hackware               16   | .   .   .   1   .   .   .   .   2   1   3   3   2   4   .   .   
    Protection             8    | .   .   .   1   1   .   .   6   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   6   2   .   .   .   6   3   5   .   4   6   1   .   .   
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          28   | 2   .   3   2   .   .   .   5   3   3   .   4   5   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   2   1   2   .   .   .   1   1   .   
Parts Lost                 33   | .   .   8   4   .   .   .   11  1   2   .   1   2   4   .   .   
  Power                    5    | .   .   1   1   .   .   .   1   .   .   .   1   .   1   .   .   
  Propulsion               11   | .   .   2   1   .   .   .   5   1   .   .   .   1   1   .   .   
  Utility                  10   | .   .   .   2   .   .   .   4   .   1   .   .   1   2   .   .   
  Weapon                   7    | .   .   5   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   5   3   .   .   .   3   1   1   .   1   1   4   .   .   
Average Slot Usage (%)     93   | .   97  77  76  100 100 100 97  87  97  100 95  94  97  89  96  
  Engine                   3    | .   14  .   4   11  11  11  6   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   7   1   .   .   .   2   13  15  13  10  10  3   .   .   
  Treads                   4    | .   28  21  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      10   | .   .   .   15  22  22  22  25  .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   .   23  28  26  23  17  21  17  24  
  Device                   8    | .   .   .   13  11  11  11  8   14  15  12  5   5   10  15  16  
  Storage                  12   | .   22  28  17  22  22  22  18  .   .   .   .   .   1   .   4   
  Processor                3    | .   3   .   .   .   .   .   2   6   7   6   7   9   4   4   4   
  Hackware                 11   | .   .   .   1   .   .   .   .   14  15  26  34  40  37  34  32  
  Protection               5    | .   .   .   1   11  11  11  15  .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   28  13  14  22  22  22  17  11  8   13  11  9   9   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 10  40  41  49  49  49  49  56  23  24  24  32  33  44  49  53  
  Greatest Support         76   | 40  40  40  20  20  20  20  42  36  37  41  32  33  63  63  76  
  Greatest Overweight (x)  14   | .   .   1   4   2   2   2   14  .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   2   2   2   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  10  4   4   4   4   4   4   4   
  Average Capacity         10   | 4   12  16  13  16  16  16  16  4   4   4   4   4   4   4   4   
  Most Carried             16   | .   6   10  8   4   5   5   16  10  4   4   4   4   4   4   3   
  Average Carried          6    | .   3   8   3   3   4   5   12  3   3   3   3   3   3   3   2   
  Final Capacity           16   | 6   16  16  16  16  16  16  16  4   4   4   4   4   4   4   4   
  Final Carried            16   | .   6   9   3   4   5   5   16  4   4   4   3   4   4   4   3   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 21% | Mutant
 17% | Wizard-Scout
 14% | Hacker-Scout
  5% | Wizard-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
  Commander-Scout | -7/Storage
     Hacker-Scout | -6/Factory
     Wizard-Scout | -5/Factory
  Wizard-Sprinter | -4/Factory
     Wizard-Scout | -3/Research
     Wizard-Scout | -2/Research
     Wizard-Scout | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           3250 | 207  162  300  241  220  .    .    1078 227  266  .    68   105  376  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4170 | .    312  381  488  212  .    .    1800 282  140  .    68   111  376  .    .    
  Parts                    273  | .    34   22   22   17   .    .    128  19   4    .    4    6    17   .    .    
Haulers Intercepted        7    | .    1    .    1    .    .    .    5    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  78   | .   10  8   6   9   .   .   31  4   3   .   1   3   3   .   .   
  Melee                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     72   | .   10  7   3   9   .   .   31  4   3   .   1   1   3   .   .   
  AOE                      3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          12   | .   5   1   4   .   .   .   1   1   .   .   .   .   .   .   .   
  Worker                   5    | .   2   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   1   .   .   .   5   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   2   2   .   .   .   3   .   .   .   .   .   1   .   .   
  Operator                 3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   
  Swarmer                  28   | .   8   2   .   7   .   .   10  .   .   .   .   1   .   .   .   
  Grunt                    28   | .   2   6   4   2   .   .   11  .   2   .   1   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   1   .   .   .   7   2   .   .   .   .   1   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   2   1   .   .   2   2   .   .   
Best Kill Streak           8    | .   8   2   3   3   .   .   7   3   2   .   1   2   2   .   .   
  Combat Bots Only         6    | .   6   2   2   3   .   .   6   1   2   .   1   1   2   .   .   
Max Kills in Single Turn   2    | .   2   1   1   1   .   .   2   1   1   .   1   1   1   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               4957 | .    310  708  746  281  .    .    1591 249  152  25   46   269  580  .    .    
  Core                     887  | .    59   116  319  23   .    .    109  49   28   .    .    44   140  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    30   .    .    .    14   80   .    89   100  100  96   89   100  100  
Volleys Fired              342  | .    41   47   17   25   .    .    120  21   27   2    3    16   14   .    9    
  Largest                  2    | .    2    2    2    2    .    .    2    2    2    2    1    2    2    .    2    
  Hottest                  85   | .    40   85   50   50   .    .    50   53   56   56   33   61   61   .    61   
Shots Fired                615  | .    82   79   34   50   .    .    239  35   31   4    3    20   23   .    15   
  Gun                      611  | .    82   77   34   50   .    .    239  35   31   4    3    18   23   .    15   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  607  | .    82   73   34   50   .    .    239  35   31   4    3    18   23   .    15   
  Thermal                  4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4    | .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    11   12   9    6    .    .    18   9    5    5    6    15   17   .    2    
  Robot Miss Streak        8    | .    4    4    3    4    .    .    8    1    7    .    1    1    2    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        14   | .    5    3    .    1    .    .    4    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           406  | .    52   58   41   28   .    .    148  26   15   2    2    17   15   .    2    
  Core Hits                177  | .    20   22   12   11   .    .    69   15   9    .    2    10   6    .    1    
  Critical Hits            9    | .    1    1    .    .    .    .    3    2    .    .    .    .    2    .    .    
  Critical Kills           5    | .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 3    | .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              30   | .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   30   | .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7406 | .    524  625  1109 574  .    1    2374 462  409  36   51   807  367  .    67   
  Guns                     6178 | .    524  575  420  574  .    .    2367 462  409  36   51   326  367  .    67   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               529  | .    .    48   .    .    .    .    .    .    .    .    .    481  .    .    .    
  Melee                    689  | .    .    .    689  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  10   | .    .    2    .    .    .    1    7    .    .    .    .    .    .    .    .    
  Kinetic                  6125 | .    524  522  420  574  .    .    2367 462  409  36   51   326  367  .    67   
  Thermal                  276  | .    .    53   .    .    .    .    .    .    .    .    .    223  .    .    .    
  Explosive                306  | .    .    48   .    .    .    .    .    .    .    .    .    258  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   689  | .    .    .    689  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    3    1    1    .    .    3    12   .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    3    1    1    .    .    2    9    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  48   | .    .    .    .    .    .    .    32   3    3    .    .    3    7    .    .    
    Message Errors         6    | .    .    .    .    .    .    .    3    .    1    .    .    2    .    .    .    
    Matter Fused           12   | .    .    .    .    .    .    .    10   .    .    .    .    .    2    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    5    .    .    .    .    .    1    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    .    4    2    1    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    5    1    .    .    .    1    1    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       6    | .    .    .    .    .    .    .    4    .    1    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            319  | .    .    2    186  .    .    .    .    .    .    .    .    131  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               133  | .    .    2    .    .    .    .    .    .    .    .    .    131  .    .    .    
  Melee                    186  | .    .    .    186  .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    31   .    .    .    .    3    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        303  | .    16   201  .    7    .    .    303  114  39   4    .    .    167  .    1    
  Average Temperature      64   | .    7    46   .    4    .    .    101  43   14   3    .    .    89   .    1    
  Received Heat Transfer   1416 | .    78   309  309  75   .    .    522  63   36   6    9    .    9    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       7    | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         211  | .    .    111  .    .    .    .    .    .    .    .    .    100  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Peak Influence             588  | .   302 165 174 210 .   .   364 588 272 540 410 434 316 15  23  
  Initial                  264  | .   .   40  .   .   .   .   .   112 204 123 264 200 227 8   8   
  Average                  160  | .   152 49  91  82  .   .   165 306 71  217 323 258 215 7   19  
Maximum Alert Level        2    | .   1   .   .   1   .   .   1   2   1   2   2   2   1   .   .   
  Low Security (%)         62   | 100 49  100 100 92  .   100 56  43  94  77  .   20  30  100 100 
  Level 1                  33   | .   50  .   .   7   .   .   43  23  5   .   96  75  69  .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   32  .   22  3   3   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   .   .   .   .   .   3   6   5   1   .   4   2   1   1   
  Investigation            3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   2   .   .   .   2   1   1   .   
  Reinforcement            9    | .   2   .   .   .   .   .   2   .   1   .   .   2   1   .   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Distress Signals           16   | .   2   .   1   .   .   .   5   .   2   .   .   5   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   23  12  9   12  .   .   43  7   7   8   7   22  8   3   2   
  Peak Tracking Total      17   | .   9   3   3   4   .   .   7   3   3   8   3   17  3   2   1   
  Tactical Retreats        12   | .   1   3   .   1   .   .   2   2   .   .   1   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Traps Triggered            3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         27   | .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 8    | .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Machines Disabled          15   | .   .   .   .   .   .   .   1   .   3   .   1   10  .   .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   1   .   1   .   1   5   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Machines Accessed          46   | .   2   .   1   .   1   .   10  5   7   1   3   5   5   3   3   
  Terminals                36   | .   2   .   1   .   .   .   9   3   7   .   2   4   3   2   3   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   1   1   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Total Hacks                160  | .   6   .   3   .   1   .   28  12  18  3   10  24  27  18  10  
  Successful               116  | .   3   .   2   .   1   .   15  6   10  3   4   24  23  17  8   
  Failed                   43   | .   3   .   1   .   .   .   13  6   8   .   5   .   4   1   2   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   68   | .   2   .   .   .   1   .   10  3   6   .   7   15  6   12  6   
  Terminals                131  | .   6   .   3   .   .   .   26  7   18  .   6   21  18  16  10  
  Fabricators              23   | .   .   .   .   .   .   .   .   5   .   3   4   3   8   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Terminal Hacks             71   | .   2   .   2   .   1   .   8   1   10  .   1   12  14  12  8   
  Record                   17   | .   .   .   .   .   .   .   .   .   2   .   .   .   4   6   5   
  Part Schematic           9    | .   .   .   .   .   .   .   2   1   .   .   1   4   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   1   .   .   .   1   .   2   .   .   1   2   1   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Level Access Points      5    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Terminal Index           4    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   1   .   2   .   .   3   1   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    5    | .   .   .   1   .   .   .   1   .   1   .   .   .   1   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           19   | .   .   .   .   .   .   .   .   4   .   3   3   3   6   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   2   .   1   1   1   2   .   .   
  Build                    12   | .   .   .   .   .   .   .   .   2   .   2   2   2   4   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         23   | .   1   .   .   .   .   .   5   1   .   .   .   9   2   5   .   
  Terminals                19   | .   1   .   .   .   .   .   5   1   .   .   .   9   .   3   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   
    Botnet                 8    | .   1   .   .   .   .   .   2   1   .   .   .   3   .   1   .   
    Detonate               3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   2   .   1   .   .   .   9   5   5   1   3   3   3   3   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   3   1   .   .   1   4   1   .   .   
  Parts Built              13   | .   .   .   .   .   .   .   .   3   .   2   2   2   4   .   .   
    Matter                 2759 | .   .   .   .   .   .   .   .   497 .   570 424 424 844 .   .   
    Time                   1066 | .   .   .   .   .   .   .   .   258 .   304 106 106 292 .   .   
  Total Part Build Rating  77   | .   .   .   .   .   .   .   .   17  .   10  12  12  26  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Total Allies               17   | .   .   .   .   .   .   .   1   .   12  .   .   4   .   .   .   
  Largest Group            12   | .   .   .   .   .   .   .   1   .   12  .   .   3   .   .   .   
  Highest-Rated Group      235  | .   .   .   .   .   .   .   10  .   235 .   .   138 .   .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   10  .   31  .   .   46  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   .   .   .   .   .   .   .   63  .   .   7   .   .   .   
  Total Damage             960  | .   .   .   .   .   .   .   .   .   834 .   .   126 .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               8911 | 67   498  994  427  576  397  28   2355 690  397  387  334  796  578  281  106  
Spaces Moved               6411 | 39   228  498  176  276  221  12   947  785  442  177  421  806  702  452  229  
  Core                     16   | 3    .    .    9    .    .    .    2    2    .    .    .    .    .    .    .    
  Treads                   789  | 36   228  498  27   .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1594 | .    .    .    140  276  221  12   945  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4012 | .    .    .    .    .    .    .    .    783  442  177  421  806  702  452  229  
  Fastest Speed            24   | 50   160  160  50   180  180  180  150  28   27   27   29   29   27   29   24   
  Average Speed            79   | 151  160  172  164  180  180  180  153  29   28   27   29   31   28   29   24   
  Slowest Speed            750  | 160  160  180  240  180  180  180  750  50   30   29   29   32   104  31   27   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23   | .    .    .    .    .    .    .    .    2    5    1    2    4    4    5    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    50   91   16   44   60   9    70   22   55   5    16   23   19   14   7    
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      9    | 1    .    .    1    1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 33   | .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    
Terrain Destroyed          252  | .    .    24   .    .    .    .    .    .    .    .    .    228  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      252  | .    .    24   .    .    .    .    .    .    .    .    .    228  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Total                      9624 | 44   287  564  254  315  221  18   1678 1216 679  507  624  1318 1045 593  261  
  Wait                     2619 | .    9    2    15   14   .    6    536  374  197  321  191  487  310  137  20   
  Move                     6351 | 38   227  497  175  275  220  12   946  780  432  174  416  797  693  441  228  
  Hop                      22   | .    .    .    .    .    .    .    .    2    4    1    2    4    4    5    .    
  Pick Up                  39   | .    4    5    .    .    1    .    15   6    2    1    .    2    1    2    .    
  Fast Attach              71   | 6    3    4    9    .    .    .    10   11   6    4    3    2    10   3    .    
  Attach                   28   | .    .    5    4    .    .    .    7    3    2    .    1    2    2    .    2    
  Detach                   19   | .    2    3    2    .    .    .    2    1    2    .    1    2    4    .    .    
  Swap                     33   | .    1    .    .    1    .    .    9    2    1    1    6    6    3    1    2    
  Drop                     41   | .    .    .    2    .    .    .    5    16   6    3    1    .    4    4    .    
  Fire                     342  | .    41   47   17   25   .    .    120  21   27   2    3    16   14   .    9    
  Melee                    30   | .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     27   | .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Sto)
-7/Storage
-6/Factory
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res x3 / [Qua])
-2/Research (discovered 5 exits: *Acc x3 / [*Tes x2])
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 13)
  307 | -10/Materials | Build established: Mutant
  502 | -10/Materials | Identified exit to Mines
  566 | -10/Materials | Entered Mines
  579 | -10/Mines     | Met a Derelict bent on vengeance
  624 | -10/Mines     | Learned Materials garrison access intel
  761 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  808 | -10/Mines     | Core integrity fell below 50%
  945 | -10/Mines     | Identified exit to Materials
 1112 | -10/Mines     | Lost 5 parts (1p2n2w)
 1212 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1455 | -10/Mines     | Learned Materials terminal intel
 1464 | -10/Mines     | Discovered exit to Materials (range 7)
 1560 | -10/Mines     | Entered Materials
 1560 | -9/Materials  | Evolved 2 slots: Utility x2
 1561 | -9/Materials  | Loaded intel: 12 terminal locations
 1654 | -9/Materials  | Core integrity fell below 50%
 1672 | -9/Materials  | Lost 3 parts (1p2u)
 1978 | -9/Materials  | Discovered new exit (range 5)
 1987 | -9/Materials  | Entered Mines
 2039 | -9/Mines      | Core integrity fell below 20%
 2164 | -9/Mines      | Build established: Scavenger-Mutant
 2181 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2554 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2556 | -9/Mines      | Discovered new exit (range 5)
 2563 | -9/Mines      | Entered Exiles
 2608 | -9/Exiles     | Met 8R-AWN
 2639 | -9/Exiles     | Met EX-HEX
 2695 | -9/Exiles     | Met EX-BIN
 2720 | -9/Exiles     | Aligned with FarCom system
 2722 | -9/Exiles     | Given EX-Vault access code
 2763 | -9/Exiles     | Opened EX-Vault
 2776 | -9/Exiles     | Found Modified TNC
 2813 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2865 | -9/Exiles     | Met EX-DEC
 2941 | -9/Exiles     | Discovered new exit (range 12)
 2960 | -9/Exiles     | Left Exiles lab with Modified TNC
 2960 | -9/Exiles     | Entered Mines
 2960 | -8/Mines      | Discovered new exit (range 13)
 2988 | -8/Mines      | Entered Materials
 2988 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2989 | -8/Materials  | Loaded intel: 1 garrison access location
 3683 | -8/Materials  | Lost 3 parts (1n2u)
 3712 | -8/Materials  | Discovered new exit (range 7)
 3991 | -8/Materials  | Garrison activated, responded to threat
 4157 | -8/Materials  | Discovered new exit (range 7)
 4426 | -8/Materials  | Lost 3 parts (1p1n1u)
 5316 | -8/Materials  | Discovered new exit (range 16)
 5343 | -8/Materials  | Entered Factory
 5343 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5492 | -7/Factory    | Fabricated Gyrokinetic Inverter (x2)
 5537 | -7/Factory    | Discovered new exit (range 5)
 5569 | -7/Factory    | Discovered new exit (range 20)
 5608 | -7/Factory    | Garrison activated, responded to threat
 5635 | -7/Factory    | Build established: Hacker-Scout
 5645 | -7/Factory    | Local fabrication network quarantined
 5722 | -7/Factory    | Fabricated Biomechanical Wings (x1)
 5993 | -7/Factory    | Discovered new exit (range 14)
 6033 | -7/Factory    | Entered Storage
 6137 | -7/Storage    | Found Prototype Launcher
 6137 | -7/Storage    | Identified Rocket Array
 6148 | -7/Storage    | Met a pair of Derelict thieves
 6196 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6412 | -7/Storage    | Discovered new exit (range 13)
 6430 | -7/Storage    | Entered Factory
 6430 | -6/Factory    | Evolved 2 slots: Utility x2
 6533 | -6/Factory    | Discovered new exit (range 15)
 6613 | -6/Factory    | Fabricated Biomechanical Wings (x1)
 6728 | -6/Factory    | Local fabrication network quarantined
 6765 | -6/Factory    | Fabricated Biomechanical Wings (x1)
 6780 | -6/Factory    | First assault squad dispatched
 6817 | -6/Factory    | Entered another Factory area
 6817 | -5/Factory    | Evolved 2 slots: Utility x2
 6968 | -5/Factory    | Discovered new exit (range 23)
 7008 | -5/Factory    | Identified exit to Factory
 7075 | -5/Factory    | Fabricated Adv. Hacking Suite (x1)
 7130 | -5/Factory    | Fabricated Adv. Hacking Suite (x1)
 7139 | -5/Factory    | Central database locked down
 7151 | -5/Factory    | Build established: Wizard-Scout
 7151 | -5/Factory    | Entered another Factory area
 7151 | -4/Factory    | Evolved 2 slots: Utility x2
 7208 | -4/Factory    | Fabricated Adv. Hacking Suite (x1)
 7262 | -4/Factory    | Fabricated Adv. Hacking Suite (x1)
 7428 | -4/Factory    | Identified exit to Research
 7496 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 7737 | -4/Factory    | Build established: Wizard-Sprinter
 7947 | -4/Factory    | Entered Research
 7947 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 8029 | -3/Research   | Discovered new exit (range 19)
 8063 | -3/Research   | Fabricated Adv. System Shield (x1)
 8118 | -3/Research   | Fabricated Adv. System Shield (x1)
 8128 | -3/Research   | Identified exit to Research
 8228 | -3/Research   | Fabricated Exp. System Shield (x1)
 8269 | -3/Research   | Build established: Wizard-Scout
 8324 | -3/Research   | Fabricated Exp. System Shield (x1)
 8445 | -3/Research   | Lost 4 parts (1p1n2u)
 8449 | -3/Research   | System corruption reached 10%
 8525 | -3/Research   | Entered another Research area
 8525 | -2/Research   | Evolved 2 slots: Utility x2
 8534 | -2/Research   | Discovered new exit (range 12)
 8566 | -2/Research   | Identified exit to Access
 8606 | -2/Research   | Discovered new exit (range 15)
 8806 | -2/Research   | Entered Access
 8806 | -1/Access     | Evolved 2 slots: Propulsion x2
 8879 | -1/Access     | Identified exit to Surface
 8912 | ***           | Escaped!

 Last Messages 
---------------
  mention far less draining than more powerful weapon prototypes like the
  [Potential Cannon] and [Disintegrator]. As such, the Null Cannon is a
  likely candidate to replace the nova cannon on those robots that can
  upgrade their power source or install an energy well.
>>Index(Terminals)
Found 20 terminals.
  Downloaded coordinate data.
>>Access(Main)
Found 1 level access point to Surface:
    (94,100)
  Map updated.
08880_ Slug penetrates Terminal. <x5>
08898_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
08901_ Slug penetrates O-32 Director.
08906_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A019.
08910_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
08911_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????#?? ???? ???? ????????#??#?#?????????? ??   |
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| ###?????#?#    ?  ????#???? ???????????#???#?????" |
| #?##???#?##  ?##??????#?????#???????#??#???????? ? |
| #??#??##?##  ??#?###??#?#???#???#??????????#???  ? |
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| ??#?#?##??#  """ """          "??" BB? ????#???#?? |
| ?#?###??#?#     t             "????BB??  ######### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          45
Energy Capacity            780
Matter Stores              300
Matter Capacity            800
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             450
Evasion (%)                77
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          76
Defensive Hacking          46

 Item Schematics 
-----------------
      Cesium-ion Thruster | -8/Materials | Hacked
            Hacking Suite | -8/Materials | Hacked
         Imp. VTOL Module | -8/Materials | Scanalyzed
      Biomechanical Wings | -7/Factory   | Hacked
       Adv. Hacking Suite | -5/Factory   | Hacked
          Quantum Reactor | -4/Factory   | Hacked
    Lgt. Particle Reactor | -4/Factory   | Hacked
 Adv. Transmission Jammer | -4/Factory   | Hacked
       Adv. System Shield | -4/Factory   | Hacked
       Exp. System Shield | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gyrokinetic Inverter | x2 | -7/Factory  | Preloaded
  Biomechanical Wings | x1 | -7/Factory  
  Biomechanical Wings | x1 | -6/Factory  
  Biomechanical Wings | x1 | -6/Factory  
   Adv. Hacking Suite | x1 | -5/Factory  
   Adv. Hacking Suite | x1 | -5/Factory  
   Adv. Hacking Suite | x1 | -4/Factory  
   Adv. Hacking Suite | x1 | -4/Factory  
   Adv. System Shield | x1 | -3/Research 
   Adv. System Shield | x1 | -3/Research 
   Exp. System Shield | x1 | -3/Research 
   Exp. System Shield | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              GammaDirtyKinecellerator
  Manual?         0
Play Time         02:05:02
  Cumulative      38.5 hours
  Start           2020.09.30 @ 01:49:03
  End             2020.09.30 @ 04:03:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           38
  Adventurer      1
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          44
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e3b8ef8-e41f-4823-b97a-ebd6fcfaf530