Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 04:03:20 Player: Xeram Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (108) 540 Value Destroyed (3100) 3100 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (3447) 3447 TOTAL SCORE: 15647 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 144 Aligned with FarCom 300 Win 3000 Friendly Fire -25 Cogmind --------- Core Integrity 1600/1600 Matter 79/300 Energy 763/780 System Corruption 0% Temperature Cool (6) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Biomechanical Wings Biomechanical Wings Q-thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (14) ----- Energy Well Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Reaction Control System Improved Cloaking Device Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Precision Assault Rifle KE Penetrator > --- INVENTORY (4) ---- Light Particle Reactor Light Particle Reactor Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Q-thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Energy Well Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Reaction Control System Improved Cloaking Device Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Precision Assault Rifle KE Penetrator > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Advanced Weight Redist. System [Rating: 159] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . . . 1 1 . . . . 1 . 2 Utility 12 | . . . 2 . . . 1 . . 2 2 2 1 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 132 | 6 4 9 13 1 . . 26 16 9 5 10 10 15 4 4 Power 16 | 1 1 2 1 . . . 2 3 1 . 1 . 2 1 1 Engine 4 | 1 1 . 1 . . . 1 . . . . . . . . Core 8 | . . 2 . . . . 1 3 1 . 1 . . . . Reactor 4 | . . . . . . . . . . . . . 2 1 1 Propulsion 29 | 2 . 1 3 . . . 9 4 1 2 . . 4 1 2 Treads 3 | 2 . 1 . . . . . . . . . . . . . Leg 11 | . . . 3 . . . 8 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 1 4 1 2 . . 4 1 2 Utility 52 | 1 3 . 7 1 . . 9 6 2 3 5 4 8 2 1 Device 16 | . . . 3 . . . 2 3 1 . . 2 3 1 1 Storage 7 | 1 2 . 2 . . . . . . . . . 1 1 . Processor 5 | . 1 . . . . . 1 1 . . 2 . . . . Hackware 16 | . . . 1 . . . . 2 1 3 3 2 4 . . Protection 8 | . . . 1 1 . . 6 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | 2 . 6 2 . . . 6 3 5 . 4 6 1 . . Energy Gun 1 | . . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 28 | 2 . 3 2 . . . 5 3 3 . 4 5 1 . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . Launcher 3 | . . 1 . . . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 2 1 2 . . . 1 1 . Parts Lost 33 | . . 8 4 . . . 11 1 2 . 1 2 4 . . Power 5 | . . 1 1 . . . 1 . . . 1 . 1 . . Propulsion 11 | . . 2 1 . . . 5 1 . . . 1 1 . . Utility 10 | . . . 2 . . . 4 . 1 . . 1 2 . . Weapon 7 | . . 5 . . . . 1 . 1 . . . . . . Highest Loss Streak 5 | . . 5 3 . . . 3 1 1 . 1 1 4 . . Average Slot Usage (%) 93 | . 97 77 76 100 100 100 97 87 97 100 95 94 97 89 96 Engine 3 | . 14 . 4 11 11 11 6 . . . . . . . . Core 5 | . . 7 1 . . . 2 13 15 13 10 10 3 . . Treads 4 | . 28 21 1 . . . . . . . . . . . . Leg 10 | . . . 15 22 22 22 25 . . . . . . . . Flight 8 | . . . . . . . . 23 28 26 23 17 21 17 24 Device 8 | . . . 13 11 11 11 8 14 15 12 5 5 10 15 16 Storage 12 | . 22 28 17 22 22 22 18 . . . . . 1 . 4 Processor 3 | . 3 . . . . . 2 6 7 6 7 9 4 4 4 Hackware 11 | . . . 1 . . . . 14 15 26 34 40 37 34 32 Protection 5 | . . . 1 11 11 11 15 . . . . . . . . Ballistic Gun 15 | . 28 13 14 22 22 22 17 11 8 13 11 9 9 8 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 56 | 10 40 41 49 49 49 49 56 23 24 24 32 33 44 49 53 Greatest Support 76 | 40 40 40 20 20 20 20 42 36 37 41 32 33 63 63 76 Greatest Overweight (x) 14 | . . 1 4 2 2 2 14 . . . . . 1 . . Average Overweight (x) . | . . . 1 2 2 2 1 . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 10 4 4 4 4 4 4 4 Average Capacity 10 | 4 12 16 13 16 16 16 16 4 4 4 4 4 4 4 4 Most Carried 16 | . 6 10 8 4 5 5 16 10 4 4 4 4 4 4 3 Average Carried 6 | . 3 8 3 3 4 5 12 3 3 3 3 3 3 3 2 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 4 4 4 4 4 4 4 Final Carried 16 | . 6 9 3 4 5 5 16 4 4 4 3 4 4 4 3 Class Distribution -------------------- 37% | Scavenger-Mutant 21% | Mutant 17% | Wizard-Scout 14% | Hacker-Scout 5% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Commander-Scout | -7/Storage Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Matter Collected 3250 | 207 162 300 241 220 . . 1078 227 266 . 68 105 376 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4170 | . 312 381 488 212 . . 1800 282 140 . 68 111 376 . . Parts 273 | . 34 22 22 17 . . 128 19 4 . 4 6 17 . . Haulers Intercepted 7 | . 1 . 1 . . . 5 . . . . . . . . Recyclers Shooed 5 | . . . 4 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 78 | . 10 8 6 9 . . 31 4 3 . 1 3 3 . . Melee 2 | . . . 2 . . . . . . . . . . . . Guns 72 | . 10 7 3 9 . . 31 4 3 . 1 1 3 . . AOE 3 | . . 1 . . . . . . . . . 2 . . . Classes Destroyed 12 | . 5 1 4 . . . 1 1 . . . . . . . Worker 5 | . 2 . . 1 . . . 2 . . . . . . . Builder 2 | . . . 1 . . . 1 . . . . . . . . Hauler 7 | . 1 . 1 . . . 5 . . . . . . . . Recycler 8 | . . 2 2 . . . 3 . . . . . 1 . . Operator 3 | . 2 . . . . . 1 . . . . . . . . Watcher 5 | . . . 1 . . . 3 . . . . 1 . . . Swarmer 28 | . 8 2 . 7 . . 10 . . . . 1 . . . Grunt 28 | . 2 6 4 2 . . 11 . 2 . 1 . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . Duelist 3 | . . . 1 . . . 2 . . . . . . . . Sentry 11 | . . . 1 . . . 7 2 . . . . 1 . . Programmer 7 | . . . . . . . . 2 1 . . 2 2 . . Best Kill Streak 8 | . 8 2 3 3 . . 7 3 2 . 1 2 2 . . Combat Bots Only 6 | . 6 2 2 3 . . 6 1 2 . 1 1 2 . . Max Kills in Single Turn 2 | . 2 1 1 1 . . 2 1 1 . 1 1 1 . . Gunslinging 1 | . 1 . . . . . 1 . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . 1 . . . Melee 1 | . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Damage Taken 4957 | . 310 708 746 281 . . 1591 249 152 25 46 269 580 . . Core 887 | . 59 116 319 23 . . 109 49 28 . . 44 140 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 30 . . . 14 80 . 89 100 100 96 89 100 100 Volleys Fired 342 | . 41 47 17 25 . . 120 21 27 2 3 16 14 . 9 Largest 2 | . 2 2 2 2 . . 2 2 2 2 1 2 2 . 2 Hottest 85 | . 40 85 50 50 . . 50 53 56 56 33 61 61 . 61 Shots Fired 615 | . 82 79 34 50 . . 239 35 31 4 3 20 23 . 15 Gun 611 | . 82 77 34 50 . . 239 35 31 4 3 18 23 . 15 Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . 2 . . . . . . . . . 2 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 607 | . 82 73 34 50 . . 239 35 31 4 3 18 23 . 15 Thermal 4 | . . 4 . . . . . . . . . . . . . Explosive 4 | . . 2 . . . . . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 11 12 9 6 . . 18 9 5 5 6 15 17 . 2 Robot Miss Streak 8 | . 4 4 3 4 . . 8 1 7 . 1 1 2 . 1 Penetration Max 1 | . . . . . . . . 1 1 . . . . . . Secondary Targets 14 | . 5 3 . 1 . . 4 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . 1 . . . . . . Shots Hit Robots 406 | . 52 58 41 28 . . 148 26 15 2 2 17 15 . 2 Core Hits 177 | . 20 22 12 11 . . 69 15 9 . 2 10 6 . 1 Critical Hits 9 | . 1 1 . . . . 3 2 . . . . 2 . . Critical Kills 5 | . . . . . . . 3 . . . . . 2 . . Critical Parts Destroyed 3 | . 1 1 . . . . . 1 . . . . . . . Melee Attacks 30 | . . . 30 . . . . . . . . . . . . Impact 30 | . . . 30 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7406 | . 524 625 1109 574 . 1 2374 462 409 36 51 807 367 . 67 Guns 6178 | . 524 575 420 574 . . 2367 462 409 36 51 326 367 . 67 Cannons . | . . . . . . . . . . . . . . . . Explosions 529 | . . 48 . . . . . . . . . 481 . . . Melee 689 | . . . 689 . . . . . . . . . . . . Ramming 10 | . . 2 . . . 1 7 . . . . . . . . Kinetic 6125 | . 524 522 420 574 . . 2367 462 409 36 51 326 367 . 67 Thermal 276 | . . 53 . . . . . . . . . 223 . . . Explosive 306 | . . 48 . . . . . . . . . 258 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 689 | . . . 689 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 3 1 1 . . 3 12 . . Average Corruption 2 | . . . . . . . 3 1 1 . . 2 9 . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 48 | . . . . . . . 32 3 3 . . 3 7 . . Message Errors 6 | . . . . . . . 3 . 1 . . 2 . . . Matter Fused 12 | . . . . . . . 10 . . . . . 2 . . Heat Flow Errors 6 | . . . . . . . 5 . . . . . 1 . . Energy Discharges 7 | . . . . . . . 4 2 1 . . . . . . Data Loss (minor) 8 | . . . . . . . 5 1 . . . 1 1 . . Misdirections 1 | . . . . . . . . . . . . . 1 . . Targeting Errors 6 | . . . . . . . 4 . 1 . . . 1 . . Weapon Failures 2 | . . . . . . . 1 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 319 | . . 2 186 . . . . . . . . 131 . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 133 | . . 2 . . . . . . . . . 131 . . . Melee 186 | . . . 186 . . . . . . . . . . . . Knockbacks 3 | . . . 3 . . . . . . . . . . . . Impact 3 | . . . 3 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . 31 . . . . 3 . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . Rammed 2 | . . . . . . 1 1 . . . . . . . . Targets Rammed 3 | . . 1 . . . 1 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . Highest Temperature 303 | . 16 201 . 7 . . 303 114 39 4 . . 167 . 1 Average Temperature 64 | . 7 46 . 4 . . 101 43 14 3 . . 89 . 1 Received Heat Transfer 1416 | . 78 309 309 75 . . 522 63 36 6 9 . 9 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . Impact Corruptions 7 | . . . 7 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 211 | . . 111 . . . . . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Peak Influence 588 | . 302 165 174 210 . . 364 588 272 540 410 434 316 15 23 Initial 264 | . . 40 . . . . . 112 204 123 264 200 227 8 8 Average 160 | . 152 49 91 82 . . 165 306 71 217 323 258 215 7 19 Maximum Alert Level 2 | . 1 . . 1 . . 1 2 1 2 2 2 1 . . Low Security (%) 62 | 100 49 100 100 92 . 100 56 43 94 77 . 20 30 100 100 Level 1 33 | . 50 . . 7 . . 43 23 5 . 96 75 69 . . Level 2 4 | . . . . . . . . 32 . 22 3 3 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . . . . 3 6 5 1 . 4 2 1 1 Investigation 3 | . . . . . . . . 1 2 . . . . . . Extermination 6 | . . . . . . . . 2 . . . 2 1 1 . Reinforcement 9 | . 2 . . . . . 2 . 1 . . 2 1 . 1 Assault 3 | . . . . . . . . . 2 1 . . . . . Garrison 4 | . . . . . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Distress Signals 16 | . 2 . 1 . . . 5 . 2 . . 5 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 163 | . 23 12 9 12 . . 43 7 7 8 7 22 8 3 2 Peak Tracking Total 17 | . 9 3 3 4 . . 7 3 3 8 3 17 3 2 1 Tactical Retreats 12 | . 1 3 . 1 . . 2 2 . . 1 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . . . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 27 | . . . . . . . 27 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 8 | . . . . . . . 2 . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Machines Disabled 15 | . . . . . . . 1 . 3 . 1 10 . . . Max in Single Turn 5 | . . . . . . . 1 . 1 . 1 5 . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Machines Accessed 46 | . 2 . 1 . 1 . 10 5 7 1 3 5 5 3 3 Terminals 36 | . 2 . 1 . . . 9 3 7 . 2 4 3 2 3 Fabricators 6 | . . . . . . . . 2 . 1 1 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . Total Hacks 160 | . 6 . 3 . 1 . 28 12 18 3 10 24 27 18 10 Successful 116 | . 3 . 2 . 1 . 15 6 10 3 4 24 23 17 8 Failed 43 | . 3 . 1 . . . 13 6 8 . 5 . 4 1 2 Catastrophic 5 | . . . . . . . . . . . 3 . . . 2 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . Manual 68 | . 2 . . . 1 . 10 3 6 . 7 15 6 12 6 Terminals 131 | . 6 . 3 . . . 26 7 18 . 6 21 18 16 10 Fabricators 23 | . . . . . . . . 5 . 3 4 3 8 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 2 . Terminal Hacks 71 | . 2 . 2 . 1 . 8 1 10 . 1 12 14 12 8 Record 17 | . . . . . . . . . 2 . . . 4 6 5 Part Schematic 9 | . . . . . . . 2 1 . . 1 4 1 . . Robot Analysis 2 | . . . . . . . 2 . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . 1 . 2 . . 1 2 1 . Open Door 3 | . . . . . . . . . 2 . . . . . 1 Level Access Points 5 | . . . . . . . . . . . . 1 2 1 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . 1 1 . Terminal Index 4 | . . . . . . . 1 . . . . 1 1 . 1 Alert Level 1 | . . . . . . . . . . . . 1 . . . Unreport Threat 8 | . . . . . . . 1 . 2 . . 3 1 1 . Disarm Traps 1 | . . . . . . . . . . . . . 1 . . Investigation Status 1 | . . . . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . 1 . . . . . . Registered Components 5 | . . . 1 . . . 1 . 1 . . . 1 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 19 | . . . . . . . . 4 . 3 3 3 6 . . Load Schematic 7 | . . . . . . . . 2 . 1 1 1 2 . . Build 12 | . . . . . . . . 2 . 2 2 2 4 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 23 | . 1 . . . . . 5 1 . . . 9 2 5 . Terminals 19 | . 1 . . . . . 5 1 . . . 9 . 3 . Track 1 | . . . . . . . 1 . . . . . . . . Assimilate 5 | . . . . . . . 2 . . . . 2 . 1 . Botnet 8 | . 1 . . . . . 2 1 . . . 3 . 1 . Detonate 3 | . . . . . . . . . . . . 2 . 1 . Disrupt 2 | . . . . . . . . . . . . 2 . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . Prioritize 1 | . . . . . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . Redirect 1 | . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . 1 . . . 9 5 5 1 3 3 3 3 3 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 3 1 . . 1 4 1 . . Parts Built 13 | . . . . . . . . 3 . 2 2 2 4 . . Matter 2759 | . . . . . . . . 497 . 570 424 424 844 . . Time 1066 | . . . . . . . . 258 . 304 106 106 292 . . Total Part Build Rating 77 | . . . . . . . . 17 . 10 12 12 26 . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Total Allies 17 | . . . . . . . 1 . 12 . . 4 . . . Largest Group 12 | . . . . . . . 1 . 12 . . 3 . . . Highest-Rated Group 235 | . . . . . . . 10 . 235 . . 138 . . . Highest-Rated Ally 46 | . . . . . . . 10 . 31 . . 46 . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . Ally Attacks 70 | . . . . . . . . . 63 . . 7 . . . Total Damage 960 | . . . . . . . . . 834 . . 126 . . . Kills 7 | . . . . . . . . . 6 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . 2 . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Turns Passed 8911 | 67 498 994 427 576 397 28 2355 690 397 387 334 796 578 281 106 Spaces Moved 6411 | 39 228 498 176 276 221 12 947 785 442 177 421 806 702 452 229 Core 16 | 3 . . 9 . . . 2 2 . . . . . . . Treads 789 | 36 228 498 27 . . . . . . . . . . . . Legs 1594 | . . . 140 276 221 12 945 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4012 | . . . . . . . . 783 442 177 421 806 702 452 229 Fastest Speed 24 | 50 160 160 50 180 180 180 150 28 27 27 29 29 27 29 24 Average Speed 79 | 151 160 172 164 180 180 180 153 29 28 27 29 31 28 29 24 Slowest Speed 750 | 160 160 180 240 180 180 180 750 50 30 29 29 32 104 31 27 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . 2 5 1 2 4 4 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 50 91 16 44 60 9 70 22 55 5 16 23 19 14 7 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 . . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 . . 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . . . . . . Spaces Dug 33 | . . . . . . . . . . . . 33 . . . Terrain Destroyed 252 | . . 24 . . . . . . . . . 228 . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 252 | . . 24 . . . . . . . . . 228 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Total 9624 | 44 287 564 254 315 221 18 1678 1216 679 507 624 1318 1045 593 261 Wait 2619 | . 9 2 15 14 . 6 536 374 197 321 191 487 310 137 20 Move 6351 | 38 227 497 175 275 220 12 946 780 432 174 416 797 693 441 228 Hop 22 | . . . . . . . . 2 4 1 2 4 4 5 . Pick Up 39 | . 4 5 . . 1 . 15 6 2 1 . 2 1 2 . Fast Attach 71 | 6 3 4 9 . . . 10 11 6 4 3 2 10 3 . Attach 28 | . . 5 4 . . . 7 3 2 . 1 2 2 . 2 Detach 19 | . 2 3 2 . . . 2 1 2 . 1 2 4 . . Swap 33 | . 1 . . 1 . . 9 2 1 1 6 6 3 1 2 Drop 41 | . . . 2 . . . 5 16 6 3 1 . 4 4 . Fire 342 | . 41 47 17 25 . . 120 21 27 2 3 16 14 . 9 Melee 30 | . . . 30 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 27 | . . . . . . . 27 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -7/Storage -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / [Qua]) -2/Research (discovered 5 exits: *Acc x3 / [*Tes x2]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 502 | -10/Materials | Identified exit to Mines 566 | -10/Materials | Entered Mines 579 | -10/Mines | Met a Derelict bent on vengeance 624 | -10/Mines | Learned Materials garrison access intel 761 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 808 | -10/Mines | Core integrity fell below 50% 945 | -10/Mines | Identified exit to Materials 1112 | -10/Mines | Lost 5 parts (1p2n2w) 1212 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1455 | -10/Mines | Learned Materials terminal intel 1464 | -10/Mines | Discovered exit to Materials (range 7) 1560 | -10/Mines | Entered Materials 1560 | -9/Materials | Evolved 2 slots: Utility x2 1561 | -9/Materials | Loaded intel: 12 terminal locations 1654 | -9/Materials | Core integrity fell below 50% 1672 | -9/Materials | Lost 3 parts (1p2u) 1978 | -9/Materials | Discovered new exit (range 5) 1987 | -9/Materials | Entered Mines 2039 | -9/Mines | Core integrity fell below 20% 2164 | -9/Mines | Build established: Scavenger-Mutant 2181 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2554 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2556 | -9/Mines | Discovered new exit (range 5) 2563 | -9/Mines | Entered Exiles 2608 | -9/Exiles | Met 8R-AWN 2639 | -9/Exiles | Met EX-HEX 2695 | -9/Exiles | Met EX-BIN 2720 | -9/Exiles | Aligned with FarCom system 2722 | -9/Exiles | Given EX-Vault access code 2763 | -9/Exiles | Opened EX-Vault 2776 | -9/Exiles | Found Modified TNC 2813 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2865 | -9/Exiles | Met EX-DEC 2941 | -9/Exiles | Discovered new exit (range 12) 2960 | -9/Exiles | Left Exiles lab with Modified TNC 2960 | -9/Exiles | Entered Mines 2960 | -8/Mines | Discovered new exit (range 13) 2988 | -8/Mines | Entered Materials 2988 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2989 | -8/Materials | Loaded intel: 1 garrison access location 3683 | -8/Materials | Lost 3 parts (1n2u) 3712 | -8/Materials | Discovered new exit (range 7) 3991 | -8/Materials | Garrison activated, responded to threat 4157 | -8/Materials | Discovered new exit (range 7) 4426 | -8/Materials | Lost 3 parts (1p1n1u) 5316 | -8/Materials | Discovered new exit (range 16) 5343 | -8/Materials | Entered Factory 5343 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5492 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 5537 | -7/Factory | Discovered new exit (range 5) 5569 | -7/Factory | Discovered new exit (range 20) 5608 | -7/Factory | Garrison activated, responded to threat 5635 | -7/Factory | Build established: Hacker-Scout 5645 | -7/Factory | Local fabrication network quarantined 5722 | -7/Factory | Fabricated Biomechanical Wings (x1) 5993 | -7/Factory | Discovered new exit (range 14) 6033 | -7/Factory | Entered Storage 6137 | -7/Storage | Found Prototype Launcher 6137 | -7/Storage | Identified Rocket Array 6148 | -7/Storage | Met a pair of Derelict thieves 6196 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6412 | -7/Storage | Discovered new exit (range 13) 6430 | -7/Storage | Entered Factory 6430 | -6/Factory | Evolved 2 slots: Utility x2 6533 | -6/Factory | Discovered new exit (range 15) 6613 | -6/Factory | Fabricated Biomechanical Wings (x1) 6728 | -6/Factory | Local fabrication network quarantined 6765 | -6/Factory | Fabricated Biomechanical Wings (x1) 6780 | -6/Factory | First assault squad dispatched 6817 | -6/Factory | Entered another Factory area 6817 | -5/Factory | Evolved 2 slots: Utility x2 6968 | -5/Factory | Discovered new exit (range 23) 7008 | -5/Factory | Identified exit to Factory 7075 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7130 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7139 | -5/Factory | Central database locked down 7151 | -5/Factory | Build established: Wizard-Scout 7151 | -5/Factory | Entered another Factory area 7151 | -4/Factory | Evolved 2 slots: Utility x2 7208 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 7262 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 7428 | -4/Factory | Identified exit to Research 7496 | -4/Factory | Allied Derelicts emerged from ambush trap array 7737 | -4/Factory | Build established: Wizard-Sprinter 7947 | -4/Factory | Entered Research 7947 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8029 | -3/Research | Discovered new exit (range 19) 8063 | -3/Research | Fabricated Adv. System Shield (x1) 8118 | -3/Research | Fabricated Adv. System Shield (x1) 8128 | -3/Research | Identified exit to Research 8228 | -3/Research | Fabricated Exp. System Shield (x1) 8269 | -3/Research | Build established: Wizard-Scout 8324 | -3/Research | Fabricated Exp. System Shield (x1) 8445 | -3/Research | Lost 4 parts (1p1n2u) 8449 | -3/Research | System corruption reached 10% 8525 | -3/Research | Entered another Research area 8525 | -2/Research | Evolved 2 slots: Utility x2 8534 | -2/Research | Discovered new exit (range 12) 8566 | -2/Research | Identified exit to Access 8606 | -2/Research | Discovered new exit (range 15) 8806 | -2/Research | Entered Access 8806 | -1/Access | Evolved 2 slots: Propulsion x2 8879 | -1/Access | Identified exit to Surface 8912 | *** | Escaped! Last Messages --------------- mention far less draining than more powerful weapon prototypes like the [Potential Cannon] and [Disintegrator]. As such, the Null Cannon is a likely candidate to replace the nova cannon on those robots that can upgrade their power source or install an energy well. >>Index(Terminals) Found 20 terminals. Downloaded coordinate data. >>Access(Main) Found 1 level access point to Surface: (94,100) Map updated. 08880_ Slug penetrates Terminal. 08898_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08901_ Slug penetrates O-32 Director. 08906_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A019. 08910_ Connecting with Terminal... >>Open Sealed Barrier opened. 08911_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? ? | | ???????????????????? ?????? ???????????????????? ? | | ???????????"??????#???#??????????????????????????? | | ???????????????????????????????? ????????????????? | | ????????????????????????????#????????????????????? | | ????????????#????#????#?????????????????????? ? ? | | ???????#?? ???? ???? ????????#??#?#?????????? ?? | | ????? ???? ????????? ?#???????????#??????????????? | | ??????????? ?? ???? ?+????????????#?????????? ??? | | ??##??##????????????##??????????????????#??#??? ? | | ?##???####? ? ? ???????????????????#?????#???? ?? | | ###?????#?# ? ????#???? ???????????#???#?????" | | #?##???#?## ?##??????#?????#???????#??#???????? ? | | #??#??##?## ??#?###??#?#???#???#??????????#??? ? | | ??#??#?##?# ?#????#????##?##????#??????#?#??????? | | ??????????# ?????#??????#????##????????#???#?? ? | | ?#??##??#?# ?##????#???#??#???###????#??????#?#?# | | #???#?##?## #???#####?#???#??##?##??????#?#?????# | | ???####??## ####### ##########???????##?????????? | | ???#?#?#??# """T""" "?????? ????????#?#? | | ??#?#?##??# """ """ "??" BB? ????#???#?? | | ?#?###??#?# t "????BB?? ######### | | #??##?##??# "?"?? ?? | | #??##?#?#?# "" ""?? ? ? | | ??#?#?#???# @" ""?? ? ? | | ####?###?## "?"" ??? | | ?#####???## ""?? BB ? ### | | ##?####?### "?"" BB #?# | | ???##?#?# """"? ? ?### ? | | ??###???## ####### ##########??###??#?#??# | | ??####??### ###?#?###???#?#########?####?## | | ?###?##### ###????##??##?##?###??####?#### | | ??#?##??## ## ? ?""G"" ####?#??###??## | | ??#?###?### #?? ? ?" "" ##?##?####?#?## | | ?#?##???# #? ?g ???#####?##?####?# | | ####???## ##? ?? g ? ####?###?###??# | | ? ###??##?# ## ? g g ??? ##?#######?#?## | | ? ???##?### ## ?? ? ? ? ############### | | ? ####### ###+####?####?####??# # | | ? "" #?##?####??#?# # | | "T ############## # | | ####### ##### # # # | | ? ??#############?# # ! # # | | ?##### # # " # # | | ?##?## + # """" # # | | ???### # # """"" # # | | ?###?# + # """"" # + | | ??#??# # + """" # # | | ? ?? # ? # # " + "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 780 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 77 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 76 Defensive Hacking 46 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Biomechanical Wings | -7/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Quantum Reactor | -4/Factory | Hacked Lgt. Particle Reactor | -4/Factory | Hacked Adv. Transmission Jammer | -4/Factory | Hacked Adv. System Shield | -4/Factory | Hacked Exp. System Shield | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Biomechanical Wings | x1 | -7/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. System Shield | x1 | -3/Research Adv. System Shield | x1 | -3/Research Exp. System Shield | x1 | -3/Research Exp. System Shield | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Maximum Efficiency Challenges ------------ None Game ------ Seed GammaDirtyKinecellerator Manual? 0 Play Time 02:05:02 Cumulative 38.5 hours Start 2020.09.30 @ 01:49:03 End 2020.09.30 @ 04:03:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 38 Adventurer 1 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e3b8ef8-e41f-4823-b97a-ebd6fcfaf530