Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 02:11:16 Player: Megaknight51 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (163) 815 Value Destroyed (5700) 5700 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 12688 Bonus ------- High Alert Combat Kills 133 Aligned with FarCom 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Active Sensor Suite Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Lightpack 2.0 Advanced Visual Processing Unit Target Analyzer Improved Target Analyzer Core Analyzer Improved Particle Charger Advanced System Shield Advanced System Shield > --- WEAPON ----------- Light Antimatter Cannon AWS/Autocannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Angular Momentum Engine Fission Core Micro Fission Core Micro Fission Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Field Propulsion Drive High-capacity Matter Pod High-capacity Matter Pod Matter Compressor Active Sensor Suite System Shield Relay Coupler [NC] Relay Coupler [Sentry] Improved Field Recycling Unit Guided Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Cannon Mass Driver EMP Blaster Grenade Launcher Remote Datajack [Rating: 137] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Lightpack 2.0 Device Structural Scanner Storage Lightpack 2.0 Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Small Laser Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . Utility 8 | . . . 2 . . . 2 . 2 . 2 Weapon 2 | . . . . . . . . 2 . . . Parts Attached 80 | 7 3 5 9 5 1 3 10 10 5 13 9 Power 9 | 1 1 . 1 . . 1 . 1 1 3 . Engine 6 | 1 1 . 1 . . 1 . 1 1 . . Core 3 | . . . . . . . . . . 3 . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . 2 . 4 . . 3 3 1 7 2 Treads 2 | 2 . . . . . . . . . . . Leg 21 | . . 2 . 4 . . 3 3 1 7 1 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 26 | 2 2 1 2 1 1 . 5 4 3 2 3 Device 8 | 1 . 1 2 . . . 1 1 1 1 . Storage 7 | 1 2 . . . 1 . 1 1 . . 1 Processor 4 | . . . . . . . 1 1 1 1 . Hackware 3 | . . . . . . . . . 1 . 2 Protection 4 | . . . . 1 . . 2 1 . . . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 . 2 6 . . 2 2 2 . 1 4 Energy Gun 1 | . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 2 . . 4 . . . 1 . . 1 2 Ballistic Cannon 9 | . . . 2 . . 2 1 2 . . 2 Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 3 . . . . . . . 1 Parts Lost 25 | . 2 3 1 . . 3 4 2 2 1 7 Power 3 | . 1 . . . . 1 1 . . . . Propulsion 6 | . . 1 1 . . . 1 . . . 3 Utility 8 | . 1 . . . . . . 2 2 1 2 Weapon 8 | . . 2 . . . 2 2 . . . 2 Highest Loss Streak 6 | . 1 2 1 . . 3 3 1 1 1 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 23 | 1 8 11 17 19 20 22 24 27 35 37 27 Power 3 | . 3 4 4 2 2 1 1 . 3 5 5 Propulsion 2 | . . . . . 1 1 2 4 5 5 5 Utility 6 | . 3 6 5 6 6 8 5 7 9 11 6 Weapon 9 | . . 1 7 8 9 10 13 13 15 14 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 49 | . . . 2 4 1 . 8 1 2 10 21 Power 16 | . . . 2 3 . . 1 . . 3 7 Propulsion 5 | . . . . 1 1 . 1 . . . 2 Utility 10 | . . . . . . . 3 . 1 1 5 Weapon 16 | . . . . . . . 3 1 1 5 6 Tool/Special 2 | . . . . . . . . . . 1 1 Average Slot Usage (%) 80 | . 90 77 86 92 90 61 77 68 71 74 63 Engine 8 | . 13 14 11 11 11 7 8 6 6 1 . Treads 2 | . 28 13 . . . . . . . . . Leg 17 | . . 14 22 17 22 22 17 15 13 22 16 Device 10 | . 5 . 21 22 15 . 14 3 1 4 3 Storage 9 | . 14 14 11 11 11 11 9 7 6 5 4 Processor 6 | . . . . . . . 6 10 19 17 17 Protection 4 | . . . . 7 7 . 2 6 6 3 . Ballistic Gun 2 | . 28 2 1 . . . . . . 3 2 Ballistic Cannon 13 | . . . 16 22 22 21 17 14 13 7 6 Peak Build Rating 137 | 7 8 17 21 23 50 50 55 96 105 124 137 Average Rating 53 | 5 7 7 17 22 30 47 53 84 102 116 105 On Entrance 44 | . 7 7 9 20 23 50 47 52 96 101 124 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 32 | . . . . . . . . . . . 32 Heaviest Build 92 | 14 48 51 62 67 67 25 26 87 91 92 88 Greatest Support 71 | 40 40 40 20 20 20 20 20 30 30 66 71 Greatest Overweight (x) 6 | . 1 4 6 6 3 1 2 4 3 2 1 Average Overweight (x) 1 | . . 1 2 3 2 . . 2 2 1 . Largest Inventory Capacity 40 | 8 20 20 20 20 40 40 40 40 40 40 40 Average Capacity 29 | 7 15 20 20 20 25 40 40 40 40 40 33 Most Carried 40 | 2 11 12 20 20 25 25 29 37 40 40 40 Average Carried 24 | 1 8 11 17 19 21 24 26 27 37 39 29 Final Capacity 40 | 8 20 20 20 20 40 40 40 40 40 40 5 Final Carried 40 | 2 11 12 20 20 25 24 26 37 40 39 3 Class Distribution -------------------- 47% | Mutant 30% | Hauler-Gunner 10% | Hauler-Skirmisher 5% | Hauler-Tank 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 4172 | 402 417 51 391 555 . 203 567 888 268 369 61 Remotely 280 | 54 226 . . . . . . . . . . Salvage Created 5102 | 241 588 84 255 419 . 106 756 1065 262 1090 236 Parts 266 | 22 40 6 21 21 . 5 30 45 15 51 10 Haulers Intercepted 6 | . . . 2 . . . 3 . . 1 . Recyclers Shooed 8 | 1 . . 2 . . 1 1 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 115 | . 16 3 10 14 . 3 16 24 10 15 4 Melee 1 | . . 1 . . . . . . . . . Guns 22 | . 16 . 3 . . . . . . . 3 Cannons 88 | . . . 6 14 . 3 16 24 10 14 1 AOE 4 | . . 2 1 . . . . . . 1 . Classes Destroyed 18 | 2 3 . 3 1 . . 2 6 1 . . Worker 4 | . . . 1 . . . 2 . . 1 . Builder 1 | . . . . . . . . . 1 . . Tunneler 10 | 8 . . . 2 . . . . . . . Hauler 6 | . . . 2 . . . 3 . . 1 . Recycler 14 | 1 1 . . 2 . 1 4 3 . 2 . Mechanic 1 | . . . . . . . 1 . . . . Operator 5 | . 1 . 1 . . . . 1 . 2 . Watcher 7 | . . . . . . . . 2 1 3 1 Swarmer 22 | . 6 . 7 6 . . . . 3 . . Grunt 58 | . 10 3 2 7 . 3 12 14 2 2 3 Brawler 3 | . . . . 1 . . 1 1 . . . Duelist 3 | . . . . . . . . 2 . 1 . Protector 1 | . . . . . . . . 1 . . . Sentry 6 | . . . 1 . . . 2 . . 3 . Specialist 2 | . . . . . . . . 2 . . . Hunter 5 | . . . . . . . 1 . 2 2 . Programmer 11 | . . . . . . . . 1 2 7 1 Heavy 4 | . . . . . . . . 3 1 . . Best Kill Streak 9 | 2 5 2 4 4 . 4 5 9 6 4 3 Combat Bots Only 9 | . 5 2 4 4 . 3 3 9 3 4 3 Max Kills in Single Turn 2 | 2 1 1 2 2 . 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . 1 . Melee 1 | . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 529 | . 71 10 36 70 . 20 73 37 49 34 129 Missed 161 | . 22 4 12 28 . 5 12 11 18 7 42 Hits 368 | . 49 6 24 42 . 15 61 26 31 27 87 Melee 2 | . . . 1 1 . . . . . . . Projectile 366 | . 49 6 23 41 . 15 61 26 31 27 87 Critical Strikes 12 | . . 1 . 1 . 1 . 3 . 2 4 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 6447 | . 554 108 296 429 . 267 917 572 624 655 2025 Core 1797 | . 78 36 102 41 . 37 224 45 14 44 1176 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 54 . . . 55 59 93 98 95 . Volleys Fired 332 | 33 52 6 26 23 . 12 71 47 24 24 14 Largest 4 | 2 2 2 2 2 . 2 2 1 1 1 4 Hottest 159 | 40 40 40 74 74 . 74 74 40 40 33 159 Shots Fired 721 | 66 105 8 49 47 1 22 140 114 63 66 40 Gun 244 | 66 105 6 14 . . . 10 . . 24 19 Cannon 474 | . . . 34 47 1 22 130 114 63 42 21 Launcher 3 | . . 2 1 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 709 | 66 105 6 39 47 1 22 140 114 63 66 40 Thermal 9 | . . . 9 . . . . . . . . Explosive 3 | . . 2 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | 7 16 5 6 7 2 6 11 15 14 15 4 Robot Miss Streak 9 | 4 3 1 8 7 1 5 9 6 4 3 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Autonomous 152 | . . . . . . . . 67 39 42 4 Shots Hit Robots 536 | 39 72 5 37 42 1 19 124 83 40 51 23 Core Hits 352 | 14 35 8 31 48 1 21 108 33 12 27 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 30 | . . . . . . . . 13 7 9 1 Destroy 1 | . . . . . . . . . . 1 . Blast 29 | . . . . . . . . 13 7 8 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17044 | 473 769 121 579 683 20 401 1833 5113 2612 3743 697 Guns 2259 | 473 765 56 111 . . . 46 . . 505 303 Cannons 14377 | . . . 400 681 20 395 1770 5095 2598 3027 391 Explosions 301 | . . 61 48 . . . . . . 192 . Melee . | . . . . . . . . . . . . Ramming 107 | . 4 4 20 2 . 6 17 18 14 19 3 Kinetic 16551 | 473 765 56 426 681 20 395 1816 5095 2598 3532 694 Thermal 277 | . . . 85 . . . . . . 192 . Explosive 109 | . . 61 48 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 4 4 2 2 2 2 . 1 . 2 2 Average Corruption 2 | . 3 4 2 2 2 2 . 1 . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 107 | . 17 20 5 36 16 2 . 3 . 6 2 Message Errors 27 | . 3 6 . 12 3 . . 1 . 1 1 Matter Fused 27 | . 5 2 2 9 6 . . 1 . 2 . Heat Flow Errors 18 | . 4 4 2 3 3 . . . . 1 1 Energy Discharges 11 | . 1 3 . 4 1 . . 1 . 1 . Parts Rejected 1 | . . 1 . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 12 | . 2 2 1 4 1 2 . . . . . Data Loss (major) 4 | . . 1 . 1 1 . . . . 1 . Misfires 3 | . 1 . . 1 1 . . . . . . Alerts 3 | . 1 1 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1293 | . . 3 . . . . . 513 266 511 . Projectiles 1259 | . . . . . . . . 513 266 480 . Explosions 34 | . . 3 . . . . . . . 31 . Melee . | . . . . . . . . . . . . Knockbacks 125 | . . . 6 13 . 11 50 21 14 6 4 Impact 1 | . . . . . . . . . 1 . . Kinetic 114 | . . . 6 13 . 9 48 18 11 5 4 Secondary 10 | . . . . . . 2 2 3 2 1 . Self-Inflicted Damage 196 | . . 14 46 . . . . . . 135 1 Shots 4 | . . 1 1 . . . . . . 2 . Rammed 3 | . 1 1 . . . . . . . . 1 Targets Rammed 21 | . 1 2 3 1 . 2 4 2 2 3 1 Kicked 17 | . . . 3 1 . 2 4 2 2 3 . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 406 | . 282 278 154 253 253 83 45 18 . 224 406 Average Temperature 63 | . 94 106 19 52 125 42 10 9 . 109 203 Received Heat Transfer 1570 | . 255 72 57 138 . 153 378 180 27 18 292 Effects 9 | . . . . 1 . . . . . . 8 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . . . 1 . . . . . . 1 Interference 3 | . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 1 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 275 | . . . 175 . . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . . . . . 1 2 1 1 . Low Security (%) 81 | 100 100 100 100 100 . 100 93 65 60 42 100 Level 1 16 | . . . . . . . 6 19 39 57 . Level 2 1 | . . . . . . . . 14 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 657 | 10 157 75 98 91 . 35 223 657 316 346 163 Initial 316 | . . 15 . 1 . . . 97 316 114 163 Average 83 | 1 71 10 39 20 . 9 44 145 176 160 102 Influence Increases 4010 | 45 417 130 317 370 . 75 556 901 384 637 178 Destroy 0b10 Robot/C 2280 | . 320 60 200 280 . 60 320 460 200 300 80 Destroy 0b10 Robot/NC 245 | 45 10 . 20 20 . 5 50 35 10 45 5 Destroy Leader 536 | . 60 20 44 40 . 10 76 114 52 98 22 Successful Hack 33 | . 12 . . . . . 19 . . 2 . Disable Machine 240 | . 15 30 . . . . . 60 45 90 . Anti-Garrison Action 150 | . . . . . . . . 150 . . . Destroy Structure 181 | . . 5 8 . . . 1 22 17 102 26 Lose Combat Pursuer 345 | . . 15 45 30 . . 90 60 60 . 45 Influence Decreases 3937 | 45 378 169 313 325 49 75 341 470 796 537 439 Entered New Map 815 | . . 24 . 3 49 . . 118 330 120 171 Time Decay 2912 | 45 358 135 303 322 . 45 311 342 446 407 198 Lost Part 210 | . 20 10 10 . . 30 30 10 20 10 70 Squads Dispatched 24 | . 2 . 2 . . . 4 9 2 4 1 Investigation 5 | . 1 . 1 . . . 2 1 . . . Extermination 5 | . . . . . . . . 1 1 3 . Reinforcement 11 | . 1 . 1 . . . 1 5 1 1 1 Assault 2 | . . . . . . . . 2 . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 7 | . 1 . . . . . 5 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 176 | . 26 4 16 16 . 3 28 35 19 17 12 Peak Tracking Total 8 | . 5 2 4 4 . 3 8 5 4 2 6 Tactical Retreats 18 | . . 1 2 2 . . 4 4 3 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 5 | . 3 . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 17 | . 1 2 . . . . . 5 3 6 . Max in Single Turn 5 | . 1 2 . . . . . 1 1 5 . Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 18 | . 3 . 1 . 4 . 4 1 . 4 1 Terminals 11 | . 3 . 1 . . . 4 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 55 | . 13 . 2 . 15 . 12 2 . 8 3 Successful 31 | . 5 . . . 15 . 5 . . 5 1 Failed 23 | . 7 . 2 . . . 7 2 . 3 2 Catastrophic 5 | . 2 . 1 . . . . . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 17 | . 11 . 2 . 1 . 3 . . . . Terminals 32 | . 13 . 2 . . . 12 . . 5 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . 3 3 Garrison Access 2 | . . . . . . . . 2 . . . Terminal Hacks 27 | . 5 . . . 15 . 5 . . 2 . Record 15 | . . . . . 14 . . . . 1 . Robot Analysis 4 | . 4 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 3 1 Retrieve Study 4 | . . . . . . . . . . 3 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 3 . 1 . . . 4 1 . 2 1 Full Trace Events 6 | . 2 . 1 . . . 2 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . 3 1 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Active Infowar (turns) 9940 | . . 11 1051 1929 1042 . 1323 1377 1107 1770 330 Optics 5490 | . . . . . . . 906 1377 1107 1770 330 Sensors 11 | . . 11 . . . . . . . . . Terrain 4909 | . . . 1050 1929 1041 . 889 . . . . Structural 6070 | . . . 1051 1929 1042 . 1319 729 . . . ECM 1 | . . . . . . . . 1 . . . Robot Analysis Total 4 | . 4 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 12617 | 277 852 902 1084 1929 1447 131 1329 1377 1107 1770 412 Spaces Moved 4392 | 111 361 300 290 477 520 55 416 378 378 856 250 Core 65 | 4 . . . . . . . . . . 61 Treads 589 | 107 361 121 . . . . . . . . . Legs 3668 | . . 179 290 477 520 55 416 378 378 856 119 Wheels . | . . . . . . . . . . . . Hover 70 | . . . . . . . . . . . 70 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 260 330 190 120 120 120 260 178 50 Average Speed 242 | 156 189 253 277 384 275 160 183 320 271 188 105 Slowest Speed 540 | 160 240 400 540 540 330 190 260 400 330 260 182 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 6 54 55 22 74 68 19 33 6 14 19 6 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 116 | . . 5 7 . . . . 24 17 52 11 Melee . | . . . . . . . . . . . . Projectile 62 | . . . . . . . . 24 17 10 11 AOE 54 | . . 5 7 . . . . . . 42 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total 5820 | 152 437 428 523 531 542 74 841 492 432 999 369 Wait 818 | . 7 112 174 13 . 1 316 32 16 59 88 Move 4381 | 110 360 299 289 476 519 54 415 377 377 855 250 Hop . | . . . . . . . . . . . . Pick Up 95 | 2 10 . 13 5 9 2 10 16 6 20 2 Fast Attach 26 | 7 2 5 1 2 . . 5 1 1 1 1 Attach 35 | . 1 . 2 . 3 3 6 5 2 3 10 Detach 15 | . 1 1 1 . 3 . 5 3 . . 1 Swap 40 | . 1 2 8 3 . . 7 6 2 9 2 Drop 52 | . 2 1 6 8 8 . 2 3 2 20 . Fire 332 | 33 52 6 26 23 . 12 71 47 24 24 14 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 17 | . . . 3 1 . 2 4 2 2 3 . Crush 3 | . 1 2 . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 278 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Discovered new exit (range 11) 1023 | -10/Materials | Central database locked down 1130 | -10/Materials | Entered Mines 1298 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1329 | -10/Mines | Discovered new exit (range 4) 1967 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1978 | -10/Mines | Found Prototype Device 1978 | -10/Mines | Identified Exp. Sensor Array 1987 | -10/Mines | Discovered new exit (range 13) 2032 | -10/Mines | Entered Materials 2032 | -9/Materials | Evolved 2 slots: Utility x2 3040 | -9/Materials | Discovered new exit (range 15) 3116 | -9/Materials | Entered Mines 3134 | -9/Mines | Met a Derelict bent on vengeance 3653 | -9/Mines | Learned location of Zion (-6) 3764 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3861 | -9/Mines | Learned Materials terminal intel 4430 | -9/Mines | Discovered new exit (range 15) 4753 | -9/Mines | Discovered new exit (range 7) 5022 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5022 | -9/Mines | Discovered new exit (range 6) 5045 | -9/Mines | Entered Exiles 5161 | -9/Exiles | Met 8R-AWN 5227 | -9/Exiles | Met EX-HEX 5333 | -9/Exiles | Met EX-BIN 5385 | -9/Exiles | Aligned with FarCom system 5389 | -9/Exiles | Given EX-Vault access code 5478 | -9/Exiles | Opened EX-Vault 5610 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6042 | -9/Exiles | Found Lightpack 2.0 6127 | -9/Exiles | Found AWS/Autocannon 6136 | -9/Exiles | Found Gui. Plasma Cannon 6234 | -9/Exiles | Met EX-DEC 6299 | -9/Exiles | Visited The Gauntlet 6393 | -9/Exiles | Build established: Hauler-Mutant 6471 | -9/Exiles | Discovered new exit (range 14) 6492 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Gui. Plasma Cannon, AWS/Autocannon 6492 | -9/Exiles | Entered Mines 6549 | -8/Mines | Lost 3 parts (1p2w) 6602 | -8/Mines | Discovered new exit (range 12) 6623 | -8/Mines | Entered Materials 6623 | -8/Materials | Evolved 2 slots: Utility x2 6624 | -8/Materials | Loaded intel: 11 terminal locations 6932 | -8/Materials | Build established: Hauler-Skirmisher 7849 | -8/Materials | Garrison activated, responded to threat 7898 | -8/Materials | Lost 3 parts (1p2w) 7910 | -8/Materials | Discovered new exit (range 8) 7952 | -8/Materials | Entered Factory 7952 | -7/Factory | Evolved 2 slots: Weapon x2 7954 | -7/Factory | FarCom data flow suspended 8264 | -7/Factory | Build established: Hauler-Tank 8441 | -7/Factory | Discovered new exit (range 5) 8818 | -7/Factory | Cargo convoy interrupted 8998 | -7/Factory | Build established: Hauler-Gunner 9287 | -7/Factory | Destroyed 9 combat bots 9305 | -7/Factory | Found Prototype Device 9329 | -7/Factory | Entered another Factory area 9329 | -6/Factory | Evolved 2 slots: Utility x2 10431 | -6/Factory | Discovered new exit (range 2) 10436 | -6/Factory | Entered another Factory area 10436 | -5/Factory | Evolved 2 slots: Propulsion x2 12174 | -5/Factory | Discovered new exit (range 18) 12206 | -5/Factory | Entered another Factory area 12206 | -4/Factory | Evolved 2 slots: Utility x2 12437 | -4/Factory | AWS/Autocannon suddenly broke down 12511 | -4/Factory | Lost 6 parts (3n1u2w) 12536 | -4/Factory | Released all parts (15) 12545 | -4/Factory | Core integrity fell below 50% 12587 | -4/Factory | Core integrity fell below 20% 12618 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12543_ Slug penetrates Wall. 12544_ Knocked back. 12546_ Slug penetrates Wall. 12546_ Penetrated by Slug. 12548_ Slammed into A-15 Conveyor. 12550_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12558_ Penetrated by Slug. 12561_ Slug penetrates Recycling Unit. 12563_ K-01 Serf cleans the Recycling Unit. 12565_ GM#:YAA O2S>5MQCNR AZ0ZAED3CUOM8SRA3# 12568_ Acquired Imp. Gyrokinetic Inverter. 12570_ Penetrated by Slug. 12590_ Slug penetrates Wall. 12593_ Penetrated by Slug. 12598_ Slug penetrates Wall. 12598_ Penetrated by Slug. 12598_ Slug penetrates Wall. 12602_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??###########??????????????????? | | ??#!!/ #??????????????????? | | ??#!!/ "T" #??????????????????? | | ??#!// """ #??????????????????? | | ?#Y @ #??????????????????? | | ???####/#####??????????????????? | | ??????# #??????????????????????? | | ??????# #??????????????????????? | | ??????# #####+##+####+#+#??????? | | ??????# #??????? | | ??????# ##### #??????? | | ??????# ## #??????? | | ??????# ## #??????? | | ??????# ## ### #??????? | | ??????#+###+#??# #??????? | | ???????????????# #??????? | | ???????????????# #??????? | | ???????????????# #??????? | | ???????????????# #??????? | | ?????????#####?#+## #??????? | | ?????????# ????# #??????? | | ?????????# / """## #??????? | | ?????????# """## #??????? | | ?######### = """## #??????? | | ?# ## ## #??????? | | ?# * ## =## #??????? | | ?# ##""" ## #??????? | | ?# ##"R ## #??????? | | ?#// ##""" ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -5/Factory | Hacked Angular Momentum Engine | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Arm. Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Achiever Drive-By I Know It's In Here Somewhere Morally Flexible Packrat Challenges ------------ None Game ------ Seed ElectronCentriumRedirector Manual? 0 Play Time 01:02:57 Cumulative 50.6 hours Start 2026.02.05 @ 01:11:02 End 2026.02.05 @ 02:11:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 504f7416-c077-445b-8117-050ac8e9fd09