Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 20:27:52 Player: Neow Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1322) 1322 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 3761 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 27 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 96/100 System Corruption 9% Temperature Cool (11) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heat Sink Cooling System Visual Processing Unit Advanced Visual Processing Unit Propulsion Shielding Light Armor Plating Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Armored Wheel Cooling System Visual Processing Unit Propulsion Shielding Utility Shielding Light Armor Plating Light Armor Plating [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Utility Shielding Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 48 | 5 8 6 1 16 12 Power 12 | 1 1 1 . 4 5 Engine 12 | 1 1 1 . 4 5 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 1 . 4 4 Treads 4 | . . . . 3 1 Leg 3 | . . . . . 3 Wheel 6 | 2 2 1 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 3 3 . 3 2 Device 2 | . 1 . . 1 . Storage 1 | . . 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . 2 2 . 1 2 Artifact . | . . . . . . Weapon 12 | 2 2 1 1 5 1 Energy Gun 4 | 2 . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 1 1 1 3 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 20 | . . 4 1 6 9 Power 5 | . . 1 . 2 2 Propulsion 6 | . . . . 3 3 Utility 3 | . . 1 . . 2 Weapon 6 | . . 2 1 1 2 Highest Loss Streak 6 | . . 2 1 5 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 91 | . 85 84 97 97 84 Engine 14 | . 14 8 11 17 16 Treads 2 | . . . . 1 16 Leg 1 | . . . . . 9 Wheel 24 | . 27 33 33 25 . Device 5 | . 1 2 . 9 5 Storage 7 | . . 8 11 9 9 Processor 3 | . . . . 7 7 Protection 13 | . 13 18 22 10 11 Energy Gun 1 | . 7 . . . . Ballistic Gun 12 | . 7 11 19 15 7 Launcher 2 | . 13 2 . . . Naked Turns . | . . . . . . Heaviest Build 68 | 7 11 52 55 61 68 Greatest Support 60 | 20 24 36 36 60 60 Greatest Overweight (x) 4 | . . 1 1 4 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 5 5 20 20 20 20 Average Capacity 16 | 5 5 16 20 20 20 Most Carried 20 | 3 5 13 13 20 16 Average Carried 10 | 1 3 9 12 14 10 Final Capacity 20 | 5 5 20 20 20 20 Final Carried 16 | 2 5 13 12 16 7 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Mat Sto Matter Collected 1425 | 250 95 261 127 407 285 Remotely . | . . . . . . Salvage Created 1554 | 63 154 384 86 601 266 Parts 118 | 7 17 32 4 50 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Combat Hostiles Destroyed 36 | 1 2 9 2 17 5 Guns 32 | 1 1 6 2 17 5 AOE 4 | . 1 3 . . . Classes Destroyed 10 | 2 4 3 . 1 . Worker 1 | . 1 . . . . Builder 2 | . . 2 . . . Tunneler 2 | 1 1 . . . . Recycler 2 | . 1 . . 1 . Operator 1 | . 1 . . . . Watcher 5 | . 2 2 . 1 . Swarmer 11 | . . . . 11 . Grunt 15 | 1 2 4 2 3 3 Brawler 3 | . . 1 . . 2 Sentry 7 | . . 4 . 3 . Best Kill Streak 8 | 2 7 8 2 5 3 Combat Bots Only 4 | 1 2 4 2 4 3 Max Kills in Single Turn 3 | 1 2 3 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Damage Taken 3508 | 23 85 620 77 1420 1283 Core 734 | . 36 122 23 260 293 Absorbed by Shields . | . . . . . . Redirected to Shielding 130 | . . 74 3 22 31 Core Remaining (%) 82 | 100 85 . 63 . . Volleys Fired 158 | 3 15 34 4 55 47 Largest 2 | 2 2 2 2 2 1 Hottest 90 | 90 70 50 46 86 23 Shots Fired 241 | 6 29 46 7 106 47 Gun 217 | 6 15 36 7 106 47 Cannon . | . . . . . . Launcher 24 | . 14 10 . . . Special . | . . . . . . Kinetic 200 | . 8 36 7 102 47 Thermal 7 | 3 . . . 4 . Explosive 24 | . 14 10 . . . Electromagnetic 10 | 3 7 . . . . Robot Hit Streak 14 | 4 2 5 6 4 14 Robot Miss Streak 4 | . 3 4 2 4 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . 5 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 133 | 4 8 25 4 55 37 Core Hits 81 | 3 11 23 3 27 14 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2819 | 50 498 725 73 893 580 Guns 1909 | 50 67 290 73 850 579 Cannons . | . . . . . . Explosions 866 | . 431 435 . . . Melee . | . . . . . . Ramming 44 | . . . . 43 1 Kinetic 1805 | . 47 290 73 816 579 Thermal 47 | 13 . . . 34 . Explosive 866 | . 431 435 . . . Electromagnetic 57 | 37 20 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 84 | . 44 19 . 21 . Shots 4 | . 2 2 . . . Rammed 3 | . . . . 3 . Targets Rammed 4 | . . . . 3 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 72 | 72 27 . 5 57 3 Average Temperature 14 | 36 13 . 5 15 3 Received Heat Transfer 1251 | 12 45 225 42 396 531 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | 37 . . . 74 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Peak Influence 456 | 25 252 456 217 351 208 Initial 177 | . 16 105 177 84 135 Average 199 | 3 136 396 178 173 139 Maximum Alert Level 2 | . 1 2 1 1 1 Low Security (%) 63 | 100 69 7 96 65 96 Level 1 23 | . 30 21 3 34 3 Level 2 13 | . . 71 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 1 2 2 Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Distress Signals 6 | . . 3 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | 1 6 13 2 35 13 Peak Tracking Total 10 | 1 2 9 2 10 7 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Mat Sto Machines Disabled 4 | . 3 . . 1 . Max in Single Turn 2 | . 2 . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Machines Accessed 6 | . 1 1 1 3 . Terminals 5 | . 1 1 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 25 | . 2 3 3 17 . Successful 13 | . 1 2 . 10 . Failed 12 | . 1 1 3 7 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 2 3 3 11 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . . 6 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 2 . 6 . Record 2 | . . 1 . 1 . Prototype ID Bank 2 | . . . . 2 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 3 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 185 | . . . . . 185 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Mat Sto Turns Passed 1906 | 63 300 354 188 757 244 Spaces Moved 1252 | 59 280 244 168 436 65 Core 17 | 17 . . . . . Treads 68 | . . . . 18 50 Legs 15 | . . . . . 15 Wheels 1152 | 42 280 244 168 418 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 105 105 160 Average Speed 103 | 71 81 102 105 107 194 Slowest Speed 400 | 80 90 105 105 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 6 46 23 52 38 5 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 163 | . 77 86 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 163 | . 77 86 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Total 1638 | 73 327 302 172 624 140 Wait 91 | . 1 2 . 86 2 Move 1247 | 58 279 243 167 435 65 Hop . | . . . . . . Pick Up 59 | 7 14 15 . 19 4 Fast Attach . | . . . . . . Attach 48 | 5 8 6 1 16 12 Detach 3 | . 1 . . 2 . Swap . | . . . . . . Drop 28 | . 9 2 . 8 9 Fire 158 | 3 15 34 4 55 47 Melee . | . . . . . . Ram 3 | . . . . 3 . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 47 | -11/Junkyard | Discovered new exit (range 8) 64 | -11/Junkyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -9/Materials | Discovered new exit (range 14) 718 | -9/Materials | Entered Mines 787 | -9/Mines | Found a hidden stash of uninstalled traps 803 | -9/Mines | Learned location of Zion (-7) 878 | -9/Mines | Discovered new exit (range 9) 906 | -9/Mines | Entered Materials 906 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1074 | -8/Materials | Identified exit to Storage 1217 | -8/Materials | Build established: Scavenger-Mutant 1663 | -8/Materials | Entered Storage 1669 | -8/Storage | Lost 5 parts (1p3n1w) 1693 | -8/Storage | Met a pair of Derelict thieves 1773 | -8/Storage | Core integrity fell below 50% 1802 | -8/Storage | Lost 3 parts (2n1w) 1882 | -8/Storage | Core integrity fell below 20% 1907 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01864_ Acquired 51 matter. 01865_ Acquired 46 matter. 01872_ Imp. Signal Interpreter destroyed. 01872_ System corrupted by crushing effect (+2). 01877_ B-36 Bruiser suffers critical hit (Burn). 01877_ Critical hit (Smash). 01877_ Cld. Ion Engine destroyed. 01877_ Hrd. Medium Armor Plating destroyed. 01877_ System corrupted by crushing effect (+2). 01877_ System corrupted by crushing effect (+5). 01879_ Hvy. Assault Rifle destroyed. 01880_ Kicked G-47 Trooper out of the way. 01884_ M-28 Smith repairs B-36 Bruiser. 01884_ Dropped Lgt. Treads. 01884_ Dropped Arm. Wheel. 01885_ M-28 Smith repairs G-47 Trooper. 01891_ Acquired 14 matter. 01898_ System corrupted: Energy discharge (-78). 01903_ Imp. Aluminum Leg destroyed. 01906_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????######################????? | | ????????????????????# g = #????? | | ?????????????????? + m@ gmm= =*= #????? | | ????????????????????#% ag b% =%!= #????? | | ????????????????????# ###########+######????? | | ????????????????????# ???????# * ##????????? | | ????????????????????# ????????# ==T#????????? | | ????????????????????# ?????????##" "###???????? | | ????????????????????#??????????# #???????? | | ???????????????????????????????# *#???????? | | ???????????????????????????????#* * #???????? | | ???????????????????????????????#* * *#???????? | | ???????????????????????????????########???????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Spy Shopping List Challenges ------------ None Game ------ Seed HackingShadeRouter Manual? 0 Play Time 00:32:59 Cumulative 4.8 hours Start 2023.10.27 @ 19:54:42 End 2023.10.27 @ 20:27:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e82be65-c667-40d8-a482-2117ad5286fa