Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 00:17:09

Player: grhkm

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (119)     595
Value Destroyed (2930)     2930
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 6936

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     24/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
        VTOL Module
        VTOL Module
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
  Large Storage Unit
        Particle Charger
        Particle Charger
  Heavy Reactive Plating
        Hacking Suite
>       --- WEAPON -----------
  Heavy Assault Rifle
        Autogun
>       --- INVENTORY --------
  Light Nuclear Core
  Light Nuclear Core
  Light Nuclear Core
  Light Nuclear Core
  Light Nuclear Core
  Light Nuclear Core
        VTOL Module
        Autogun
        Autogun
        Autogun
        Autogun
        Autogun
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   1   .   1   
  Utility                  4    | .   .   1   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             131  | 6   7   18  26  10  35  29  
  Power                    16   | 1   1   2   1   1   5   5   
    Engine                 9    | 1   1   2   .   1   4   .   
    Core                   7    | .   .   .   1   .   1   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               49   | 2   3   7   15  1   16  5   
    Treads                 2    | .   .   .   .   .   2   .   
    Leg                    30   | 2   3   7   15  1   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   .   12  5   
  Utility                  32   | 2   1   5   3   5   3   13  
    Device                 13   | 1   .   .   1   1   1   9   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              4    | .   .   3   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             12   | .   .   2   1   4   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 1   2   4   7   3   11  6   
    Energy Gun             7    | .   2   1   1   2   1   .   
    Energy Cannon          7    | .   .   .   2   1   2   2   
    Ballistic Gun          13   | 1   .   3   3   .   4   2   
    Ballistic Cannon       3    | .   .   .   .   .   1   2   
    Launcher               4    | .   .   .   1   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      5    | .   .   .   .   .   .   5   
Parts Lost                 54   | .   .   4   3   4   26  17  
  Power                    5    | .   .   .   .   1   2   2   
  Propulsion               23   | .   .   .   1   .   12  10  
  Utility                  14   | .   .   2   1   2   5   4   
  Weapon                   12   | .   .   2   1   1   7   1   
  Highest Loss Streak      13   | .   .   3   2   3   10  13  
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   99  99  99  93  79  61  
  Engine                   7    | .   14  11  8   .   6   .   
  Core                     1    | .   .   .   .   6   .   5   
  Leg                      27   | .   28  33  35  34  12  .   
  Flight                   4    | .   .   .   .   .   10  29  
  Device                   5    | .   14  3   5   2   1   10  
  Storage                  8    | .   14  11  9   7   7   1   
  Processor                7    | .   .   8   18  5   .   .   
  Protection               8    | .   .   9   3   19  17  3   
  Energy Gun               9    | .   25  13  3   6   4   .   
  Energy Cannon            1    | .   .   .   3   4   2   1   
  Ballistic Gun            6    | .   1   7   9   3   4   4   
Peak Build Rating          42   | 8   12  15  29  35  32  42  
  Average Rating           19   | 6   11  12  21  31  24  25  
  On Entrance              17   | .   8   12  14  29  31  25  
Naked Turns                46   | .   .   .   .   .   .   46  
Heaviest Build             72   | 12  32  34  45  50  50  72  
  Greatest Support         59   | 20  20  30  49  59  44  24  
  Greatest Overweight (x)  13   | .   1   1   1   1   13  3   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         13   | 7   14  15  15  15  15  7   
  Most Carried             15   | 5   15  15  15  15  14  13  
  Average Carried          11   | 2   10  14  14  12  9   5   
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 5   15  14  15  12  14  .   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 39% | Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Garrison
 Scavenger-Sprinter | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Matter Collected           2123 | 282  60   357  715  173  382  154  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4022 | 152  405  762  1743 343  471  146  
  Parts                    260  | 13   25   52   110  17   33   10   
Haulers Intercepted        3    | .    .    2    1    .    .    .    
Recyclers Shooed           10   | .    1    1    3    1    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  72   | .   10  13  22  6   17  4   
  Guns                     53   | .   10  13  17  4   9   .   
  Cannons                  15   | .   .   .   4   1   6   4   
  AOE                      3    | .   .   .   1   .   2   .   
Classes Destroyed          13   | 3   3   4   2   .   .   1   
  Worker                   10   | 1   .   4   4   .   .   1   
  Builder                  13   | .   3   4   6   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   
  Hauler                   3    | .   .   2   1   .   .   .   
  Recycler                 11   | 1   .   3   6   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   
  Swarmer                  27   | .   .   2   4   4   14  3   
  Grunt                    30   | .   10  7   13  .   .   .   
  Sentry                   10   | .   .   4   3   2   1   .   
  Hunter                   4    | .   .   .   2   .   2   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 2   3   5   6   2   4   3   
  Combat Bots Only         4    | .   3   2   4   2   4   3   
Max Kills in Single Turn   2    | 1   1   1   2   2   2   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Hostile Shots Fired        926  | .    39   70   85   168  348  216  
  Missed                   345  | .    16   15   22   58   126  108  
Damage Taken               7282 | .    319  692  980  1092 2609 1590 
  Core                     1770 | .    74   92   73   117  559  855  
  Absorbed by Shields      144  | .    .    .    .    .    90   54   
  Redirected to Shielding  254  | .    .    52   .    118  84   .    
  Regen/Repaired (Parts)   47   | .    .    .    47   .    .    .    
Core Remaining (%)         67   | 100  70   77   86   .    3    .    
Volleys Fired              310  | 22   30   68   95   28   49   18   
  Largest                  2    | 1    2    2    2    2    2    2    
  Hottest                  138  | 20   130  130  103  138  130  69   
Shots Fired                561  | 22   60   123  186  56   89   25   
  Gun                      470  | 22   60   123  154  39   58   14   
  Cannon                   83   | .    .    .    30   17   25   11   
  Launcher                 8    | .    .    .    2    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  255  | 22   .    47   106  9    53   18   
  Thermal                  204  | .    60   76   44   13   11   .    
  Explosive                6    | .    .    .    2    .    4    .    
  Electromagnetic          96   | .    .    .    34   34   21   7    
  Robot Hit Streak         29   | 7    8    11   29   12   8    4    
  Robot Miss Streak        7    | 2    6    6    6    2    7    2    
  Penetration Max          1    | .    .    .    1    .    .    .    
  Secondary Targets        5    | .    .    1    1    2    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    .    
Shots Hit Robots           416  | 16   56   99   139  39   50   17   
  Core Hits                330  | 10   69   100  88   14   39   10   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    .    
  Critical Strikes         3    | .    .    1    2    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6871 | 148  677  1323 2615 683  1035 390  
  Guns                     4889 | 148  677  1323 1789 348  457  147  
  Cannons                  1498 | .    .    .    606  335  330  227  
  Explosions               468  | .    .    .    220  .    248  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  16   | .    .    .    .    .    .    16   
  Kinetic                  2598 | 148  .    342  1146 157  527  278  
  Thermal                  2900 | .    677  981  813  250  179  .    
  Explosive                252  | .    .    .    117  .    135  .    
  Electromagnetic          1105 | .    .    .    539  276  194  96   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    1    1    6    
  Average Corruption       1    | .    .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    4    2    6    
    Message Errors         5    | .    .    .    .    4    .    1    
    Matter Fused           3    | .    .    .    .    .    1    2    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    36   .    .    5    
  Projectiles              41   | .    .    .    36   .    .    5    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    7    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    7    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    .    36   .    108  7    
  Shots                    6    | .    .    .    1    .    5    .    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        584  | .    309  264  263  584  249  85   
  Average Temperature      87   | .    111  67   71   179  69   34   
  Received Heat Transfer   1342 | .    162  288  378  198  198  118  
  Effects                  9    | .    2    .    .    6    1    .    
    Shutdowns              2    | .    .    .    .    2    .    .    
    Energy Bleed           2    | .    1    .    .    1    .    .    
    Interference           2    | .    1    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              10   | .    .    .    7    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    
  Heat Transferred         3736 | .    810  1230 1091 370  235  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    2    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Peak Influence             408  | 25  202 210 408 360 354 305 
  Initial                  185  | .   16  70  53  185 149 185 
  Average                  170  | 11  85  89  234 232 247 184 
Maximum Alert Level        2    | .   1   1   2   1   1   1   
  Low Security (%)         59   | 100 99  90  28  38  39  51  
  Level 1                  40   | .   .   9   69  61  60  48  
  Level 2                  .    | .   .   .   1   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   3   5   3   .   3   
  Investigation            4    | .   1   .   3   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            8    | .   1   3   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Distress Signals           5    | .   1   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              119  | .   19  23  34  9   18  16  
  Peak Tracking Total      7    | .   4   4   7   2   6   7   
  Tactical Retreats        9    | .   1   1   1   2   2   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Traps Triggered            10   | .   2   .   2   1   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Accessed          11   | .   2   2   5   1   .   1   
  Terminals                8    | .   2   2   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                26   | .   5   4   15  1   .   1   
  Successful               18   | .   2   4   10  1   .   1   
  Failed                   8    | .   3   .   5   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                19   | .   5   4   9   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             14   | .   2   4   7   .   .   1   
  Record                   6    | .   .   2   4   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   1   1   .   .   .   .   
  Alert Level              3    | .   1   1   1   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   .   .   
  Full Trace Events        3    | .   1   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Turns Passed               5359 | 207  690  1239 1519 433  808  463  
Spaces Moved               3029 | 132  317  486  797  226  294  777  
  Core                     128  | 6    .    .    .    .    10   112  
  Treads                   10   | .    .    .    .    .    10   .    
  Legs                     2152 | 126  317  486  797  226  200  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   739  | .    .    .    .    .    74   665  
  Fastest Speed            20   | 50   120  120  115  115  103  20   
  Average Speed            126  | 116  176  189  128  133  195  39   
  Slowest Speed            785  | 120  190  190  190  193  785  275  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    51   35   53   4    42   12   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          36   | .    .    .    24   .    12   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    5    .    .    .    
  AOE                      31   | .    .    .    19   .    12   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Total                      4009 | 164  390  689  1125 303  433  905  
  Wait                     363  | .    23   96   170  29   20   25   
  Move                     3013 | 131  316  485  796  225  293  767  
  Hop                      5    | .    .    .    .    .    .    5    
  Pick Up                  63   | 5    9    11   17   5    11   5    
  Fast Attach              38   | 6    1    .    .    3    13   15   
  Attach                   40   | .    1    7    5    5    13   9    
  Detach                   10   | .    1    1    .    1    1    6    
  Swap                     53   | .    5    11   21   2    9    5    
  Drop                     64   | .    4    10   21   5    1    23   
  Fire                     310  | 22   30   68   95   28   49   18   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            48   | .    .    .    .    .    23   25   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  208 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  612 | -10/Materials | Discovered new exit (range 6)
  760 | -10/Materials | Discovered new exit (range 11)
  898 | -10/Materials | Entered another Materials area
  898 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1212 | -9/Materials  | Build established: Scavenger-Mutant
 1266 | -9/Materials  | Lost 3 parts (1u2w)
 1883 | -9/Materials  | Discovered new exit (range 14)
 2063 | -9/Materials  | Discovered new exit (range 16)
 2137 | -9/Materials  | Entered another Materials area
 2137 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3400 | -8/Materials  | Repaired Shock Rifle
 3590 | -8/Materials  | Discovered new exit (range 12)
 3656 | -8/Materials  | Entered Factory
 3656 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3843 | -7/Factory    | Garrison activated, responded to threat
 3906 | -7/Factory    | Lost 3 parts (2u1w)
 4050 | -7/Factory    | Build established: Mutant
 4088 | -7/Factory    | Identified exit to Garrison
 4089 | -7/Factory    | Entered Garrison
 4187 | -7/Garrison   | Triggered checkpoint
 4401 | -7/Garrison   | Triggered checkpoint
 4504 | -7/Garrison   | Lost 10 parts (5n2u3w)
 4543 | -7/Garrison   | Core integrity fell below 50%
 4633 | -7/Garrison   | Triggered checkpoint
 4683 | -7/Garrison   | Lost 4 parts (2n2w)
 4741 | -7/Garrison   | Triggered checkpoint
 4757 | -7/Garrison   | Core integrity fell below 20%
 4791 | -7/Garrison   | Lost 5 parts (1p3n1u)
 4864 | -7/Garrison   | Build established: Scavenger-Mutant
 4871 | -7/Garrison   | Discovered new exit (range 8)
 4897 | -7/Garrison   | Entered Factory
 4897 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4918 | -6/Factory    | Found Hvy. Reactive Plating
 5077 | -6/Factory    | Identified exit to DSF
 5185 | -6/Factory    | Lost 3 parts (1n2u)
 5319 | -6/Factory    | Core integrity fell below 50%
 5337 | -6/Factory    | Lost 13 parts (2p8n2u1w)
 5341 | -6/Factory    | Core integrity fell below 20%
 5360 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Penetrated by Slug.
Knocked back.
System corrupted: Matter fused (-9).
Imp. EM Pulse Cannon severed.
VTOL Module destroyed.
Autogun destroyed.
Lgt. Nuclear Core destroyed.
Magnetic Acceleration Cannon severed.
Penetrated by Slug.
Particle Charger destroyed.
Knocked back.
Transmission Jammer severed.
Subcomponent Replicator disabled.
R-10 Processor collects Imp. EM Pulse Cannon.
System corrupted: Heat flow error (+116).
Knocked back.
M-28 Smith repairs C-17 Slicer.
System corrupted: Matter fused (-8).
C-17 Slicer knocked back.
C-17 Slicer destroyed.

 Map 
-----
+----------------------------------------------------+
|   ############ #??##############     #???????????? |
|   * |%%        #??#            #     #???????????? |
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| ######## ##     ""#????????????#H    #?#           |
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|  """"  #%*                   YY        #    """""  |
|  """"  #=!                             #           |
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|  """"           c                      +]   """""  |
|        #                           %   #     """"  |
|  """"  #                           %   #         ! |
|  """"  #                c@           % #        /  |
|  """"  ######+##########/;###         R;           |
|  """"  ##       #       %    ## #    ###           |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             40
Power Shielding            33
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                71
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          22
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Close Call
Hey, That's Mine!
Novice Programmer
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              DiametricSpreadArmor
  Manual?         0
Play Time         01:21:05
  Cumulative      5.0 hours
  Start           2024.09.01 @ 22:52:23
  End             2024.09.02 @ 00:17:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7a574cb-2fe4-46ff-884a-a2628711c745