Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 00:17:09 Player: grhkm Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (2930) 2930 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 6936 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Large Storage Unit Particle Charger Particle Charger Heavy Reactive Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core VTOL Module Autogun Autogun Autogun Autogun Autogun [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Power Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 4 | . . 1 1 1 . 1 Utility 4 | . . 1 1 1 . 1 Weapon . | . . . . . . . Parts Attached 131 | 6 7 18 26 10 35 29 Power 16 | 1 1 2 1 1 5 5 Engine 9 | 1 1 2 . 1 4 . Core 7 | . . . 1 . 1 5 Reactor . | . . . . . . . Propulsion 49 | 2 3 7 15 1 16 5 Treads 2 | . . . . . 2 . Leg 30 | 2 3 7 15 1 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 17 | . . . . . 12 5 Utility 32 | 2 1 5 3 5 3 13 Device 13 | 1 . . 1 1 1 9 Storage 2 | 1 1 . . . . . Processor 4 | . . 3 1 . . . Hackware 1 | . . . . . 1 . Protection 12 | . . 2 1 4 1 4 Artifact . | . . . . . . . Weapon 34 | 1 2 4 7 3 11 6 Energy Gun 7 | . 2 1 1 2 1 . Energy Cannon 7 | . . . 2 1 2 2 Ballistic Gun 13 | 1 . 3 3 . 4 2 Ballistic Cannon 3 | . . . . . 1 2 Launcher 4 | . . . 1 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 5 | . . . . . . 5 Parts Lost 54 | . . 4 3 4 26 17 Power 5 | . . . . 1 2 2 Propulsion 23 | . . . 1 . 12 10 Utility 14 | . . 2 1 2 5 4 Weapon 12 | . . 2 1 1 7 1 Highest Loss Streak 13 | . . 3 2 3 10 13 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 92 | . 99 99 99 93 79 61 Engine 7 | . 14 11 8 . 6 . Core 1 | . . . . 6 . 5 Leg 27 | . 28 33 35 34 12 . Flight 4 | . . . . . 10 29 Device 5 | . 14 3 5 2 1 10 Storage 8 | . 14 11 9 7 7 1 Processor 7 | . . 8 18 5 . . Protection 8 | . . 9 3 19 17 3 Energy Gun 9 | . 25 13 3 6 4 . Energy Cannon 1 | . . . 3 4 2 1 Ballistic Gun 6 | . 1 7 9 3 4 4 Peak Build Rating 42 | 8 12 15 29 35 32 42 Average Rating 19 | 6 11 12 21 31 24 25 On Entrance 17 | . 8 12 14 29 31 25 Naked Turns 46 | . . . . . . 46 Heaviest Build 72 | 12 32 34 45 50 50 72 Greatest Support 59 | 20 20 30 49 59 44 24 Greatest Overweight (x) 13 | . 1 1 1 1 13 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 14 15 15 15 15 7 Most Carried 15 | 5 15 15 15 15 14 13 Average Carried 11 | 2 10 14 14 12 9 5 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 5 15 14 15 12 14 . Class Distribution -------------------- 55% | Scavenger-Mutant 39% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2123 | 282 60 357 715 173 382 154 Remotely . | . . . . . . . Salvage Created 4022 | 152 405 762 1743 343 471 146 Parts 260 | 13 25 52 110 17 33 10 Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 10 | . 1 1 3 1 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 72 | . 10 13 22 6 17 4 Guns 53 | . 10 13 17 4 9 . Cannons 15 | . . . 4 1 6 4 AOE 3 | . . . 1 . 2 . Classes Destroyed 13 | 3 3 4 2 . . 1 Worker 10 | 1 . 4 4 . . 1 Builder 13 | . 3 4 6 . . . Tunneler 4 | 3 . . 1 . . . Hauler 3 | . . 2 1 . . . Recycler 11 | 1 . 3 6 1 . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 27 | . . 2 4 4 14 3 Grunt 30 | . 10 7 13 . . . Sentry 10 | . . 4 3 2 1 . Hunter 4 | . . . 2 . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 2 3 5 6 2 4 3 Combat Bots Only 4 | . 3 2 4 2 4 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 926 | . 39 70 85 168 348 216 Missed 345 | . 16 15 22 58 126 108 Damage Taken 7282 | . 319 692 980 1092 2609 1590 Core 1770 | . 74 92 73 117 559 855 Absorbed by Shields 144 | . . . . . 90 54 Redirected to Shielding 254 | . . 52 . 118 84 . Regen/Repaired (Parts) 47 | . . . 47 . . . Core Remaining (%) 67 | 100 70 77 86 . 3 . Volleys Fired 310 | 22 30 68 95 28 49 18 Largest 2 | 1 2 2 2 2 2 2 Hottest 138 | 20 130 130 103 138 130 69 Shots Fired 561 | 22 60 123 186 56 89 25 Gun 470 | 22 60 123 154 39 58 14 Cannon 83 | . . . 30 17 25 11 Launcher 8 | . . . 2 . 6 . Special . | . . . . . . . Kinetic 255 | 22 . 47 106 9 53 18 Thermal 204 | . 60 76 44 13 11 . Explosive 6 | . . . 2 . 4 . Electromagnetic 96 | . . . 34 34 21 7 Robot Hit Streak 29 | 7 8 11 29 12 8 4 Robot Miss Streak 7 | 2 6 6 6 2 7 2 Penetration Max 1 | . . . 1 . . . Secondary Targets 5 | . . 1 1 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 416 | 16 56 99 139 39 50 17 Core Hits 330 | 10 69 100 88 14 39 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 3 | . . 1 2 . . . Destroy 2 | . . 1 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6871 | 148 677 1323 2615 683 1035 390 Guns 4889 | 148 677 1323 1789 348 457 147 Cannons 1498 | . . . 606 335 330 227 Explosions 468 | . . . 220 . 248 . Melee . | . . . . . . . Ramming 16 | . . . . . . 16 Kinetic 2598 | 148 . 342 1146 157 527 278 Thermal 2900 | . 677 981 813 250 179 . Explosive 252 | . . . 117 . 135 . Electromagnetic 1105 | . . . 539 276 194 96 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 1 6 Average Corruption 1 | . . . . 1 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . 4 2 6 Message Errors 5 | . . . . 4 . 1 Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 2 | . . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 41 | . . . 36 . . 5 Projectiles 41 | . . . 36 . . 5 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . . . . 7 3 Impact . | . . . . . . . Kinetic 10 | . . . . . 7 3 Secondary . | . . . . . . . Self-Inflicted Damage 151 | . . . 36 . 108 7 Shots 6 | . . . 1 . 5 . Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 584 | . 309 264 263 584 249 85 Average Temperature 87 | . 111 67 71 179 69 34 Received Heat Transfer 1342 | . 162 288 378 198 198 118 Effects 9 | . 2 . . 6 1 . Shutdowns 2 | . . . . 2 . . Energy Bleed 2 | . 1 . . 1 . . Interference 2 | . 1 . . . 1 . Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 10 | . . . 7 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 3736 | . 810 1230 1091 370 235 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 408 | 25 202 210 408 360 354 305 Initial 185 | . 16 70 53 185 149 185 Average 170 | 11 85 89 234 232 247 184 Maximum Alert Level 2 | . 1 1 2 1 1 1 Low Security (%) 59 | 100 99 90 28 38 39 51 Level 1 40 | . . 9 69 61 60 48 Level 2 . | . . . 1 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 3 5 3 . 3 Investigation 4 | . 1 . 3 . . . Extermination 1 | . . . . . . 1 Reinforcement 8 | . 1 3 2 . . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 5 | . 1 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 19 23 34 9 18 16 Peak Tracking Total 7 | . 4 4 7 2 6 7 Tactical Retreats 9 | . 1 1 1 2 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 10 | . 2 . 2 1 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 11 | . 2 2 5 1 . 1 Terminals 8 | . 2 2 3 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 26 | . 5 4 15 1 . 1 Successful 18 | . 2 4 10 1 . 1 Failed 8 | . 3 . 5 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 5 4 9 . . 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 2 4 7 . . 1 Record 6 | . . 2 4 . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 2 | . 1 1 . . . . Alert Level 3 | . 1 1 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 5359 | 207 690 1239 1519 433 808 463 Spaces Moved 3029 | 132 317 486 797 226 294 777 Core 128 | 6 . . . . 10 112 Treads 10 | . . . . . 10 . Legs 2152 | 126 317 486 797 226 200 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 739 | . . . . . 74 665 Fastest Speed 20 | 50 120 120 115 115 103 20 Average Speed 126 | 116 176 189 128 133 195 39 Slowest Speed 785 | 120 190 190 190 193 785 275 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . . 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 51 35 53 4 42 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . . . 24 . 12 . Melee . | . . . . . . . Projectile 5 | . . . 5 . . . AOE 31 | . . . 19 . 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 4009 | 164 390 689 1125 303 433 905 Wait 363 | . 23 96 170 29 20 25 Move 3013 | 131 316 485 796 225 293 767 Hop 5 | . . . . . . 5 Pick Up 63 | 5 9 11 17 5 11 5 Fast Attach 38 | 6 1 . . 3 13 15 Attach 40 | . 1 7 5 5 13 9 Detach 10 | . 1 1 . 1 1 6 Swap 53 | . 5 11 21 2 9 5 Drop 64 | . 4 10 21 5 1 23 Fire 310 | 22 30 68 95 28 49 18 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 48 | . . . . . 23 25 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 6) 760 | -10/Materials | Discovered new exit (range 11) 898 | -10/Materials | Entered another Materials area 898 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -9/Materials | Build established: Scavenger-Mutant 1266 | -9/Materials | Lost 3 parts (1u2w) 1883 | -9/Materials | Discovered new exit (range 14) 2063 | -9/Materials | Discovered new exit (range 16) 2137 | -9/Materials | Entered another Materials area 2137 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3400 | -8/Materials | Repaired Shock Rifle 3590 | -8/Materials | Discovered new exit (range 12) 3656 | -8/Materials | Entered Factory 3656 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3843 | -7/Factory | Garrison activated, responded to threat 3906 | -7/Factory | Lost 3 parts (2u1w) 4050 | -7/Factory | Build established: Mutant 4088 | -7/Factory | Identified exit to Garrison 4089 | -7/Factory | Entered Garrison 4187 | -7/Garrison | Triggered checkpoint 4401 | -7/Garrison | Triggered checkpoint 4504 | -7/Garrison | Lost 10 parts (5n2u3w) 4543 | -7/Garrison | Core integrity fell below 50% 4633 | -7/Garrison | Triggered checkpoint 4683 | -7/Garrison | Lost 4 parts (2n2w) 4741 | -7/Garrison | Triggered checkpoint 4757 | -7/Garrison | Core integrity fell below 20% 4791 | -7/Garrison | Lost 5 parts (1p3n1u) 4864 | -7/Garrison | Build established: Scavenger-Mutant 4871 | -7/Garrison | Discovered new exit (range 8) 4897 | -7/Garrison | Entered Factory 4897 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4918 | -6/Factory | Found Hvy. Reactive Plating 5077 | -6/Factory | Identified exit to DSF 5185 | -6/Factory | Lost 3 parts (1n2u) 5319 | -6/Factory | Core integrity fell below 50% 5337 | -6/Factory | Lost 13 parts (2p8n2u1w) 5341 | -6/Factory | Core integrity fell below 20% 5360 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Penetrated by Slug. Knocked back. System corrupted: Matter fused (-9). Imp. EM Pulse Cannon severed. VTOL Module destroyed. Autogun destroyed. Lgt. Nuclear Core destroyed. Magnetic Acceleration Cannon severed. Penetrated by Slug. Particle Charger destroyed. Knocked back. Transmission Jammer severed. Subcomponent Replicator disabled. R-10 Processor collects Imp. EM Pulse Cannon. System corrupted: Heat flow error (+116). Knocked back. M-28 Smith repairs C-17 Slicer. System corrupted: Matter fused (-8). C-17 Slicer knocked back. C-17 Slicer destroyed. Map ----- +----------------------------------------------------+ | ############ #??############## #???????????? | | * |%% #??# # #???????????? | | ############ #??# # #???????????? | | #??????????# #??# # #???????????? | | ###??????????# #??# # +???????????? | | ?????????????# #??# # #???????????? | | ?????????????# #??# / #???????????? | | ?????????????# #??# # #???????????? | | ?????????????# #??# # #???????????? | | ???????####### #### # #???????????? | | ???????# + # #???????????? | | ???????# #####/#### # #???????????? | | ???????# ## # # #???????????? | | ???????# ## """ ############## #???????????? | | ???????# ## """ ""#????????????# #???????????? | | ???????# ## """ Y"#????????????# #?########### | | ######## ## ""#????????????#H #?# | | # ##= #??????????### ### """ | | #################### k # """"" | | """" #%* YY # """"" | | """" #=! # | | """" # % """ | | """" c +] """"" | | # % # """" | | """" # % # ! | | """" # c@ % # / | | """" ######+##########/;### R; | | """" ## # % ## # ### | | !## # ##### #?########### | | ######### # #???#####???????????? | | ????????# # #???????????????????? | | ????????# # "" "" #???????????????????? | | ????????# # "" "" #???????????????????? | | ????????# # """ """ #???????????????????? | | ????????# # """ """ #???????????????????? | | ????????# # """ """ ""#???????????????????? | | ????????# # Y"#???????????????????? | | ????????# # ""#???????????????????? | | ????????# # #???????????????????? | | ????????# ##############???????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????#########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 40 Power Shielding 33 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Close Call Hey, That's Mine! Novice Programmer Power Corrupts Challenges ------------ None Game ------ Seed DiametricSpreadArmor Manual? 0 Play Time 01:21:05 Cumulative 5.0 hours Start 2024.09.01 @ 22:52:23 End 2024.09.02 @ 00:17:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7a574cb-2fe4-46ff-884a-a2628711c745