Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.12 @ 19:56:46 Player: Exeight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (82) 410 Value Destroyed (2257) 2257 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 4558 Bonus ------- High Alert Combat Kills 131 Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (22) --- Improved Ion Engine Light Nuclear Core Light Treads Cesium-ion Thruster Cryofiber Web Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Particle Charger Heavy EM Shotgun Pulse Rifle Pulse Rifle Pulse Rifle Electrolaser High-powered Shotgun Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Cesium-ion Thruster Cryofiber Web Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Particle Charger Heavy EM Shotgun Heavy EM Shotgun Pulse Rifle Pulse Rifle Pulse Rifle Electrolaser High-powered Shotgun Gauss Rifle Rocket Launcher Missile Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 61 | 6 11 13 31 Power 8 | 1 . 2 5 Engine 7 | 1 . 2 4 Core 1 | . . . 1 Reactor . | . . . . Propulsion 17 | 2 2 4 9 Treads 10 | . 2 . 8 Leg 7 | 2 . 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 3 . 1 Device . | . . . . Storage 5 | 1 3 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 31 | 2 6 7 16 Energy Gun 9 | 1 1 . 7 Energy Cannon 3 | . . 1 2 Ballistic Gun 8 | 1 1 4 2 Ballistic Cannon . | . . . . Launcher 9 | . 2 2 5 Special Weapon . | . . . . Impact Weapon 2 | . 2 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 33 | . . 10 23 Power 7 | . . 2 5 Propulsion 13 | . . 5 8 Utility . | . . . . Weapon 13 | . . 3 10 Highest Loss Streak 13 | . . 5 13 Average Slot Usage (%) 83 | . 94 73 82 Engine 12 | . 14 10 12 Treads 21 | . 25 7 26 Leg 4 | . 2 12 1 Storage 23 | . 23 22 24 Energy Gun 9 | . 11 1 13 Ballistic Gun 6 | . 11 12 1 Launcher 2 | . 2 3 1 Naked Turns . | . . . . Heaviest Build 70 | 12 40 47 70 Greatest Support 80 | 20 46 46 80 Greatest Overweight (x) 17 | 2 3 4 17 Average Overweight (x) . | . . 2 . Largest Inventory Capacity 22 | 6 16 16 22 Average Capacity 16 | 5 8 16 20 Most Carried 22 | 4 9 14 22 Average Carried 13 | 2 6 10 19 Final Capacity 22 | 6 16 16 22 Final Carried 17 | 2 8 14 17 Class Distribution -------------------- 56% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1474 | 250 245 504 475 Remotely . | . . . . Salvage Created 2815 | . 374 575 1866 Parts 179 | . 28 41 110 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 4 | . . . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 54 | . 9 15 30 Melee 1 | . 1 . . Guns 36 | . 7 9 20 Cannons 2 | . . . 2 AOE 13 | . . 6 7 Classes Destroyed 12 | . 5 3 4 Worker 7 | . 2 2 3 Builder 4 | . . 1 3 Hauler 3 | . 1 . 2 Recycler 4 | . . . 4 Operator 2 | . . . 2 Watcher 8 | . 1 4 3 Swarmer 12 | . 3 3 6 Grunt 21 | . 6 8 7 Brawler 1 | . . . 1 Duelist 3 | . . 1 2 Sentry 15 | . . 3 12 Hunter 2 | . . . 2 Best Kill Streak 12 | . 4 4 12 Combat Bots Only 6 | . 2 3 6 Max Kills in Single Turn 3 | . 3 3 2 Gunslinging 1 | . 1 . 1 Exploded 2 | . . 2 1 Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4731 | . 338 1232 3161 Core 731 | . 37 144 550 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 85 64 . Volleys Fired 188 | . 29 67 92 Largest 2 | . 2 2 2 Hottest 113 | . 66 56 113 Shots Fired 339 | . 58 113 168 Gun 287 | . 54 100 133 Cannon 15 | . . . 15 Launcher 37 | . 4 13 20 Special . | . . . . Kinetic 144 | . 27 100 17 Thermal 62 | . 27 . 35 Explosive 37 | . 4 13 20 Electromagnetic 96 | . . . 96 Robot Hit Streak 21 | . 9 21 17 Robot Miss Streak 3 | . 2 3 3 Penetration Max 1 | . . . 1 Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 256 | . 54 73 129 Core Hits 142 | . 16 38 88 Critical Hits 5 | . 1 1 3 Critical Kills 4 | . . 1 3 Critical Parts Destroyed 1 | . 1 . . Melee Attacks 15 | . 15 . . Impact 15 | . 15 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks 3 | . 3 . . Damage Inflicted 5689 | . 881 1763 3045 Guns 2969 | . 410 803 1756 Cannons 224 | . . . 224 Explosions 2179 | . 159 960 1060 Melee 312 | . 312 . . Ramming 5 | . . . 5 Kinetic 1265 | . 210 803 252 Thermal 837 | . 200 . 637 Explosive 1915 | . 159 960 796 Electromagnetic 1355 | . . . 1355 Impact 312 | . 312 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 123 | . 31 40 52 Projectiles 6 | . . . 6 Explosions 86 | . . 40 46 Melee 31 | . 31 . . Knockbacks 2 | . 2 . . Impact 2 | . 2 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 273 | . . 77 196 Shots 10 | . . 3 7 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 456 | . 30 7 456 Average Temperature 92 | . 14 4 105 Received Heat Transfer 1479 | . 153 291 1035 Effects 4 | . . . 4 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 8 | . 1 . 7 Impact Corruptions 2 | . 2 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1540 | . 450 . 1090 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 579 | . 124 273 579 Average Influence 241 | . 45 145 406 Maximum Alert Level 2 | . . 1 2 Low Security (%) 49 | 100 100 75 6 Level 1 21 | . . 24 32 Level 2 29 | . . . 61 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 3 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 2 3 1 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 92 | . 20 28 44 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 11 | . 4 3 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . . 1 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . . 4 7 Max in Single Turn 5 | . . 2 5 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 4 3 7 Terminals 12 | . 4 3 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 25 | . 6 4 15 Successful 16 | . 3 3 10 Failed 9 | . 3 1 5 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . 6 4 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . . 5 Garrison Access 2 | . . . 2 Terminal Hacks 11 | . 3 3 5 Record 1 | . . . 1 Prototype ID Bank 4 | . 1 2 1 Branch Access Points 1 | . 1 . . Disarm Traps 1 | . . . 1 Transport Status 2 | . 1 . 1 Hauler Manifests 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 1 | . . . 1 Analyze 3 | . . . 3 Garrison Access Hacks 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 8 | . 3 . 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3604 | 57 964 859 1724 Spaces Moved 1594 | 45 490 309 750 Core 24 | 17 2 . 5 Treads 1151 | . 427 96 628 Legs 419 | 28 61 213 117 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 160 Average Speed 170 | 101 155 195 174 Slowest Speed 900 | 150 200 240 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 83 32 61 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 213 | . 29 90 94 Melee . | . . . . Projectile 2 | . . . 2 AOE 211 | . 29 90 92 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2120 | 55 611 454 1000 Wait 191 | . 57 49 85 Move 1591 | 44 489 308 750 Hop . | . . . . Pick Up 58 | 5 9 16 28 Fast Attach 11 | 3 3 . 5 Attach 28 | 3 . 9 16 Detach 1 | . . . 1 Swap 22 | . 8 4 10 Drop 19 | . 6 1 12 Fire 188 | . 29 67 92 Melee 10 | . 10 . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 11) 527 | -10/Materials | Identified exit to Mines 733 | -10/Materials | Discovered new exit (range 10) 1007 | -10/Materials | Discovered new exit (range 7) 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1625 | -9/Materials | Lost 5 parts (1p2n2w) 1819 | -9/Materials | Discovered new exit (range 15) 1881 | -9/Materials | Entered another Materials area 1881 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2123 | -8/Materials | Lost 8 parts (1p1n6w) 2234 | -8/Materials | Core integrity fell below 50% 2623 | -8/Materials | Build established: Scavenger-Mutant 3481 | -8/Materials | First assault squad dispatched 3590 | -8/Materials | Core integrity fell below 20% 3605 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Energy bleed (-52). U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired 13 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Hvy. EM Shotgun destroyed. K-01 Serf collects debris. Power failure, Imp. Ion Engine shutdown. K-01 Serf collects debris. Gauss Rifle destroyed. G-47 Trooper IFF system glitched. K-01 Serf collects debris. Lgt. Treads destroyed. Imp. Ion Engine destroyed. Lgt. Treads destroyed. K-01 Serf cleans the Electrolysis Chamber. Lgt. Nuclear Core destroyed. 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"""?????????????????????? | | ## # = #??# """k????????????????????? | | # # #??# ????????????????????? | | ## ###########??######+#???????????????????? | | ## # #?????????????????#???????????????????? | | ### # #########?????????????????????????????? | | #?# % ?????????????????????????? | | #?## # ####### ???????????????????????????? | | ??# #?????????????????????????????????????? | | ### ##?????????????????????????????????????? | | #?????????????????????????????????????? | | ### # ####???????????????????????????????????? | | # #???????????????????????????????????? | | #"" #???????????????????????????????????? | | #"R #???????????????????????????????????? | | #"" #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | #???????????????????????????????????? | | # #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Remodeling Significant Disruption Challenges ------------ None Game ------ Seed GuidedReinforcedRouter Manual? 0 Play Time 00:49:03 Cumulative 4.0 hours Start 2019.12.12 @ 19:02:44 End 2019.12.12 @ 19:56:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5954bb57-db9e-4565-aa0c-243a07f51052