Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 19:13:29 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (190) 950 Value Destroyed (8071) 8071 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3808) 3808 TOTAL SCORE: 18529 Bonus ------- High Alert Combat Kills 1156 Follower Combat Kills 1150 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -98 Cogmind --------- Core Integrity 942/1150 Matter 60/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (1750) Ox34 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Relay Coupler [NC] (24) Relay Coupler [Grunt] (3) Relay Coupler [Brawler] (7) Relay Coupler [Brawler] (30) Relay Coupler [Duelist] (15) > --- WEAPON (3) ------- Matter Neutralizer Matter Neutralizer KE Penetrator > --- INVENTORY (25) --- Carbon-fiber Leg Advanced VSS Leg Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Advanced Transmission Jammer Advanced Transmission Jammer Relay Coupler [NC] (27) Relay Coupler [NC] (24) Relay Coupler [Grunt] (24) Relay Coupler [Demolisher] (18) Hardcell Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Transmission Jammer Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Proton Cannon Heavy Proton Cannon Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Antimatter Reactor Carbon-fiber Leg Advanced VSS Leg Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Advanced Transmission Jammer Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Demolisher] Relay Coupler [Hunter] Matter Neutralizer Matter Neutralizer KE Penetrator Hardcell Cannon Heavy Missile Launcher Improved Datajack [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Transmission Jammer Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Slots Evolved 12 | . . 2 2 2 . . . . . 4 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 1 . . . . . 1 . 1 Utility 6 | . . 2 1 . . . . . . 2 . 1 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 190 | . 7 7 39 2 17 15 6 18 5 24 29 21 Power 18 | . . . 4 . 2 3 . 1 . 4 1 3 Engine 11 | . . . 3 . 2 1 . 1 . 3 . 1 Core 6 | . . . 1 . . 2 . . . 1 1 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 44 | . 2 . 9 1 1 3 1 5 1 10 10 1 Treads . | . . . . . . . . . . . . . Leg 26 | . 2 . 4 1 1 3 1 5 1 3 5 . Wheel 13 | . . . 5 . . . . . . 7 . 1 Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . 5 . Utility 42 | . 3 3 6 . 6 5 1 1 2 1 7 7 Device 13 | . 2 1 1 . 1 2 . . 1 . 2 3 Storage 4 | . 1 . 1 . 1 . 1 . . . . . Processor 4 | . . . . . . 2 . 1 . . . 1 Hackware 11 | . . 1 2 . 1 . . . 1 . 4 2 Protection 10 | . . 1 2 . 3 1 . . . 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 86 | . 2 4 20 1 8 4 4 11 2 9 11 10 Energy Gun 31 | . 2 3 12 1 5 2 1 2 . 1 2 . Energy Cannon 23 | . . . . . . 1 3 6 1 6 3 3 Ballistic Gun 2 | . . . . . . . . . . . . 2 Ballistic Cannon 2 | . . . . . . . . . . . 1 1 Launcher 20 | . . 1 8 . 3 1 . 3 . 1 1 2 Special Weapon 4 | . . . . . . . . . . 1 3 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . 1 . 1 2 Unidentified Prototypes 6 | . . 1 2 . . 1 1 . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . 3 . Parts Lost 75 | . 2 . 10 . 7 2 4 8 3 7 11 21 Power 12 | . . . 3 . . . . 1 1 1 1 5 Propulsion 26 | . . . 4 . 1 . 1 5 . 5 5 5 Utility 20 | . 1 . 2 . 4 2 . 1 1 . 4 5 Weapon 17 | . 1 . 1 . 2 . 3 1 1 1 1 6 Highest Loss Streak 18 | . 1 . 3 . 2 1 1 5 2 3 4 18 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 99 95 99 98 99 99 98 99 75 81 89 Engine 5 | . 14 11 6 7 7 5 . 3 6 3 5 3 Core 2 | . . . 2 . . 1 7 3 . 2 4 5 Leg 21 | . 28 22 9 30 29 30 29 29 30 15 2 19 Wheel 3 | . . . 13 . . . . . . 7 9 4 Device 9 | . 8 11 9 7 6 10 15 15 14 11 2 7 Storage 7 | . 16 11 9 7 7 7 7 7 7 5 5 5 Processor 4 | . . . . . . 4 7 10 11 5 5 1 Hackware 9 | . . 10 17 15 10 4 . . 3 5 24 25 Protection 5 | . . 11 8 7 10 9 7 3 . 1 . . Energy Gun 13 | . 12 21 17 22 22 17 20 7 15 8 3 3 Energy Cannon 4 | . . . . . . 4 2 13 6 4 4 8 Peak Build Rating 87 | . 7 22 34 40 44 52 56 57 48 60 71 87 Average Rating 43 | . 6 20 27 39 41 49 53 50 45 45 56 77 On Entrance 36 | 6 6 7 22 34 40 42 52 56 46 39 57 71 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 130 | 13 33 43 44 42 70 71 115 121 108 128 129 130 Greatest Support 78 | 20 20 20 51 68 51 77 78 78 58 74 75 75 Greatest Overweight (x) 37 | . 1 2 3 . 1 1 1 3 2 7 34 37 Average Overweight (x) 1 | . . 1 . . . . . 1 1 1 3 3 Largest Inventory Capacity 25 | . 15 15 15 15 20 20 25 25 25 25 25 25 Average Capacity 21 | . 14 15 15 15 19 20 23 25 25 25 25 25 Most Carried 25 | . 8 14 15 14 19 20 20 25 23 25 25 25 Average Carried 18 | . 7 12 13 13 16 19 19 22 20 23 24 23 Final Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 Final Carried 25 | 6 8 13 15 14 18 20 20 21 23 25 24 15 Class Distribution -------------------- 45% | Bothacker-Gunner 12% | Hacker-Mutant 11% | Bothacker-Mutant 9% | Bothacker-Tank 8% | Mutant 6% | Hacker-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Garrison Bothacker-Tank | -7/Factory Bothacker-Gunner | -7/Storage Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -7/Recycling Bothacker-Mutant | -5/Factory Bothacker-Gunner | -5/Garrison Bothacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Matter Collected 2675 | 200 88 86 566 20 280 165 70 274 64 215 466 181 Remotely . | . . . . . . . . . . . . . Salvage Created 7526 | . 370 498 2009 123 712 838 676 848 . 749 252 451 Parts 347 | . 21 31 103 3 31 32 27 32 . 29 11 27 Haulers Intercepted 10 | . 2 . 5 . . . 2 . . . . 1 Recyclers Shooed 2 | . . . . . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Combat Hostiles Destroyed 146 | . 6 11 37 3 18 14 7 23 . 8 7 12 Guns 69 | . 6 7 19 2 9 10 7 7 . 1 1 . Cannons 21 | . . . . . . 4 . 11 . 2 1 3 AOE 51 | . . 3 18 . 8 . . 4 . 5 4 9 Classes Destroyed 16 | . 2 4 6 . 1 2 . . . . 1 . Worker 12 | . . . 6 . . . . . . 6 . . Builder 8 | . . . 1 . . 1 . . . 1 . 5 Tunneler 2 | . . . . . . 1 . . . . . 1 Hauler 10 | . 2 . 5 . . . 2 . . . . 1 Recycler 7 | . . . 2 . . . 2 . . 3 . . Operator 1 | . . . 1 . . . . . . . . . Watcher 4 | . . 1 2 . . . 1 . . . . . Swarmer 36 | . . 3 6 2 4 . . 6 . 5 5 5 Grunt 59 | . 6 3 20 . 9 4 . 13 . . . 4 Brawler 4 | . . 1 2 . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 28 | . . 4 6 1 4 4 5 2 . 1 1 . Specialist 1 | . . . . . 1 . . . . . . . Hunter 8 | . . . 2 . . 4 1 . . . . 1 Programmer 8 | . . . . . . 2 1 1 . 2 . 2 Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 3 5 1 8 4 4 4 . 6 4 6 Combat Bots Only 8 | . 4 3 4 1 8 4 2 4 . 5 4 5 Max Kills in Single Turn 4 | . 1 1 4 1 2 2 2 1 . 3 3 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 1 3 . 2 . . 1 . 2 3 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Hostile Shots Fired 1227 | . 51 29 134 40 214 147 109 171 54 48 35 195 Missed 458 | . 20 9 47 18 68 61 42 60 23 16 13 81 Damage Taken 10180 | . 380 241 1213 210 1559 857 561 1099 280 851 806 2123 Core 1430 | . 40 74 110 52 247 35 34 205 34 169 222 208 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 103 | . . . . . . 103 . . . . . . Core Remaining (%) 69 | 100 84 81 80 . . . . . 13 . 60 . Volleys Fired 389 | . 27 18 102 7 45 41 22 45 3 26 26 27 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 3 3 Hottest 243 | . 60 122 122 183 183 182 216 185 190 241 236 243 Shots Fired 862 | . 53 33 189 21 111 120 65 111 9 57 50 43 Gun 611 | . 53 30 172 21 101 80 64 31 6 32 19 2 Cannon 185 | . . . . . . 39 1 74 3 23 21 24 Launcher 58 | . . 3 17 . 10 1 . 6 . 2 2 17 Special 8 | . . . . . . . . . . . 8 . Kinetic 38 | . 27 . . . . . . . . . 3 8 Thermal 700 | . 14 30 172 21 101 119 65 105 9 45 13 6 Explosive 52 | . . . 14 . 10 1 . 6 . 2 2 17 Electromagnetic 64 | . 12 3 3 . . . . . . 10 24 12 Robot Hit Streak 29 | . 10 12 15 9 13 16 17 26 4 17 29 7 Robot Miss Streak 5 | . 2 1 5 1 3 2 2 4 4 2 2 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 3 . 1 . 2 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . 1 . . . . Shots Hit Robots 586 | . 37 20 125 14 71 82 52 67 4 48 39 27 Core Hits 360 | . 17 11 82 2 36 33 30 40 . 42 17 50 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 34 | . . 1 11 1 8 7 4 1 . . . 1 Burn 33 | . . 1 11 1 8 7 4 1 . . . . Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . 1 . 1 3 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19533 | . 426 554 4630 280 2180 1823 1189 2313 89 1943 1168 2938 Guns 8934 | . 426 418 2391 280 1293 1212 1189 437 89 773 372 54 Cannons 3177 | . . . . . . 611 . 1116 . 432 430 588 Explosions 7422 | . . 136 2239 . 887 . . 760 . 738 366 2296 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 355 | . 153 . . . . . . . . . . 202 Thermal 11333 | . 124 446 2648 280 1293 1823 1189 1553 89 1358 355 175 Explosive 6491 | . . . 1786 . 887 . . 760 . 451 311 2296 Electromagnetic 1354 | . 149 108 196 . . . . . . 134 502 265 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 1 2 2 2 6 5 Average Corruption 2 | . . . . . . 1 1 1 2 1 5 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 88 | . . . . . . 6 1 21 13 10 34 3 Message Errors 14 | . . . . . . . . 2 2 1 9 . Matter Fused 26 | . . . . . . 2 . 6 4 4 7 3 Heat Flow Errors 9 | . . . . . . . 1 5 2 1 . . Energy Discharges 11 | . . . . . . 2 . 1 1 3 4 . Parts Fused 2 | . . . . . . . . 1 . . 1 . Data Loss (minor) 10 | . . . . . . 1 . 2 2 1 4 . Data Loss (major) 5 | . . . . . . . . 1 1 . 3 . Misfires 4 | . . . . . . . . 1 . . 3 . Alerts 4 | . . . . . . . . 1 1 . 2 . Weapon Failures 3 | . . . . . . 1 . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 529 | . . 4 104 . 5 12 . 38 . 279 . 87 Projectiles 32 | . . . . . . 12 . 14 . 6 . . Explosions 497 | . . 4 104 . 5 . . 24 . 273 . 87 Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . . 6 . 136 . . 39 . 186 . . Shots 9 | . . . 1 . 4 . . 2 . 2 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 348 | . 82 132 33 150 303 348 164 163 163 186 300 156 Average Temperature 66 | . 34 40 8 57 103 81 64 31 52 50 92 68 Received Heat Transfer 2362 | . 210 66 432 48 444 216 132 273 78 81 57 325 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 3 | . 1 . 1 . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . 1 . 1 1 . . 1 . . . . Combat Hostiles 4 | . . 1 . 1 1 . . 1 . . . . Parts Melted 73 | . . 2 20 6 7 17 7 8 . 6 . . Heat Transferred 21819 | . 275 864 5417 592 2654 3626 2653 2469 200 2282 583 204 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 . . . . . . 1 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Peak Influence 1397 | . 174 195 783 420 700 638 509 921 414 400 1397 1092 Initial 732 | . . . 80 345 154 367 280 242 414 4 280 732 Average 497 | . 87 77 450 358 461 445 393 633 306 148 1114 855 Maximum Alert Level 4 | . . . 3 2 3 2 2 3 2 2 4 3 Low Security (%) 21 | . 100 100 22 . 14 6 . . 27 47 . . Level 1 28 | . . . 18 99 24 44 57 17 45 49 10 . Level 2 26 | . . . 36 . 48 48 42 47 27 2 2 . Level 3 15 | . . . 22 . 11 . . 34 . . 17 100 Level 4 8 | . . . . . . . . . . . 69 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 4 . . 3 . . . 1 . 5 Investigation 3 | . . 1 1 . . 1 . . . . . . Extermination 3 | . . . . . . 1 . . . . . 2 Reinforcement 6 | . 1 . 2 . . 1 . . . . . 2 Assault 3 | . . . 1 . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Distress Signals 7 | . . 1 2 . . 3 . . . . . 1 Communications Jammed 57 | . . . . . . . 22 . . 1 . 34 Distress Signals 57 | . . . . . . . 22 . . 1 . 34 Times Spotted 223 | . 10 13 51 4 18 24 10 21 3 11 33 25 Peak Tracking Total 7 | . 4 3 6 2 4 3 2 4 1 5 6 7 Tactical Retreats 8 | . . 1 2 . 1 2 . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Traps Triggered 16 | . . . 1 . . 1 1 4 . 2 7 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Machines Disabled 30 | . . . 7 . 2 . . 3 1 9 3 5 Max in Single Turn 4 | . . . 4 . 1 . . 1 1 4 1 4 Garrison Access 2 | . . . 1 . . . . . . 1 . . Garrison Relay 5 | . . . . . 2 . . 1 . . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Machines Accessed 36 | . 3 6 8 3 1 6 2 1 2 2 1 1 Terminals 25 | . 3 5 7 1 1 2 1 1 2 1 1 . Fabricators 3 | . . . . 1 . 1 . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . 1 . . Total Hacks 98 | . 4 20 33 7 1 13 3 2 7 4 3 1 Successful 55 | . 3 13 20 4 1 7 2 . 2 2 . 1 Failed 43 | . 1 7 13 3 . 6 1 2 5 2 3 . Catastrophic 7 | . . 1 3 1 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 56 | . . 15 27 3 . 6 2 . 3 . . . Terminals 78 | . 4 19 31 3 1 3 2 2 7 3 3 . Fabricators 5 | . . . . 3 . 1 . . . . . 1 Repair Stations 5 | . . . . . . 5 . . . . . . Recycling Units 3 | . . 1 . . . 2 . . . . . . Scanalyzers 4 | . . . 2 . . 2 . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . 1 . . Terminal Hacks 27 | . 3 8 11 . 1 1 . . 2 1 . . Robot Analysis 5 | . . 3 2 . . . . . . . . . Prototype ID Bank 5 | . 2 . 1 . . . . . 1 1 . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . Unreport Threat 6 | . . 2 3 . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . 2 . 1 . . . . . 1 Network Status 3 | . . . . 1 . 1 . . . . . 1 Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . 2 . . . . . . Insert Component 2 | . . . 1 . . 1 . . . . . . Analyze 2 | . . . 1 . . 1 . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . . 1 . . Unlock Access 3 | . . . . 1 . . 1 . . 1 . . Unauthorized Hacks 14 | . . 5 7 1 . . 1 . . . . . Terminals 13 | . . 4 7 1 . . 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 12 | . . 4 6 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 1 5 6 2 . 4 1 1 2 2 1 . Full Trace Events 4 | . . 1 2 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 49 | . . . . 49 . . . . . . . . Total Robot Build Rating 6 | . . . . 6 . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . 1 . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Robots Hacked 11 | . . . . . . . . . 1 . 8 2 Non-combat . | . . . . . . . . . . . . . Combat 11 | . . . . . . . . . 1 . 8 2 Robot Hacks Applied 11 | . . . . . . . . . 1 . 8 2 tweak_propulsion 1 | . . . . . . . . . . . 1 . scatter_targeting 1 | . . . . . . . . . . . 1 . overload_power 1 | . . . . . . . . . . . 1 . overwrite_iff 3 | . . . . . . . . . . . 3 . streamctrl_high 3 | . . . . . . . . . 1 . . 2 formatsys_high 2 | . . . . . . . . . . . 2 . Relay Couplers Released 24 | . . . 1 . 8 . . 5 . 3 7 . Machine Destruction 21 | . . . 1 . 8 . . 5 . . 7 . Programmers 3 | . . . . . . . . . . 3 . . Attached 7 | . . . . . . . . . 1 . 4 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 3 . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Total Allies 20 | . . . . 3 . 3 . 3 1 1 7 2 Largest Group 6 | . . . . 3 . 3 . 3 3 1 6 2 Highest-Rated Group 305 | . . . . 30 . 93 . 60 60 49 305 190 Highest-Rated Ally 95 | . . . . 10 . 31 . 20 32 49 95 95 Total Orders . | . . . . . . . . . . . . . Ally Attacks 146 | . . . . 5 . 37 . . 9 7 70 18 Total Damage 4799 | . . . . 104 . 542 . . 195 257 2799 902 Kills 37 | . . . . 1 . 5 . . 1 1 25 4 Allies Corrupted 2 | . . . . . . 1 . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Robot Analysis Total 5 | . . 3 2 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Turns Passed 11148 | . 519 648 1491 425 796 1537 563 1632 548 1079 1389 521 Spaces Moved 4820 | 1 233 277 834 217 322 721 202 548 193 495 540 237 Core 19 | . . . . . . . . . . . 18 1 Treads . | . . . . . . . . . . . . . Legs 3451 | 1 233 277 353 217 322 721 202 548 193 296 72 16 Wheels 1320 | . . . 481 . . . . . . 199 420 220 Hover . | . . . . . . . . . . . . . Flight 30 | . . . . . . . . . . . 30 . Fastest Speed 93 | 120 120 190 93 130 130 130 127 197 190 111 110 145 Average Speed 175 | 120 181 190 126 130 183 136 181 227 254 177 218 169 Slowest Speed 2035 | 120 190 260 330 130 200 200 200 330 260 540 2035 1900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 53 31 73 7 41 27 31 50 57 20 63 8 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 25 | . . . . . 7 12 . 5 1 . . . Terrain Destroyed 368 | . . 8 164 . 50 12 1 15 2 30 29 57 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . 1 . 1 . 1 1 2 . 2 2 AOE 358 | . . 8 163 . 49 12 . 14 . 30 27 55 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Sto Gar Rec Fac Gar Fac Total 6747 | . 282 364 1071 344 432 1182 341 839 240 630 711 311 Wait 1081 | . 10 51 60 118 37 382 104 174 36 57 41 11 Move 4810 | . 232 276 833 216 321 720 202 547 192 495 539 237 Hop . | . . . . . . . . . . . . . Pick Up 86 | . 4 7 20 1 10 10 . 7 3 7 12 5 Fast Attach 57 | . 1 4 8 . 2 6 3 5 . 10 12 6 Attach 54 | . 4 . 8 2 5 1 2 6 1 6 9 10 Detach 8 | . . . . . . . . . . 1 6 1 Swap 80 | . 2 3 23 . 10 8 2 7 4 8 8 5 Drop 69 | . 2 5 17 . 2 14 1 3 . 6 13 6 Fire 389 | . 27 18 102 7 45 41 22 45 3 26 26 27 Melee 5 | . . . . . . . . . 1 . 1 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 79 | . . . . . . . 5 20 . 10 44 . Rewire 29 | . . . . . . . . 25 . 4 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage -7/Garrison (discovered 2 exits: *Rec x2) -7/Recycling -5/Factory (discovered 3 exits: *Fac x2 / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 7) 462 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Utility x2 520 | -9/Materials | Discovered new exit (range 16) 825 | -9/Materials | Build established: Mutant 1102 | -9/Materials | Discovered new exit (range 16) 1138 | -9/Materials | Identified exit to Mines 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1505 | -8/Materials | Build established: Hacker-Mutant 1858 | -8/Materials | Lost 3 parts (1p2u) 1923 | -8/Materials | Discovered new exit (range 11) 2288 | -8/Materials | Discovered new exit (range 7) 2622 | -8/Materials | Discovered new exit (range 16) 2659 | -8/Materials | Entered Factory 2659 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2733 | -7/Factory | Fabricated B-36 Bruiser (x3) 2880 | -7/Factory | Lost 3 allies 2947 | -7/Factory | Build established: Hacker-Tank 3076 | -7/Factory | Identified exit to Garrison 3084 | -7/Factory | Entered Garrison 3162 | -7/Garrison | Triggered checkpoint 3216 | -7/Garrison | Garrison Relay disabled 3256 | -7/Garrison | Discovered new exit (range 74) 3256 | -7/Garrison | Discovered new exit (range 38) 3256 | -7/Garrison | Discovered new exit (range 66) 3409 | -7/Garrison | Triggered checkpoint 3443 | -7/Garrison | Destroyed 8 combat bots 3643 | -7/Garrison | Installed Relay Interface Framework 3716 | -7/Garrison | Triggered checkpoint 3785 | -7/Garrison | Garrison Relay disabled 3880 | -7/Garrison | Entered Factory 3948 | -7/Factory | Build established: Bothacker-Tank 4131 | -7/Factory | Repaired Broken Adv. Beam Rifle 4390 | -7/Factory | Identified exit to Storage 4390 | -7/Factory | Identified exit to Lower Caves 4629 | -7/Factory | Allied Derelicts emerged from ambush trap array 4976 | -7/Factory | Build established: Bothacker-Gunner 5248 | -7/Factory | Discovered new exit (range 8) 5417 | -7/Factory | Entered Storage 5574 | -7/Storage | Core integrity fell below 50% 5980 | -7/Storage | Identified exit to Garrison 5980 | -7/Storage | Entered Garrison 6028 | -7/Garrison | Triggered checkpoint 6112 | -7/Garrison | Garrison Relay disabled 6266 | -7/Garrison | Triggered checkpoint 6578 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 6736 | -7/Garrison | Triggered checkpoint 6866 | -7/Garrison | Lost 5 parts (4n1u) 6882 | -7/Garrison | Triggered checkpoint 6958 | -7/Garrison | Discovered new exit (range 10) 7012 | -7/Garrison | Triggered checkpoint 7096 | -7/Garrison | Triggered checkpoint 7110 | -7/Garrison | Core integrity fell below 20% 7505 | -7/Garrison | Discovered new exit (range 13) 7612 | -7/Garrison | Entered Recycling 7612 | -7/Recycling | Accompanied by 3 allies 8070 | -7/Recycling | Discovered new exit (range 15) 8160 | -7/Recycling | Entered Factory 8160 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8427 | -5/Factory | Discovered new exit (range 12) 8438 | -5/Factory | Build established: Bothacker-Mutant 8697 | -5/Factory | Lost 3 parts (3n) 9031 | -5/Factory | Discovered new exit (range 11) 9198 | -5/Factory | Build established: Bothacker-Gunner 9239 | -5/Factory | Identified exit to Garrison 9239 | -5/Factory | Entered Garrison 9265 | -5/Garrison | Triggered checkpoint 9292 | -5/Garrison | Found embedded Infiltrators 9297 | -5/Garrison | Garrison Relay disabled 9374 | -5/Garrison | Spotted B-75 Beast 9381 | -5/Garrison | Destroyed B-75 Beast 9383 | -5/Garrison | Triggered checkpoint 9401 | -5/Garrison | Triggered checkpoint 9401 | -5/Garrison | Triggered checkpoint 9475 | -5/Garrison | Triggered checkpoint 9475 | -5/Garrison | Garrison Relay disabled 9586 | -5/Garrison | Discovered new exit (range 15) 9824 | -5/Garrison | Discovered new exit (range 8) 9883 | -5/Garrison | Triggered checkpoint 9936 | -5/Garrison | Lost 4 parts (3n1u) 10177 | -5/Garrison | Build established: Bothacker-Mutant 10628 | -5/Garrison | Entered Factory 10628 | -4/Factory | Accompanied by 2 allies 10628 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10632 | -4/Factory | Build established: Bothacker-Gunner 10908 | -4/Factory | First assault squad dispatched 11149 | -4/Factory | Self-destructed Last Messages --------------- 11125_ Slug penetrates M-28 Smith. 11125_ Imp. Deuterium Engine destroyed. 11126_ K-01 Serf collects debris. 11126_ Lgt. Antimatter Reactor destroyed. 11127_ System corrupted: Matter fused (-8). 11128_ ALERT: Rogue bot located, Programmers report to Factory Zone 9T. 11128_ U-05 Engineer builds a Wall. 11128_ Arm. Huge Wheel destroyed. 11130_ K-01 Serf collects debris. 11138_ Slug penetrates Wall. 11141_ K-01 Serf collects debris. 11141_ Slug penetrates Wall. 11141_ Penetrated by Slug. 11141_ Slug penetrates Wall. 11142_ System corrupted: Matter fused (-8). 11144_ Slug penetrates Wall. 11144_ K-01 Serf collects debris. 11145_ Imp. Medium Armor Plating destroyed. 11148_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ??? | | ?????????????????????????????? ????????????# #?? | | ????????????????????????? # #???????????# #?? | | ???????????????????????? ## ##????????# #?? | | ?????????????????????? # "????????# #?? | | ????????????????##??###+# ""???????# #?? | | ????????????????? ? """?????## #?? | | ?????????????????? """""???+ +?? | | ?????????????????? ???# #?? | | ??????????????????? " % ???# #?? | | ????????????????????"%" ! ????# #?? | | ?????????????????????#!#* =%*% ? ????# #?? | | ????????????##########+####%= ###+####+# ### | | ????????????# =% #![ | | ????????????# # g | | ????????????# @ g i | | ????????????# % """" #### | | ????????????# """" #??? | | ????????????# """" #??? | | ????????????##+#####;# k % #### | | ???????????????????# ! | | ???????????????????# ! | | ???????????????????# "" | | ???????????????????# "F"" | | ???????????????? """" | | ?????????????? ################# ############ | | ????????????? ?????????????#### #????? | | ????????????#??????????????????# #????? | | ???????????????????????????????# !#????? | | ???????????????????????????????# ![#????? | | ???????????????????????????????# =%*#????? | | ???????????????????????????????# [=!#????? | | ???????????????????????????????# ! #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# ! #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????##############????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 5 Relay Coupler Value 89 Item Schematics ----------------- Hvy. Missile Launcher | -8/Materials | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed HellfireMeleeDeflector Manual? 0 Play Time 01:23:43 Cumulative 93.6 hours Start 2024.08.15 @ 13:50:38 End 2024.08.15 @ 19:13:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a0c909b-e67d-43fb-927c-e714ef3fd688