Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.02 @ 18:14:42 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (162) 810 Value Destroyed (5774) 5774 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11304 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 3/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (750) Ox14 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Trap Scanner Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Matter Compressor Makeshift Trap Scanner Advanced Terrain Scan Processor Improved Targeting Computer Core Shielding Improved Power Shielding Makeshift Armor Plating > --- WEAPON ----------- Beamcaster Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Fusion Compressor Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Trap Scanner Hardened Light Armor Plating High-powered Shotgun Gauss Rifle Heavy Machine Gun Light Cannon Assault Cannon Magnetic Acceleration Cannon [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Mini Assault Cannon Energy Gun Beamcaster Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Concussive RPG Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 11 | . 1 2 2 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 8 | . 1 2 1 2 . . . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 111 | 7 4 13 8 20 16 13 . 5 10 15 Power 14 | 1 . 2 1 4 3 1 . . 1 1 Engine 12 | 1 . 2 1 3 3 1 . . 1 . Core 2 | . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 . 5 2 3 7 7 . 1 7 4 Treads . | . . . . . . . . . . . Leg 38 | 2 . 5 2 3 7 7 . 1 7 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 2 2 4 1 7 2 2 . 4 2 2 Device 11 | . 1 1 1 2 2 . . 1 2 1 Storage 6 | 1 1 2 . . . . . 2 . . Processor 3 | . . . . 3 . . . . . . Hackware . | . . . . . . . . . . . Protection 8 | 1 . 1 . 2 . 2 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 31 | 2 2 2 4 6 4 3 . . . 8 Energy Gun 2 | 1 . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 17 | 1 1 2 1 4 4 1 . . . 3 Ballistic Cannon 11 | . 1 . 2 2 . 1 . . . 5 Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . . . . . Parts Lost 53 | . . 1 . 10 6 3 . 1 7 25 Power 6 | . . . . 2 1 . . . 1 2 Propulsion 18 | . . . . 2 2 1 . 1 5 7 Utility 17 | . . . . 4 1 2 . . 1 9 Weapon 12 | . . 1 . 2 2 . . . . 7 Highest Loss Streak 11 | . . 1 . 6 2 2 . 1 4 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 97 98 99 100 98 99 85 Engine 11 | . 12 10 16 9 11 12 12 11 10 10 Core 1 | . . . . 3 . . . . . . Leg 19 | . 25 19 16 13 23 24 25 21 21 20 Device 12 | . 12 9 16 14 17 12 12 10 10 6 Storage 17 | . 12 29 25 18 12 6 6 16 16 10 Processor 8 | . . . . 14 12 12 12 11 11 10 Protection 10 | . 12 9 8 6 6 16 18 15 16 14 Energy Gun 1 | . 6 . . . . 4 6 5 5 4 Ballistic Gun 7 | . 15 10 4 9 11 3 . . . . Ballistic Cannon 5 | . 1 10 11 4 . 4 6 5 5 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 20 52 63 75 88 74 77 77 86 89 87 Greatest Support 65 | 20 20 26 26 26 53 65 60 60 60 65 Greatest Overweight (x) 14 | 4 2 5 2 7 2 2 1 1 5 14 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 8 15 14 19 16 20 20 19 18 13 Average Carried 13 | 1 4 9 11 14 14 19 19 17 16 11 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 8 10 13 14 15 20 20 17 13 3 Class Distribution -------------------- 43% | Hacker-Mutant 29% | Hacker-Skirmisher 22% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Matter Collected 4780 | 219 226 802 350 1155 476 567 249 . 565 171 Remotely . | . . . . . . . . . . . Salvage Created 6073 | . 278 1069 402 1919 849 391 210 199 307 449 Parts 295 | . 24 81 20 91 37 8 10 5 6 13 Haulers Intercepted 8 | . 1 4 1 1 . . . 1 . . Recyclers Shooed 4 | . 1 1 . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 126 | . 4 22 10 40 15 8 5 3 8 11 Guns 78 | . 4 10 4 25 15 8 4 1 5 2 Cannons 48 | . . 12 6 15 . . 1 2 3 9 Classes Destroyed 16 | . 4 5 1 2 . 3 . . . 1 Worker 5 | . . 4 . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 8 | . 1 4 1 1 . . . 1 . . Recycler 9 | . 2 1 1 4 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 2 | . . . . 2 . . . . . . Watcher 10 | . 3 5 2 . . . . . . . Swarmer 31 | . 4 8 3 11 . . 2 . 3 . Grunt 51 | . . 8 2 19 10 3 1 . 4 4 Brawler 3 | . . . . . . . 1 . . 2 Duelist 3 | . . . . . . 1 . . . 2 Sentry 17 | . . 6 4 3 2 . 1 . 1 . Hunter 6 | . . . 1 2 . . . 1 . 2 Programmer 10 | . . . . 5 3 . . 2 . . Behemoth 1 | . . . . . . . . . . 1 Thug 2 | . . . . . . 2 . . . . Savage 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 9 | . 3 7 3 9 3 2 5 3 4 4 Combat Bots Only 5 | . 2 3 3 5 3 2 5 3 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Damage Taken 7661 | . 29 455 456 1805 955 490 95 316 517 2543 Core 1615 | . . 67 67 329 97 52 . 21 37 945 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 273 | . 3 44 29 40 17 17 7 25 41 50 Regen/Repaired (Parts) 248 | . . 122 65 . . . . 61 . . Core Remaining (%) 84 | 100 100 83 87 53 . . 82 . . . Volleys Fired 465 | . 21 83 36 127 68 32 13 17 21 47 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 123 | . 70 55 79 72 55 55 123 123 123 123 Shots Fired 910 | . 41 165 67 251 134 60 27 34 42 89 Gun 597 | . 39 82 13 181 134 60 14 17 21 36 Cannon 312 | . 2 83 53 70 . . 13 17 21 53 Launcher 1 | . . . 1 . . . . . . . Special . | . . . . . . . . . . . Kinetic 816 | . 26 165 66 251 134 58 13 17 21 65 Thermal 93 | . 15 . . . . 2 14 17 21 24 Explosive 1 | . . . 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 48 | . 7 23 29 48 29 24 16 28 21 33 Robot Miss Streak 6 | . 6 2 1 2 1 2 1 1 2 3 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 3 | . . . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 748 | . 24 130 51 210 119 54 18 31 34 77 Core Hits 326 | . 12 52 22 94 60 27 7 10 15 27 Critical Kills 2 | . 1 . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 35 | . 1 6 2 10 . . 3 1 6 6 Burn 11 | . . . . . . . 3 1 2 5 Destroy 3 | . 1 . . 2 . . . . . . Blast 21 | . . 6 2 8 . . . . 4 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14486 | . 293 1960 929 4039 2038 1265 463 782 827 1890 Guns 8977 | . 276 847 147 2669 2021 1265 269 346 400 737 Cannons 5492 | . 17 1113 782 1370 . . 194 436 427 1153 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 17 | . . . . . 17 . . . . . Kinetic 12839 | . 202 1960 929 4039 2021 1265 194 436 427 1366 Thermal 1630 | . 91 . . . . . 269 346 400 524 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . 2 1 2 2 2 . . 10 Average Corruption 1 | . . . 1 1 1 2 2 . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . . . 5 8 2 32 5 . . 6 Message Errors 16 | . . . 2 2 1 9 2 . . . Matter Fused 11 | . . . . 2 . 7 1 . . 1 Heat Flow Errors 5 | . . . 1 2 . . . . . 2 Energy Discharges 8 | . . . 1 1 . 6 . . . . Data Loss (minor) 7 | . . . . . . 5 1 . . 1 Data Loss (major) 3 | . . . . . . 2 . . . 1 Misfires 6 | . . . . 1 1 3 1 . . . Alerts 1 | . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 40 | . . 4 . 22 . . . . . 14 Projectiles 40 | . . 4 . 22 . . . . . 14 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 46 | . . 8 6 16 1 . 1 3 6 5 Impact 1 | . . . . . 1 . . . . . Kinetic 44 | . . 8 6 16 . . 1 3 6 4 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 648 | . 45 37 387 331 36 117 198 195 258 648 Average Temperature 109 | . 14 8 129 102 9 33 108 115 121 228 Received Heat Transfer 3734 | . . 243 207 1209 528 247 63 63 337 837 Effects 54 | . . . 5 9 . . . . . 40 Shutdowns 12 | . . . 1 1 . . . . . 10 Energy Bleed 8 | . . . 2 2 . . . . . 4 Interference 11 | . . . 2 6 . . . . . 3 Matter Decay 6 | . . . . . . . . . . 6 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 9 | . . . . . . . . . . 9 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . 1 Heat Transferred 3700 | . 259 . . . . . 703 629 851 1258 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Peak Influence 290 | . 157 237 262 290 205 . . 87 . . Initial 17 | . . 17 4 . . . . . . . Average 55 | . 36 71 66 46 74 . . 6 . . Maximum Alert Level 1 | . . 1 1 1 1 . . . . . Low Security (%) 95 | 100 100 93 86 97 95 . . 100 . . Level 1 4 | . . 6 13 2 4 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . . 6 2 13 7 . . 2 . 1 Investigation 10 | . . 5 2 1 2 . . . . . Extermination 8 | . . . . 5 2 . . 1 . . Reinforcement 9 | . . 1 . 4 3 . . 1 . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Distress Signals 3 | . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 171 | . 11 37 12 45 19 8 5 7 8 19 Peak Tracking Total 9 | . 3 4 4 4 3 2 3 4 4 9 Tactical Retreats 5 | . . . . 1 . . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Traps Triggered 4 | . . . 2 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . 10 2 . . . . . . . . Reprogrammed 14 | . 4 . . . 10 . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . 1 . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Machines Disabled 1 | . . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Machines Accessed 29 | . 7 12 5 2 2 . . 1 . . Terminals 24 | . 7 10 4 1 2 . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 4 | . . 2 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 91 | . 19 38 16 4 9 . . 5 . . Successful 74 | . 16 33 15 1 5 . . 4 . . Failed 17 | . 3 5 1 3 4 . . 1 . . Catastrophic 2 | . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 72 | . 19 29 13 2 9 . . . . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 17 | . . 9 3 . . . . 5 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 57 | . 16 24 12 . 5 . . . . . Record 9 | . 1 5 3 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 5 | . 2 1 2 . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . Locate Traps 8 | . 5 2 . . 1 . . . . . Disarm Traps 4 | . 2 2 . . . . . . . . Reprogram Traps 3 | . 1 . . . 2 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Assault Status 2 | . . 2 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 11 | . 2 4 3 . 2 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 16 | . . 9 3 . . . . 4 . . Scan Component 9 | . . 5 2 . . . . 2 . . Repair 7 | . . 4 1 . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 9 3 1 2 . . 1 . . Full Trace Events 13 | . 1 7 2 1 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . Time 81 | . . . . 81 . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . 4 1 . . . . 2 . . Time 200 | . . 110 26 . . . . 64 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Total Allies 2 | . . . . 1 . . . . . 1 Largest Group 1 | . . . . 1 . . . . . 1 Highest-Rated Group 167 | . . . . 10 . . . . . 167 Highest-Rated Ally 167 | . . . . 10 . . . . . 167 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Turns Passed 15268 | 64 1074 2717 1230 4334 1200 1572 428 375 1455 819 Spaces Moved 5634 | 47 438 819 411 1271 518 745 204 133 704 344 Core 21 | 20 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 5613 | 27 438 819 411 1271 518 745 204 133 704 343 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 190 260 260 260 190 190 190 190 190 190 Average Speed 235 | 108 229 260 260 310 190 190 190 190 192 193 Slowest Speed 750 | 250 260 470 265 720 260 260 190 190 470 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 3 80 70 33 21 10 84 22 4 64 51 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 8 | . . . . . . 4 2 . 1 1 Spaces Dug 3 | . . . 3 . . . . . . . Terrain Destroyed 16 | . . . 4 3 . . 3 . 3 3 Melee . | . . . . . . . . . . . Projectile 13 | . . . 1 3 . . 3 . 3 3 AOE 3 | . . . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Total 6761 | 56 468 1240 502 1427 612 842 220 221 763 410 Wait 507 | . 1 311 44 . 6 45 . 67 29 4 Move 5624 | 46 437 818 410 1270 517 744 203 132 703 344 Hop . | . . . . . . . . . . . Pick Up 39 | 3 4 8 4 10 3 5 2 . . . Fast Attach 24 | 7 1 4 1 3 2 2 . 2 . 2 Attach 47 | . 1 3 3 10 7 3 . 3 7 10 Detach 1 | . 1 . . . . . . . . . Swap 40 | . 2 6 4 7 7 8 . . 3 3 Drop 13 | . . 7 . . 1 3 2 . . . Fire 465 | . 21 83 36 127 68 32 13 17 21 47 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 286 | -10/Materials | Identified exit to Materials 286 | -10/Materials | Discovered exit to Materials (range 15) 314 | -10/Materials | Build established: Hacker-Mutant 536 | -10/Materials | Identified exit to Mines 536 | -10/Materials | Discovered exit to Mines (range 11) 668 | -10/Materials | Discovered exit to Materials (range 16) 852 | -10/Materials | Discovered exit to Mines (range 16) 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Utility x2 1646 | -9/Materials | Repaired Aluminum Leg 2295 | -9/Materials | Identified exit to Mines 3306 | -9/Materials | Repaired Weapon Shielding 3333 | -9/Materials | Repaired Terrain Scanner 3367 | -9/Materials | Repaired Imp. Aluminum Leg 3806 | -9/Materials | Identified exit to Materials 3806 | -9/Materials | Discovered exit to Materials (range 15) 3856 | -9/Materials | Entered another Materials area 3856 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4387 | -8/Materials | Repaired Lgt. Cannon 5075 | -8/Materials | Identified exit to Factory 5075 | -8/Materials | Discovered exit to Factory (range 3) 5086 | -8/Materials | Entered Factory 5086 | -7/Factory | Evolved 2 slots: Utility x2 5383 | -7/Factory | Build established: Hacker-Skirmisher 5754 | -7/Factory | Fabricated T-07 Excavator? 7167 | -7/Factory | Identified exit to Factory 7167 | -7/Factory | Discovered exit to Factory (range 15) 7749 | -7/Factory | Garrison activated, responded to threat 7989 | -7/Factory | Lost 6 parts (1p1n3u1w) 8230 | -7/Factory | Build established: Hacker-Mutant 8754 | -7/Factory | Build established: Hacker-Skirmisher 9215 | -7/Factory | Discovered exit to Factory (range 15) 9419 | -7/Factory | Build established: Hacker-Mutant 9420 | -7/Factory | Entered another Factory area 9420 | -6/Factory | Evolved 2 slots: Propulsion x2 9727 | -6/Factory | Build established: Hacker-Skirmisher 10540 | -6/Factory | Identified exit to Lower Caves 10540 | -6/Factory | Discovered exit to Lower Caves (range 12) 10620 | -6/Factory | Entered Lower Caves 10801 | -6/Lower Caves | Attacked by a faux Warlord 11336 | -6/Lower Caves | Build established: Scavenger-Mutant 11353 | -6/Lower Caves | Encountered a Warlord checkpoint 12016 | -6/Lower Caves | Identified exit to Lower Caves 12016 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 12192 | -6/Lower Caves | Entered another Lower Caves area 12273 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12599 | -6/Lower Caves | Identified exit to Factory 12599 | -6/Lower Caves | Discovered exit to Factory (range 6) 12620 | -6/Lower Caves | Entered Factory 12620 | -5/Factory | Evolved 2 slots: Utility x2 12689 | -5/Factory | Identified exit to Upper Caves 12689 | -5/Factory | Discovered exit to Upper Caves (range 15) 12843 | -5/Factory | Repaired Core Shielding 12883 | -5/Factory | Repaired Trap Scanner 12995 | -5/Factory | Entered Upper Caves 13367 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14201 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 14378 | -5/Upper Caves | Lost 4 parts (1p3n) 14407 | -5/Upper Caves | Identified exit to Upper Caves 14407 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 14450 | -5/Upper Caves | Entered another Upper Caves area 14593 | -5/Upper Caves | Spotted B-75 Beast 14669 | -5/Upper Caves | Destroyed B-75 Beast 14699 | -5/Upper Caves | Lost 4 parts (1n3u) 14941 | -5/Upper Caves | Build established: Hacker-Mutant 15049 | -5/Upper Caves | Lost 3 parts (1n2u) 15146 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15181 | -5/Upper Caves | System corruption reached 10% 15199 | -5/Upper Caves | Core integrity fell below 50% 15211 | -5/Upper Caves | Lost 7 parts (2n4u1w) 15212 | -5/Upper Caves | Core integrity fell below 20% 15269 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15246_ L-41 Fighter destroyed. 15248_ Penetrated by Slug. 15248_ Slug penetrates Wall. 15248_ Imp. Ion Engine destroyed. 15249_ Slug penetrates Y-72 Warden. 15249_ G-50 Soldier knocked back. 15250_ Carbon-fiber Leg destroyed. 15251_ Lgt. Cannon destroyed. 15253_ System corrupted: Magnetic Acceleration Cannon jammed. 15253_ Slug penetrates Y-72 Warden. 15254_ Y-72 Warden IFF system glitched. 15254_ Slug penetrates G-50 Soldier. 15254_ Slug penetrates Wall. 15257_ Magnetic Acceleration Cannon destroyed. 15257_ Gauss Rifle destroyed. 15260_ Penetrated by Slug. 15260_ Slug penetrates Earth. 15260_ Assault Cannon destroyed. 15263_ Hpw. Shotgun destroyed. 15263_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????#%##### #???## | | ??????????????????????####% ### #??### | | ??????????????????????# #? % % | | ??????????????????????## % ## #?? % ## % | | ??????????????????????## ### #? % ###### | | ??????????????????????# ###?# ##%%% #?????##% | | ??????????????????????# "#???# # ##?????# | | ??????????????????????########## %#?????# | | ?????????????????????????## ## %%#????# | | ?????????????????????????# ### %#????# | | ?????????????????????????# ##?# % %#?? ## | | ???????????????????????### #?# % %#% % | | ???????????????????????# ### ## | | ???????????????????????# ### % #????? | | ???????????????????????# ## ####????? | | ???????????????????????# #????????? | | ???????????????????????# #### #????????? | | ???????????????????????# ##???????????????? | | ?????????????????##????# ###????????????????? | | ?????????????????# #???### #??????????????????? | | ??????????????????# #????#### ##?????? %##??????? | | ???????????????????# #??##### ##### #??????? | | ????????????????????# ### ## [ ???? | | ?????????????????????#;# ## %%% ???? | | ??????????????????????# /! /%! =####??????? | | ??????????????????????# @g%% ! ### #?????????? | | ??????????????????????# %=%%## ##??? ##?????????? | | ??????????????????????## %Yg%###?????##??????????? | | ???????????????????????##### #??????????????????? | | ???????????????????????????#% #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????????? % ##?????????????????? | | ???????????????????????????% #??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????## ??????????????????? | | ????????????????????????????? ???????????????# # | | ????????????????????????????? ???????????????# | | ?????????????????????????????# ???????????????### | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????## # | | ???????????????????????????????????????????## | | ??????????????????????????????????????????## | | ?????????????????????????????????????????## | | ????????????????????????????????????????## | | ??????????????????????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 710 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 250 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideGravitonTearclaws Manual? 0 Play Time 01:07:31 Cumulative 1124.6 hours Start 2022.05.22 @ 11:00:38 End 2022.06.02 @ 18:14:42 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 788 Rogue 62 Adventurer 0 Explorer 726 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 964b77f3-0e1a-42d5-af73-5443c6d4811b