Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 18:19:06

Player: Some Pennies

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (103)     515
Value Destroyed (2555)     2555
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (941)                941
              TOTAL SCORE: 5911

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      248
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/400
Matter                     278/300
Energy                     225/265
System Corruption          4%
Temperature                Warm (195)
Movement                   Treading (163)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (3) ---
       Armored Treads
        Medium Treads
      Improved Medium Treads
>              --- UTILITY (3) ------
         Large Storage Unit
               Spectral Analyzer
      Hardened Light Armor Plating
>              --- WEAPON (2) -------
         Heavy Riot Gun
      Improved Light Cannon
>              --- INVENTORY (15) ---
       Armored Treads
        Medium Treads
        Medium Treads
      Advanced Heat Sink
               Structural Scanner
               Machine Analyzer
        Faulty Spectral Analyzer
  Experimental Target Analyzer
  Experimental Core Analyzer
               Hacking Suite
  Experimental Hacking Suite
         Heavy Laser
               Plasma Rifle
               RU-N14's Throwing Claymores (3)
               Maul

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
        Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
               Spectral Analyzer
      Hardened Light Armor Plating
>              --- WEAPON -----------
      Improved Light Cannon
      Advanced Assault Cannon
>              --- INVENTORY --------
         Light Treads
       Armored Treads
        Medium Treads
      Improved Medium Treads
      Improved Heat Sink
               Structural Scanner
               Machine Analyzer
               Spectral Analyzer
  Experimental Target Analyzer
  Experimental Core Analyzer
      Hardened Light Armor Plating
               Hacking Suite
  Experimental Hacking Suite
               RU-N14's Throwing Claymores
               Maul
[Rating: 42]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Spectral Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             101  | 9   15  6   44  1   10  16  
  Power                    16   | 2   2   1   8   .   1   2   
    Engine                 13   | 2   2   1   6   .   1   1   
    Core                   2    | .   .   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               33   | 2   5   3   16  1   1   5   
    Treads                 15   | .   2   .   6   1   1   5   
    Leg                    18   | 2   3   3   10  .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 2   4   .   11  .   4   3   
    Device                 8    | 1   2   .   5   .   .   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              3    | .   1   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   4   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 3   4   2   9   .   4   6   
    Energy Gun             7    | 1   1   .   4   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          8    | 2   3   2   1   .   .   .   
    Ballistic Cannon       6    | .   .   .   1   .   3   2   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         3    | .   .   .   1   .   1   1   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   4   
Parts Lost                 9    | .   2   1   1   .   .   5   
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   1   .   1   .   .   1   
  Highest Loss Streak      4    | .   1   1   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  99  100 99  93  
  Engine                   9    | .   13  14  7   .   10  6   
  Core                     1    | .   .   .   3   11  .   .   
  Treads                   23   | .   11  .   18  33  33  32  
  Leg                      8    | .   16  27  14  .   .   .   
  Device                   7    | .   12  14  11  11  3   .   
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                4    | .   1   .   2   .   7   11  
  Protection               7    | .   .   .   8   11  10  10  
  Energy Gun               6    | .   12  .   9   11  3   .   
  Energy Cannon            2    | .   .   .   2   11  3   .   
  Ballistic Gun            5    | .   15  28  6   .   .   .   
  Ballistic Cannon         7    | .   .   .   3   .   15  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 15  31  27  41  38  42  47  
  Greatest Support         78   | 20  40  20  69  66  63  78  
  Greatest Overweight (x)  13   | .   1   2   13  .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  
  Most Carried             15   | 7   13  14  15  15  15  15  
  Average Carried          13   | 4   10  12  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 7   13  14  15  15  15  15  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           2261 | 299  277  155  927  18   40   545  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3196 | 88   568  362  1610 174  .    394  
  Parts                    204  | 6    46   23   108  13   .    8    
Haulers Intercepted        8    | .    2    .    6    .    .    .    
Recyclers Shooed           5    | .    1    1    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    9    
  Prevented                8    | .    .    .    .    .    .    8    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  62   | .   10  7   34  2   .   9   
  Guns                     37   | .   10  7   19  1   .   .   
  Cannons                  14   | .   .   .   6   1   .   7   
  AOE                      9    | .   .   .   7   .   .   2   
Classes Destroyed          15   | 2   6   .   4   1   .   2   
  Worker                   4    | .   .   .   2   2   .   .   
  Builder                  8    | .   4   .   3   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   
  Recycler                 4    | 1   .   2   1   .   .   .   
  Mechanic                 3    | .   .   .   2   .   .   1   
  Operator                 6    | .   1   .   5   .   .   .   
  Watcher                  7    | .   3   .   4   .   .   .   
  Swarmer                  14   | .   3   3   8   .   .   .   
  Grunt                    31   | .   7   4   15  1   .   4   
  Brawler                  3    | .   .   .   .   1   .   2   
  Duelist                  2    | .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   9   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   
Best Kill Streak           8    | 2   4   5   8   3   .   6   
  Combat Bots Only         5    | .   3   3   5   2   .   5   
Max Kills in Single Turn   5    | 1   2   1   5   1   .   3   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        417  | .    106  48   139  4    .    120  
  Missed                   105  | .    29   14   36   2    .    24   
Damage Taken               4215 | .    774  405  1454 20   .    1562 
  Core                     634  | .    120  108  224  10   .    172  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   119  | .    .    .    119  .    .    .    
Core Remaining (%)         54   | 100  .    8    .    .    .    .    
Volleys Fired              302  | 3    59   29   144  12   .    55   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  124  | 70   115  40   124  124  .    99   
Shots Fired                553  | 6    117  58   261  24   .    87   
  Gun                      398  | 6    117  58   201  12   .    4    
  Cannon                   142  | .    .    .    51   12   .    79   
  Launcher                 5    | .    .    .    5    .    .    .    
  Special                  8    | .    .    .    4    .    .    4    
  Kinetic                  318  | 3    48   58   130  .    .    79   
  Thermal                  222  | 3    69   .    126  24   .    .    
  Explosive                9    | .    .    .    5    .    .    4    
  Electromagnetic          4    | .    .    .    .    .    .    4    
  Robot Hit Streak         21   | 2    13   14   21   3    .    7    
  Robot Miss Streak        7    | 1    7    3    5    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    5    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           367  | 4    79   42   175  12   .    55   
  Core Hits                161  | 3    31   21   74   5    .    27   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    
  Critical Strikes         23   | 1    5    .    14   .    .    3    
    Burn                   17   | 1    4    .    12   .    .    .    
    Destroy                2    | .    1    .    1    .    .    .    
    Blast                  4    | .    .    .    1    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7567 | 53   1014 391  3873 266  .    1970 
  Guns                     3959 | 53   1014 391  2388 85   .    28   
  Cannons                  1935 | .    .    .    687  181  .    1067 
  Explosions               1501 | .    .    .    724  .    .    777  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3493 | 28   405  391  1602 .    .    1067 
  Thermal                  2447 | 25   609  .    1547 266  .    .    
  Explosive                1329 | .    .    .    552  .    .    777  
  Electromagnetic          200  | .    .    .    172  .    .    28   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 98   | .    .    .    .    .    .    98   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    1    1    1    4    
  Average Corruption       1    | .    .    .    1    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    4    3    1    .    
    Message Errors         3    | .    .    .    2    1    .    .    
    Matter Fused           3    | .    .    .    2    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            74   | .    .    .    39   .    .    35   
  Projectiles              8    | .    .    .    5    .    .    3    
  Explosions               66   | .    .    .    34   .    .    32   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 18   | .    .    .    6    .    .    12   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    6    .    .    12   
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    .    .    32   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        426  | 18   426  24   289  177  .    288  
  Average Temperature      68   | 9    117  12   47   63   .    82   
  Received Heat Transfer   1164 | .    282  174  492  12   .    204  
  Effects                  8    | .    5    .    .    .    .    3    
    Shutdowns              2    | .    2    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    
    Matter Decay           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    
  Parts Melted             13   | 1    2    .    10   .    .    .    
  Heat Transferred         6773 | 148  1924 .    4183 518  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             733  | 10  158 195 733 365 .   .   
  Initial                  285  | .   6   10  76  285 .   .   
  Average                  247  | 3   69  113 346 316 .   .   
Maximum Alert Level        3    | .   .   .   3   1   .   .   
  Low Security (%)         49   | 100 100 100 24  .   .   .   
  Level 1                  26   | .   .   .   33  100 .   .   
  Level 2                  22   | .   .   .   39  .   .   .   
  Level 3                  1    | .   .   .   2   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   6   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   5   .   .   .   
  Assault                  3    | .   .   .   1   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           6    | .   1   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   17  7   59  2   .   21  
  Peak Tracking Total      9    | .   4   3   5   2   .   9   
  Tactical Retreats        1    | .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          5    | .   .   .   5   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          17   | .   6   1   10  .   .   .   
  Terminals                12   | .   5   1   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                51   | .   21  1   29  .   .   .   
  Successful               33   | .   12  .   21  .   .   .   
  Failed                   18   | .   9   1   8   .   .   .   
    Catastrophic           6    | .   2   1   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   4   .   6   .   1   .   
  Terminals                37   | .   19  1   17  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             20   | .   10  .   10  .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   
  Prototype ID Bank        3    | .   .   .   3   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Hauler Manifests         3    | .   2   .   1   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         16   | .   6   1   9   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total Allies               4    | .    .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    .    4    4    
  Highest-Rated Group      150  | .    .    .    .    .    150  150  
  Highest-Rated Ally       39   | .    .    .    .    .    39   39   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               36   | .    .    .    .    .    .    36   
  Total Damage             1091 | .    .    .    .    .    .    1091 
  Kills                    9    | .    .    .    .    .    .    9    
Allies Corrupted           1    | .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       2    | .   1   .   1   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   2   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               8369 | 158  1392 208  2925 316  2337 1033 
Spaces Moved               4442 | 113  680  58   1458 174  1439 520  
  Core                     15   | 14   .    .    1    .    .    .    
  Treads                   3265 | .    277  .    855  174  1439 520  
  Legs                     1162 | 99   403  58   602  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  160  160  160  
  Average Speed            160  | 111  173  191  157  160  160  162  
  Slowest Speed            700  | 120  190  260  700  160  160  166  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 4    93   9    90   62   91   44   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    3    3    
Spaces Dug                 4    | .    .    .    4    .    .    .    
Terrain Destroyed          54   | .    .    .    21   .    .    33   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    2    .    .    4    
  AOE                      48   | .    .    .    19   .    .    29   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      5129 | 138  779  107  1822 188  1475 620  
  Wait                     109  | .    6    3    86   1    3    10   
  Move                     4436 | 112  679  57   1457 173  1438 520  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  100  | 14   14   7    43   .    11   11   
  Fast Attach              11   | .    .    .    7    1    2    1    
  Attach                   20   | 7    2    1    4    .    .    6    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     70   | 2    13   5    33   .    8    9    
  Drop                     81   | .    6    5    48   1    13   8    
  Fire                     302  | 3    59   29   144  12   .    55   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [Sub])
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 15)
  159 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  528 | -10/Materials      | Discovered new exit (range 16)
  792 | -10/Materials      | Discovered new exit (range 10)
  822 | -10/Materials      | Discovered new exit (range 10)
 1028 | -10/Materials      | Discovered new exit (range 3)
 1226 | -10/Materials      | Discovered new exit (range 7)
 1228 | -10/Materials      | Identified exit to Mines
 1551 | -10/Materials      | Entered Mines
 1553 | -10/Mines          | Core integrity fell below 50%
 1655 | -10/Mines          | Discovered new exit (range 5)
 1719 | -10/Mines          | Core integrity fell below 20%
 1759 | -10/Mines          | Entered Materials
 1759 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1912 | -9/Materials       | Build established: Scavenger-Mutant
 2077 | -9/Materials       | Discovered new exit (range 12)
 2181 | -9/Materials       | Repaired Hrd. Light Armor Plating
 2425 | -9/Materials       | Discovered new exit (range 15)
 2750 | -9/Materials       | Build established: Mutant
 3476 | -9/Materials       | Core integrity fell below 50%
 3796 | -9/Materials       | Discovered new exit (range 5)
 3807 | -9/Materials       | Discovered new exit (range 10)
 4433 | -9/Materials       | Discovered new exit (range 16)
 4559 | -9/Materials       | First assault squad dispatched
 4684 | -9/Materials       | Entered Mines
 4746 | -9/Mines           | Discovered new exit (range 6)
 4799 | -9/Mines           | Learned location of 1 exit from Materials
 4807 | -9/Mines           | Learned location of 1 exit from Materials
 4850 | -9/Mines           | Found a hidden stash of uninstalled traps
 4968 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 5000 | -9/Mines           | Entered Zion
 5071 | -7/Zion            | System corruption cleaned by Quarantine Array
 5154 | -7/Zion            | Learned Factory garrison access intel
 5219 | -7/Zion            | Build established: Scavenger-Mutant
 5673 | -7/Zion            | Found Prototype Hackware
 5676 | -7/Zion            | Found Prototype Processor
 5681 | -7/Zion            | Found Prototype Processor
 5684 | -7/Zion            | Found Prototype Processor
 5686 | -7/Zion            | Identified Spectral Analyzer (x3)
 5701 | -7/Zion            | Found Prototype Processor
 5707 | -7/Zion            | Found Prototype Processor
 5752 | -7/Zion            | Learned Factory terminal intel
 5768 | -7/Zion            | Learned Factory repair station intel
 5805 | -7/Zion            | Learned Factory stockpile data
 6073 | -7/Zion            | Received a visual enhancement algorithm
 6229 | -7/Zion            | Found Prototype Special Weapon
 6230 | -7/Zion            | Identified RU-N14's Throwing Claymores
 6235 | -7/Zion            | Found RU-N14's Throwing Claymores
 6506 | -7/Zion            | Imprinted
 6508 | -7/Zion            | Declared Zion's savior
 6892 | -7/Zion            | Discovered new exit (range 13)
 7337 | -7/Zion            | Entered Proximity Caves
 7337 | -6/Proximity Caves | Accompanied by 4 allies
 7338 | -6/Proximity Caves | Derelict sapper outpost attacked
 7525 | -6/Proximity Caves | Lost 4 allies
 7692 | -6/Proximity Caves | Core integrity fell below 20%
 7738 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w)
 7950 | -6/Proximity Caves | Build established: Mutant
 8370 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07911_ Acquired Corrupted Hvy. Laser.
07949_ Acquired Plasma Rifle.
08117_ B-48 Gladiator destroyed.
08121_ BE-U6H(s) destroyed.
08123_ TF-ZS6(g) knocked back.
08125_ TF-ZS6(g) suffers critical hit (Blast).
08125_ Destroyed Imp. Heat Sink.
08125_ TF-ZS6(g) destroyed.
08127_ Acquired 28 matter.
08342_ Searching scrap...
08342_ Found Melee Analysis Suite.
08342_ Found ECM Suite.
08342_ Found Mak. Axe. <x2>
08342_ Found 18 Matter.
08359_ Integrated Corrupted Hvy. Riot Gun (+4).
08359_ Complication: FCS attempts to trigger
  Hvy. Riot Gun.
08359_ Complication: Hvy. Riot Gun misfires.
08360_ G-50 Soldier knocked back.
08363_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          21
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3
Authchip Count             6

 Item Schematics 
-----------------
 Transport Network Coupler | -9/Materials | Scanalyzed
                   VSS Leg | -9/Materials | Scanalyzed
             Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
The One

 Challenges 
------------
None

 Game 
------
Seed              TransmissionCompactAutobeam
  Manual?         0
Play Time         01:48:59
  Cumulative      15.1 hours
  Start           2024.04.17 @ 17:54:33
  End             2024.04.18 @ 18:19:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           7
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e91f5473-648a-4616-88f3-ffbee3d567b8