Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 18:19:06 Player: Some Pennies Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (2555) 2555 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 5911 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 248 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/400 Matter 278/300 Energy 225/265 System Corruption 4% Temperature Warm (195) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY (3) ------ Large Storage Unit Spectral Analyzer Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Riot Gun Improved Light Cannon > --- INVENTORY (15) --- Armored Treads Medium Treads Medium Treads Advanced Heat Sink Structural Scanner Machine Analyzer Faulty Spectral Analyzer Experimental Target Analyzer Experimental Core Analyzer Hacking Suite Experimental Hacking Suite Heavy Laser Plasma Rifle RU-N14's Throwing Claymores (3) Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Armored Treads Medium Treads Improved Medium Treads Improved Heat Sink Structural Scanner Machine Analyzer Spectral Analyzer Experimental Target Analyzer Experimental Core Analyzer Hardened Light Armor Plating Hacking Suite Experimental Hacking Suite RU-N14's Throwing Claymores Maul [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Spectral Analyzer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 101 | 9 15 6 44 1 10 16 Power 16 | 2 2 1 8 . 1 2 Engine 13 | 2 2 1 6 . 1 1 Core 2 | . . . 2 . . . Reactor 1 | . . . . . . 1 Propulsion 33 | 2 5 3 16 1 1 5 Treads 15 | . 2 . 6 1 1 5 Leg 18 | 2 3 3 10 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 4 . 11 . 4 3 Device 8 | 1 2 . 5 . . . Storage 3 | 1 1 . 1 . . . Processor 3 | . 1 . 1 . 1 . Hackware . | . . . . . . . Protection 10 | . . . 4 . 3 3 Artifact . | . . . . . . . Weapon 28 | 3 4 2 9 . 4 6 Energy Gun 7 | 1 1 . 4 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 2 3 2 1 . . . Ballistic Cannon 6 | . . . 1 . 3 2 Launcher 1 | . . . 1 . . . Special Weapon 3 | . . . 1 . 1 1 Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 9 | . 2 1 1 . . 5 Power 2 | . 1 . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 2 | . . . . . . 2 Weapon 3 | . 1 . 1 . . 1 Highest Loss Streak 4 | . 1 1 1 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 99 93 Engine 9 | . 13 14 7 . 10 6 Core 1 | . . . 3 11 . . Treads 23 | . 11 . 18 33 33 32 Leg 8 | . 16 27 14 . . . Device 7 | . 12 14 11 11 3 . Storage 11 | . 14 14 11 11 11 11 Processor 4 | . 1 . 2 . 7 11 Protection 7 | . . . 8 11 10 10 Energy Gun 6 | . 12 . 9 11 3 . Energy Cannon 2 | . . . 2 11 3 . Ballistic Gun 5 | . 15 28 6 . . . Ballistic Cannon 7 | . . . 3 . 15 14 Naked Turns . | . . . . . . . Heaviest Build 47 | 15 31 27 41 38 42 47 Greatest Support 78 | 20 40 20 69 66 63 78 Greatest Overweight (x) 13 | . 1 2 13 . . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 7 13 14 15 15 15 15 Average Carried 13 | 4 10 12 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 7 13 14 15 15 15 15 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2261 | 299 277 155 927 18 40 545 Remotely . | . . . . . . . Salvage Created 3196 | 88 568 362 1610 174 . 394 Parts 204 | 6 46 23 108 13 . 8 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 5 | . 1 1 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 8 | . . . . . . 8 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 62 | . 10 7 34 2 . 9 Guns 37 | . 10 7 19 1 . . Cannons 14 | . . . 6 1 . 7 AOE 9 | . . . 7 . . 2 Classes Destroyed 15 | 2 6 . 4 1 . 2 Worker 4 | . . . 2 2 . . Builder 8 | . 4 . 3 1 . . Tunneler 1 | 1 . . . . . . Hauler 8 | . 2 . 6 . . . Recycler 4 | 1 . 2 1 . . . Mechanic 3 | . . . 2 . . 1 Operator 6 | . 1 . 5 . . . Watcher 7 | . 3 . 4 . . . Swarmer 14 | . 3 3 8 . . . Grunt 31 | . 7 4 15 1 . 4 Brawler 3 | . . . . 1 . 2 Duelist 2 | . . . 2 . . . Protector 1 | . . . . . . 1 Sentry 9 | . . . 9 . . . Hunter 2 | . . . . . . 2 Best Kill Streak 8 | 2 4 5 8 3 . 6 Combat Bots Only 5 | . 3 3 5 2 . 5 Max Kills in Single Turn 5 | 1 2 1 5 1 . 3 Gunslinging 1 | . 1 . 1 . . . Exploded 4 | . . . 4 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 417 | . 106 48 139 4 . 120 Missed 105 | . 29 14 36 2 . 24 Damage Taken 4215 | . 774 405 1454 20 . 1562 Core 634 | . 120 108 224 10 . 172 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 119 | . . . 119 . . . Core Remaining (%) 54 | 100 . 8 . . . . Volleys Fired 302 | 3 59 29 144 12 . 55 Largest 2 | 2 2 2 2 2 . 2 Hottest 124 | 70 115 40 124 124 . 99 Shots Fired 553 | 6 117 58 261 24 . 87 Gun 398 | 6 117 58 201 12 . 4 Cannon 142 | . . . 51 12 . 79 Launcher 5 | . . . 5 . . . Special 8 | . . . 4 . . 4 Kinetic 318 | 3 48 58 130 . . 79 Thermal 222 | 3 69 . 126 24 . . Explosive 9 | . . . 5 . . 4 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 21 | 2 13 14 21 3 . 7 Robot Miss Streak 7 | 1 7 3 5 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 5 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 367 | 4 79 42 175 12 . 55 Core Hits 161 | 3 31 21 74 5 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 23 | 1 5 . 14 . . 3 Burn 17 | 1 4 . 12 . . . Destroy 2 | . 1 . 1 . . . Blast 4 | . . . 1 . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7567 | 53 1014 391 3873 266 . 1970 Guns 3959 | 53 1014 391 2388 85 . 28 Cannons 1935 | . . . 687 181 . 1067 Explosions 1501 | . . . 724 . . 777 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3493 | 28 405 391 1602 . . 1067 Thermal 2447 | 25 609 . 1547 266 . . Explosive 1329 | . . . 552 . . 777 Electromagnetic 200 | . . . 172 . . 28 Impact . | . . . . . . . Slashing 98 | . . . . . . 98 Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 1 1 4 Average Corruption 1 | . . . 1 1 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 4 3 1 . Message Errors 3 | . . . 2 1 . . Matter Fused 3 | . . . 2 1 . . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 74 | . . . 39 . . 35 Projectiles 8 | . . . 5 . . 3 Explosions 66 | . . . 34 . . 32 Melee . | . . . . . . . Knockbacks 18 | . . . 6 . . 12 Impact . | . . . . . . . Kinetic 18 | . . . 6 . . 12 Secondary . | . . . . . . . Self-Inflicted Damage 32 | . . . 32 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 426 | 18 426 24 289 177 . 288 Average Temperature 68 | 9 117 12 47 63 . 82 Received Heat Transfer 1164 | . 282 174 492 12 . 204 Effects 8 | . 5 . . . . 3 Shutdowns 2 | . 2 . . . . . Energy Bleed 2 | . 2 . . . . . Interference 3 | . . . . . . 3 Matter Decay 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 13 | 1 2 . 10 . . . Heat Transferred 6773 | 148 1924 . 4183 518 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 733 | 10 158 195 733 365 . . Initial 285 | . 6 10 76 285 . . Average 247 | 3 69 113 346 316 . . Maximum Alert Level 3 | . . . 3 1 . . Low Security (%) 49 | 100 100 100 24 . . . Level 1 26 | . . . 33 100 . . Level 2 22 | . . . 39 . . . Level 3 1 | . . . 2 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 6 . . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 7 | . 2 . 5 . . . Assault 3 | . . . 1 . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 17 7 59 2 . 21 Peak Tracking Total 9 | . 4 3 5 2 . 9 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . . . 5 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 17 | . 6 1 10 . . . Terminals 12 | . 5 1 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 21 1 29 . . . Successful 33 | . 12 . 21 . . . Failed 18 | . 9 1 8 . . . Catastrophic 6 | . 2 1 3 . . . Database Lockouts . | . . . . . . . Manual 11 | . 4 . 6 . 1 . Terminals 37 | . 19 1 17 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 10 . 10 . . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 3 | . . . 3 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 3 | . 2 . 1 . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 3 | . 2 . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . 1 . 2 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 7 | . . . 7 . . . Insert Component 4 | . . . 4 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 16 | . 6 1 9 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 150 | . . . . . 150 150 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 36 | . . . . . . 36 Total Damage 1091 | . . . . . . 1091 Kills 9 | . . . . . . 9 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 5 | . . . . 2 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8369 | 158 1392 208 2925 316 2337 1033 Spaces Moved 4442 | 113 680 58 1458 174 1439 520 Core 15 | 14 . . 1 . . . Treads 3265 | . 277 . 855 174 1439 520 Legs 1162 | 99 403 58 602 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 160 160 160 Average Speed 160 | 111 173 191 157 160 160 162 Slowest Speed 700 | 120 190 260 700 160 160 166 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 93 9 90 62 91 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . 3 3 Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 54 | . . . 21 . . 33 Melee . | . . . . . . . Projectile 6 | . . . 2 . . 4 AOE 48 | . . . 19 . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5129 | 138 779 107 1822 188 1475 620 Wait 109 | . 6 3 86 1 3 10 Move 4436 | 112 679 57 1457 173 1438 520 Hop . | . . . . . . . Pick Up 100 | 14 14 7 43 . 11 11 Fast Attach 11 | . . . 7 1 2 1 Attach 20 | 7 2 1 4 . . 6 Detach . | . . . . . . . Swap 70 | 2 13 5 33 . 8 9 Drop 81 | . 6 5 48 1 13 8 Fire 302 | 3 59 29 144 12 . 55 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [Sub]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 16) 792 | -10/Materials | Discovered new exit (range 10) 822 | -10/Materials | Discovered new exit (range 10) 1028 | -10/Materials | Discovered new exit (range 3) 1226 | -10/Materials | Discovered new exit (range 7) 1228 | -10/Materials | Identified exit to Mines 1551 | -10/Materials | Entered Mines 1553 | -10/Mines | Core integrity fell below 50% 1655 | -10/Mines | Discovered new exit (range 5) 1719 | -10/Mines | Core integrity fell below 20% 1759 | -10/Mines | Entered Materials 1759 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1912 | -9/Materials | Build established: Scavenger-Mutant 2077 | -9/Materials | Discovered new exit (range 12) 2181 | -9/Materials | Repaired Hrd. Light Armor Plating 2425 | -9/Materials | Discovered new exit (range 15) 2750 | -9/Materials | Build established: Mutant 3476 | -9/Materials | Core integrity fell below 50% 3796 | -9/Materials | Discovered new exit (range 5) 3807 | -9/Materials | Discovered new exit (range 10) 4433 | -9/Materials | Discovered new exit (range 16) 4559 | -9/Materials | First assault squad dispatched 4684 | -9/Materials | Entered Mines 4746 | -9/Mines | Discovered new exit (range 6) 4799 | -9/Mines | Learned location of 1 exit from Materials 4807 | -9/Mines | Learned location of 1 exit from Materials 4850 | -9/Mines | Found a hidden stash of uninstalled traps 4968 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5000 | -9/Mines | Entered Zion 5071 | -7/Zion | System corruption cleaned by Quarantine Array 5154 | -7/Zion | Learned Factory garrison access intel 5219 | -7/Zion | Build established: Scavenger-Mutant 5673 | -7/Zion | Found Prototype Hackware 5676 | -7/Zion | Found Prototype Processor 5681 | -7/Zion | Found Prototype Processor 5684 | -7/Zion | Found Prototype Processor 5686 | -7/Zion | Identified Spectral Analyzer (x3) 5701 | -7/Zion | Found Prototype Processor 5707 | -7/Zion | Found Prototype Processor 5752 | -7/Zion | Learned Factory terminal intel 5768 | -7/Zion | Learned Factory repair station intel 5805 | -7/Zion | Learned Factory stockpile data 6073 | -7/Zion | Received a visual enhancement algorithm 6229 | -7/Zion | Found Prototype Special Weapon 6230 | -7/Zion | Identified RU-N14's Throwing Claymores 6235 | -7/Zion | Found RU-N14's Throwing Claymores 6506 | -7/Zion | Imprinted 6508 | -7/Zion | Declared Zion's savior 6892 | -7/Zion | Discovered new exit (range 13) 7337 | -7/Zion | Entered Proximity Caves 7337 | -6/Proximity Caves | Accompanied by 4 allies 7338 | -6/Proximity Caves | Derelict sapper outpost attacked 7525 | -6/Proximity Caves | Lost 4 allies 7692 | -6/Proximity Caves | Core integrity fell below 20% 7738 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 7950 | -6/Proximity Caves | Build established: Mutant 8370 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07911_ Acquired Corrupted Hvy. Laser. 07949_ Acquired Plasma Rifle. 08117_ B-48 Gladiator destroyed. 08121_ BE-U6H(s) destroyed. 08123_ TF-ZS6(g) knocked back. 08125_ TF-ZS6(g) suffers critical hit (Blast). 08125_ Destroyed Imp. Heat Sink. 08125_ TF-ZS6(g) destroyed. 08127_ Acquired 28 matter. 08342_ Searching scrap... 08342_ Found Melee Analysis Suite. 08342_ Found ECM Suite. 08342_ Found Mak. Axe. 08342_ Found 18 Matter. 08359_ Integrated Corrupted Hvy. Riot Gun (+4). 08359_ Complication: FCS attempts to trigger Hvy. Riot Gun. 08359_ Complication: Hvy. Riot Gun misfires. 08360_ G-50 Soldier knocked back. 08363_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ???????????????## ###???????????????????????????? | | ???????????????# ####???????????????????????? | | ????????????????? ##??????????????????????? | | ??????????????????? ##?????????????????????? | | ?????????????????????m g #?????????????????????? | | ??????????????????????# #??????????????????????? | | ???????????????????####%#@#### #????????????????? | | ???????????????????# % ##???????????????? | | ???????????????????# * #???????????? | | ???????????????????# ### # #????? | | ??????????????????## ##### # # #???? | | ?????????????????##! / ##?? # # ## ?? #???? | | ?????????????????# %/ ### ??????? #?????? | | ?????????????????##! # ##?????????????? | | ??????????????????# # #??????????????? | | ?????????????????## ## ### #?????????????? | | ?????????????????# #? #??? #?????????????? | | ?????????????????# #?? # #????##?????????????? | | ?????????????????# #???###???????????????????? | | ?????????????????## #?????????????????????????? | | ??????????????????## ##????????????????????????? | | ???????????????????##" "#????????????????????????? | | ???????????????????#"%%%##???????????????????????? | | ??????????????????##"%%= ##??????????????????????? | | ??????????????????#" ##?????????????????????? | | ??????????????????#" ####??????????????????? | | #?????????????????## = ##?????????????????? | | ##?????????####??##[== #?????????????????? | | ##???????## #?##%!%! #?????????????????? | | #####???# ### %"### ##?????????????????? | | ##### ""!%!##### ##??#####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Authchip Count 6 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed VSS Leg | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call The One Challenges ------------ None Game ------ Seed TransmissionCompactAutobeam Manual? 0 Play Time 01:48:59 Cumulative 15.1 hours Start 2024.04.17 @ 17:54:33 End 2024.04.18 @ 18:19:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 7 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e91f5473-648a-4616-88f3-ffbee3d567b8