Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 20:29:45 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (2523) 2523 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 5718 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 622/700 Matter 202/300 Energy 89/100 System Corruption 0% Temperature Cool (50) Movement Rolling (110) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Seismic Detector Improved Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (20) --- Reinforced Deuterium Engine Light Treads Armored Huge Wheel Improved Heat Sink High-capacity Matter Pod (200) Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Assault Rifle Improved Assault Rifle Gauss Rifle Flak Gun Missile Launcher Missile Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Armored Huge Wheel Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating System Restoration Module Improved Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle Assault Cannon Missile Launcher Missile Launcher Heavy Flail [Rating: 47] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 2 1 . Weapon 1 | . . 1 . . . Parts Attached 105 | 11 13 26 29 24 2 Power 6 | 1 1 2 2 . . Engine 6 | 1 1 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 30 | 5 7 6 8 4 . Treads 3 | . . . 1 2 . Leg . | . . . . . . Wheel 27 | 5 7 6 7 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 3 3 6 8 9 . Device 10 | 2 1 . 4 3 . Storage 3 | 1 2 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 14 | . . 6 4 4 . Artifact . | . . . . . . Weapon 40 | 2 2 12 11 11 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 31 | 2 2 11 9 7 . Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 7 | . . 1 2 4 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 15 | . 1 3 5 4 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 9 | . . 2 4 2 1 Weapon 5 | . 1 . 1 2 1 Highest Loss Streak 4 | . 1 1 2 4 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 97 97 94 84 Engine 10 | . 14 11 9 7 5 Treads 1 | . . . . 5 . Wheel 20 | . 28 22 17 11 15 Device 12 | . 14 3 15 16 15 Storage 10 | . 14 11 9 7 7 Processor 1 | . . . . 5 7 Protection 12 | . . 16 18 15 12 Ballistic Gun 26 | . 28 32 26 20 11 Peak Build Rating 47 | 7 8 15 35 47 44 Average Rating 21 | 6 7 12 27 42 42 On Entrance 17 | . 7 8 15 34 43 Naked Turns . | . . . . . . Heaviest Build 82 | 12 48 61 82 80 73 Greatest Support 40 | 26 32 32 32 40 40 Greatest Overweight (x) 6 | . 1 2 6 6 1 Average Overweight (x) 1 | . . 1 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 14 20 20 20 20 Most Carried 20 | 8 19 20 20 20 18 Average Carried 16 | 4 12 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 19 20 20 18 18 Class Distribution -------------------- 31% | Mutant 30% | Scavenger-Tank 23% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3242 | 459 688 487 1096 512 . Remotely . | . . . . . . Salvage Created 3806 | 334 837 836 1337 462 . Parts 247 | 29 49 64 78 27 . Haulers Intercepted 9 | . 2 3 3 1 . Recyclers Shooed 8 | . 4 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 62 | . 18 18 17 9 . Guns 62 | . 18 18 17 9 . Classes Destroyed 14 | 3 4 1 3 3 . Worker 15 | 4 2 3 5 1 . Builder 2 | . . . 1 1 . Tunneler 9 | 8 . . 1 . . Hauler 9 | . 2 3 3 1 . Recycler 5 | 1 2 1 1 . . Watcher 5 | . 2 1 2 . . Swarmer 18 | . 8 10 . . . Grunt 24 | . 10 2 8 4 . Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 1 . Protector 1 | . . . . 1 . Sentry 12 | . . 6 6 . . Hunter 2 | . . . 2 . . Programmer 2 | . . . . 2 . Best Kill Streak 5 | 4 3 5 3 4 . Combat Bots Only 4 | . 3 4 3 4 . Max Kills in Single Turn 2 | 1 1 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 333 | . 65 89 105 72 2 Missed 81 | . 23 21 23 14 . Damage Taken 3728 | . 401 768 1271 1180 108 Core 422 | . 100 119 125 78 . Absorbed by Shields . | . . . . . . Ignored by Resistances 136 | . . . 84 52 . Core Remaining (%) 76 | 100 60 70 77 . . Volleys Fired 321 | 33 78 79 95 32 4 Largest 3 | 2 2 3 3 3 2 Hottest 92 | 40 40 60 71 76 92 Shots Fired 839 | 66 156 237 283 90 7 Gun 832 | 66 156 237 283 90 . Cannon 7 | . . . . . 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 839 | 66 156 237 283 90 7 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | 17 9 25 18 14 3 Robot Miss Streak 8 | 2 5 8 5 2 1 Penetration Max . | . . . . . . Secondary Targets 8 | . 3 2 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 531 | 42 85 137 189 73 5 Core Hits 256 | 17 45 60 76 58 . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 4 | . 1 1 2 . . Destroy 4 | . 1 1 2 . . Melee Attacks 23 | . . 4 3 16 . Impact 23 | . . 4 3 16 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6285 | 467 878 1146 2220 1425 149 Guns 6034 | 467 865 1146 2220 1336 . Cannons 149 | . . . . . 149 Explosions 89 | . . . . 89 . Melee . | . . . . . . Ramming 13 | . 13 . . . . Kinetic 6183 | 467 865 1146 2220 1336 149 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 89 | . . . . 89 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 . Average Corruption 3 | . . . . 3 . Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 83 | . 6 . . 77 . Shots 3 | . . . . 3 . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 185 | . 12 185 31 72 70 Average Temperature 30 | . 6 40 7 17 48 Received Heat Transfer 1269 | . 120 204 504 441 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 442 | 65 319 401 388 442 116 Initial 176 | . 42 71 87 176 115 Average 196 | 30 180 239 187 238 113 Maximum Alert Level 2 | . 1 2 1 2 . Low Security (%) 50 | 100 62 17 59 42 100 Level 1 48 | . 37 81 40 53 . Level 2 1 | . . . . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 1 2 4 . Investigation 5 | . 2 1 1 1 . Extermination 2 | . . . . 2 . Reinforcement 3 | . 2 . 1 . . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . 1 3 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 29 33 33 10 4 Peak Tracking Total 6 | . 4 6 5 5 4 Tactical Retreats 6 | . 1 1 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . 2 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 9 | . . . . 9 . Max in Single Turn 6 | . . . . 6 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 26 | . 7 8 7 4 . Terminals 20 | . 5 7 5 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 1 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 74 | . 21 28 17 8 . Successful 39 | . 13 16 9 1 . Failed 34 | . 7 12 8 7 . Catastrophic 4 | . . 1 1 2 . Database Lockouts 1 | . 1 . . . . Manual 58 | . 18 18 16 6 . Terminals 61 | . 16 26 13 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 11 | . 5 2 4 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 19 | . 4 12 2 1 . Robot Analysis 6 | . . 3 2 1 . Prototype ID Bank 4 | . 2 2 . . . Alert Level 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 4 | . 1 3 . . . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . 7 4 7 . . Terminals 12 | . 5 4 3 . . Botnet 12 | . 5 4 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . 4 . . Reject 3 | . 1 . 2 . . Mask 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 7 8 6 4 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 12 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 6 | . . 3 2 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5509 | 342 1406 1183 1470 1066 42 Spaces Moved 3727 | 264 1195 777 803 663 25 Core 10 | 10 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 3717 | 254 1195 777 803 663 25 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 105 115 110 110 Average Speed 112 | 84 92 113 130 132 110 Slowest Speed 180 | 90 115 120 180 180 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 6 97 67 53 21 40 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . 2 3 15 . Terrain Destroyed 48 | . . 2 3 42 1 Melee 20 | . . 2 3 15 . Projectile 1 | . . . . . 1 AOE 27 | . . . . 27 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 4494 | 329 1358 958 1049 769 31 Wait 158 | . 42 35 72 9 . Move 3723 | 263 1194 776 802 663 25 Hop . | . . . . . . Pick Up 77 | 13 17 12 23 12 . Fast Attach 15 | 7 . 3 3 2 . Attach 28 | . 1 4 11 12 . Detach 2 | . . . . 2 . Swap 62 | 4 12 19 15 10 2 Drop 84 | 9 13 26 25 11 . Fire 321 | 33 78 79 95 32 4 Melee 23 | . . 4 3 16 . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 343 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Discovered new exit (range 14) 361 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 13) 624 | -10/Materials | Discovered new exit (range 7) 1240 | -10/Materials | Central database locked down 1255 | -10/Materials | Discovered new exit (range 15) 1372 | -10/Materials | Discovered new exit (range 15) 1749 | -10/Materials | Entered another Materials area 1749 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2185 | -9/Materials | Build established: Scavenger-Tank 2202 | -9/Materials | Discovered new exit (range 7) 2603 | -9/Materials | Discovered new exit (range 13) 2839 | -9/Materials | Build established: Tank 2846 | -9/Materials | Discovered new exit (range 14) 2932 | -9/Materials | Entered another Materials area 2932 | -8/Materials | Evolved 2 slots: Utility x2 3676 | -8/Materials | Build established: Scavenger-Tank 3849 | -8/Materials | Discovered new exit (range 16) 4402 | -8/Materials | Entered Factory 4402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5077 | -7/Factory | Lost 4 parts (2u2w) 5468 | -7/Factory | Sucked down chute 5468 | -7/Factory | Entered Waste 5491 | -7/Waste | Spotted C-40 Crusher 5492 | -7/Waste | Spotted C-40 Crusher 5492 | -7/Waste | Spotted C-40 Crusher 5496 | -7/Waste | Spotted C-40 Crusher 5500 | -7/Waste | Spotted C-40 Crusher 5506 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5509 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5510 | -7/Waste | Self-destructed Last Messages --------------- 05412_ R-06 Scavenger collects Imp. Heat Sink. 05415_ R-06 Scavenger collects Remote Datajack. 05420_ R-06 Scavenger collects Shock Rifle. 05427_ Dropped Enh. Autogun. 05439_ R-06 Scavenger collects Enh. Autogun. 05445_ U-05 Engineer builds a Wall. 05468_ Triggered Chute Trap. 05468_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05498_ Broken Adv. Cooling System crushed. 05499_ 4 Matter crushed. 05501_ 6 Matter crushed. 05501_ Broken Hyb. Fission Core crushed. 05503_ 4 Matter crushed. 05506_ Gauss Cannon crushed. 05506_ Rnf. Deuterium Engine crushed. 05509_ 8 Matter crushed. 05509_ Imp. Light Armor Plating crushed. 05509_ Assault Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ???????? ???????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# ? #??????????????????????? | | ???????# ??? #??????????????????????? | | ???????? ???? #??????????????????????? | | ????????? ?????? #??????????????????????? | | ?????????# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# ! #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ######## ######## #??????????? | | CC ????????? | | ]@CC ????????? | | !CC CCCC ????????? | | CC CCCC ????????? | | #### ######## ! ##;##### ##?????????? | | #??# #??????# #?##??????? #??????????? | | ! #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????? ?????? #??????????????????????? | | ???????? ????? #??????????????????????? | | ???????# ??? #??????????????????????? | | ???????# ?? #??????????????????????? | | ???????### ####?### #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????? ???????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugNeutrinoFragment Manual? 0 Play Time 01:11:55 Cumulative 137.0 hours Start 2025.03.26 @ 17:33:37 End 2025.03.26 @ 20:29:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 132 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 721958c7-f2f7-466e-8210-08076b5c2422