Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.24 @ 23:45:29 Player: Ms Vella Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (169) 845 Value Destroyed (5697) 5697 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 11394 Bonus ------- High Alert Combat Kills 589 Follower Combat Kills 305 Friendly Fire -442 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 700/700 System Corruption 74% Temperature Critical (571) Movement Walking (202) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Titanium Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON (2) ------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (20) --- Energy Well (350) Energy Well (350) Zionite Biocell (600) Zionite Biocell (600) High-capacity Matter Pod (1) Surveybot 24 Scanner Surveybot 24 Chip Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Cooled Particle Cannon Compact Ion Cannon Magnetic Acceleration Cannon Bore Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Titanium Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Surveybot 24 Scanner Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Coolant Injector Energy Well Energy Well Zionite Biocell Zionite Biocell High-capacity Matter Pod Surveybot 24 Chip Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Cooled Particle Cannon Compact Ion Cannon Magnetic Acceleration Cannon Bore Cannon Improved Grenade Launcher [Rating: 100] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Zionite Phaser-S Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 5 | . . 1 1 . . 3 . . . . Weapon . | . . . . . . . . . . . Parts Attached 223 | 2 5 6 21 32 4 66 4 12 35 36 Power 23 | . 1 1 2 2 2 5 . 1 4 5 Engine 16 | . 1 1 1 1 2 3 . 1 4 2 Core 4 | . . . 1 1 . 2 . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 71 | 2 2 2 6 13 1 20 . 5 10 10 Treads 9 | . . . . 8 1 . . . . . Leg 54 | 2 2 2 6 1 . 20 . 5 10 6 Wheel 4 | . . . . 4 . . . . . . Hover 4 | . . . . . . . . . . 4 Flight . | . . . . . . . . . . . Utility 75 | . 2 1 5 8 1 28 1 3 15 11 Device 33 | . 1 . 3 3 . 16 . 1 6 3 Storage 6 | . . 1 . . . 2 . 1 1 1 Processor 3 | . . . . . . 1 . . 2 . Hackware 3 | . . . . . . 3 . . . . Protection 30 | . 1 . 2 5 1 6 1 1 6 7 Artifact . | . . . . . . . . . . . Weapon 54 | . . 2 8 9 . 13 3 3 6 10 Energy Gun 5 | . . 1 . . . . . . . 4 Energy Cannon 28 | . . . 5 4 . 11 2 . 3 3 Ballistic Gun 5 | . . . . 5 . . . . . . Ballistic Cannon 4 | . . 1 . . . . . 1 2 . Launcher 10 | . . . 3 . . 2 . 2 1 2 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 . . . . . 8 Corrupted Parts 21 | . . . 4 1 . 5 . 7 3 1 System Corruption 81 | . . . 15 4 . 14 . 38 9 1 Parts Lost 62 | . 1 . 8 16 . 12 . 4 11 10 Power 7 | . 1 . 1 1 . 1 . 1 . 2 Propulsion 27 | . . . 4 9 . 5 . 1 6 2 Utility 18 | . . . 2 2 . 5 . 1 3 5 Weapon 10 | . . . 1 4 . 1 . 1 2 1 Highest Loss Streak 8 | . 1 . 8 5 . 4 . 3 4 7 To Critical Strikes 2 | . . . . . . . . . 2 . Average Slot Usage (%) 91 | . 94 87 90 91 99 97 86 82 92 87 Engine 6 | . 13 11 6 4 8 8 . 1 10 3 Core 2 | . . . 1 3 . 3 6 4 . . Reactor 1 | . . . . . . . . . . 9 Treads 5 | . . . . 24 36 2 . . . . Leg 19 | . 28 32 31 4 . 22 20 17 25 22 Device 11 | . 4 . 17 18 18 13 6 5 10 7 Storage 9 | . 14 11 9 9 9 10 6 7 8 9 Processor 4 | . . . . . . 3 6 6 12 6 Hackware 5 | . . . . . . 9 20 17 1 . Protection 7 | . 5 11 7 8 9 5 6 6 7 13 Energy Gun 2 | . 14 10 . . . . . . . 7 Energy Cannon 8 | . . . 15 9 9 12 13 10 4 1 Ballistic Gun 2 | . 14 5 . 7 9 . . . . . Ballistic Cannon 1 | . . 5 . . . . . 1 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 11 20 60 70 68 67 90 71 77 87 82 Greatest Support 81 | 20 20 30 45 80 80 80 50 65 76 81 Greatest Overweight (x) 20 | 1 . 1 18 20 . 5 1 2 2 5 Average Overweight (x) . | . . . 1 . . . 1 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 8 19 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 17 20 20 20 20 19 20 20 20 Average Carried 18 | 5 4 11 19 19 19 19 18 19 19 19 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 8 17 19 19 20 19 19 20 20 20 Class Distribution -------------------- 65% | Scavenger-Mutant 16% | Hacker-Mutant 10% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Matter Collected 4202 | 200 53 47 103 1011 91 817 73 302 1010 495 Remotely . | . . . . . . . . . . . Salvage Created 7045 | 86 183 214 744 1576 . 2474 10 728 773 257 Parts 377 | 1 21 12 36 83 . 132 . 16 59 17 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . Prevented 9 | . . . . . . . . 9 . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 121 | . 8 5 14 29 . 42 1 11 5 6 Guns 28 | . 8 3 . 14 . . . . . 3 Cannons 65 | . . 2 8 15 . 29 1 5 4 1 AOE 18 | . . . 5 . . 8 . 3 . 2 Classes Destroyed 21 | 1 2 1 3 3 . 5 1 . 3 2 Worker 8 | . . . 1 . . 7 . . . . Builder 4 | . . . 3 1 . . . . . . Tunneler 1 | . . . . . . 1 . . . . Recycler 5 | 1 . . . 3 . 1 . . . . Operator 7 | . . . 3 . . 4 . . . . Watcher 3 | . . . . 1 . 2 . . . . Swarmer 27 | . 6 . . 8 . 13 . . . . Saboteur 1 | . . . . . . 1 . . . . Grunt 45 | . 2 3 11 9 . 13 . 6 1 . Brawler 4 | . . . . 1 . . . 3 . . Duelist 5 | . . . . 2 . 2 . 1 . . Sentry 16 | . . 2 3 9 . 1 . 1 . . Hunter 7 | . . . . . . 7 . . . . Programmer 4 | . . . . . . 4 . . . . Behemoth 1 | . . . . . . 1 . . . . Zionite 33 | . . . . . . . . . 33 . Z-Light 4 | . . . . . . . . . . 4 Thief 1 | . . . . . . . 1 . . . Assembled 2 | . . . . . . . . . . 2 Surgeon 1 | . . . . . . . . . 1 . Butcher 3 | . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 12 | 1 6 2 11 5 . 12 1 4 6 3 Combat Bots Only 8 | . 6 2 7 5 . 8 1 4 2 3 Max Kills in Single Turn 4 | 1 2 1 3 1 . 4 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . 1 . . 2 . 1 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Damage Taken 10024 | 20 176 89 1291 1810 . 2507 4 602 1780 1745 Core 1304 | . 38 24 156 164 . 301 . 84 277 260 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 69 | . . . . . . . . . . 69 Regen/Repaired (Parts) 213 | . . 78 . 135 . . . . . . Core Remaining (%) 79 | 100 84 94 . . 41 . . . . . Volleys Fired 458 | 2 16 8 33 118 3 104 4 24 110 36 Largest 2 | 2 2 2 2 2 1 2 2 2 2 2 Hottest 180 | 60 60 79 159 113 23 180 180 147 180 159 Shots Fired 735 | 4 32 16 44 163 5 189 11 36 178 57 Gun 193 | 4 32 13 . 99 4 . . . . 41 Cannon 506 | . . 3 38 64 1 184 11 29 163 13 Launcher 35 | . . . 6 . . 5 . 7 15 2 Special 1 | . . . . . . . . . . 1 Kinetic 232 | 2 16 8 . 99 4 . . 7 96 . Thermal 345 | . . . 17 61 1 156 11 22 67 10 Explosive 6 | . . . 4 . . . . . . 2 Electromagnetic 110 | 2 16 8 23 3 . 33 . 7 15 3 Phasic 41 | . . . . . . . . . . 41 Robot Hit Streak 57 | 3 7 7 20 57 18 20 7 11 19 8 Robot Miss Streak 4 | 1 3 1 1 2 2 3 1 2 4 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 534 | 3 24 10 35 136 2 131 7 28 117 41 Core Hits 270 | 1 13 7 27 63 . 75 1 15 54 14 Critical Kills 8 | . . . . . . 3 . 2 3 . Critical Parts Destroyed 9 | . . . . . . . . 2 7 . Critical Strikes 25 | . 1 . . . . 3 . 4 13 4 Meltdown 3 | . . . . . . 3 . . . . Destroy 14 | . . . . . . . . 4 10 . Blast 3 | . . . . . . . . . 3 . Corrupt 1 | . 1 . . . . . . . . . Intensify 4 | . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17350 | 63 259 140 1833 2620 30 5868 287 1149 3563 1538 Guns 2289 | 25 259 77 . 878 27 . . . . 1023 Cannons 12126 | . . 63 969 1683 . 4893 287 618 3284 329 Explosions 2898 | 38 . . 864 46 . 961 . 531 272 186 Melee . | . . . . . . . . . . . Ramming 37 | . . . . 13 3 14 . . 7 . Kinetic 2797 | 10 115 88 . 878 27 . . 106 1573 . Thermal 9781 | 38 . . 557 1632 . 4660 287 512 1789 306 Explosive 687 | . . . 486 15 . . . . . 186 Electromagnetic 3025 | 15 144 52 790 82 . 1194 . 531 194 23 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 1023 | . . . . . . . . . . 1023 Highest Corruption 74 | . . . 15 20 20 17 17 59 73 74 Average Corruption 31 | . . . 4 18 20 11 17 27 67 73 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 461 | . . . 10 66 25 101 24 48 108 79 Message Errors 107 | . . . 1 16 6 26 6 15 20 17 Matter Fused 87 | . . . 4 6 6 21 3 14 16 17 Heat Flow Errors 53 | . . . 2 7 2 13 3 3 13 10 Energy Discharges 39 | . . . 1 6 4 9 2 5 6 6 Parts Rejected 9 | . . . . 3 1 2 . 1 2 . Data Loss (minor) 60 | . . . 1 15 3 7 4 6 12 12 Data Loss (major) 22 | . . . . 3 . 7 3 2 3 4 Misfires 25 | . . . . 3 2 7 3 1 5 4 Alerts 9 | . . . . 1 1 2 . . 3 2 Misdirections 5 | . . . 1 1 . 1 . . 2 . Weapon Failures 45 | . . . . 5 . 6 . 1 26 7 Overload Shots 61 | . . . 2 6 . 31 4 . 16 2 Effects 4 | . . . . . . 1 1 . 1 1 Energy Bleed 2 | . . . . . . 1 . . 1 . Heat Surge 2 | . . . . . . . 1 . . 1 Overflow Damage 481 | . . . 89 12 . 165 76 9 85 45 Projectiles 367 | . . . 37 3 . 130 76 5 85 31 Explosions 114 | . . . 52 9 . 35 . 4 . 14 Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . 14 . Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . . . . 14 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 359 | 20 . . 46 61 . 49 . 117 38 28 Shots 18 | 1 . . 4 1 . 2 . 7 2 1 Rammed 2 | . . . . . 2 . . . . . Targets Rammed 7 | . . . . 3 2 1 . . 1 . Kicked 5 | . . . . 3 . 1 . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 640 | 32 65 64 46 84 111 640 170 220 423 588 Average Temperature 117 | 19 25 30 22 33 80 169 76 52 82 169 Received Heat Transfer 3471 | . 48 78 918 873 . 760 . 198 126 470 Effects 31 | . . . . . . 16 . . 3 12 Shutdowns 6 | . . . . . . 2 . . 2 2 Energy Bleed 2 | . . . . . . 2 . . . . Interference 4 | . . . . . . 4 . . . . Matter Decay 2 | . . . . . . 1 . . . 1 Short Circuit 2 | . . . . . . 1 . . . 1 Damage (minor) 5 | . . . . . . 3 . . 1 1 Damage (major) 9 | . . . . . . 3 . . . 6 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . . 2 . 3 . . Combat Hostiles 6 | . . . 1 . . 2 . 3 . . Parts Fried 13 | . . . 5 . . 5 . 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . 3 . . 1 . Combat Hostiles 4 | . . . . . . 3 . . 1 . Parts Melted 36 | . . . . 5 . 23 . 3 4 1 Heat Transferred 11884 | . . . 657 2039 . 5615 350 772 2092 359 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | 1 . . 3 1 . 3 . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Peak Influence 985 | 5 210 199 278 480 189 985 . . . . Initial 905 | . 2 75 40 99 123 905 . . . . Average 351 | 2 145 102 135 227 117 626 . . . . Maximum Alert Level 3 | . 1 . 1 2 . 3 . . . . Low Security (%) 42 | 100 90 100 77 40 100 . . . . . Level 1 22 | . 9 . 22 54 . 15 . . . . Level 2 20 | . . . . 4 . 47 . . . . Level 3 15 | . . . . . . 37 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . 1 2 5 . 12 . 1 . . Investigation 3 | . . 1 . 2 . . . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 8 | . . . 2 . . 6 . . . . Assault 2 | . . . . . . 1 . 1 . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Distress Signals 8 | . 3 1 3 1 . . . . . . Communications Jammed 6 | . . . . . . 6 . . . . Distress Signals 6 | . . . . . . 6 . . . . Times Spotted 249 | . 13 9 29 37 19 66 1 15 50 10 Peak Tracking Total 8 | . 6 3 7 7 5 6 1 8 4 5 Tactical Retreats 14 | . . 1 3 . . 3 . 3 4 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 8 | . . . . 3 . 5 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 30 | . . 1 1 4 1 16 . 1 2 4 Max in Single Turn 5 | . . 1 1 1 1 5 . 1 2 1 Garrison Access 2 | . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 26 | . 3 4 1 7 2 9 . . . . Terminals 18 | . 3 2 1 4 2 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . . 2 . 2 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 58 | . 7 11 1 13 4 22 . . . . Successful 31 | . 3 7 1 7 2 11 . . . . Failed 27 | . 4 4 . 6 2 11 . . . . Catastrophic 4 | . 1 . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 2 7 . 3 3 13 . . 4 . Terminals 43 | . 7 7 1 7 4 17 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 9 | . . 4 . 5 . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Terminal Hacks 15 | . 3 2 1 3 1 5 . . . . Part Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . Level Access Points 3 | . 2 1 . . . . . . . . Branch Access Points 3 | . . 1 1 . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . 4 . 3 . . . . . . Scan Component 4 | . . 2 . 2 . . . . . . Repair 3 | . . 2 . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks 6 | . . 1 . . 1 4 . . . . Terminals 5 | . . 1 . . 1 3 . . . . Botnet 5 | . . 1 . . 1 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Liberate 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 3 2 . 3 2 7 . . . . Full Trace Events 2 | . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . . . Time 109 | . . 39 . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Total Allies 3 | . . . . . . . . 2 . 1 Largest Group 2 | . . . . . . . . 2 2 1 Highest-Rated Group 119 | . . . . . . . . 58 58 119 Highest-Rated Ally 119 | . . . . . . . . 29 29 119 Total Orders . | . . . . . . . . . . . Ally Attacks 101 | . . . . . . . . 12 48 41 Total Damage 4397 | . . . . . . . . 169 654 3574 Kills 19 | . . . . . . . . . 8 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Turns Passed 10626 | 16 350 669 776 1518 530 2631 601 965 1323 1247 Spaces Moved 4438 | 3 238 254 239 571 320 1141 307 378 469 518 Core 6 | . . . 2 4 . . . . . . Treads 885 | . . . . 471 320 94 . . . . Legs 3464 | 3 238 254 237 47 . 1047 307 378 469 484 Wheels 49 | . . . . 49 . . . . . . Hover 34 | . . . . . . . . . . 34 Flight . | . . . . . . . . . . . Fastest Speed 100 | 120 120 120 190 100 160 160 190 190 130 117 Average Speed 186 | 143 120 183 214 169 160 188 190 229 198 191 Slowest Speed 1050 | 190 120 190 950 1050 160 470 190 260 270 430 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 2 43 24 27 76 75 33 61 46 40 61 Regions Visited 10 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . . Unknown Exits Taken 5 | 1 . . . 1 1 . . 1 1 . Scrap Searched 7 | . . . . . . . 2 3 2 . Spaces Dug 1 | . . . . . . 1 . . . . Terrain Destroyed 146 | . . . 21 21 1 75 3 4 7 14 Melee . | . . . . . . . . . . . Projectile 43 | . . . 4 5 1 20 3 4 3 3 AOE 103 | . . . 17 16 . 55 . . 4 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Total 6041 | 13 273 441 464 960 334 1423 317 438 659 719 Wait 663 | . . 158 141 208 . 56 . 4 15 81 Move 4428 | 2 237 253 238 570 319 1140 306 377 468 518 Hop . | . . . . . . . . . . . Pick Up 110 | . 11 12 15 12 3 22 1 5 13 16 Fast Attach 113 | 2 2 4 11 19 1 29 2 4 16 23 Attach 39 | . 1 2 6 5 . 8 1 2 7 7 Detach 4 | . . . 1 . . . . . 1 2 Swap 71 | . 2 . 4 8 3 29 1 6 12 6 Drop 137 | 7 4 4 15 17 3 34 2 5 16 30 Fire 458 | 2 16 8 33 118 3 104 4 24 110 36 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . . . . 3 . 1 . . 1 . Crush 2 | . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 11 | . . . . . . . . 11 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 10) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 575 | -9/Materials | Identified exit to Mines 575 | -9/Materials | Identified exit to Materials 893 | -9/Materials | Repaired EM Pulse Gun 998 | -9/Materials | Repaired Aluminum Leg 1036 | -9/Materials | Entered another Materials area 1036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -8/Materials | Identified exit to Storage 1297 | -8/Materials | Build established: Scavenger-Mutant 1388 | -8/Materials | Discovered new exit (range 11) 1659 | -8/Materials | Lost 8 parts (1p4n2u1w) 1665 | -8/Materials | Destroyed 7 combat bots 1702 | -8/Materials | System corruption reached 10% 1812 | -8/Materials | Entered Storage 1906 | -8/Storage | Repaired Cld. Particle Cannon 1981 | -8/Storage | Lost 5 parts (1p3n1w) 2236 | -8/Storage | Lost 3 parts (2n1u) 2297 | -8/Storage | Lost 4 parts (2n1u1w) 2367 | -8/Storage | Core integrity fell below 50% 2712 | -8/Storage | Garrison activated, responded to threat 2996 | -8/Storage | Used back door to open Recycling access 2996 | -8/Storage | Discovered new exit (range 5) 3330 | -8/Storage | Entered Recycling 3347 | -8/Recycling | Spotter reported a threat 3399 | -8/Recycling | Spotter reported a threat 3411 | -8/Recycling | Spotter reported a threat 3436 | -8/Recycling | Spotter reported a threat 3437 | -8/Recycling | Spotter reported a threat 3442 | -8/Recycling | Spotter reported a threat 3442 | -8/Recycling | Spotter reported a threat 3468 | -8/Recycling | Spotter reported a threat 3495 | -8/Recycling | Spotter reported a threat 3538 | -8/Recycling | Spotter reported a threat 3545 | -8/Recycling | Spotter reported a threat 3563 | -8/Recycling | Spotter reported a threat 3575 | -8/Recycling | Spotter reported a threat 3576 | -8/Recycling | Spotter reported a threat 3591 | -8/Recycling | Spotter reported a threat 3598 | -8/Recycling | Spotter reported a threat 3616 | -8/Recycling | Spotter reported a threat 3653 | -8/Recycling | Spotter reported a threat 3678 | -8/Recycling | Spotter reported a threat 3698 | -8/Recycling | Spotter reported a threat 3706 | -8/Recycling | Spotter reported a threat 3720 | -8/Recycling | Spotter reported a threat 3724 | -8/Recycling | Spotter reported a threat 3751 | -8/Recycling | Spotter reported a threat 3759 | -8/Recycling | Spotter reported a threat 3777 | -8/Recycling | Spotter reported a threat 3798 | -8/Recycling | Discovered new exit (range 16) 3815 | -8/Recycling | Spotter reported a threat 3830 | -8/Recycling | Spotter reported a threat 3855 | -8/Recycling | Spotter reported a threat 3860 | -8/Recycling | Entered Factory 3860 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 4210 | -6/Factory | Search patrols dispatched 4560 | -6/Factory | Search patrols dispatched 4615 | -6/Factory | Spotted B-75 Beast 4644 | -6/Factory | Destroyed B-75 Beast 4670 | -6/Factory | Lost 3 parts (2u1w) 5207 | -6/Factory | System corruption reached 10% 5610 | -6/Factory | First assault squad dispatched 5803 | -6/Factory | Discovered new exit (range 12) 6187 | -6/Factory | Identified exit to Lower Caves 6187 | -6/Factory | Identified exit to Extension 6303 | -6/Factory | Build established: Hacker-Mutant 6491 | -6/Factory | Destroyed 8 combat bots 6491 | -6/Factory | Entered Lower Caves 6517 | -6/Lower Caves | Identified exit to Lower Caves 6521 | -6/Lower Caves | Lost 4 parts (1p2n1u) 7092 | -6/Lower Caves | Entered another Lower Caves area 7338 | -6/Lower Caves | Encountered a Warlord checkpoint 7768 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7796 | -6/Lower Caves | System corruption reached 30% 7808 | -6/Lower Caves | Lost 3 parts (1p1u1w) 8028 | -6/Lower Caves | Discovered new exit (range 4) 8057 | -6/Lower Caves | Entered Zion 8057 | -6/Zion | Accompanied by 2 allies 8058 | -6/Zion | Build established: Scavenger-Mutant 8073 | -6/Zion | Given A8's code to call for help 8158 | -6/Zion | Discovered new exit (range 14) 8191 | -6/Zion | Attacked by Zionites 8277 | -6/Zion | Spotted H6-LVP(B) 8277 | -6/Zion | Spotted RQ-YG2(B) 8302 | -6/Zion | Core integrity fell below 50% 8303 | -6/Zion | Allies destroyed H6-LVP(B) 8305 | -6/Zion | Allies destroyed RQ-YG2(B) 8413 | -6/Zion | Lost 4 parts (2n2w) 8430 | -6/Zion | Destroyed Imprinter 8443 | -6/Zion | Extracted access codes from Imprinter's data core 8652 | -6/Zion | Build established: Scavenger-Skirmisher 9142 | -6/Zion | Lost 3 parts (1n2u) 9335 | -6/Zion | Opened final containment barrier to the Deep Caves 9372 | -6/Zion | Discovered new exit (range 3) 9372 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9380 | -6/Zion | Entered Deep Caves 9382 | -6/Deep Caves | Met 5H-AD0 9542 | -6/Deep Caves | Z-Facility disabled 9611 | -6/Deep Caves | Core integrity fell below 20% 9674 | -6/Deep Caves | Lost 7 parts (2p1n3u1w) 9706 | -6/Deep Caves | Found Prototype Protection 9706 | -6/Deep Caves | Identified Zio. Heavy Carapace 9904 | -6/Deep Caves | Found Zio. Weapon Casing 9944 | -6/Deep Caves | Build established: Scavenger-Mutant 9988 | -6/Deep Caves | Found Zio. Weapon Casing 9991 | -6/Deep Caves | Found Zio. Weapon Casing 10006 | -6/Deep Caves | Found Zio. Heavy Carapace 10008 | -6/Deep Caves | Found Zio. Weapon Casing 10030 | -6/Deep Caves | Found Zio. Weapon Casing 10172 | -6/Deep Caves | Found Zio. Weapon Casing 10493 | -6/Deep Caves | Found Unknown Processor 10497 | -6/Deep Caves | Found Unknown Device 10497 | -6/Deep Caves | Identified Surveybot 24 Scanner 10506 | -6/Deep Caves | Discovered new exit (range 16) 10589 | -6/Deep Caves | Spotted as-83305 10628 | -6/Deep Caves | Core destroyed Last Messages --------------- 10597_ as-83305 suffers critical hit (Intensify). 10599_ 5H-AD0: "Argh..." 10599_ 5H-AD0 suddenly disappears in plain sight. 10603_ 18-YKE(M) suffers critical hit (Intensify). 10603_ Destroyed Arm. Treads. 10604_ =XXNKTNM|F2RZ &#T OTLVVV445IYSODN 10606_ Destroyed Prototype Device. 10606_ Destroyed Prototype Energy Cannon. 10612_ System corrupted: Zio. Phaser-S failed to cycle. 10615_ Destroyed Prototype Device. 10618_ as-83305 suffers critical hit (Intensify). 10623_ Overheating: Zio. Light DM Reactor damaged (-54). 10623_ Overheating: Arm. Leg damaged (-21). 10623_ Overheating: Zio. Heavy Carapace damaged (-62). 10623_ Overheating: Titanium Leg damaged (-74). 10623_ System corrupted: Substantial component data lost. 10624_ Overheating: Matter decay (-20). 10626_ Overheating: Zio. Phaser-S damaged (-6). 10626_ Overheating: Exp. Heat Sink damaged (-54). 10628_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? ???????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ????????????< | | ????????????????????? ??????????? ????????????? | | ?????????????????????? ?????????? ????? ??????? | | ????????????????????? ? ????#???? #???????????? | | ?????????????????????????????????? ??????? ???? | | ?????????????????????????????????# ???????????# | | ?????????????????? ?????? ??????? ?##???????## | | ?????????????????????? ???#??? ##??????### | | ???????????????????? ??????? #?????## | | ?????????????????? !! #??????# #????## | | ???????????????? * ! #??????# #????# | | ?????????????? / *l #??##### ###??# | | ???????????? * * #?## [#### | | ???????????? * #?# ! # | | ??????????? ** ### #%# ## | | ??????????? s ### # # # #? | | ?????????? = #?# ### ## #? | | ?????????? #?# # #####? | | ?????????? g ### ########????? | | ????????? G = #???????????? | | ?????????"" l ##???#???????# | | ????????" #???????????? | | ?????????" M ######??????????? | | ????????" @ #????????????????? | | ?????????" ##?????????????????? | | ????????" # # #??????????????????? | | ????????? #### ## ## ##???#??????????????? | | ?????????"" ??????# ?# ?###???????????????????? | | ???????????????????#??# ????????#???#??????#???? | | ???????????????????????#???????#???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 49 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Phase Shifter | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystSpacefoldBeamcaster Manual? 0 Play Time 01:51:20 Cumulative 930.0 hours Start 2022.04.24 @ 17:33:25 End 2022.04.24 @ 23:45:29 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 200 Rogue 1 Adventurer 199 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: 2b919a5b-e703-4f8f-a110-b836fa2aec4b