Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 20:22:21

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (3)       15
Value Destroyed (70)       70
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (970)                970
              TOTAL SCORE: 5775

 Bonus
-------
Pacifist                   470
Entered DSFs               500

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     244/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved VTOL Module
           Nuclear Pulse Array
>          --- UTILITY (10) -----
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
  Improved Propulsion Shielding
  Improved Propulsion Shielding
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (5) ----
     Light Deuterium Engine
           System Restoration Module

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved VTOL Module
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
  Improved Propulsion Shielding
  Improved Propulsion Shielding
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
           System Restoration Module
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   2   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             40   | 2   1   3   11  3   5   6   .   3   .   1   5   
  Power                    3    | 1   .   .   1   .   1   .   .   .   .   .   .   
    Engine                 3    | 1   .   .   1   .   1   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   2   4   .   1   .   .   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   2   4   .   1   .   .   1   .   .   1   
  Utility                  18   | .   1   1   2   2   2   6   .   1   .   1   2   
    Device                 3    | .   1   .   .   .   .   1   .   .   .   1   .   
    Storage                1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   .   1   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   1   2   .   .   .   .   .   
    Protection             8    | .   .   .   1   1   1   2   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 1   .   .   4   1   1   .   .   1   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   2   1   1   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   .   .   9   .   .   2   .   4   .   
  Power                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   4   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   1   .   .   2   .   2   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   1   .   
  Highest Loss Streak      9    | .   .   .   .   .   9   .   .   2   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   26  40  97  .   86  59  60  58  66  63  54  
  Engine                   2    | .   .   .   9   .   4   .   .   .   .   .   .   
  Flight                   14   | .   .   12  36  .   25  6   6   7   13  11  9   
  Device                   5    | .   12  11  9   .   4   .   6   2   .   .   .   
  Storage                  2    | .   .   6   9   .   5   .   .   .   .   .   .   
  Processor                13   | .   .   .   8   .   15  19  20  20  20  19  11  
  Hackware                 9    | .   .   .   .   .   .   20  20  17  13  13  11  
  Protection               8    | .   .   .   7   .   17  12  6   6   13  13  17  
  Ballistic Gun            4    | .   14  11  10  .   6   .   .   .   .   .   3   
  Impact Weapon            1    | .   .   .   6   .   4   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   6   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             17   | 5   3   8   16  17  17  4   3   8   8   9   17  
  Greatest Support         18   | 3   3   8   17  17  17  5   5   9   9   9   18  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   6   8   8   7   5   5   5   5   5   5   
  Most Carried             8    | 5   5   8   8   7   6   5   5   5   5   5   5   
  Average Carried          5    | 4   5   6   7   6   5   4   5   4   3   4   3   
  Final Capacity           8    | 5   5   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 5   5   8   8   6   5   5   5   3   5   5   2   

 Class Distribution 
--------------------
 32% | Hacker-Scout
 23% | Sprinter
 17% | Hacker-Sprinter
 15% | Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/DSF
        Sprinter | -6/Factory
    Hacker-Scout | -6/Lower Caves
    Hacker-Scout | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
 Hacker-Sprinter | -5/Proximity Caves
   Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Matter Collected           492  | 216 17  .   127 .   8   .   .   78  .   46  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            64   | .   .   .   13  .   .   .   .   51  .   .   .   
  Parts                    6    | .   .   .   1   .   .   .   .   5   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           2    | .   .   .   1   .   .   .   .   2   .   .   .   
  Combat Bots Only         2    | .   .   .   .   .   .   .   .   2   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Damage Taken               2289 | .   28  36  352 .   839 .   90  404 .   503 37  
  Core                     1164 | .   9   24  113 .   281 .   90  290 .   357 .   
  Absorbed by Shields      94   | .   .   .   .   .   94  .   .   .   .   .   .   
  Redirected to Shielding  234  | .   .   .   16  .   145 .   .   40  .   33  .   
Core Remaining (%)         73   | 100 96  94  79  .   59  .   .   .   .   13  .   
Volleys Fired              3    | 1   .   .   .   .   .   .   .   .   .   .   2   
  Largest                  1    | 1   .   .   .   .   .   .   .   .   .   .   1   
  Hottest                  23   | 20  .   .   .   .   .   .   .   .   .   .   23  
Shots Fired                3    | 1   .   .   .   .   .   .   .   .   .   .   2   
  Gun                      3    | 1   .   .   .   .   .   .   .   .   .   .   2   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  3    | 1   .   .   .   .   .   .   .   .   .   .   2   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Robot Miss Streak        1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           8    | .   .   .   1   .   .   .   .   5   .   .   2   
  Core Hits                3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Sever                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Melee Attacks              10   | .   .   .   1   .   .   .   .   9   .   .   .   
  Impact                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Slashing                 9    | .   .   .   .   .   .   .   .   9   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           262  | .   19  5   34  .   .   .   .   178 .   .   26  
  Guns                     26   | .   .   .   .   .   .   .   .   .   .   .   26  
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    212  | .   .   .   34  .   .   .   .   178 .   .   .   
  Ramming                  24   | .   19  5   .   .   .   .   .   .   .   .   .   
  Kinetic                  26   | .   .   .   .   .   .   .   .   .   .   .   26  
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   34   | .   .   .   34  .   .   .   .   .   .   .   .   
  Slashing                 178  | .   .   .   .   .   .   .   .   178 .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            35   | .   .   .   24  .   .   .   .   11  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    35   | .   .   .   24  .   .   .   .   11  .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      11   | .   9   2   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   4    | .   3   1   .   .   .   .   .   .   .   .   .   
Targets Rammed             4    | .   3   1   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Average Temperature      2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Received Heat Transfer   175  | .   6   18  45  .   40  .   .   12  .   36  18  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Impact Corruptions       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Peak Influence             75   | .   20  28  75  33  41  30  .   .   .   .   67  
  Initial                  37   | .   .   8   1   33  26  .   .   .   .   .   37  
  Average                  18   | .   10  10  15  33  20  15  .   .   .   .   55  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   .   .   100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   2   .   1   .   .   .   .   .   1   
  Investigation            2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   1   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Distress Signals           4    | .   .   .   .   .   .   .   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              62   | .   5   4   14  .   8   1   2   11  .   13  4   
  Peak Tracking Total      15   | .   5   4   15  .   7   1   2   5   .   7   3   
  Tactical Retreats        6    | .   .   .   .   .   1   .   .   3   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Traps Triggered            5    | .   .   .   1   .   4   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Machines Accessed          9    | .   2   3   2   1   .   1   .   .   .   .   .   
  Terminals                8    | .   2   3   1   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   4   13  5   1   .   1   .   .   .   .   .   
  Successful               11   | .   4   4   1   1   .   1   .   .   .   .   .   
  Failed                   13   | .   .   9   4   .   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   4   10  2   .   .   .   .   .   .   .   .   
  Terminals                21   | .   4   13  2   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   2   1   1   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   2   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   2   2   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   3   1   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------------              Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Turns Passed               950  | 9   88  62  170 5   78  73  159 118 26  103 59  
Spaces Moved               2166 | 4   168 120 393 2   87  169 454 243 75  311 140 
  Core                     222  | 4   168 50  .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1944 | .   .   70  393 2   87  169 454 243 75  311 140 
  Fastest Speed            29   | 50  50  37  29  29  29  35  35  32  32  32  34  
  Average Speed            35   | 62  50  42  29  29  30  35  35  34  32  32  34  
  Slowest Speed            105  | 100 50  50  31  29  35  35  35  105 32  35  35  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            25   | .   .   2   15  .   1   2   1   .   .   3   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 2   33  18  37  1   91  5   55  49  9   72  6   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Known Exits Taken        3    | .   1   .   1   1   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   .   1   .   .   .   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   .   .   .   .   .   2   .   3   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac 
Total                      2300 | 9   171 127 426 6   137 181 452 259 76  309 147 
  Wait                     35   | .   .   2   28  .   .   .   .   5   .   .   .   
  Move                     2112 | 3   168 116 365 2   84  164 451 242 74  305 138 
  Hop                      20   | .   .   1   12  .   1   2   1   .   .   2   1   
  Pick Up                  19   | 1   .   4   5   .   2   4   .   .   2   1   .   
  Fast Attach              15   | 1   1   2   6   .   1   2   .   1   .   .   1   
  Attach                   22   | 1   .   1   4   3   4   2   .   2   .   1   4   
  Detach                   5    | 1   .   .   1   1   1   .   .   .   .   .   1   
  Swap                     3    | .   .   .   1   .   .   2   .   .   .   .   .   
  Drop                     11   | 1   .   .   3   .   2   5   .   .   .   .   .   
  Fire                     3    | 1   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    10   | .   .   .   1   .   .   .   .   9   .   .   .   
  Ram                      3    | .   2   1   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            42   | .   .   .   .   .   42  .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Released all parts (6)
    5 | -11/Scrapyard      | Discovered new exit (range 3)
   10 | -11/Scrapyard      | Entered Materials
   79 | -10/Materials      | Identified exit to Materials
   98 | -10/Materials      | Entered another Materials area
   98 | -9/Materials       | Evolved 2 slots: Utility x2
  157 | -9/Materials       | Discovered new exit (range 10)
  160 | -9/Materials       | Entered another Materials area
  160 | -8/Materials       | Evolved 2 slots: Propulsion x2
  284 | -8/Materials       | Identified exit to Factory
  329 | -8/Materials       | Discovered new exit (range 12)
  330 | -8/Materials       | Entered Factory
  330 | -7/Factory         | Evolved 2 slots: Utility x2
  335 | -7/Factory         | Identified exit to DSF
  335 | -7/Factory         | Entered DSF
  369 | -7/DSF             | Additional patrols routed to DSF
  409 | -7/DSF             | Discovered new exit (range 14)
  413 | -7/DSF             | Entered Factory
  413 | -6/Factory         | Evolved 2 slots: Utility x2
  438 | -6/Factory         | Lost 9 parts (2p4n1u2w)
  485 | -6/Factory         | Discovered new exit (range 3)
  486 | -6/Factory         | Entered Lower Caves
  640 | -6/Lower Caves     | Learned 4 Factory zone layouts
  642 | -6/Lower Caves     | Discovered new exit (range 9)
  645 | -6/Lower Caves     | Entered another Lower Caves area
  672 | -6/Lower Caves     | Encountered a Warlord checkpoint
  682 | -6/Lower Caves     | Build established: Hacker-Scout
  683 | -6/Lower Caves     | Spotted B-75 Beast
  699 | -6/Lower Caves     | Learned Factory garrison access intel
  758 | -6/Lower Caves     | Discovered new exit (range 16)
  763 | -6/Lower Caves     | Entered Zion
  786 | -6/Zion            | Discovered new exit (range 10)
  789 | -6/Zion            | Entered Proximity Caves
  854 | -5/Proximity Caves | Spotted B-75 Beast
  872 | -5/Proximity Caves | Learned location of Armory (-4)
  879 | -5/Proximity Caves | Core integrity fell below 50%
  886 | -5/Proximity Caves | Discovered new exit (range 18)
  887 | -5/Proximity Caves | Core integrity fell below 20%
  892 | -5/Proximity Caves | Entered Factory
  892 | -5/Factory         | Evolved 2 slots: Utility x2
  894 | -5/Factory         | Loaded intel: 4 garrison access locations
  919 | -5/Factory         | Lost 3 parts (1n1u1w)
  951 | -5/Factory         | Self-destructed

 Last Messages 
---------------
00872_ Found 32 Matter.
00872_ Acquired derelict log, extracted data.
World map updated: -4/Armory.
00878_ VTOL Module destroyed.
00878_ Great Axe destroyed.
00886_ EXIT=FOUND
00888_ Machine Analyzer destroyed.
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 4 Factory zones...
Loading Factory garrison access intel (x4)...
00895_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00895_ O-24 Administrator uses terminal to summon reinforcements.
00895_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
00895_ O-24 Administrator locks terminal.
00919_ Acquired Nuclear Pulse Array.
00933_ G-50 Soldier suffers critical hit (Burn).
00933_ ALERT: All DSF locations entering lockdown mode.

 Map 
-----
+----------------------------------------------------+
|            #?????#       ????????????????????????? |
|            #?????#       ????????????????????????? |
|            #?????#       ????????????????????????? |
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|            #?????#       ?????# "R"        #?????? |
|            #?????#       ?????# " "      = #?????? |
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|                               #  """" """"???????? |
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| ???#     #         #????#     #########??????????? |
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| ???#     #????????+           #??????????????????? |
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| ???#     #?????????#   *            #????????????? |
| ???#     #?????????#     @ !        #????????????? |
| ???#     +?????????#          !     #????????????? |
| ???#     #?????????#                #????????????? |
| ???#     #?????????#                #????????????? |
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| ????   ??????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????""G""??????????????????????????? |
| ???????????????????"?"???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Propulsion Shielding       66
Utility Shielding          66
Phase Shifting             5
Evasion (%)                68
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileBiometalInitializer
  Manual?         0
Play Time         00:24:29
  Cumulative      131.3 hours
  Start           2022.04.30 @ 19:51:07
  End             2022.04.30 @ 20:22:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          171
  Rogue           170
  Adventurer      0
  Explorer        1
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          59
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16a5ef13-5b53-48bd-948e-90201ac12e0d