Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 20:22:21 Player: Olga Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (3) 15 Value Destroyed (70) 70 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 5775 Bonus ------- Pacifist 470 Entered DSFs 500 Cogmind --------- Core Integrity 1000/1000 Matter 244/300 Energy 68/100 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Nuclear Pulse Array > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Light Deuterium Engine System Restoration Module Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine System Restoration Module [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 8 | . . 2 . 2 . 2 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 40 | 2 1 3 11 3 5 6 . 3 . 1 5 Power 3 | 1 . . 1 . 1 . . . . . . Engine 3 | 1 . . 1 . 1 . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 9 | . . 2 4 . 1 . . 1 . . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . 2 4 . 1 . . 1 . . 1 Utility 18 | . 1 1 2 2 2 6 . 1 . 1 2 Device 3 | . 1 . . . . 1 . . . 1 . Storage 1 | . . 1 . . . . . . . . . Processor 3 | . . . 1 1 . 1 . . . . . Hackware 3 | . . . . . 1 2 . . . . . Protection 8 | . . . 1 1 1 2 . 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 10 | 1 . . 4 1 1 . . 1 . . 2 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 1 . . 2 1 1 . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 15 | . . . . . 9 . . 2 . 4 . Power 2 | . . . . . 2 . . . . . . Propulsion 5 | . . . . . 4 . . . . 1 . Utility 5 | . . . . . 1 . . 2 . 2 . Weapon 3 | . . . . . 2 . . . . 1 . Highest Loss Streak 9 | . . . . . 9 . . 2 . 3 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 64 | . 26 40 97 . 86 59 60 58 66 63 54 Engine 2 | . . . 9 . 4 . . . . . . Flight 14 | . . 12 36 . 25 6 6 7 13 11 9 Device 5 | . 12 11 9 . 4 . 6 2 . . . Storage 2 | . . 6 9 . 5 . . . . . . Processor 13 | . . . 8 . 15 19 20 20 20 19 11 Hackware 9 | . . . . . . 20 20 17 13 13 11 Protection 8 | . . . 7 . 17 12 6 6 13 13 17 Ballistic Gun 4 | . 14 11 10 . 6 . . . . . 3 Impact Weapon 1 | . . . 6 . 4 . . . . . . Slashing Weapon 1 | . . . . . . . . 2 6 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 17 | 5 3 8 16 17 17 4 3 8 8 9 17 Greatest Support 18 | 3 3 8 17 17 17 5 5 9 9 9 18 Greatest Overweight (x) 1 | 1 . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 6 8 8 7 5 5 5 5 5 5 Most Carried 8 | 5 5 8 8 7 6 5 5 5 5 5 5 Average Carried 5 | 4 5 6 7 6 5 4 5 4 3 4 3 Final Capacity 8 | 5 5 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 5 5 8 8 6 5 5 5 3 5 5 2 Class Distribution -------------------- 32% | Hacker-Scout 23% | Sprinter 17% | Hacker-Sprinter 15% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Matter Collected 492 | 216 17 . 127 . 8 . . 78 . 46 . Remotely . | . . . . . . . . . . . . Salvage Created 64 | . . . 13 . . . . 51 . . . Parts 6 | . . . 1 . . . . 5 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 2 | . . . . . . . . 2 . . . Melee 2 | . . . . . . . . 2 . . . Classes Destroyed 2 | . . . 1 . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . . Swarmer 2 | . . . . . . . . 2 . . . Best Kill Streak 2 | . . . 1 . . . . 2 . . . Combat Bots Only 2 | . . . . . . . . 2 . . . Max Kills in Single Turn 1 | . . . 1 . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Damage Taken 2289 | . 28 36 352 . 839 . 90 404 . 503 37 Core 1164 | . 9 24 113 . 281 . 90 290 . 357 . Absorbed by Shields 94 | . . . . . 94 . . . . . . Redirected to Shielding 234 | . . . 16 . 145 . . 40 . 33 . Core Remaining (%) 73 | 100 96 94 79 . 59 . . . . 13 . Volleys Fired 3 | 1 . . . . . . . . . . 2 Largest 1 | 1 . . . . . . . . . . 1 Hottest 23 | 20 . . . . . . . . . . 23 Shots Fired 3 | 1 . . . . . . . . . . 2 Gun 3 | 1 . . . . . . . . . . 2 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 3 | 1 . . . . . . . . . . 2 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . 2 Robot Miss Streak 1 | 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 8 | . . . 1 . . . . 5 . . 2 Core Hits 3 | . . . . . . . . 2 . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . . Sever 1 | . . . . . . . . 1 . . . Melee Attacks 10 | . . . 1 . . . . 9 . . . Impact 1 | . . . 1 . . . . . . . . Slashing 9 | . . . . . . . . 9 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 262 | . 19 5 34 . . . . 178 . . 26 Guns 26 | . . . . . . . . . . . 26 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 212 | . . . 34 . . . . 178 . . . Ramming 24 | . 19 5 . . . . . . . . . Kinetic 26 | . . . . . . . . . . . 26 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 34 | . . . 34 . . . . . . . . Slashing 178 | . . . . . . . . 178 . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 35 | . . . 24 . . . . 11 . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 35 | . . . 24 . . . . 11 . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 11 | . 9 2 . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 4 | . 3 1 . . . . . . . . . Targets Rammed 4 | . 3 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 3 | . . . 3 . . . . . . . . Average Temperature 2 | . . . 2 . . . . . . . . Received Heat Transfer 175 | . 6 18 45 . 40 . . 12 . 36 18 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Peak Influence 75 | . 20 28 75 33 41 30 . . . . 67 Initial 37 | . . 8 1 33 26 . . . . . 37 Average 18 | . 10 10 15 33 20 15 . . . . 55 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . 1 1 2 . 1 . . . . . 1 Investigation 2 | . . 1 1 . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 . 1 . 1 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Distress Signals 4 | . . . . . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 62 | . 5 4 14 . 8 1 2 11 . 13 4 Peak Tracking Total 15 | . 5 4 15 . 7 1 2 5 . 7 3 Tactical Retreats 6 | . . . . . 1 . . 3 . 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . 1 . 4 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 9 | . 2 3 2 1 . 1 . . . . . Terminals 8 | . 2 3 1 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 24 | . 4 13 5 1 . 1 . . . . . Successful 11 | . 4 4 1 1 . 1 . . . . . Failed 13 | . . 9 4 . . . . . . . . Catastrophic 2 | . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . 4 10 2 . . . . . . . . Terminals 21 | . 4 13 2 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . . Terminal Hacks 7 | . 2 2 1 1 . 1 . . . . . Open DSF 2 | . . . . 1 . 1 . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . . . . Terminals 4 | . 2 2 . . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 5 | . 1 3 1 . . . . . . . . Full Trace Events 2 | . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Turns Passed 950 | 9 88 62 170 5 78 73 159 118 26 103 59 Spaces Moved 2166 | 4 168 120 393 2 87 169 454 243 75 311 140 Core 222 | 4 168 50 . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1944 | . . 70 393 2 87 169 454 243 75 311 140 Fastest Speed 29 | 50 50 37 29 29 29 35 35 32 32 32 34 Average Speed 35 | 62 50 42 29 29 30 35 35 34 32 32 34 Slowest Speed 105 | 100 50 50 31 29 35 35 35 105 32 35 35 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 25 | . . 2 15 . 1 2 1 . . 3 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 2 33 18 37 1 91 5 55 49 9 72 6 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 3 | . 1 . 1 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 . . . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 2 . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Total 2300 | 9 171 127 426 6 137 181 452 259 76 309 147 Wait 35 | . . 2 28 . . . . 5 . . . Move 2112 | 3 168 116 365 2 84 164 451 242 74 305 138 Hop 20 | . . 1 12 . 1 2 1 . . 2 1 Pick Up 19 | 1 . 4 5 . 2 4 . . 2 1 . Fast Attach 15 | 1 1 2 6 . 1 2 . 1 . . 1 Attach 22 | 1 . 1 4 3 4 2 . 2 . 1 4 Detach 5 | 1 . . 1 1 1 . . . . . 1 Swap 3 | . . . 1 . . 2 . . . . . Drop 11 | 1 . . 3 . 2 5 . . . . . Fire 3 | 1 . . . . . . . . . . 2 Melee 10 | . . . 1 . . . . 9 . . . Ram 3 | . 2 1 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 42 | . . . . . 42 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Materials 98 | -10/Materials | Entered another Materials area 98 | -9/Materials | Evolved 2 slots: Utility x2 157 | -9/Materials | Discovered new exit (range 10) 160 | -9/Materials | Entered another Materials area 160 | -8/Materials | Evolved 2 slots: Propulsion x2 284 | -8/Materials | Identified exit to Factory 329 | -8/Materials | Discovered new exit (range 12) 330 | -8/Materials | Entered Factory 330 | -7/Factory | Evolved 2 slots: Utility x2 335 | -7/Factory | Identified exit to DSF 335 | -7/Factory | Entered DSF 369 | -7/DSF | Additional patrols routed to DSF 409 | -7/DSF | Discovered new exit (range 14) 413 | -7/DSF | Entered Factory 413 | -6/Factory | Evolved 2 slots: Utility x2 438 | -6/Factory | Lost 9 parts (2p4n1u2w) 485 | -6/Factory | Discovered new exit (range 3) 486 | -6/Factory | Entered Lower Caves 640 | -6/Lower Caves | Learned 4 Factory zone layouts 642 | -6/Lower Caves | Discovered new exit (range 9) 645 | -6/Lower Caves | Entered another Lower Caves area 672 | -6/Lower Caves | Encountered a Warlord checkpoint 682 | -6/Lower Caves | Build established: Hacker-Scout 683 | -6/Lower Caves | Spotted B-75 Beast 699 | -6/Lower Caves | Learned Factory garrison access intel 758 | -6/Lower Caves | Discovered new exit (range 16) 763 | -6/Lower Caves | Entered Zion 786 | -6/Zion | Discovered new exit (range 10) 789 | -6/Zion | Entered Proximity Caves 854 | -5/Proximity Caves | Spotted B-75 Beast 872 | -5/Proximity Caves | Learned location of Armory (-4) 879 | -5/Proximity Caves | Core integrity fell below 50% 886 | -5/Proximity Caves | Discovered new exit (range 18) 887 | -5/Proximity Caves | Core integrity fell below 20% 892 | -5/Proximity Caves | Entered Factory 892 | -5/Factory | Evolved 2 slots: Utility x2 894 | -5/Factory | Loaded intel: 4 garrison access locations 919 | -5/Factory | Lost 3 parts (1n1u1w) 951 | -5/Factory | Self-destructed Last Messages --------------- 00872_ Found 32 Matter. 00872_ Acquired derelict log, extracted data. World map updated: -4/Armory. 00878_ VTOL Module destroyed. 00878_ Great Axe destroyed. 00886_ EXIT=FOUND 00888_ Machine Analyzer destroyed. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 4 Factory zones... Loading Factory garrison access intel (x4)... 00895_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00895_ O-24 Administrator uses terminal to summon reinforcements. 00895_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 00895_ O-24 Administrator locks terminal. 00919_ Acquired Nuclear Pulse Array. 00933_ G-50 Soldier suffers critical hit (Burn). 00933_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | #?????# ????????????????????????? | | #?????# ????????????????????????? | | #?????# ????????????????????????? | | ####### ????????????????????????? | | # # ????????????????????????? | | ####### ????????????????????????? | | #?????# ?????##############?????? | | #?????# ?????# """ #?????? | | #?????# ?????# "R" #?????? | | #?????# ?????# " " = #?????? | | #####/####################+#### #?????? | | # """" """" #?????? | | # """" """"???????? | | + """" """????????? | | # """" ""?????????? | | # """" ""?????????? | | #### ####+########### # """" ""?????????? | | ???# #? ????????# # """" "??????????? | | ???# # ??????# # ??????????? | | ???# # #????# #########??????????? | | ???# # #????# #??????????????????? | | ???# ################ #??????????????????? | | ???# #????????+ #??????????????????? | | ???# #????????#########+#########????????????? | | ???# #?????????# * #????????????? | | ???# #?????????# @ ! #????????????? | | ???# +?????????# ! #????????????? | | ???# #?????????# #????????????? | | ???# #?????????# #????????????? | | ???? #?????????# #????????????? | | ???? #?????????# #????????????? | | ???? #?????????##################????????????? | | ???? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????""G""??????????????????????????? | | ???????????????????"?"???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 68 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileBiometalInitializer Manual? 0 Play Time 00:24:29 Cumulative 131.3 hours Start 2022.04.30 @ 19:51:07 End 2022.04.30 @ 20:22:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 170 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16a5ef13-5b53-48bd-948e-90201ac12e0d