Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.01 @ 21:33:08 Player: GavinGetsit Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (956) 956 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2966 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 94/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Light Armor Plating EM Pulse Gun Particle Gun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Particle Gun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Disposable Heat Sink Propulsion Shielding Weapon Shielding Light Armor Plating Light Armor Plating EM Pulse Gun Assault Rifle Shock Bomb Launcher Shock Bomb Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 55 | 10 24 3 17 1 Power 19 | 2 6 1 10 . Engine 13 | 2 6 1 4 . Core 6 | . . . 6 . Reactor . | . . . . . Propulsion 16 | 5 10 . 1 . Treads 2 | . 2 . . . Leg 8 | 4 3 . 1 . Wheel 6 | 1 5 . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 4 . 1 1 Device 1 | . . . . 1 Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 13 | 2 4 2 5 . Energy Gun 2 | . 1 1 . . Energy Cannon 1 | . 1 . . . Ballistic Gun 6 | 2 2 1 1 . Ballistic Cannon 2 | . . . 2 . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 4 . 3 8 Power 5 | . 1 . 2 2 Propulsion 2 | . 2 . . . Utility 3 | . . . . 3 Weapon 5 | . 1 . 1 3 Highest Loss Streak 8 | . 2 . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 93 100 89 72 Engine 12 | . 13 14 10 16 Core 4 | . . . 11 . Treads 2 | . 6 . . . Leg 16 | . 16 28 15 7 Wheel 1 | . 2 . . . Storage 17 | . 22 28 12 8 Protection 4 | . 2 . 6 7 Energy Gun 7 | . 13 14 1 . Ballistic Gun 7 | . 12 14 2 . Ballistic Cannon 9 | . . . 19 16 Launcher 4 | . . . 9 7 Naked Turns 10 | . . . . 10 Heaviest Build 56 | 13 47 50 56 45 Greatest Support 40 | 10 40 26 26 13 Greatest Overweight (x) 14 | 4 9 1 3 14 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 14 Most Carried 15 | 6 15 15 15 15 Average Carried 12 | 1 11 14 13 13 Final Capacity 15 | 5 15 15 15 5 Final Carried 15 | 5 15 15 13 5 Class Distribution -------------------- 56% | Mutant 31% | Tank 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 871 | 163 316 57 291 44 Remotely . | . . . . . Salvage Created 1293 | . 478 145 670 . Parts 84 | . 27 11 46 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 7 5 17 . Guns 15 | . 5 5 5 . Cannons 6 | . 2 . 4 . AOE 8 | . . . 8 . Classes Destroyed 9 | . 6 . 3 . Worker 4 | . 3 . 1 . Builder 1 | . . . 1 . Hauler 1 | . 1 . . . Recycler 2 | . 1 . 1 . Operator 1 | . . . 1 . Watcher 4 | . 1 . 3 . Swarmer 10 | . 3 3 4 . Grunt 17 | . 4 2 11 . Sentry 2 | . . . 2 . Best Kill Streak 6 | . 4 3 6 . Combat Bots Only 5 | . 4 3 5 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2820 | 12 558 135 1046 1069 Core 1020 | 2 113 12 341 552 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 85 | . 85 . . . Core Remaining (%) 54 | 99 . 49 14 . Volleys Fired 89 | . 42 14 33 . Largest 3 | . 2 2 3 . Hottest 114 | . 110 85 114 . Shots Fired 190 | . 81 20 89 . Gun 127 | . 68 20 39 . Cannon 49 | . 13 . 36 . Launcher 14 | . . . 14 . Special . | . . . . . Kinetic 96 | . 29 6 61 . Thermal 80 | . 52 14 14 . Explosive 7 | . . . 7 . Electromagnetic 7 | . . . 7 . Robot Hit Streak 24 | . 24 8 14 . Robot Miss Streak 4 | . 2 1 4 . Penetration Max . | . . . . . Secondary Targets 5 | . . 1 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 130 | . 56 16 58 . Core Hits 64 | . 22 8 33 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 . 1 . Burn 2 | . 2 . . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2272 | 28 785 206 1248 5 Guns 1251 | . 606 206 439 . Cannons 531 | . 176 . 355 . Explosions 439 | . . . 439 . Melee . | . . . . . Ramming 51 | 28 3 . 15 5 Kinetic 924 | . 268 59 597 . Thermal 858 | . 514 147 197 . Explosive 229 | . . . 229 . Electromagnetic 210 | . . . 210 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 8 2 12 . Message Errors 6 | . 3 1 2 . Matter Fused 5 | . . 1 4 . Heat Flow Errors 3 | . 1 . 2 . Energy Discharges 3 | . 1 . 2 . Data Loss (minor) 2 | . 1 . 1 . Data Loss (major) 2 | . 2 . . . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 18 | . . . 18 . Projectiles 18 | . . . 18 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . 5 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary 1 | . . . 1 . Self-Inflicted Damage 70 | 12 . . 56 2 Shots 4 | . . . 4 . Rammed 8 | 6 . . . 2 Targets Rammed 14 | 6 1 . 5 2 Kicked 6 | . 1 . 5 . Crushed . | . . . . . Highest Temperature 629 | . 599 119 629 23 Average Temperature 159 | . 150 57 185 14 Received Heat Transfer 1218 | . 249 48 408 513 Effects 46 | . 14 . 32 . Shutdowns 12 | . 2 . 10 . Energy Bleed 5 | . 1 . 4 . Interference 6 | . 3 . 3 . Matter Decay 6 | . 2 . 4 . Short Circuit 1 | . . . 1 . Damage (minor) 4 | . 1 . 3 . Damage (major) 7 | . 4 . 3 . Damage (core) 5 | . 1 . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 2405 | . 1517 407 481 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 297 | . 169 120 297 33 Initial 18 | . . . . 18 Average 60 | . 46 90 84 19 Maximum Alert Level 1 | . . . 1 . Low Security (%) 94 | 100 100 100 86 100 Level 1 5 | . . . 13 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 15 5 23 6 Peak Tracking Total 8 | . 4 3 8 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 11 | . 8 . 3 . Terminals 8 | . 6 . 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 24 . 10 . Successful 23 | . 19 . 4 . Failed 11 | . 5 . 6 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 17 . 8 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 6 | . 4 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 14 . 4 . Record 11 | . 8 . 3 . Emergency Access Points 2 | . 2 . . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 3 . Full Trace Events 4 | . 2 . 2 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter 161 | . 161 . . . Retrieved Matter 350 | . 350 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 4543 | 153 1862 403 1712 413 Spaces Moved 2017 | 136 971 192 596 122 Core 78 | 47 14 . . 17 Treads 238 | . 238 . . . Legs 1454 | 16 545 192 596 105 Wheels 247 | 73 174 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 190 190 50 Average Speed 201 | 87 170 190 264 296 Slowest Speed 750 | 250 500 190 330 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 94 27 45 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 74 | . . . 74 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE 70 | . . . 70 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2308 | 168 1100 212 660 168 Wait 71 | 4 29 . . 38 Move 2013 | 135 970 191 595 122 Hop . | . . . . . Pick Up 32 | 6 18 1 4 3 Fast Attach 16 | 7 8 . . 1 Attach 18 | . 10 1 7 . Detach 11 | 2 7 . 2 . Swap 21 | 3 6 2 10 . Drop 23 | 5 9 3 4 2 Fire 89 | . 42 14 33 . Melee . | . . . . . Ram 8 | 6 . . . 2 Kick 6 | . 1 . 5 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 84 | -11/Junkyard | Discovered new exit (range 16) 154 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 15) 922 | -10/Materials | Discovered new exit (range 15) 1120 | -10/Materials | Repaired Lgt. Armor Plating 1242 | -10/Materials | Discovered new exit (range 10) 1393 | -10/Materials | Discovered new exit (range 16) 1721 | -10/Materials | Discovered new exit (range 15) 2016 | -10/Materials | Entered Mines 2054 | -10/Mines | Met a Derelict bent on vengeance 2168 | -10/Mines | Core integrity fell below 50% 2395 | -10/Mines | Discovered new exit (range 5) 2408 | -10/Mines | Learned Materials emergency access door positions 2419 | -10/Mines | Entered Materials 2419 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2606 | -9/Materials | Core integrity fell below 50% 2774 | -9/Materials | Discovered new exit (range 15) 2938 | -9/Materials | Build established: Gunner 3346 | -9/Materials | Build established: Tank 4050 | -9/Materials | Core integrity fell below 20% 4111 | -9/Materials | Discovered new exit (range 6) 4131 | -9/Materials | Entered another Materials area 4131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4523 | -8/Materials | Core integrity fell below 50% 4533 | -8/Materials | Core integrity fell below 20% 4544 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04492_ Slammed into L-31 Rogue. 04494_ Rocket Launcher destroyed. 04494_ Critical hit (Burn: +37). 04498_ U-05 Engineer destroyed. 04500_ Ion Engine destroyed. 04502_ T-07 Excavator destroyed. 04506_ Critical hit (Burn: +37). 04509_ Imp. Light Cannon destroyed. 04509_ Lgt. Ion Engine destroyed. 04514_ Imp. Light Cannon destroyed. 04520_ Imp. Cooling System destroyed. 04526_ Terminal disabled. 04528_ Critical hit (Burn: +37). 04534_ Lrg. Storage Unit destroyed. 04535_ Acquired 22 matter. 04537_ Slammed into G-47 Trooper. 04537_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04537_ M-28 Smith repairs L-31 Rogue. 04538_ A-02 Transporter destroyed. 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Y #????? | | ????????????????? ! #????? | | ??????????????? #????? | | ??????????????## #????? | | ???????????????# ## #????? | | ???????????????# ?## #????? | | ???????????????# ???# #????? | | ???????????????# ????#! !#????? | | ????????????????? ????##!!!!##????? | | ????????????????????????######?????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunResetTorch Manual? 0 Play Time 00:54:50 Cumulative 11.6 hours Start 2024.01.01 @ 19:23:57 End 2024.01.01 @ 21:33:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4f396a7-8b82-458e-ac13-45527953ff67