Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 19:26:00 Player: King Assripper Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (2030) 2030 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7765 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 28/100 System Corruption 15% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Layered Light Armor Plating Layered Light Armor Plating Graphene Brace > --- WEAPON (5) ------- Matter Neutralizer > --- INVENTORY (5) ---- System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Advanced Targeting Computer Recoil Nullifier Weapon Cycler Weapon Cycler Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Disruptor Cannon Coil Gun Coil Gun Heavy Gauss Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Improved Shock Absorption System System Restoration Module Gauss Rifle [Rating: 97] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Improved Targeting Computer Device Weapon Cycler Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . 2 2 2 Power 2 | . . . . . . . . 1 1 Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 2 . 1 . 1 1 . Weapon 3 | . . . . . 1 . 1 . 1 Parts Attached 112 | 10 5 14 18 18 2 1 22 8 14 Power 14 | 1 2 . 2 1 . . 3 2 3 Engine 9 | 1 2 . 2 1 . . 2 1 . Core 5 | . . . . . . . 1 1 3 Reactor . | . . . . . . . . . . Propulsion 39 | 2 1 8 6 11 . . 6 2 3 Treads 12 | 2 . 1 5 4 . . . . . Leg 11 | . 1 . . . . . 6 2 2 Wheel 10 | . . 4 . 6 . . . . . Hover 2 | . . 1 . . . . . . 1 Flight 4 | . . 2 1 1 . . . . . Utility 26 | 2 1 2 4 3 1 . 6 3 4 Device 13 | . 1 . 3 1 1 . 3 2 2 Storage 3 | 2 . . . 1 . . . . . Processor 3 | . . . 1 . . . 2 . . Hackware . | . . . . . . . . . . Protection 7 | . . 2 . 1 . . 1 1 2 Artifact . | . . . . . . . . . . Weapon 33 | 5 1 4 6 3 1 1 7 1 4 Energy Gun 10 | . . 1 3 3 . 1 2 . . Energy Cannon 4 | . . . . . . . 2 . 2 Ballistic Gun 11 | 5 1 . . . . . 3 1 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . 1 3 . . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 2 | . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . 1 . . Parts Lost 41 | . 3 . 1 6 . 4 6 1 20 Power 4 | . 1 . . . . . . . 3 Propulsion 13 | . 1 . 1 4 . . 1 . 6 Utility 12 | . . . . . . 1 4 . 7 Weapon 12 | . 1 . . 2 . 3 1 1 4 Highest Loss Streak 13 | . 3 . 1 6 . 3 3 1 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 91 90 98 95 88 85 55 78 70 Engine 7 | . 12 11 8 9 7 7 5 6 3 Core 1 | . . . . . . . . 4 7 Treads 12 | . 18 13 28 21 . . . . . Leg 7 | . 7 7 . . . . 13 15 16 Wheel 5 | . . 14 6 10 23 23 . . . Device 10 | . 11 5 8 9 15 12 6 18 20 Storage 6 | . 14 11 9 9 7 7 2 . . Processor 5 | . . . 9 9 7 7 7 5 4 Protection 5 | . . 5 9 9 7 7 4 5 3 Energy Gun 7 | . . 7 4 17 15 13 7 5 2 Ballistic Gun 5 | . 25 7 . . . . 3 13 7 Launcher 2 | . . 3 10 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 11 14 21 24 63 69 69 70 40 74 Greatest Support 112 | 40 40 43 112 112 36 36 68 74 74 Greatest Overweight (x) 7 | . 1 4 7 1 1 1 2 1 6 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 5 5 Average Capacity 10 | 7 8 8 8 19 20 20 11 5 5 Most Carried 13 | 5 8 8 8 13 8 11 13 5 5 Average Carried 6 | . 4 7 6 8 7 8 7 3 3 Final Capacity 20 | 8 8 8 8 20 20 20 5 5 5 Final Carried 11 | . 8 6 4 8 7 11 5 5 1 Class Distribution -------------------- 76% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Matter Collected 1775 | 196 136 206 92 339 . 6 349 124 327 Remotely . | . . . . . . . . . . Salvage Created 2177 | . 186 224 218 600 . . 445 316 188 Parts 118 | . 15 13 17 24 . . 22 16 11 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Combat Hostiles Destroyed 42 | . 6 4 4 11 . . 8 4 5 Melee 2 | . . 1 . 1 . . . . . Guns 35 | . 6 2 3 9 . . 6 4 5 Cannons 1 | . . . . . . . 1 . . AOE 2 | . . 1 . 1 . . . . . Classes Destroyed 11 | . 2 2 3 3 . . 1 . . Worker 1 | . . . . 1 . . . . . Builder 2 | . . . . 1 . . . 1 . Tunneler 2 | . . . 1 . . . . 1 . Hauler 1 | . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 6 | . 2 . . . . . . . 4 Grunt 19 | . 4 2 . 7 . . 3 3 . Sentry 11 | . . 2 4 3 . . . 1 1 Hunter 2 | . . . . 1 . . 1 . . Programmer 3 | . . . . . . . 3 . . Thug 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 6 2 3 3 . . 3 4 4 Combat Bots Only 6 | . 6 2 2 3 . . 3 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 . . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . 1 . . . . . Melee 1 | . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Damage Taken 9409 | . 711 179 571 1455 2 679 1472 625 3715 Core 2538 | . 185 12 113 250 . 144 474 192 1168 Absorbed by Shields 26 | . . . . . . 26 . . . Regen/Repaired (Parts) 47 | . . . 47 . . . . . . Core Remaining (%) 65 | 100 26 97 . 34 . 79 44 80 . Volleys Fired 174 | . 23 9 14 52 . 1 45 15 15 Largest 4 | . 2 2 2 2 . 1 4 4 3 Hottest 188 | . 40 60 110 130 . 5 188 155 127 Shots Fired 342 | . 32 16 23 97 . 1 80 52 41 Gun 327 | . 32 14 18 97 . . 75 52 39 Cannon 7 | . . . . . . . 5 . 2 Launcher 7 | . . 2 5 . . . . . . Special 1 | . . . . . . 1 . . . Kinetic 153 | . 32 7 . . . . 51 37 26 Thermal 166 | . . 7 11 89 . . 29 15 15 Explosive 7 | . . 2 5 . . . . . . Electromagnetic 15 | . . . 7 8 . . . . . Robot Hit Streak 19 | . 13 3 8 9 . 2 14 17 19 Robot Miss Streak 5 | . 3 2 4 4 . . 5 2 3 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 6 | . 1 1 1 1 . . . 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 1 Shots Hit Robots 233 | . 25 9 19 65 . 1 49 39 26 Core Hits 109 | . 10 10 16 31 . . 19 15 8 Critical Kills 3 | . . 1 . . . . 1 1 . Critical Parts Destroyed 4 | . . . 2 . . . 2 . . Critical Strikes 16 | . . 1 3 4 . . 6 2 . Burn 8 | . . . . 4 . . 3 1 . Meltdown 1 | . . . . . . . 1 . . Destroy 3 | . . . . . . . 2 1 . Smash 4 | . . 1 3 . . . . . . Melee Attacks 8 | . . 1 7 . . . . . . Impact 8 | . . 1 7 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4741 | . 274 123 576 1266 6 . 1129 787 580 Guns 3995 | . 274 77 244 1136 . . 996 787 481 Cannons 219 | . . . . . . . 126 . 93 Explosions 304 | . . 24 205 75 . . . . . Melee 148 | . . 21 127 . . . . . . Ramming 75 | . . 1 . 55 6 . 7 . 6 Kinetic 1848 | . 274 34 . . . . 694 538 308 Thermal 2249 | . . 43 176 1087 . . 428 249 266 Explosive 185 | . . 24 161 . . . . . . Electromagnetic 236 | . . . 112 124 . . . . . Impact 148 | . . 21 127 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 3 . . 8 . 15 Average Corruption 3 | . . . . 1 . . 5 . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . . . 12 . . 18 . 5 Message Errors 12 | . . . . 4 . . 6 . 2 Matter Fused 5 | . . . . 2 . . 2 . 1 Heat Flow Errors 6 | . . . . 3 . . 2 . 1 Energy Discharges 1 | . . . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 6 | . . . . 1 . . 5 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 2 | . . . . 1 . . 1 . . Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 50 | . . . 45 . . . . . 5 Projectiles 5 | . . . . . . . . . 5 Explosions . | . . . . . . . . . . Melee 45 | . . . 45 . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 51 | . . . 33 16 2 . . . . Shots 2 | . . . 2 . . . . . . Rammed 13 | . . 1 1 8 3 . . . . Targets Rammed 15 | . . 1 1 8 3 . 1 . 1 Kicked 2 | . . . . . . . 1 . 1 Crushed . | . . . . . . . . . . Highest Temperature 641 | . 24 37 261 364 . . 641 78 110 Average Temperature 127 | . 10 16 131 131 . . 213 33 34 Received Heat Transfer 2160 | . 216 90 225 675 . 87 427 308 132 Effects 7 | . . . . . . . 7 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 2 1 . . . . . Impact Corruptions 3 | . . . 3 . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 17 | . . . . 6 . . 7 2 2 Heat Transferred 4899 | . . 100 296 2616 . . 925 555 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Peak Influence 223 | . 100 134 152 169 56 59 91 174 223 Initial 84 | . . 5 35 3 51 39 23 44 84 Average 62 | . 54 55 64 62 53 42 50 64 112 Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 100 100 100 73 Level 1 3 | . . . . . . . . . 26 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 . 1 . 1 2 . 1 Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . . . 2 . 1 Reinforcement 2 | . . 1 . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 8 8 7 21 . 8 10 8 12 Peak Tracking Total 6 | . 6 2 3 4 . 5 5 4 6 Tactical Retreats 3 | . . . . . . 3 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Traps Triggered 5 | . . . . 2 . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Machines Disabled 6 | . . 1 . 2 . . 2 1 . Max in Single Turn 1 | . . 1 . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Machines Accessed 20 | . 3 . 5 5 3 . 1 . 3 Terminals 14 | . 2 . 2 5 2 . 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 7 . 12 10 4 . 1 . 6 Successful 29 | . 4 . 11 9 3 . 1 . 1 Failed 11 | . 3 . 1 1 1 . . . 5 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 28 | . 4 . 6 10 3 . 1 . 4 Fabricators . | . . . . . . . . . . Repair Stations 7 | . 3 . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 2 . 1 . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 2 . 5 9 3 . 1 . 1 Record 11 | . 2 . 3 4 . . 1 . 1 Prototype ID Bank 2 | . . . 2 . . . . . . Open Door 2 | . . . . 2 . . . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 2 | . . . . 1 1 . . . . Locate Traps 2 | . . . . 2 . . . . . Investigation Status 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . . . . Scan Component 4 | . 2 . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 . 3 1 . . . . 3 Full Trace Events 3 | . 1 . 1 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 52 | . . . 52 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Turns Passed 5233 | 221 473 469 839 970 179 151 944 298 689 Spaces Moved 3145 | 131 215 318 464 507 152 122 489 163 584 Core 122 | 17 . 3 1 . . . . . 101 Treads 914 | 114 101 112 335 252 . . . . . Legs 1198 | . 114 32 . . . . 489 163 400 Wheels 826 | . . 169 128 255 152 122 . . . Hover 83 | . . . . . . . . . 83 Flight 2 | . . 2 . . . . . . . Fastest Speed 50 | 50 160 80 80 105 105 105 130 125 50 Average Speed 131 | 145 175 122 138 132 105 105 152 142 103 Slowest Speed 400 | 160 190 310 400 240 105 105 270 200 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 7 23 20 29 48 4 92 12 6 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 52 | . . 17 29 2 . . 3 . 1 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 3 . 1 AOE 48 | . . 17 29 2 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac DSF Fac Fac Fac Total 3954 | 163 280 381 628 707 171 144 635 199 646 Wait 324 | 13 26 15 93 85 14 6 53 6 13 Move 3136 | 130 214 317 463 506 151 121 488 162 584 Hop . | . . . . . . . . . . Pick Up 100 | 6 12 9 17 23 1 5 8 7 12 Fast Attach 14 | . . 5 . . . . 9 . . Attach 62 | 10 4 3 12 7 2 1 7 6 10 Detach 9 | 4 . 1 1 1 . . 2 . . Swap 36 | . 1 6 6 11 . . 6 2 4 Drop 66 | . . 14 14 14 . . 16 1 7 Fire 174 | . 23 9 14 52 . 1 45 15 15 Melee 8 | . . 1 7 . . . . . . Ram 7 | . . 1 . 3 3 . . . . Kick 2 | . . . . . . . 1 . 1 Crush 6 | . . . 1 5 . . . . . Escape Stasis 9 | . . . . . . 9 . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 222 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 369 | -10/Materials | Core integrity fell below 50% 420 | -10/Materials | Lost 3 parts (1p1n1w) 489 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x2 1064 | -9/Materials | Discovered new exit (range 3) 1164 | -9/Materials | Entered another Materials area 1164 | -8/Materials | Evolved 2 slots: Utility x2 1201 | -8/Materials | Repaired Ion Engine 1528 | -8/Materials | Repaired Sensor Array 1864 | -8/Materials | Discovered new exit (range 15) 2003 | -8/Materials | Entered Storage 2685 | -8/Storage | Core integrity fell below 50% 2719 | -8/Storage | Lost 6 parts (4n2w) 2928 | -8/Storage | Discovered new exit (range 16) 2973 | -8/Storage | Entered Factory 2973 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3149 | -7/Factory | Identified exit to DSF 3152 | -7/Factory | Entered DSF 3175 | -7/DSF | Additional patrols routed to DSF 3247 | -7/DSF | Discovered new exit (range 15) 3303 | -7/DSF | Entered Factory 3303 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3314 | -6/Factory | Lost 3 parts (1u2w) 3669 | -6/Factory | Lost 3 parts (2u1w) 3804 | -6/Factory | Lost 3 parts (1n2u) 4171 | -6/Factory | Core integrity fell below 50% 4229 | -6/Factory | Build established: Gunner 4231 | -6/Factory | Discovered new exit (range 9) 4247 | -6/Factory | Entered another Factory area 4247 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4522 | -5/Factory | Discovered new exit (range 7) 4545 | -5/Factory | Entered another Factory area 4545 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5013 | -4/Factory | Spotted B-86 Titan 5110 | -4/Factory | Lost 13 parts (2p3n4u4w) 5121 | -4/Factory | Core integrity fell below 50% 5148 | -4/Factory | Lost 5 parts (1p2n2u) 5187 | -4/Factory | Core integrity fell below 20% 5226 | -4/Factory | System corruption reached 10% 5234 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05195_ Penetrated by Slug. 05195_ U-05 Engineer lays Concrete. 05196_ Acquired 5 matter. 05196_ U-05 Engineer lays Concrete. 05197_ K-01 Serf collects debris. 05197_ U-05 Engineer lays Concrete. 05200_ K-01 Serf collects debris. 05200_ U-05 Engineer lays Concrete. 05203_ K-01 Serf collects debris. 05206_ System corrupted: Matter fused (-10). 05208_ R-10 Processor shuts down. 05217_ Acquired Lyr. Light Armor Plating. 05222_ System corrupted: Heat flow error (+130). 05222_ Acquired Matter Neutralizer. [Achievement: System Compromised] 05229_ Destroyed Antigrav System. 05230_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05231_ Antigrav System destroyed. 05233_ P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# +???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# ##############??????????????????? | | ???????????# # = p #??????????????????? | | ???????????# # p @ = #??????????????????? | | ???????????# # " "p !! #??????????????????? | | ???????????# + ""G""p #??????????????????? | | ???????????# # p! #??????????????????? | | ?????####### ##############??????????????????? | | ????## # ## # #?????????????????????? | | ##### # #?????????????????????? | | # # #?????????????????????? | | # # #?????????????????????? | | # / #?????????????????????? | | # # #?????????????????????? | | # # # #?????????????????????? | | # # #?????????????????????? | | #% %%###########?????????????????????? | | # # ##??????????????????????????????? | | # # ##############??????????????????? | | / # ! ???????????????????? | | % # # # #??????????????????? | | # = # #% """ """ #??????????????????? | | ############ # """ """ #??????????????????? | | ^ # """ """ #??????????????????? | | ^ # % #??????????????????? | | % + % """ #??????????????????? | | %# """ #??????????????????? | | # """ #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 41 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Please Form A Line Serviceable Loadout System Compromised Universal Adapter Challenges ------------ None Game ------ Seed TiamatDiametricArmor Manual? 0 Play Time 01:19:43 Cumulative 4.1 hours Start 2023.10.23 @ 18:05:40 End 2023.10.23 @ 19:26:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23ad1909-2d92-45de-bb01-ccf5f5fb3b50