Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.28 @ 01:57:03 Player: woegarden Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (735) 735 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2960 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 181/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Titanium Leg Transport Network Coupler ECM Suite Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weight Redist. System Experimental Sensor Array > --- WEAPON ----------- Heavy Assault Rifle > --- INVENTORY -------- Cooled VTOL Module Small Battery Structural Scanner Transport Network Coupler ECM Suite Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 52 | . 16 9 8 14 5 Power 10 | . 2 3 2 1 2 Engine 7 | . 2 1 1 1 2 Core 3 | . . 2 1 . . Reactor . | . . . . . . Propulsion 17 | . 4 3 1 8 1 Treads 1 | . 1 . . . . Leg 3 | . . 2 1 . . Wheel 4 | . 3 1 . . . Hover . | . . . . . . Flight 9 | . . . . 8 1 Utility 12 | . 4 . 3 3 2 Device 10 | . 3 . 3 2 2 Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 13 | . 6 3 2 2 . Energy Gun 2 | . 1 1 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | . 3 1 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . 1 . 2 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 18 | . . 1 6 . 11 Power 2 | . . 1 . . 1 Propulsion 6 | . . . 2 . 4 Utility 6 | . . . 1 . 5 Weapon 4 | . . . 3 . 1 Highest Loss Streak 11 | . . 1 2 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 95 98 85 83 60 Engine 9 | . 14 5 6 11 4 Core 1 | . . 7 3 . . Treads 2 | . 5 . . . . Leg 10 | . 5 15 24 2 . Wheel 8 | . 17 12 . . . Flight 5 | . . . . 26 25 Device 16 | . 11 14 21 19 18 Storage 12 | . 14 14 11 11 9 Energy Gun 6 | . 4 17 9 . . Ballistic Gun 12 | . 21 6 7 9 3 Naked Turns 2 | . . . . . 2 Heaviest Build 25 | 13 20 22 25 24 22 Greatest Support 30 | 20 26 26 30 21 26 Greatest Overweight (x) 3 | . 1 2 2 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 9 Most Carried 10 | 6 9 10 10 10 9 Average Carried 8 | 6 6 9 9 7 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 9 10 10 9 5 Class Distribution -------------------- 51% | Mutant 41% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 750 | 200 238 174 130 . 8 Remotely . | . . . . . . Salvage Created 951 | . 342 382 227 . . Parts 52 | . 20 18 14 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 5 | . 1 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 21 | . 9 6 6 . . Guns 21 | . 9 6 6 . . Classes Destroyed 6 | . 3 1 2 . . Hauler 1 | . 1 . . . . Recycler 2 | . . 2 . . . Watcher 1 | . . . 1 . . Swarmer 3 | . 3 . . . . Grunt 17 | . 6 6 5 . . Sentry 1 | . . . 1 . . Best Kill Streak 5 | . 4 5 3 . . Combat Bots Only 3 | . 3 2 3 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 2689 | . 466 275 614 155 1179 Core 914 | . 128 44 126 56 560 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 13 | . . . 13 . . Core Remaining (%) 61 | 100 . 31 . 54 . Volleys Fired 89 | . 40 20 26 3 . Largest 2 | . 2 2 2 1 . Hottest 130 | . 100 130 88 23 . Shots Fired 165 | . 79 37 46 3 . Gun 164 | . 78 37 46 3 . Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 104 | . 77 4 20 3 . Thermal 61 | . 2 33 26 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 9 6 16 2 . Robot Miss Streak 7 | . 5 4 7 . . Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 114 | . 45 27 40 2 . Core Hits 81 | . 21 32 28 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks 2 | . 1 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1439 | . 475 375 551 31 7 Guns 1422 | . 471 369 551 31 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 17 | . 4 6 . . 7 Kinetic 782 | . 463 49 239 31 . Thermal 640 | . 8 320 312 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . 3 . . 3 Shots . | . . . . . . Rammed 10 | . 1 1 . . 8 Targets Rammed 10 | . 1 1 . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | . 20 333 3 . 14 Average Temperature 99 | . 12 122 2 . 9 Received Heat Transfer 1170 | . 195 171 303 87 414 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 939 | . 10 549 380 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 303 | . 303 126 268 225 254 Initial 94 | . . 59 48 11 94 Average 103 | . 95 80 136 59 143 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 80 | 100 77 100 71 95 75 Level 1 19 | . 22 . 28 4 25 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 2 2 3 Investigation 5 | . 1 1 . 1 2 Extermination . | . . . . . . Reinforcement 4 | . . . 2 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 7 | . 3 . . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 16 6 15 22 28 Peak Tracking Total 18 | . 5 2 4 14 18 Tactical Retreats 10 | . 2 . . 5 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . 6 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 13 | . 2 1 4 4 2 Terminals 8 | . 1 1 1 4 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 32 | . 7 6 8 7 4 Successful 18 | . 5 4 4 4 1 Failed 14 | . 2 2 4 3 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 9 | . . 5 1 . 3 Terminals 24 | . 6 6 2 7 3 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 4 1 4 . Record 3 | . 3 . . . . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Unreport Threat 2 | . . 2 . . . Reprogram Traps 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Surveillance Status 1 | . 1 . . . . Patrol Status 1 | . . . . 1 . Recall Reinforcements 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . 1 Report Inventory 2 | . 1 . . . 1 Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 1 2 3 1 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 2124 | 3 848 254 583 288 148 Spaces Moved 1536 | 3 571 132 262 364 204 Core 16 | . . . . . 16 Treads 147 | . 147 . . . . Legs 464 | 3 122 55 262 22 . Wheels 379 | . 302 77 . . . Hover . | . . . . . . Flight 530 | . . . . 342 188 Fastest Speed 26 | 120 90 90 120 29 26 Average Speed 98 | 120 116 133 167 44 37 Slowest Speed 260 | 120 190 260 260 260 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 11 | . . . . 11 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 67 25 17 42 27 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1965 | 2 685 172 362 477 267 Wait 221 | . 29 . 57 91 44 Move 1512 | 2 570 131 261 344 204 Hop 8 | . . . . 8 . Pick Up 31 | . 14 4 4 6 3 Fast Attach 18 | . 4 2 5 5 2 Attach 19 | . 8 1 2 6 2 Detach 6 | . 3 1 1 . 1 Swap 15 | . 4 6 1 3 1 Drop 34 | . 11 5 5 11 2 Fire 89 | . 40 20 26 3 . Melee 2 | . 1 1 . . . Ram 9 | . . 1 . . 8 Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 12) 621 | -10/Materials | Core integrity fell below 50% 719 | -10/Materials | Discovered new exit (range 5) 852 | -10/Materials | Entered Mines 1026 | -10/Mines | Discovered new exit (range 12) 1055 | -10/Mines | Learned Materials non-interactive machine intel 1089 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1093 | -10/Mines | Found Prototype Device 1106 | -10/Mines | Entered Materials 1106 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -9/Materials | Loaded intel: 36 non-interactive machine locations 1240 | -9/Materials | Build established: Scavenger-Mutant 1275 | -9/Materials | Repaired Lgt. Nuclear Core 1327 | -9/Materials | Discovered new exit (range 15) 1337 | -9/Materials | Identified Exp. Sensor Array 1689 | -9/Materials | Entered Storage 1950 | -9/Storage | Discovered new exit (range 15) 1977 | -9/Storage | Entered Materials 1977 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2097 | -8/Materials | Core integrity fell below 50% 2114 | -8/Materials | Discovered new exit (range 14) 2119 | -8/Materials | Core integrity fell below 20% 2125 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02084_ Knocked back. 02086_ Penetrated by Slug. 02086_ Cld. VTOL Module destroyed. 02086_ Critical hit (Blast). 02088_ Acquired 8 matter. 02089_ Weight Redist. System destroyed. 02090_ S-10 Pest destroyed. 02094_ Slammed into G-47 Trooper. 02108_ Slug penetrates Wall. 02112_ Critical hit (Burn: +37). 02114_ EXIT=FOUND 02114_ Exp. Sensor Array destroyed. 02120_ Triggered Alarm Trap. 02120_ An alarm sounds. 02120_ ALERT: Alarm triggered, dispatching investigation squad. 02121_ S-10 Pest destroyed. 02123_ Med. Storage Unit destroyed. 02123_ Cld. VTOL Module destroyed. 02123_ Critical hit (Blast). 02123_ Knocked back. 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Y ?????????? | | ?????????????# #?????????? ??????????? | | ?????????????# ###########;######??????? | | ?????????????#% g g % #??????? | | ?????????????+ g H !!= @ g #??????? | | ?????????????# g[s= ! g #??????? | | ?????????????###/#####;###### < #??????? | | ?????????????????????#????????? #??????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 64 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdSeismicSuite Manual? 0 Play Time 00:42:22 Cumulative 91.0 hours Start 2022.06.28 @ 00:45:33 End 2022.06.28 @ 01:57:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 102 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: f7fff88f-2cd9-447d-b62c-b25b0e7f2f37