Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 16:05:22 Player: MOPO3 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2416) 2416 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (439) 439 TOTAL SCORE: 6080 Bonus ------- High Alert Combat Kills 439 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 99/100 System Corruption 53% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Signal Interpreter Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Medium Treads Medium Treads VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Small Storage Unit Sensor Array Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Gauss Cannon Missile Launcher Missile Launcher Missile Launcher Maul [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Parts Attached 125 | 6 10 34 25 12 17 21 Power 17 | 1 1 6 2 1 2 4 Engine 15 | 1 1 5 2 1 2 3 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 50 | 2 . 17 12 8 7 4 Treads 38 | 2 . 17 12 4 2 1 Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 11 | . . . . 4 5 2 Utility 21 | 1 4 2 5 3 4 2 Device 4 | . 1 . 1 . 2 . Storage 5 | 1 2 . . 1 1 . Processor 3 | . . . 1 . . 2 Hackware 1 | . . . . 1 . . Protection 8 | . 1 2 3 1 1 . Artifact . | . . . . . . . Weapon 37 | 2 5 9 6 . 4 11 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 2 2 . . . . Ballistic Cannon 11 | . 1 3 5 . 2 . Launcher 8 | . 2 4 . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 11 | . . . . . 1 10 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 25 | . 1 4 2 . 10 8 Power 6 | . . 1 1 . 1 3 Propulsion 8 | . . 1 . . 4 3 Utility 6 | . . 1 . . 4 1 Weapon 5 | . 1 1 1 . 1 1 Highest Loss Streak 4 | . 1 4 1 . 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 94 98 99 96 65 46 Engine 9 | . 14 8 9 11 8 5 Treads 32 | . 28 43 35 24 18 4 Flight 2 | . . . . 5 7 17 Device 3 | . 6 . 8 7 3 . Storage 9 | . 14 11 9 6 5 . Processor 4 | . . . 8 7 1 12 Protection 7 | . 3 10 8 7 4 . Ballistic Gun 2 | . 4 6 . . . . Ballistic Cannon 12 | . 6 14 16 15 3 . Launcher 1 | . 9 1 . . . . Peak Build Rating 42 | 6 8 20 39 42 40 27 Average Rating 20 | 4 6 15 29 39 27 20 On Entrance 17 | . 6 8 16 36 40 13 Naked Turns 7 | . . . . . . 7 Heaviest Build 72 | 11 54 62 67 72 72 10 Greatest Support 112 | 40 40 89 112 88 104 20 Greatest Overweight (x) 3 | 1 1 1 . 3 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 Average Capacity 16 | 7 10 20 20 19 16 5 Most Carried 20 | 4 10 20 20 20 20 5 Average Carried 15 | 2 7 18 19 18 16 4 Final Capacity 20 | 8 20 20 20 20 5 5 Final Carried 20 | 4 10 20 20 20 5 3 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2500 | 239 264 1105 498 99 . 295 Remotely . | . . . . . . . Salvage Created 2459 | . 410 1187 439 86 . 337 Parts 173 | . 32 101 24 5 . 11 Haulers Intercepted 6 | . 1 2 3 . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 67 | . 14 41 7 2 . 3 Melee 1 | . . . . . . 1 Guns 8 | . 1 7 . . . . Cannons 35 | . 4 22 7 2 . . AOE 23 | . 9 12 . . . 2 Classes Destroyed 14 | . 4 8 1 1 . . Worker 5 | . . 4 . . . 1 Builder 5 | . 1 1 . . . 3 Tunneler 2 | . . 1 . . . 1 Hauler 6 | . 1 2 3 . . . Recycler 3 | . . . 1 . . 2 Mechanic 2 | . . 1 . . . 1 Operator 2 | . . 1 1 . . . Watcher 5 | . . 4 . . . 1 Swarmer 20 | . 6 14 . . . . Grunt 26 | . 8 13 3 . . 2 Brawler 4 | . . 4 . . . . Duelist 2 | . . 2 . . . . Sentry 13 | . . 8 4 1 . . Programmer 2 | . . . . 1 . 1 Best Kill Streak 9 | . 4 9 3 1 . 3 Combat Bots Only 8 | . 3 8 2 1 . 2 Max Kills in Single Turn 3 | . 3 3 1 1 . 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 396 | . 41 196 44 11 1 103 Missed 119 | . 11 51 5 8 . 44 Damage Taken 5397 | . 357 2001 608 27 1403 1001 Core 1121 | . 44 364 13 . 216 484 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 809 | . . 742 40 . . 27 Core Remaining (%) 72 | 100 82 9 97 . . . Volleys Fired 194 | . 34 124 29 3 3 1 Largest 2 | . 2 2 2 2 1 1 Hottest 96 | . 70 71 96 96 48 36 Shots Fired 346 | . 45 234 57 6 3 1 Gun 97 | . 22 75 . . . . Cannon 230 | . 16 148 57 6 3 . Launcher 19 | . 7 11 . . . 1 Special . | . . . . . . . Kinetic 313 | . 25 223 56 6 3 . Thermal 1 | . . . 1 . . . Explosive 19 | . 7 11 . . . 1 Electromagnetic 13 | . 13 . . . . . Robot Hit Streak 23 | . 6 15 23 21 . . Robot Miss Streak 6 | . 6 3 2 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 238 | . 22 153 43 5 . 15 Core Hits 131 | . 24 79 18 3 . 7 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 19 | . . 8 4 1 . 6 Blast 13 | . . 8 4 1 . . Smash 6 | . . . . . . 6 Melee Attacks 70 | . . . . . 24 46 Impact 70 | . . . . . 24 46 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . . . . . 9 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6498 | . 875 3503 784 152 . 1184 Guns 559 | . 125 434 . . . . Cannons 2829 | . 172 1721 784 152 . . Explosions 2057 | . 578 1348 . . . 131 Melee 1053 | . . . . . . 1053 Ramming . | . . . . . . . Kinetic 3279 | . 210 2155 762 152 . . Thermal 94 | . 72 . 22 . . . Explosive 1985 | . 506 1348 . . . 131 Electromagnetic 87 | . 87 . . . . . Impact 1053 | . . . . . . 1053 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 53 | . . 8 . . 44 53 Average Corruption 35 | . . 7 . . 21 45 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 69 | . . 4 . . 19 46 Message Errors 11 | . . 1 . . . 10 Matter Fused 17 | . . . . . 3 14 Heat Flow Errors 9 | . . 1 . . 4 4 Energy Discharges 4 | . . 2 . . 1 1 Parts Rejected 3 | . . . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 9 | . . . . . 2 7 Data Loss (major) 3 | . . . . . 2 1 Alerts 1 | . . . . . . 1 Misdirections 11 | . . . . . 7 4 Overload Shots . | . . . . . . . Overflow Damage 573 | . 45 28 . . . 500 Projectiles . | . . . . . . . Explosions 73 | . 45 28 . . . . Melee 500 | . . . . . . 500 Knockbacks 19 | . 1 9 8 . . 1 Impact 1 | . . . . . . 1 Kinetic 16 | . 1 9 6 . . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 368 | . 75 249 . . . 44 Shots 9 | . 3 5 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 272 | . 82 237 160 48 255 272 Average Temperature 44 | . 35 23 61 28 108 110 Received Heat Transfer 1134 | . 90 453 279 12 . 300 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Parts Fried 13 | . . . . . . 13 Impact Corruptions 17 | . . . . . . 17 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 137 | . 100 . 37 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 1038 | . 357 1038 521 170 30 614 Initial 438 | . . 126 438 79 . 14 Average 368 | . 183 564 334 89 5 309 Maximum Alert Level 3 | . 1 3 2 . . 2 Low Security (%) 23 | 100 42 2 10 100 100 17 Level 1 36 | . 57 22 57 . . 59 Level 2 27 | . . 43 32 . . 23 Level 3 12 | . . 31 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 5 5 3 . 2 Investigation 6 | . 2 2 1 1 . . Extermination 2 | . . . . 1 . 1 Reinforcement 8 | . 1 1 4 1 . 1 Assault 2 | . . 2 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 159 | . 21 68 8 2 13 47 Peak Tracking Total 9 | . 4 8 3 1 6 9 Tactical Retreats 21 | . . 4 . . 3 14 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 . 4 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 7 | . 4 2 . 1 . . Max in Single Turn 2 | . 1 2 . 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 31 | . 4 12 7 1 . 7 Terminals 16 | . 3 7 2 1 . 3 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . 2 1 . . 1 Recycling Units 6 | . 1 1 2 . . 2 Scanalyzers 3 | . . 2 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 96 | . 11 51 16 3 . 15 Successful 48 | . 2 32 10 . . 4 Failed 48 | . 9 19 6 3 . 11 Catastrophic 8 | . 2 2 . . . 4 Database Lockouts . | . . . . . . . Manual 49 | . 9 23 6 3 . 8 Terminals 48 | . 8 23 6 3 . 8 Fabricators 2 | . . . . . . 2 Repair Stations 25 | . . 20 3 . . 2 Recycling Units 11 | . 3 2 3 . . 3 Scanalyzers 9 | . . 6 3 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 6 | . . 5 1 . . . Robot Analysis 1 | . . 1 . . . . Level Access Points 2 | . . 1 1 . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 21 | . . 17 2 . . 2 Scan Component 11 | . . 9 1 . . 1 Repair 10 | . . 8 1 . . 1 Recycling Unit Hacks 2 | . . . 2 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer 7 | . . 5 2 . . . Insert Component 4 | . . 3 1 . . . Analyze 3 | . . 2 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 10 | . 2 5 2 . . 1 Terminals 9 | . 1 5 2 . . 1 Botnet 8 | . 1 4 2 . . 1 Disrupt 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 25 | . 4 11 3 1 . 6 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . . 8 1 . . 1 Time 322 | . . 214 38 . . 70 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . . . 11 . . . Parts Scanalyzed 3 | . . 2 1 . . . Part Schematics Acquired 3 | . . 2 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 6655 | 83 744 2602 1705 526 253 742 Spaces Moved 3362 | 48 371 954 654 229 206 900 Core 34 | 6 . . . . . 28 Treads 2273 | 42 371 954 654 197 55 . Legs 1 | . . . . . . 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1054 | . . . . 32 151 871 Fastest Speed 26 | 50 160 160 160 106 26 30 Average Speed 129 | 148 170 160 163 179 67 54 Slowest Speed 266 | 160 240 240 167 266 245 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . . 3 Cave-ins Triggered 8 | . . . . . 5 3 Exploration Rate (%) 47 | 4 59 77 59 5 99 26 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 72 | . . . . . 27 45 Terrain Destroyed 196 | . 32 88 3 1 27 45 Melee 52 | . . . . . 24 28 Projectile 7 | . . . 3 1 3 . AOE 137 | . 32 88 . . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 5205 | 57 441 1803 1238 336 275 1055 Wait 1294 | . 12 640 489 72 10 71 Move 3346 | 47 370 953 653 229 202 892 Hop 3 | . . . . . . 3 Pick Up 82 | 4 9 28 19 18 . 4 Fast Attach 36 | 6 2 8 8 1 1 10 Attach 38 | . 1 4 5 3 14 11 Detach 14 | . . . . . 5 9 Swap 51 | . 7 22 12 8 2 . Drop 72 | . 6 24 23 2 11 6 Fire 194 | . 34 124 29 3 3 1 Melee 70 | . . . . . 24 46 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 3 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 7) 503 | -10/Materials | Discovered new exit (range 16) 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Propulsion x2 965 | -9/Materials | Repaired Grenade Launcher 992 | -9/Materials | Repaired Lgt. Treads 1153 | -9/Materials | Discovered new exit (range 12) 1306 | -9/Materials | Identified exit to Mines 1326 | -9/Materials | Identified exit to Materials 2168 | -9/Materials | Repaired Lgt. Cannon 2201 | -9/Materials | Repaired Med. Armor Plating 2229 | -9/Materials | Repaired Lgt. Treads 2256 | -9/Materials | Repaired Lgt. Treads 2283 | -9/Materials | Repaired Lgt. Treads 2310 | -9/Materials | Repaired Lgt. Treads 2794 | -9/Materials | Core integrity fell below 50% 3228 | -9/Materials | First assault squad dispatched 3300 | -9/Materials | Core integrity fell below 20% 3322 | -9/Materials | Destroyed 8 combat bots 3330 | -9/Materials | Lost 4 parts (1p1n1u1w) 3430 | -9/Materials | Entered another Materials area 3430 | -8/Materials | Evolved 2 slots: Utility x2 4532 | -8/Materials | Met 7R-MNS 4673 | -8/Materials | Repaired Missile Launcher 4705 | -8/Materials | Identified exit to Factory 5135 | -8/Materials | Entered Factory 5135 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5136 | -7/Factory | Caught up to 7R-MNS 5661 | -7/Factory | Sucked down chute 5661 | -7/Factory | Entered Waste 5673 | -7/Waste | Spotted C-40 Crusher 5676 | -7/Waste | EMP discharged 5693 | -7/Waste | Spotted C-40 Crusher 5695 | -7/Waste | Spotted C-40 Crusher 5695 | -7/Waste | Spotted C-40 Crusher 5716 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5727 | -7/Waste | Crushed by falling debris 5728 | -7/Waste | System corruption reached 10% 5756 | -7/Waste | Spotted C-40 Crusher 5776 | -7/Waste | EMP discharged 5784 | -7/Waste | Crushed by falling debris 5827 | -7/Waste | Crushed by falling debris 5830 | -7/Waste | Crushed by falling debris 5830 | -7/Waste | System corruption reached 30% 5861 | -7/Waste | Lost 4 parts (1p2u1w) 5863 | -7/Waste | Crushed by falling debris 5876 | -7/Waste | EMP discharged 5879 | -7/Waste | Spotted C-40 Crusher 5910 | -7/Waste | Discovered new exit (range 13) 5914 | -7/Waste | Entered Factory 6388 | -7/Factory | Repaired Broken Nuclear Pulse Thruster 6529 | -7/Factory | Core integrity fell below 50% 6554 | -7/Factory | Lost 4 parts (2p2n) 6578 | -7/Factory | Crushed by falling debris 6609 | -7/Factory | Crushed by falling debris 6635 | -7/Factory | Core integrity fell below 20% 6640 | -7/Factory | Lost 3 parts (1p1n1u) 6645 | -7/Factory | Crushed by falling debris 6649 | -7/Factory | Released all parts (2) 6656 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06606_ Acquired 32 matter. 06609_ The unstable cave ceiling collapses. 06609_ Crushed by falling debris. 06609_ Lgt. Deuterium Engine destroyed. 06609_ System corrupted by crushing effect (+4). 06609_ Corrupted Remote Datajack crushed. 06611_ Critical hit (Burn: +37). 06616_ System corrupted: Matter fused (-7). 06630_ The unstable cave ceiling collapses. 06630_ G-47 Trooper crushed by falling debris. 06631_ System corrupted: Great Maul rejected. 06632_ Acquired Great Maul. 06638_ Critical hit (Burn: +37). 06645_ Great Maul destroyed. 06645_ The unstable cave ceiling collapses. 06645_ Crushed by falling debris. 06647_ System corrupted: IFF burst signal emitted. 06647_ G-47 Trooper destroyed. 06649_ Released Adv. Terrain Scan Processor. 06649_ Released Missile Launcher. 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Y ??????????????????????? | | ????????## ??????????????????????? | | ?????????# ??????????????????????? | | ?????????###+##??????????????????????? | | ?????????????????????????????????????? | | ?????????????""??????????????????????? | | ?????????????Y"??????????????????????? | | ?????????????""??????????????????????? | | ?????????????????????????????????????? | | ???????????"""?????????????????"""?""" | | ???????????"""?????????????????"""?""" | | ???????????"""?????????????????"""?""" | | ?????????????????????????????????????? | | ????????????????????????????????###### | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultWarlordBattery Manual? 0 Play Time 01:06:06 Cumulative 40.3 hours Start 2024.09.07 @ 14:48:30 End 2024.09.07 @ 16:05:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74408e67-b4e9-4b5f-82bd-fd90d1f4dd3f