Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:26:02 Player: Toa of Guts Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (1016) 1016 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 5925 Bonus ------- Follower Combat Kills 229 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 174/1000 Matter 45/300 Energy 43/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav System Terrain Scanner Gauss Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Targeting Computer Particle Charger Layered Medium Armor Plating Focal Shield Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Antigrav System Terrain Scanner Improved Weapon Cycler Hacking Drone Bay Improved Proton Missile Launcher Heavy Shock Bomb Launcher Improved Remote Datajack [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Hypervelocity Gauss Rifle Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 6 | . . 2 . . . 3 1 Weapon 1 | . . . . . . 1 . Parts Attached 89 | 4 15 12 . 10 3 7 38 Power 9 | 1 1 2 . . . . 5 Engine 5 | 1 1 2 . . . . 1 Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 20 | . 9 2 . 2 . . 7 Treads 4 | . . 2 . 2 . . . Leg 10 | . 7 . . . . . 3 Wheel . | . . . . . . . . Hover 6 | . 2 . . . . . 4 Flight . | . . . . . . . . Utility 31 | 1 4 4 . 7 1 3 11 Device 17 | . 1 2 . 5 . 2 7 Storage 3 | 1 2 . . . . . . Processor 4 | . 1 . . 1 . 1 1 Hackware 1 | . . . . 1 . . . Protection 6 | . . 2 . . 1 . 3 Artifact . | . . . . . . . . Weapon 29 | 2 1 4 . 1 2 4 15 Energy Gun 7 | 1 . 3 . . 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 1 1 . . 1 2 7 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special Weapon 2 | . . . . . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon 2 | . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 47 | . 2 7 . . 2 1 35 Power 7 | . 1 1 . . . 1 4 Propulsion 11 | . 1 2 . . . . 8 Utility 13 | . . 1 . . . . 12 Weapon 16 | . . 3 . . 2 . 11 Highest Loss Streak 9 | . 1 7 . . 2 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 91 100 100 93 84 69 Engine 9 | . 14 9 11 11 11 5 1 Treads 16 | . . 17 22 22 22 13 2 Leg 2 | . 27 4 . . . . 1 Hover 1 | . . . . . . . 10 Device 9 | . 13 9 11 11 . 12 9 Storage 9 | . 14 11 11 11 11 6 4 Processor 11 | . . 11 11 13 11 13 10 Hackware 6 | . . . . 7 11 6 4 Protection 3 | . . 7 11 1 10 6 2 Energy Gun 10 | . 14 17 22 11 11 4 . Ballistic Gun 3 | . 14 3 . . 4 4 7 Piercing Weapon 5 | . . . . 10 . 6 1 Naked Turns . | . . . . . . . . Heaviest Build 47 | 10 18 30 30 31 27 44 47 Greatest Support 60 | 3 20 40 40 56 56 56 60 Greatest Overweight (x) 7 | 3 . 3 . . . . 7 Average Overweight (x) . | 2 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 9 10 Average Carried 8 | 6 8 7 10 8 8 5 7 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 8 8 10 10 9 8 8 4 Class Distribution -------------------- 57% | Mutant 26% | Scavenger-Mutant 13% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1075 | 201 221 156 . 92 86 75 244 Remotely 277 | . 221 56 . . . . . Salvage Created 1216 | . 289 492 . . 65 152 218 Parts 83 | . 21 28 . . 5 10 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . 4 8 . . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 27 | . 11 8 . . 1 4 3 Melee 4 | . . . . . . 3 1 Guns 23 | . 11 8 . . 1 1 2 Classes Destroyed 8 | . 2 4 . . . . 2 Tunneler 1 | . . . . . . . 1 Recycler 1 | . . 1 . . . . . Watcher 2 | . . 2 . . . . . Swarmer 9 | . 6 . . . . 3 . Grunt 9 | . 5 4 . . . . . Duelist 1 | . . 1 . . . . . Sentry 5 | . . 3 . . 1 1 . Hunter 3 | . . . . . . . 3 Best Kill Streak 4 | . 3 4 . . 1 3 2 Combat Bots Only 4 | . 3 4 . . 1 3 1 Max Kills in Single Turn 2 | . 1 1 . . 1 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 581 | . 71 71 . . 60 76 303 Missed 165 | . 15 15 . . 15 29 91 Damage Taken 6260 | . 575 880 . . 431 470 3904 Core 1280 | . 96 200 . . 84 74 826 Absorbed by Shields 223 | . . . . . . 103 120 Ignored by Resistances 115 | . . . . . . . 115 Core Remaining (%) 70 | 100 61 . . . 29 91 . Volleys Fired 138 | . 42 44 . 1 12 8 31 Largest 3 | . 2 2 . 1 2 2 3 Hottest 133 | . 60 96 . 56 79 66 133 Shots Fired 266 | . 84 80 . 1 23 11 67 Gun 263 | . 84 80 . 1 23 11 64 Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 153 | . 42 36 . . 11 6 58 Thermal 72 | . 42 21 . 1 8 . . Explosive . | . . . . . . . . Electromagnetic 41 | . . 23 . . 4 5 9 Robot Hit Streak 13 | . 10 12 . . 13 2 5 Robot Miss Streak 6 | . 4 4 . . 3 3 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 175 | . 48 58 . . 18 8 43 Core Hits 79 | . 21 27 . 1 6 6 18 Critical Kills 4 | . . 2 . . . 1 1 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 7 | . . 4 . . . 2 1 Destroy 5 | . . 3 . . . 1 1 Corrupt 1 | . . 1 . . . . . Impale 1 | . . . . . . 1 . Melee Attacks 18 | . . . . . . 11 7 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 18 | . . . . . . 11 7 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2429 | . 458 645 . 15 245 181 885 Guns 1940 | . 458 645 . 15 245 42 535 Cannons . | . . . . . . . . Explosions 219 | . . . . . . . 219 Melee 270 | . . . . . . 139 131 Ramming . | . . . . . . . . Kinetic 1034 | . 193 225 . . 150 14 452 Thermal 556 | . 265 187 . 15 89 . . Explosive . | . . . . . . . . Electromagnetic 569 | . . 233 . . 6 28 302 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 270 | . . . . . . 139 131 Highest Corruption 3 | . . . . . 3 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 10 . . Message Errors 3 | . . . . . 3 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 294 | . 132 213 . 12 221 8 294 Average Temperature 69 | . 38 69 . 9 82 4 116 Received Heat Transfer 1623 | . 186 333 . . 60 23 1021 Effects 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 1365 | . 625 481 . 37 222 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 300 | . 300 230 39 . . 105 95 Initial 42 | . . 42 39 . . . . Average 76 | . 168 118 39 . . 31 31 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 86 | 100 56 76 100 . . 100 100 Level 1 13 | . 43 23 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 2 . . . . 5 Investigation 5 | . 1 1 . . . . 3 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 1 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 14 16 . . 8 6 23 Peak Tracking Total 6 | . 4 5 . . 4 4 6 Tactical Retreats 7 | . . 1 . . 2 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 2 | . . 1 . . . . 1 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 2 | . . 1 . . . . 1 Terminals 1 | . . 1 . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . . 3 . . . . 2 Successful 1 | . . . . . . . 1 Failed 4 | . . 3 . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . . . 2 . . 5 Terminals 3 | . . 3 . . . . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . . . . 2 Full Trace Events 3 | . . 1 . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 8 | . . . . 8 . . . Largest Group 8 | . . . . 8 8 1 . Highest-Rated Group 238 | . . . . 238 238 37 . Highest-Rated Ally 39 | . . . . 39 39 37 . Total Orders . | . . . . . . . . Ally Attacks 40 | . . . . . 38 2 . Total Damage 722 | . . . . . 722 . . Kills 7 | . . . . . 7 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 5819 | 72 400 545 5 2721 861 409 806 Spaces Moved 3393 | 38 216 224 4 1672 489 214 536 Core 46 | 38 . 1 . . . . 7 Treads 2639 | . . 179 4 1672 489 214 81 Legs 295 | . 205 44 . . . . 46 Wheels . | . . . . . . . . Hover 413 | . 11 . . . . . 402 Flight . | . . . . . . . . Fastest Speed 48 | 50 56 120 160 160 160 160 48 Average Speed 147 | 157 116 152 160 160 160 160 100 Slowest Speed 400 | 200 120 200 160 160 160 160 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 46 24 3 91 66 7 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 8 | . . . . 4 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 3934 | 49 288 356 3 1719 546 248 725 Wait 210 | . 1 60 . 20 40 2 87 Move 3386 | 37 215 223 3 1671 488 213 536 Hop . | . . . . . . . . Pick Up 53 | 8 8 14 . 6 1 5 11 Fast Attach 21 | 4 . . . 1 . . 16 Attach 46 | . 5 10 . 2 2 7 20 Detach 14 | . . . . 1 1 2 10 Swap 22 | . 10 2 . 7 1 . 2 Drop 26 | . 7 3 . 10 1 . 5 Fire 138 | . 42 44 . 1 12 8 31 Melee 18 | . . . . . . 11 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 9) 473 | -10/Materials | Identified exit to Materials 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x2 623 | -9/Materials | Lost 7 parts (1p2n1u3w) 897 | -9/Materials | Discovered new exit (range 8) 910 | -9/Materials | Identified exit to Mines 1018 | -9/Materials | Entered Mines 1019 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1019 | -9/Mines | Assembled infested the area 1022 | -9/Mines | Identified exit to Zion 1023 | -9/Mines | Entered Zion 1163 | -7/Zion | Given A8's code to call for help 1247 | -7/Zion | Found CR-A16's Pointy Stick 1269 | -7/Zion | Received a hallucinogenic algorithm 1465 | -7/Zion | Found Prototype Device 1466 | -7/Zion | Identified Phasing AFG 1616 | -7/Zion | Discovered new exit (range 12) 1822 | -7/Zion | Learned 4 Factory zone layouts 1832 | -7/Zion | Learned Factory emergency access door positions 1856 | -7/Zion | Learned location of Armory (-3) 1973 | -7/Zion | Given the Hacking Drone Bay 1976 | -7/Zion | Found Prototype Device 1977 | -7/Zion | Identified Hacking Drone Bay 2097 | -7/Zion | Gained Derelict followers 2479 | -7/Zion | Imprinted 2481 | -7/Zion | Declared Zion's savior 3201 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3280 | -7/Zion | Discovered new exit (range 13) 3299 | -7/Zion | Identified exit to Proximity Caves 3323 | -7/Zion | Build established: Scavenger-Mutant 3744 | -7/Zion | Entered Proximity Caves 3744 | -6/Proximity Caves | Accompanied by 8 allies 3834 | -6/Proximity Caves | Lost 6 allies 3882 | -6/Proximity Caves | Learned Factory stockpile data 4036 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4045 | -6/Proximity Caves | Core integrity fell below 50% 4453 | -6/Proximity Caves | Build established: Derelict-Mutant 4507 | -6/Proximity Caves | Discovered new exit (range 7) 4520 | -6/Proximity Caves | Learned location of 1 exit from Factory 4523 | -6/Proximity Caves | Identified exit to Factory 4605 | -6/Proximity Caves | Entered Factory 4605 | -6/Factory | Accompanied by 1 ally 4605 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4606 | -6/Factory | Identified exit to Factory 4635 | -6/Factory | Discovered exit to Factory (range 15) 5014 | -6/Factory | Entered another Factory area 5014 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5247 | -5/Factory | Lost 8 parts (1p2n4u1w) 5377 | -5/Factory | Lost 7 parts (2n3u2w) 5474 | -5/Factory | Spotted B-75 Beast 5589 | -5/Factory | Lost 4 parts (2p1n1u) 5798 | -5/Factory | Core integrity fell below 50% 5819 | -5/Factory | Core integrity fell below 20% 5820 | -5/Factory | Self-destructed Last Messages --------------- Imp. Gravmag System destroyed. Med. Storage Unit destroyed. Imp. Gravmag System destroyed. Penetrated by Slug. Lyr. Medium Armor Plating destroyed. Hvy. Shock Bomb Launcher destroyed. U-05 Engineer builds a Wall. Critical hit (Burn: +37). Critical hit (Burn: +50). Penetrated by Slug. Great Axe destroyed. U-05 Engineer lays Concrete. Slug penetrates Y-64 Sentinel. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates G-67 Veteran. U-05 Engineer lays Concrete. Penetrated by Slug. Gauss Rifle destroyed. U-05 Engineer lays Concrete. 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R ![# #???????????????????? | | # u !g ! ## #???????????????????? | | # g #??????????????????????? | | #######+###################??????????????????????? | | ?# # ?????????????????????????????????? | | ?# # ????????????????????????????????? | | ?# """" """" # ???????????????????????????????? | | ?# """" """" # "??????????????????????????????? | | ?# """" """" # ?????????????????????????????? | | ?# """" """" # """?????????????????????????????? | | ?# #? """ ????????????????????????????? | | ?# """" """" #??"???????????????????????????????? | | ?# """" """" #?? ???????????????????????????????? | | ?# """" """" #??????????????????????????????????? | | ?# """" """" #??????????????????????????????????? | | ?# [#??????????????????????????????????? | | ?##########+###??????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ???########+#####????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 250 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The More The Merrier Use The Force Challenges ------------ None Game ------ Seed PhysicsInsulationArray Manual? 0 Play Time 01:12:29 Cumulative 15.9 hours Start 2024.04.01 @ 17:13:40 End 2024.04.01 @ 18:26:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46fa114f-5866-4808-8fce-6ead5d91c342