Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 01:10:24 Player: odium reigns Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (103) 515 Value Destroyed (3170) 3170 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 8335 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 159 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 315/315 System Corruption 7% Temperature Cool (29) Movement Hovering (490) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Armored Treads Aerolev Unit > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Makeshift Shrapnel Gun Mini Assault Cannon Phasing Sabre > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Improved Heat Sink Improved Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Component Analysis Suite Beamcaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Cooling System High-capacity Storage Unit > --- WEAPON ----------- Beamcaster Heavy Battle Rifle Mini Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Improved Heat Sink Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Component Analysis Suite Makeshift Shrapnel Gun Phasing Sabre [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 2 | . . . 1 . 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 74 | 7 3 . 6 4 11 14 8 5 10 2 4 Power 12 | 1 . . 1 2 1 2 2 . 3 . . Engine 10 | 1 . . 1 2 1 1 2 . 2 . . Core 2 | . . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 . . 1 1 3 6 4 2 4 . 2 Treads 17 | 2 . . 1 1 3 5 1 2 1 . 1 Leg 3 | . . . . . . . . . 3 . . Wheel . | . . . . . . . . . . . . Hover 5 | . . . . . . 1 3 . . . 1 Flight . | . . . . . . . . . . . . Utility 13 | 2 1 . 2 . 3 1 . 1 2 1 . Device 7 | 1 . . 1 . 1 1 . . 2 1 . Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . 1 . 2 . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 2 . 2 1 4 5 2 2 1 1 2 Energy Gun 7 | 2 . . . . . 1 1 2 1 . . Energy Cannon 7 | . 2 . 2 . 3 . . . . . . Ballistic Gun 7 | . . . . 1 1 3 . . . 1 1 Ballistic Cannon 1 | . . . . . . . 1 . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 3 2 . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . 2 . . Parts Lost 23 | . . . . . . 7 . 2 5 . 9 Power 5 | . . . . . . 2 . . 2 . 1 Propulsion 9 | . . . . . . 2 . 2 1 . 4 Utility 5 | . . . . . . 1 . . 1 . 3 Weapon 4 | . . . . . . 2 . . 1 . 1 Highest Loss Streak 8 | . . . . . . 3 . 1 3 . 8 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 18 | 2 8 13 15 20 19 18 19 19 19 20 19 Power 3 | . 1 2 1 1 1 3 3 4 4 3 3 Propulsion 4 | 2 2 2 2 1 2 3 6 6 6 6 5 Utility 7 | . 2 5 5 8 9 9 8 7 7 9 9 Weapon 2 | . 2 3 6 8 5 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 43 | . 3 . 6 1 4 9 3 2 1 1 13 Power 6 | . . . . . . 2 . . 1 . 3 Propulsion 7 | . . . 2 . 1 2 1 . . . 1 Utility 21 | . 2 . 2 1 . 3 2 1 . 1 9 Weapon 9 | . 1 . 2 . 3 2 . 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 99 100 98 96 99 99 84 99 97 Engine 7 | . 14 14 11 11 8 3 6 7 7 7 6 Core 5 | . . . . . . 4 7 7 6 7 7 Treads 19 | . 28 28 33 33 27 25 28 29 16 7 7 Leg 7 | . . . . . . . . . 1 23 22 Device 12 | . 14 14 11 11 9 8 7 1 5 21 21 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 Processor 8 | . . . 10 11 17 18 15 15 14 . . Energy Gun 7 | . 6 . . . . . 7 12 14 8 6 Energy Cannon 6 | . 22 28 21 12 17 17 . . . . . Ballistic Gun 4 | . . . . 9 8 6 7 2 . 6 7 Ballistic Cannon 4 | . . . . . . . 6 7 7 7 7 Peak Build Rating 53 | 9 10 10 19 19 30 35 48 48 52 53 53 Average Rating 37 | 6 9 10 13 18 27 29 41 45 39 52 52 On Entrance 27 | . 9 10 10 19 18 30 35 43 48 52 53 Naked Turns . | . . . . . . . . . . . . Heaviest Build 80 | 12 50 50 58 58 63 66 70 72 77 80 80 Greatest Support 90 | 40 40 40 60 60 69 69 85 90 90 45 45 Greatest Overweight (x) 8 | . 1 1 . . . 8 2 1 5 1 2 Average Overweight (x) . | . . 1 . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 12 14 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 8 13 15 19 19 18 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 11 14 20 20 19 20 20 20 20 20 18 Class Distribution -------------------- 65% | Scavenger-Gunner 20% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Matter Collected 2590 | 270 30 66 344 48 159 421 258 426 349 34 185 Remotely . | . . . . . . . . . . . . Salvage Created 3962 | 92 302 58 407 58 356 1253 231 426 393 . 386 Parts 200 | 3 19 5 18 8 20 73 10 13 18 . 13 Haulers Intercepted 7 | . 2 . 1 . . 4 . . . . . Recyclers Shooed 4 | . . . 3 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 1 4 . 13 Prevented 9 | . . . . . . . . . 2 . 7 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 66 | . 3 . 2 6 5 22 2 9 8 . 9 Melee 1 | . . . . . . 1 . . . . . Guns 12 | . . . . . . 2 1 1 4 . 4 Cannons 44 | . 3 . 2 6 5 10 1 8 4 . 5 AOE 9 | . . . . . . 9 . . . . . Classes Destroyed 17 | 2 2 1 3 1 2 1 1 1 1 . 2 Worker 7 | . . 2 . . . 3 2 . . . . Builder 4 | . . . . . 1 3 . . . . . Tunneler 2 | 1 . . . . . . 1 . . . . Hauler 7 | . 2 . 1 . . 4 . . . . . Recycler 11 | 1 2 . 3 . 1 2 2 . . . . Operator 2 | . . . 1 . . 1 . . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 4 | . . . 2 . . 1 1 . . . . Swarmer 7 | . 3 . . 4 . . . . . . . Grunt 26 | . . . . . 3 16 . . 4 . 3 Brawler 3 | . . . . . . . . . . . 3 Duelist 5 | . . . . . . 3 . . . . 2 Sentry 8 | . . . 2 . 2 3 1 . . . . Demolisher 2 | . . . . 2 . . . . . . . Hunter 2 | . . . . . . . 1 1 . . . Samaritan 1 | . . . . . . . . . 1 . . Thug 10 | . . . . . . . . 6 4 . . Mutant 2 | . . . . . . . . 2 . . . Best Kill Streak 17 | 2 3 1 4 4 4 17 3 3 4 . 4 Combat Bots Only 9 | . 3 . 1 4 3 9 1 3 4 . 4 Max Kills in Single Turn 6 | 1 1 1 1 1 2 6 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 454 | . 11 . 13 41 38 68 99 45 49 . 90 Missed 122 | . 3 . 7 10 6 13 41 11 9 . 22 Hits 332 | . 8 . 6 31 32 55 58 34 40 . 68 Melee 26 | . . . . . . 11 . . . . 15 Projectile 306 | . 8 . 6 31 32 44 58 34 40 . 53 AOE 11 | . . . . 11 . . . . . . . Critical Strikes 20 | . . . 1 . 1 6 . 7 1 . 4 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 5776 | . 66 . 92 593 482 1092 218 660 964 . 1609 Core 963 | . 25 . . 101 34 103 20 99 349 . 232 Absorbed by Shields 260 | . . . . . . . 232 28 . . . Regen/Repaired (Parts) 744 | . . . . . . . . . . 744 . Core Remaining (%) 84 | 100 . 90 . 74 . 75 . . . . . Volleys Fired 225 | 7 9 2 21 13 14 49 18 33 30 1 28 Largest 3 | 2 2 2 2 2 3 3 3 3 3 2 3 Hottest 161 | 90 120 120 120 120 143 153 126 161 161 136 148 Shots Fired 548 | 14 18 4 42 26 42 120 54 86 67 2 73 Gun 236 | 14 . . . 6 14 25 36 56 38 2 45 Cannon 296 | . 18 4 42 20 28 79 18 30 29 . 28 Launcher 16 | . . . . . . 16 . . . . . Special . | . . . . . . . . . . . . Kinetic 214 | . . . . 6 14 24 36 49 29 . 56 Thermal 293 | 14 18 4 42 20 28 79 15 34 20 2 17 Explosive 16 | . . . . . . 16 . . . . . Electromagnetic 25 | . . . . . . 1 3 3 18 . . Robot Hit Streak 30 | 8 7 3 8 4 7 10 30 14 20 . 9 Robot Miss Streak 5 | 1 1 1 3 5 2 3 3 2 3 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 347 | 11 11 3 23 12 26 73 38 60 48 . 42 Core Hits 180 | 3 7 2 11 7 12 61 10 25 22 . 20 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . Critical Strikes 11 | . . . . . . 2 1 4 1 . 3 Burn 5 | . . . . . . . . 2 1 . 2 Destroy 2 | . . . . . . 2 . . . . . Blast 4 | . . . . . . . 1 2 . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9019 | 129 194 52 413 276 559 2851 818 1478 1157 . 1092 Guns 2994 | 129 . . . 26 119 279 469 730 595 . 647 Cannons 4597 | . 194 52 413 250 436 1148 349 748 562 . 445 Explosions 1421 | . . . . . . 1421 . . . . . Melee . | . . . . . . . . . . . . Ramming 7 | . . . . . 4 3 . . . . . Kinetic 3378 | . . . . 26 119 266 545 998 562 . 862 Thermal 3814 | 129 194 52 413 250 436 1148 260 442 260 . 230 Explosive 1421 | . . . . . . 1421 . . . . . Electromagnetic 399 | . . . . . . 13 13 38 335 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 2 2 7 Average Corruption 2 | . . . . . . . . . 2 2 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . . . 1 6 4 Message Errors 3 | . . . . . . . . . . 1 2 Matter Fused 3 | . . . . . . . . . 1 2 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . . 1 2 Data Loss (minor) 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 63 | . . . 4 3 . 20 . 26 10 . . Projectiles 57 | . . . 4 3 . 14 . 26 10 . . Explosions 6 | . . . . . . 6 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 14 | . . . . . . . 3 7 1 . 3 Impact . | . . . . . . . . . . . . Kinetic 14 | . . . . . . . 3 7 1 . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . 72 . . . . . Shots 3 | . . . . . . 3 . . . . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 2 | . . . . . 1 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 621 | 120 240 60 357 357 428 507 353 578 621 91 43 Average Temperature 165 | 55 78 31 102 124 135 185 131 212 266 44 17 Received Heat Transfer 1976 | . . . 45 . 261 423 53 387 378 . 429 Effects 58 | . . . 1 . 1 10 . 19 27 . . Shutdowns 16 | . . . . . 1 3 . 8 4 . . Energy Bleed 13 | . . . 1 . . 5 . 5 2 . . Interference 12 | . . . . . . . . 3 9 . . Matter Decay 4 | . . . . . . 1 . 1 2 . . Short Circuit 3 | . . . . . . . . . 3 . . Damage (minor) 4 | . . . . . . 1 . 1 2 . . Damage (major) 4 | . . . . . . . . 1 3 . . Damage (core) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | 1 2 . 2 . . 1 1 . . . . Heat Transferred 7254 | 335 407 111 851 407 703 1850 481 999 555 . 555 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . . 2 . . . . . Low Security (%) 86 | 100 100 100 100 100 100 37 100 . . . . Level 1 10 | . . . . . . 48 . . . . . Level 2 3 | . . . . . . 14 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 447 | 5 70 21 30 93 87 447 173 . . . . Initial 173 | . . 16 . . . 32 173 . . . . Average 77 | 1 8 1 9 25 16 266 60 . . . . Influence Increases 1930 | 10 99 10 121 144 176 769 119 35 105 . 342 Destroy 0b10 Robot/C 1140 | . 60 . 40 120 100 440 40 20 80 . 240 Destroy 0b10 Robot/NC 200 | 10 20 10 35 . 10 70 30 5 . . 10 Destroy Leader 242 | . 14 . 26 20 30 100 22 10 10 . 10 Allied During Kill 37 | . . . . . . . . . . . 37 Successful Hack 56 | . 5 . 4 . 16 7 24 . . . . Disable Machine 90 | . . . 15 . 15 60 . . . . . Destroy Structure 105 | . . . 1 4 5 92 3 . . . . Lose Combat Pursuer 60 | . . . . . . . . . 15 . 45 Influence Decreases 1853 | 10 57 52 121 144 99 463 484 53 105 . 265 Entered New Map 289 | . . 26 . . . 45 210 8 . . . Time Decay 1364 | 10 57 26 121 144 99 348 274 45 85 . 155 Lost Part 180 | . . . . . . 70 . . 20 . 90 Lost Ally 20 | . . . . . . . . . . . 20 Squads Dispatched 8 | . . . . . 3 3 1 . . . 1 Investigation 1 | . . . . . . 1 . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 5 | . . . . . 3 2 . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Distress Signals 3 | . . . 1 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 97 | . 5 . 6 6 7 28 4 9 10 . 22 Peak Tracking Total 9 | . 4 . 2 4 4 6 2 3 4 . 9 Tactical Retreats 3 | . . . . . . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Machines Disabled 10 | . . . 3 . 1 4 . 1 . . 1 Max in Single Turn 2 | . . . 2 . 1 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Machines Accessed 17 | . 3 . 2 . 2 6 2 . 1 1 . Terminals 13 | . 3 . 2 . 1 5 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 40 | . 7 . 6 . 4 12 7 . 1 3 . Successful 21 | . 2 . 3 . 3 6 3 . 1 3 . Failed 19 | . 5 . 3 . 1 6 4 . . . . Catastrophic 2 | . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 33 | . 7 . 6 . 2 11 7 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 2 . 3 . 1 5 3 . 1 3 . Record 5 | . . . . . . 1 3 . 1 . . Part Schematic 3 | . . . . . . . . . . 3 . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . Open Door 3 | . . . . . . 3 . . . . . Emergency Access Points 3 | . 1 . 1 . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 3 . 1 . 1 4 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 1 . . . . 18 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . 4 4 Highest-Rated Group 157 | . . . . . . . . . . 157 157 Highest-Rated Ally 41 | . . . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . . 28 Total Damage 917 | . . . . . . . . . . . 917 Kills 6 | . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Active Infowar (turns) 2388 | 48 408 403 390 471 367 301 . . . . . Sensors 1226 | . . . 87 471 367 301 . . . . . Terrain 1162 | 48 408 403 303 . . . . . . . . T.N.C. 869 | . . . 389 471 9 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 2 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Turns Passed 8930 | 123 408 403 390 471 368 817 681 975 1420 2194 680 Spaces Moved 4232 | 63 190 165 187 264 146 313 387 546 551 1151 269 Core 14 | 14 . . . . . . . . . . . Treads 2749 | 49 190 165 187 264 146 312 368 546 522 . . Legs 1449 | . . . . . . . . . 29 1151 269 Wheels . | . . . . . . . . . . . . Hover 20 | . . . . . . 1 19 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 155 156 156 158 190 190 Average Speed 187 | 135 191 240 160 160 160 193 156 157 237 190 214 Slowest Speed 570 | 160 240 240 160 160 160 570 158 235 470 190 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 5 49 39 19 53 10 49 10 62 68 91 26 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . 1 . 1 . . . 1 3 2 3 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 118 | . . . . 4 4 94 3 3 4 . 6 Melee . | . . . . . . . . . . . . Projectile 34 | . . . . 4 4 10 3 3 4 . 6 AOE 84 | . . . . . . 84 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Total 4788 | 87 218 169 239 287 253 433 428 600 607 1157 310 Wait 80 | . . . . . 58 11 . 2 . . 9 Move 4222 | 62 189 164 186 263 145 313 386 545 550 1150 269 Hop . | . . . . . . . . . . . . Pick Up 105 | 11 12 3 16 3 11 24 6 8 9 2 . Fast Attach 14 | . . . 2 . 1 5 1 1 2 1 1 Attach 38 | 7 . . 2 . 5 9 2 4 7 . 2 Detach . | . . . . . . . . . . . . Swap 32 | . 3 . 2 4 5 4 10 1 1 1 1 Drop 69 | . 5 . 10 4 13 18 5 6 6 2 . Fire 225 | 7 9 2 21 13 14 49 18 33 30 1 28 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 532 | -10/Materials | Entered Mines 546 | -10/Mines | Met a Derelict bent on vengeance 815 | -10/Mines | Learned location of Zion (-7) 925 | -10/Mines | Discovered new exit (range 5) 935 | -10/Mines | Entered Materials 935 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1216 | -9/Materials | Discovered new exit (range 9) 1325 | -9/Materials | Entered Mines 1451 | -9/Mines | Assembled infested the area 1769 | -9/Mines | Discovered new exit (range 12) 1774 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1796 | -9/Mines | Entered Materials 1796 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2076 | -8/Materials | Build established: Gunner 2081 | -8/Materials | Discovered new exit (range 14) 2164 | -8/Materials | Entered Storage 2331 | -8/Storage | Lost 3 parts (1p2w) 2526 | -8/Storage | Destroyed 9 combat bots 2917 | -8/Storage | Discovered new exit (range 5) 2981 | -8/Storage | Entered Factory 2981 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3314 | -7/Factory | Build established: Scavenger-Gunner 3501 | -7/Factory | Discovered new exit (range 16) 3662 | -7/Factory | Entered Lower Caves 3837 | -7/Lower Caves | Attacked by a faux Warlord 4014 | -7/Lower Caves | Encountered a Warlord checkpoint 4280 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4381 | -7/Lower Caves | Learned Factory non-interactive machine intel 4559 | -7/Lower Caves | Discovered new exit (range 12) 4637 | -7/Lower Caves | Entered another Lower Caves area 4658 | -7/Lower Caves | Discovered new exit (range 16) 4701 | -7/Lower Caves | Learned Factory terminal intel 5189 | -7/Lower Caves | Encountered a Warlord checkpoint 5476 | -7/Lower Caves | Entered a destroyed Warlord outpost 5615 | -7/Lower Caves | Discovered new exit (range 2) 5886 | -7/Lower Caves | Ambushed by wild Derelicts 5896 | -7/Lower Caves | Core integrity fell below 50% 5948 | -7/Lower Caves | Lost 3 parts (1p1n1w) 6057 | -7/Lower Caves | Entered Zion 6247 | -7/Zion | Discovered new exit (range 16) 6399 | -7/Zion | System corruption cleaned by Quarantine Array 6606 | -7/Zion | Learned location of Quarantine (-3) 7034 | -7/Zion | Met Imprinter 7066 | -7/Zion | Imprinted 7068 | -7/Zion | Declared Zion's savior 7455 | -7/Zion | Given A8's code to call for help 7670 | -7/Zion | Given the Hacking Drone Bay 7871 | -7/Zion | Visited the Megawrench Repair Shop 7871 | -7/Zion | Megawrench repaired 12 parts 8251 | -7/Zion | Entered Proximity Caves 8251 | -6/Proximity Caves | Accompanied by 4 allies 8466 | -6/Proximity Caves | Learned location of 1 exit from Factory 8521 | -6/Proximity Caves | Spotter reported a threat 8617 | -6/Proximity Caves | Identified exit to Factory 8803 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8881 | -6/Proximity Caves | Core integrity fell below 20% 8931 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-50 Soldier crushed by falling debris. G-50 Soldier destroyed. 34 Matter crushed. Critical hit (Smash). Cooling System destroyed. System corrupted by crushing effect (+1). Acquired Med. Treads. B-48 Gladiator Rnf. Deuterium Engine blasted off. B-48 Gladiator destroyed. Z HDHFZ#7N9GCIP5JJ/YENW69T&YTVJVJ%Z