Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 08:04:21 Player: Lazz Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (228) 228 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1928 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 140/300 Energy 100/100 System Corruption 5% Temperature Cool (84) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Experimental Signal Interpreter Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Hacking Drone Bay (1/1) Heavy Laser Makeshift Shrapnel Gun Powered Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Experimental Melee Analysis Suite Experimental Core Analyzer > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Large Storage Unit Hacking Drone Bay Makeshift Shrapnel Gun Grenade Launcher Heavy Missile Launcher Powered Hammer [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Weapon Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 26 | 6 4 3 4 8 1 Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 2 . . . . Treads 2 | . 2 . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 1 1 7 . Device 2 | . 1 . . 1 . Storage 2 | 1 1 . . . . Processor 7 | . . . 1 6 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 8 | 2 . 2 3 . 1 Energy Gun 3 | 1 . 1 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 6 . Parts Lost 7 | . . . 2 . 5 Power 2 | . . . 1 . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . 2 . 5 To Critical Strikes . | . . . . . . Average Backups 5 | 2 4 5 4 6 5 Power . | . 1 1 1 . . Propulsion . | 1 . . . . . Utility 1 | . 1 1 1 1 2 Weapon 2 | . 1 2 2 3 3 Tool/Special . | . . . . . . Unused Backups 5 | . 1 . 1 . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 1 . . . 1 Weapon 3 | . . . 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 95 73 83 78 68 Engine 7 | . 14 11 5 2 5 Treads 16 | . 24 14 16 11 5 Device 11 | . 12 11 11 11 5 Storage 11 | . 14 11 11 11 11 Processor 7 | . . . 7 13 22 Protection 6 | . . 5 11 8 . Energy Gun 9 | . 12 8 7 11 6 Energy Cannon 5 | . . . 5 11 9 Ballistic Gun 5 | . 14 11 3 . . Slashing Weapon 1 | . . 1 3 . . Peak Build Rating 34 | 6 9 12 21 34 31 Average Rating 15 | 4 8 9 16 22 26 On Entrance 12 | . 6 7 12 19 31 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 39 | 14 34 31 39 36 36 Greatest Support 40 | 20 40 40 40 20 20 Greatest Overweight (x) 10 | 1 1 1 1 1 10 Average Overweight (x) . | . . . . 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 9 | 5 7 8 9 9 6 Average Carried 5 | 3 4 5 4 6 5 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 7 | 5 7 4 5 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 495 | 214 113 100 . 68 . Remotely . | . . . . . . Salvage Created 296 | 16 157 100 18 . 5 Parts 35 | 4 18 8 3 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 6 2 3 . 1 Guns 7 | . 5 2 . . . Cannons 1 | . . . . . 1 AOE 4 | . 1 . 3 . . Classes Destroyed 6 | 1 2 2 . . 1 Tunneler 2 | 1 1 . . . . Drone 1 | . . . . . 1 Watcher 2 | . 1 1 . . . Swarmer 9 | . 6 . 3 . . Grunt 1 | . . 1 . . . Duelist 1 | . . 1 . . . Best Kill Streak 4 | 1 4 2 3 . 1 Combat Bots Only 3 | . 3 2 3 . 1 Max Kills in Single Turn 2 | 1 2 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 132 | . 45 22 18 . 47 Missed 39 | . 13 5 8 . 13 Hits 93 | . 32 17 10 . 34 Melee 4 | . . 4 . . . Projectile 89 | . 32 13 10 . 34 Critical Strikes 1 | . . 1 . . . Actively Blocked 1 | . . 1 . . . Damage Taken 1454 | . 273 271 109 . 801 Core 454 | . 34 62 6 . 352 Absorbed by Shields . | . . . . . . Redirected to Shielding 49 | . . 35 14 . . Regen/Repaired (Parts) 224 | . . . . 224 . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 44 | 1 21 11 5 . 6 Largest 2 | 2 2 2 2 . 2 Hottest 134 | 60 60 60 134 . 134 Shots Fired 85 | 2 42 22 10 . 9 Gun 73 | 2 42 22 5 . 2 Cannon 5 | . . . 2 . 3 Launcher 7 | . . . 3 . 4 Special . | . . . . . . Kinetic 33 | 1 21 11 . . . Thermal 12 | . . . 7 . 5 Explosive 7 | . . . 3 . 4 Electromagnetic 33 | 1 21 11 . . . Robot Hit Streak 8 | 1 4 8 2 . 2 Robot Miss Streak 3 | . 2 3 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 43 | 1 22 15 3 . 2 Core Hits 15 | 1 8 5 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks 13 | . . 1 12 . . Impact . | . . . . . . Slashing 13 | . . 1 12 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1119 | 15 323 216 517 . 48 Guns 529 | 15 278 178 38 . 20 Cannons 54 | . . . 26 . 28 Explosions 536 | . 45 38 453 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 207 | . 123 84 . . . Thermal 195 | . 45 38 64 . 48 Explosive 453 | . . . 453 . . Electromagnetic 264 | 15 155 94 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 5 Average Corruption 5 | . . . . 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 3 2 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 110 | . . . 86 . 24 Projectiles 18 | . . . . . 18 Explosions 92 | . . . 86 . 6 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 87 | . . . 32 . 55 Shots 3 | . . . 1 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 274 | . . 3 68 . 274 Average Temperature 77 | . . 3 38 . 127 Received Heat Transfer 198 | . . 78 . . 120 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 359 | . 50 50 111 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 98 | 5 98 40 91 . . Initial 28 | . . 28 7 . . Average 27 | . 43 19 24 . . Influence Increases 364 | 5 193 67 94 . 5 Destroy 0b10 Robot/C 220 | . 120 40 60 . . Destroy 0b10 Robot/NC 25 | 5 10 5 . . 5 Destroy Leader 44 | . 22 12 10 . . Successful Hack 31 | . 24 7 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 29 | . 2 3 24 . . Influence Decreases 364 | 5 125 114 103 12 5 Entered New Map 66 | . . 40 14 12 . Time Decay 298 | 5 125 74 89 . 5 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 7 3 4 . 2 Peak Tracking Total 4 | . 4 3 4 . 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 1 . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 6 7 1 . . Successful 6 | . 3 2 1 . . Failed 8 | . 3 5 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 8 | . 5 3 . . . Terminals 13 | . 6 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 1 . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1299 | . 304 177 374 410 34 Terrain 1299 | . 304 177 374 410 34 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1460 | 88 341 177 374 410 70 Spaces Moved 610 | 60 145 67 165 156 17 Core 17 | 12 . . . . 5 Treads 538 | . 138 67 165 156 12 Legs 55 | 48 7 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 240 240 Average Speed 195 | 114 166 201 192 240 313 Slowest Speed 550 | 120 240 240 240 240 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 10 | . . . 10 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 4 26 9 32 12 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug 70 | . . 1 12 . 57 Terrain Destroyed 103 | . 2 2 42 . 57 Melee 13 | . . 1 12 . . Projectile 1 | . . . 1 . . AOE 89 | . 2 1 29 . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 781 | 77 204 86 194 195 25 Wait 42 | . 24 . . 18 . Move 605 | 59 144 66 164 155 17 Hop . | . . . . . . Pick Up 33 | 11 7 2 5 8 . Fast Attach . | . . . . . . Attach 23 | 6 2 4 3 7 1 Detach . | . . . . . . Swap 6 | . 2 . 2 1 1 Drop 15 | . 4 2 3 6 . Fire 44 | 1 21 11 5 . 6 Melee 13 | . . 1 12 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 4) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 486 | -9/Materials | Identified exit to Mines 607 | -9/Materials | Entered Mines 609 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 699 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 981 | -9/Mines | Entered Zion 1073 | -7/Zion | Visited the Megawrench Repair Shop 1073 | -7/Zion | Megawrench repaired 6 parts 1153 | -7/Zion | Given the Hacking Drone Bay 1158 | -7/Zion | Found Prototype Device 1178 | -7/Zion | Learned 4 Factory zone layouts 1245 | -7/Zion | Discovered new exit (range 15) 1283 | -7/Zion | Found Prototype Processor 1285 | -7/Zion | Identified Hacking Drone Bay 1286 | -7/Zion | Identified Exp. Target Analyzer 1290 | -7/Zion | Found Prototype Processor 1292 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1295 | -7/Zion | Found Prototype Processor 1299 | -7/Zion | Found Prototype Processor 1300 | -7/Zion | Identified Exp. Melee Analysis Suite 1311 | -7/Zion | Identified Exp. Core Analyzer 1331 | -7/Zion | Found Prototype Processor 1332 | -7/Zion | Identified Exp. Signal Interpreter 1374 | -7/Zion | Identified exit to Proximity Caves 1391 | -7/Zion | Entered Proximity Caves 1394 | -6/Proximity Caves | Spotter reported a threat 1394 | -6/Proximity Caves | Spotter reported a threat 1412 | -6/Proximity Caves | Spotted B-75 Beast 1453 | -6/Proximity Caves | Core integrity fell below 50% 1459 | -6/Proximity Caves | Core integrity fell below 20% 1461 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 01394_ ALERT: Unidentified potential threat approaching Complex 0b10. 01394_ N-01 Spotter sends a signal. 01394_ ALERT: Unidentified potential threat approaching Complex 0b10. 01394_ N-01 Spotter suffers critical hit (Burn). 01394_ Destroyed Hover Unit. 01394_ N-01 Spotter destroyed. 01399_ Hover Unit fries itself beyond repair. 01408_ Adv. Visual Processing Unit fries itself beyond repair. 01422_ Lgt. Ion Engine destroyed. 01425_ Imp. Terrain Scanner destroyed. 01426_ System corrupted: Lgt. Treads rejected. 01444_ Grenade Launcher destroyed. 01444_ Destroyed Grenade Launcher. 01447_ System corrupted: Heat flow error (+293). 01452_ Hvy. Ion Cannon destroyed. 01455_ The unstable cave ceiling collapses. 01455_ Hvy. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ????????????????#???????######???????????????????? | | ????????????????????##### #???????????????????? | | ??????????????????### ????????????????????? | | ?????????????????## # #????????????????????? | | ?????????????????# % ###??????????????????? | | ?????????????????# % #???????????????????? | | ??????????? ???#?# @ %#???#???????????????? | | ??????????????#??# #???????????????????? | | ?????????????????## #???????????????????? | | ??????????????????# = ;##???????????????????? | | ??????????????????###### ;#??#??????#??????????? | | ??????????????????????# ;#????????????????????? | | ??????????????#?????? % ???#????????????????? | | ???????????????????? ;#??????? ???????????? | | ???????????????????#### #;; ##???????????????????? | | ??????????????????????# #;; #????????????????????? | | ??????????????????????# #; ????????????????????? | | ??????????????????????# #; #???????????????????? | | ??????????? ?????????? ???????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? BB ??????????????????? | | ?????????????????????? # B #?????????????????? | | ????????????????????? ?? #?????????????????? | | ????????????????????? ?? #?????????????????? | | ????????????????????? ????? ????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 298 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Melee Accuracy 12 Target Analysis 10 Core Analysis 8 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyZipRifle Manual? 0 Play Time 00:13:45 Cumulative 78.1 hours Start 2025.11.15 @ 07:51:32 End 2025.11.15 @ 08:04:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: de6943cf-6fc4-4668-8009-2e0b368d2c14