Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.03 @ 17:12:10 Player: saltine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1680) 1680 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 5074 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 686/700 Matter 300/300 Energy 141/160 System Corruption 2% Temperature Cool (3) Movement Flying (40) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flightbrick > --- UTILITY (6+3) ---- Structural Scanner Advanced Visual Processing Unit Improved Sensor Array (fused) Improved Signal Interpreter Seismic Detector (+) Melee Analysis Suite (+) Hardened Light Armor Plating Hacking Suite System Shield (+) > --- WEAPON (2) ------- Cooled Plasma Cannon Axe (fused) > --- INVENTORY (5) ---- Nuclear Core Microactuators Improved Powered Armor System Shield Rocket Array Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flightbrick > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Melee Analysis Suite Hardened Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Cooled Plasma Cannon Axe > --- INVENTORY -------- Light Nuclear Core Microactuators Improved Powered Armor System Shield Rocket Array [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Flightbrick Utility Light Armor Plating Device Bomb Drone Bay Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Array Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Slots Evolved 6 | . . . . 4 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . . . 3 1 . . Weapon . | . . . . . . . . Parts Attached 64 | . 7 1 15 27 11 3 . Power 4 | . . . 2 2 . . . Engine 2 | . . . 2 . . . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 18 | . 3 . 3 11 1 . . Treads 10 | . 2 . 1 7 . . . Leg 1 | . 1 . . . . . . Wheel 3 | . . . 2 1 . . . Hover . | . . . . . . . . Flight 4 | . . . . 3 1 . . Utility 23 | . 2 1 2 8 9 1 . Device 6 | . . 1 . 2 3 . . Storage 3 | . 1 . . 2 . . . Processor 3 | . . . . . 3 . . Hackware 2 | . . . . . 2 . . Protection 9 | . 1 . 2 4 1 1 . Artifact . | . . . . . . . . Weapon 19 | . 2 . 8 6 1 2 . Energy Gun 1 | . 1 . . . . . . Energy Cannon 3 | . . . . 2 . 1 . Ballistic Gun 9 | . 1 . 5 3 . . . Ballistic Cannon 3 | . . . 3 . . . . Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 . 3 1 2 . Parts Lost 11 | . . . 7 4 . . . Power . | . . . . . . . . Propulsion 4 | . . . 3 1 . . . Utility 4 | . . . 2 2 . . . Weapon 3 | . . . 2 1 . . . Highest Loss Streak 2 | . . . 2 1 . . . To Critical Strikes . | . . . . . . . . Average Backups 8 | 6 8 9 7 8 5 5 5 Power . | 1 1 . . . . 1 1 Propulsion 1 | 4 3 1 1 2 . . . Utility 1 | . . 1 2 2 1 3 3 Weapon 3 | 1 3 4 3 3 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . 4 1 4 8 1 1 2 Power 2 | . . . 2 . . . . Propulsion 6 | . . 1 . 5 . . . Utility 5 | . 2 . . . 1 . 2 Weapon 8 | . 2 . 2 3 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 94 99 98 88 73 81 81 Engine 10 | . 14 14 14 5 . . . Core 1 | . . . . 3 6 6 6 Treads 17 | . 3 28 20 20 . . . Leg 2 | . 24 . . . . . . Wheel 3 | . . . 6 5 . . . Device 4 | . . . . 8 17 18 18 Storage 10 | . 14 13 13 9 . . . Processor 1 | . . . . . 12 18 18 Hackware 1 | . . . . . 11 12 12 Protection 13 | . 8 13 13 17 8 6 6 Energy Gun 10 | . 27 28 6 . . . . Energy Cannon 1 | . . . . 4 2 5 6 Ballistic Gun 8 | . . . 15 13 . . . Ballistic Cannon 1 | . . . 6 . . . . Peak Build Rating 72 | 6 8 19 21 49 68 72 72 Average Rating 25 | 6 6 8 14 37 64 70 72 On Entrance 28 | 6 6 8 9 21 36 67 72 Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 22 22 30 50 27 24 24 Greatest Support 84 | 20 40 40 40 84 24 24 24 Greatest Overweight (x) 7 | . 1 . 1 7 1 . . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 5 5 Average Capacity 9 | 8 9 9 9 12 5 5 5 Most Carried 15 | 6 10 10 10 15 15 5 5 Average Carried 9 | 6 8 9 9 12 5 4 5 Final Capacity 15 | 8 10 10 10 15 5 5 5 Final Carried 15 | 6 10 10 10 15 5 5 5 Class Distribution -------------------- 74% | Mutant 13% | Scavenger-Mutant 7% | Hacker-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Matter Collected 2423 | 200 157 78 429 1355 139 56 9 Remotely . | . . . . . . . . Salvage Created 2128 | . 177 74 600 1081 180 . 16 Parts 143 | . 17 4 36 69 15 . 2 Haulers Intercepted 8 | . 1 . . 5 2 . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . . Prevented 2 | . . . 2 . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Combat Hostiles Destroyed 41 | . 4 3 15 18 1 . . Melee 1 | . . . . . 1 . . Guns 32 | . 3 2 12 15 . . . Cannons 6 | . . . 3 3 . . . AOE 2 | . 1 1 . . . . . Classes Destroyed 14 | . 6 . 3 4 1 . . Worker 3 | . 1 1 . . 1 . . Builder 5 | . . . . 2 2 . 1 Tunneler 1 | . . . . 1 . . . Hauler 8 | . 1 . . 5 2 . . Operator 3 | . 1 . . 2 . . . Watcher 1 | . 1 . . . . . . Swarmer 8 | . 3 3 . 2 . . . Grunt 7 | . 1 . 1 5 . . . Duelist 1 | . . . . 1 . . . Sentry 9 | . . . 1 8 . . . Hunter 2 | . . . . 2 . . . Programmer 1 | . . . . . 1 . . Artisan 1 | . . . 1 . . . . Subdweller 13 | . . . 13 . . . . Best Kill Streak 4 | . 3 3 3 4 1 . 1 Combat Bots Only 3 | . 3 3 3 3 1 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Hostile Shots Fired 251 | . 9 12 108 110 12 . . Missed 85 | . 2 5 39 35 4 . . Damage Taken 2819 | . 72 50 1443 1141 113 . . Core 289 | . 20 14 117 124 14 . . Absorbed by Shields 23 | . . . . 15 8 . . Regen/Repaired (Parts) 103 | . . . . 44 . 59 . Core Remaining (%) 72 | 100 . . 39 77 . . . Volleys Fired 226 | . 18 9 75 122 2 . . Largest 2 | . 2 2 2 2 1 . . Hottest 100 | . 80 80 80 100 75 . . Shots Fired 434 | . 30 18 148 236 2 . . Gun 357 | . 30 18 99 210 . . . Cannon 77 | . . . 49 26 2 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 335 | . . . 125 210 . . . Thermal 33 | . 5 . . 26 2 . . Explosive . | . . . . . . . . Electromagnetic 66 | . 25 18 23 . . . . Robot Hit Streak 18 | . 3 3 18 8 . . . Robot Miss Streak 4 | . 3 3 3 4 . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 301 | . 15 8 115 151 11 . 1 Core Hits 90 | . 9 4 27 45 4 . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 2 . . . . Destroy 1 | . . . 1 . . . . Blast 1 | . . . 1 . . . . Melee Attacks 35 | . . . . . 32 . 3 Impact . | . . . . . . . . Slashing 35 | . . . . . 32 . 3 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 5 . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5524 | . 326 192 1609 2697 617 . 83 Guns 3712 | . 212 88 1075 2337 . . . Cannons 858 | . . . 509 349 . . . Explosions 166 | . 113 28 25 . . . . Melee 700 | . . . . . 617 . 83 Ramming 88 | . 1 76 . 11 . . . Kinetic 3751 | . . . 1414 2337 . . . Thermal 538 | . 136 28 25 349 . . . Explosive . | . . . . . . . . Electromagnetic 447 | . 189 88 170 . . . . Impact . | . . . . . . . . Slashing 700 | . . . . . 617 . 83 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 3 4 1 Message Errors 2 | . . . . . . 2 . Matter Fused 2 | . . . . . . 1 1 Parts Fused 2 | . . . . . 1 1 . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 106 | . . 8 . . 98 . . Projectiles . | . . . . . . . . Explosions 8 | . . 8 . . . . . Melee 98 | . . . . . 98 . . Knockbacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . 2 . . . Shots . | . . . . . . . . Rammed 14 | . . 12 . 2 . . . Targets Rammed 15 | . 1 12 . 2 . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 374 | . 108 216 1 374 40 . . Average Temperature 72 | . 35 101 1 75 18 . . Received Heat Transfer 417 | . . . 108 297 12 . . Effects 2 | . . . . 2 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 805 | . 150 50 50 555 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 87 | . 70 65 . 83 87 21 75 Initial 21 | . . . . . 5 21 . Average 21 | . 14 3 . 38 22 3 13 Influence Increases 1275 | . 179 80 40 624 213 . 139 Destroy 0b10 Robot/C 620 | . 80 60 40 360 20 . 60 Destroy 0b10 Robot/NC 110 | . 20 5 . 50 25 . 10 Destroy Leader 168 | . 14 10 . 120 14 . 10 Allied During Kill 16 | . . . . . . . 16 Successful Hack 69 | . 32 . . 13 . . 24 Disable Machine 60 | . 15 . . 45 . . . Destroy Structure 52 | . 3 5 . 6 19 . 19 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 165 | . . . . 30 135 . . Influence Decreases 1128 | . 179 80 40 611 156 21 41 Time Decay 1027 | . 179 80 40 531 155 21 21 Lost Part 30 | . . . . 30 . . . Lost Ally 71 | . . . . 50 1 . 20 Squads Dispatched 9 | . . . . 7 1 . 1 Investigation 4 | . . . . 2 1 . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . . . 4 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Distress Signals 6 | . 1 . . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 8 3 16 37 11 . 2 Peak Tracking Total 7 | . 3 3 3 5 7 . 3 Tactical Retreats 6 | . . . 1 1 4 . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Traps Triggered 5 | . 2 . 1 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Disabled 5 | . 2 . . 3 . . . Max in Single Turn 1 | . 1 . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Accessed 29 | . 8 2 . 7 9 . 3 Terminals 19 | . 7 1 . 5 5 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . 1 . . 1 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . . 2 . . Total Hacks 70 | . 23 4 . 14 23 . 6 Successful 19 | . 8 2 . 6 2 . 1 Failed 50 | . 14 2 . 8 21 . 5 Catastrophic 9 | . 1 . . 3 5 . . Database Lockouts 1 | . 1 . . . . . . Manual 35 | . 15 3 . 4 13 . . Terminals 53 | . 21 3 . 11 16 . 2 Fabricators 3 | . . . . . 3 . . Repair Stations 4 | . . . . 2 . . 2 Recycling Units 4 | . 2 . . . . . 2 Scanalyzers 1 | . . . . 1 . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 12 | . 6 2 . 3 . . 1 Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . . . . 1 . . 1 Terminal Index 1 | . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . Terminals 2 | . 1 . . . 1 . . Assimilate 1 | . . . . . 1 . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 8 1 . 6 9 . 3 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total Allies 21 | . . . . . 1 20 . Largest Group 20 | . . . . . 1 20 20 Highest-Rated Group 547 | . . . . . 10 547 547 Highest-Rated Ally 35 | . . . . . 10 35 35 Total Orders 1 | . . . . 1 . . . RETURN 1 | . . . . 1 . . . Ally Attacks 18 | . . . . 8 . . 10 Total Damage 382 | . . . . . . . 382 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Active Infowar (turns) 816 | . . . . 109 450 196 61 Optics 699 | . . . . . 442 196 61 Sensors 424 | . . . . . 167 196 61 Structural 491 | . . . . . 234 196 61 Seismic 816 | . . . . 109 450 196 61 Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 9 | . . . . 9 . . . Drone Recoveries 1 | . . . . 1 . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Turns Passed 6135 | 15 716 1208 1708 1781 450 196 61 Spaces Moved 4205 | 13 438 719 878 963 784 279 131 Core . | . . . . . . . . Treads 1922 | . 57 719 639 507 . . . Legs 394 | 13 381 . . . . . . Wheels 679 | . . . 239 440 . . . Hover . | . . . . . . . . Flight 1210 | . . . . 16 784 279 131 Fastest Speed 40 | 120 120 160 120 110 40 40 40 Average Speed 119 | 120 148 160 156 143 40 40 40 Slowest Speed 600 | 120 190 160 240 600 80 40 40 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 2 92 99 50 71 25 95 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 8 | . . 1 7 . . . . Spaces Dug 24 | . . . . 3 19 . 2 Terrain Destroyed 36 | . 3 5 3 4 19 . 2 Melee 21 | . . . . . 19 . 2 Projectile 4 | . . . . 4 . . . AOE 11 | . 3 5 3 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total 4869 | 12 475 753 1070 1204 858 363 134 Wait 196 | . 1 . 73 36 13 73 . Move 4191 | 12 437 718 877 962 776 278 131 Hop 4 | . . . . . 4 . . Pick Up 48 | . 6 6 11 19 5 1 . Fast Attach 42 | . 3 2 9 16 9 3 . Attach 13 | . . 1 5 5 2 . . Detach 5 | . 1 1 . 1 1 1 . Swap 25 | . 4 . 5 12 2 2 . Drop 68 | . 4 4 14 29 12 5 . Fire 226 | . 18 9 75 122 2 . . Melee 35 | . . . . . 32 . 3 Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush 14 | . 1 12 . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Met a group of wandering Federalists 86 | -10/Materials | Lost 3 allies 140 | -10/Materials | Discovered new exit (range 4) 202 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 12) 536 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Central database locked down 732 | -10/Materials | Entered Mines 759 | -10/Mines | Met a Derelict bent on vengeance 782 | -10/Mines | Discovered new exit (range 11) 995 | -10/Mines | Learned Materials emergency access door positions 997 | -10/Mines | Found the Drone Emporium 1004 | -10/Mines | Found Prototype Device 1045 | -10/Mines | Discovered new exit (range 11) 1238 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1272 | -10/Mines | Found a hidden stash of uninstalled traps 1707 | -10/Mines | Identified Bomb Drone Bay 1924 | -10/Mines | Discovered new exit (range 11) 1940 | -10/Mines | Entered Subcaves 2123 | -10/Subcaves | Learned location of Zion (-6) 2123 | -10/Subcaves | Met a Zionite searching for "candidates" 2638 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2671 | -10/Subcaves | Core integrity fell below 50% 2685 | -10/Subcaves | Discovered new exit (range 11) 3030 | -10/Subcaves | A Subdweller sparked back to life 3030 | -10/Subcaves | A Subdweller sparked back to life 3030 | -10/Subcaves | A Subdweller sparked back to life 3084 | -10/Subcaves | Found Prototype Flight Unit 3107 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3648 | -10/Subcaves | Entered Materials 3648 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3905 | -8/Materials | Lost 3 allies 3949 | -8/Materials | Build established: Scavenger-Mutant 4127 | -8/Materials | Discovered new exit (range 4) 4199 | -8/Materials | Garrison activated, responded to threat 4776 | -8/Materials | Repaired Lgt. Armor Plating 4797 | -8/Materials | Build established: Mutant 5133 | -8/Materials | Discovered new exit (range 9) 5429 | -8/Materials | Entered Factory 5429 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5431 | -7/Factory | Identified Flightbrick 5432 | -7/Factory | Attached Flightbrick, gained temporary slots: Utility x3 5850 | -7/Factory | Discovered new exit (range 13) 5855 | -7/Factory | Identified exit to Factory 5879 | -7/Factory | Manually triggered Chute Trap 5879 | -7/Factory | Sucked down chute 5879 | -7/Factory | Entered Waste 5880 | -7/Waste | Joined by Warlord forces that had cleared the area 5928 | -7/Waste | Found Imp. Powered Armor 5929 | -7/Waste | Discovered new exit (range 20) 5936 | -7/Waste | Found Prototype Launcher 5936 | -7/Waste | Identified Rocket Array 5982 | -7/Waste | Build established: Hacker-Scout 6032 | -7/Waste | Identified exit to Factory 6075 | -7/Waste | Entered Factory 6075 | -7/Factory | Accompanied by 20 allies 6106 | -7/Factory | Identified exit to Lower Caves 6136 | -7/Factory | Self-destructed Last Messages --------------- 06032_ EXIT=IDENTIFIED: FACTORY 06075_ System corrupted: Imp. Sensor Array fused. LOCATION=FACTORY GOAL=ESCAPE 06081_ Connecting with Repair Station... 06103_ System corrupted: Matter fused (-9). 06106_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (77,109) Lower Caves (111,18) Lower Caves Map updated. 06110_ RD-7QB(d) triggered Alarm Trap. 06110_ An alarm sounds. 06110_ ALERT: Alarm triggered, dispatching investigation squad. 06114_ Connecting with Recycling Unit... 06119_ Sneak attack on U-05 Engineer. 06119_ U-05 Engineer destroyed. 06121_ Acquired 9 matter. 06124_ ALERT: All DSF locations entering lockdown mode. 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Armor Plating | 51% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingPropulsionField Manual? 0 Play Time 00:54:35 Cumulative 316.3 hours Start 2025.04.03 @ 16:15:26 End 2025.04.03 @ 17:12:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/3/6/2/1/0/1/0/0/0 Lore% 79 Gallery% 78 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb1c2977-8b87-4b9c-852e-ddfa3f226e01