Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.07 @ 01:46:29 Player: Finestep Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (118) 590 Value Destroyed (2406) 2406 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 4474 Bonus ------- High Alert Combat Kills 218 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 72/100 System Corruption 6% Temperature Cool (77) Movement Treading (260) Ox5 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Regenerative Plating > --- WEAPON (2) ------- Improved Light Cannon Mining Laser > --- INVENTORY (28) --- Cooled Ion Engine Light Treads Light Treads Disposable Heat Sink High-capacity Storage Unit Large Matter Pod (150) Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Hacking Suite Hacking Suite Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Regenerative Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Disposable Heat Sink High-capacity Storage Unit Large Matter Pod Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Hacking Suite Hacking Suite Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Mining Laser [Rating: 25] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 81 | 6 25 41 9 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 22 | 2 9 9 2 Treads 12 | 1 4 5 2 Leg . | . . . . Wheel 10 | 1 5 4 . Hover . | . . . . Flight . | . . . . Utility 13 | 1 2 8 2 Device . | . . . . Storage 4 | 1 2 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 8 | . . 6 2 Artifact . | . . . . Weapon 42 | 2 13 22 5 Energy Gun 13 | 1 1 10 1 Energy Cannon 1 | . 1 . . Ballistic Gun 19 | 1 10 8 . Ballistic Cannon 2 | . . . 2 Launcher 2 | . . 1 1 Special Weapon 5 | . 1 3 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 20 | . 9 7 4 Power 3 | . 1 1 1 Propulsion 7 | . 4 1 2 Utility 3 | . . 3 . Weapon 7 | . 4 2 1 Highest Loss Streak 3 | . 3 2 2 Average Slot Usage (%) 98 | . 98 99 96 Engine 11 | . 13 10 10 Treads 11 | . 9 11 19 Wheel 11 | . 18 9 . Storage 31 | . 27 33 33 Protection 7 | . . 10 11 Energy Gun 4 | . 4 3 4 Ballistic Gun 17 | . 20 17 5 Ballistic Cannon 1 | . . . 11 Naked Turns . | . . . . Heaviest Build 118 | 11 74 115 118 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 7 | . 4 7 5 Average Overweight (x) 3 | . 2 3 2 Largest Inventory Capacity 28 | 6 20 28 28 Average Capacity 25 | 5 19 28 28 Most Carried 28 | 6 20 28 28 Average Carried 23 | 3 16 26 27 Final Capacity 28 | 6 20 28 28 Final Carried 28 | 6 19 27 28 Class Distribution -------------------- 97% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 2376 | 273 665 1223 215 Remotely . | . . . . Salvage Created 4058 | 104 937 2334 683 Parts 262 | 6 74 143 39 Haulers Intercepted 12 | . 2 6 4 Recyclers Shooed 10 | . 3 5 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 75 | . 24 39 12 Guns 62 | . 21 35 6 Cannons 5 | . 3 . 2 AOE 8 | . . 4 4 Classes Destroyed 13 | 3 5 4 1 Worker 8 | 1 1 6 . Builder 1 | . . . 1 Tunneler 3 | 1 . 2 . Hauler 12 | . 2 6 4 Recycler 7 | 1 1 4 1 Operator 4 | . 2 2 . Watcher 8 | . 3 4 1 Swarmer 25 | . 12 10 3 Grunt 34 | . 12 16 6 Brawler 3 | . . 3 . Duelist 1 | . . 1 . Protector 1 | . . 1 . Sentry 11 | . . 8 3 Best Kill Streak 9 | 2 7 9 9 Combat Bots Only 8 | . 6 8 8 Max Kills in Single Turn 4 | 1 2 4 3 Gunslinging 1 | . 1 . . Exploded 4 | . . 4 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 3761 | . 1031 1843 887 Core 586 | . 180 125 281 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 28 . . Volleys Fired 395 | 13 109 235 38 Largest 2 | 2 2 2 2 Hottest 100 | 60 100 100 78 Shots Fired 766 | 26 211 454 75 Gun 702 | 26 192 446 38 Cannon 53 | . 17 . 36 Launcher 2 | . . 1 1 Special 9 | . 2 7 . Kinetic 616 | 13 152 396 55 Thermal 99 | 13 59 27 . Explosive 2 | . . 1 1 Electromagnetic 49 | . . 30 19 Robot Hit Streak 13 | 2 10 13 10 Robot Miss Streak 8 | 2 4 8 2 Penetration Max . | . . . . Secondary Targets 17 | . 7 9 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 459 | 12 130 279 38 Core Hits 193 | 5 58 109 21 Critical Hits 4 | . . 4 . Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6468 | 122 1390 3859 1097 Guns 5101 | 122 1164 3392 423 Cannons 519 | . 225 . 294 Explosions 823 | . . 443 380 Melee . | . . . . Ramming 1 | . 1 . . Kinetic 4295 | 48 887 2889 471 Thermal 1087 | 74 502 320 191 Explosive 411 | . . 222 189 Electromagnetic 674 | . . 428 246 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 4 . 6 Average Corruption 4 | . 3 . 6 Corruption Purged . | . . . . Effects 33 | . 33 . . Message Errors 4 | . 4 . . Matter Fused 6 | . 6 . . Heat Flow Errors 4 | . 4 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 6 | . 6 . . Targeting Errors 10 | . 10 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 70 | . . 49 21 Projectiles . | . . . . Explosions 70 | . . 49 21 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 175 | . . 86 89 Shots 5 | . . 3 2 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 372 | 40 234 372 186 Average Temperature 45 | 13 40 42 65 Received Heat Transfer 1140 | . 351 681 108 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 2067 | 175 1106 536 250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 3 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 597 | 15 356 597 595 Average Influence 304 | 6 181 352 442 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 25 | 100 45 16 . Level 1 41 | . 54 40 28 Level 2 33 | . . 43 71 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 6 7 2 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 10 | . 4 5 1 Assault 1 | . . 1 . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 6 | . 1 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 124 | . 40 69 15 Peak Tracking Total 9 | . 6 9 4 Tactical Retreats 9 | . 2 7 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 16 | . 6 7 3 Terminals 12 | . 4 6 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 40 | . 13 20 7 Successful 22 | . 8 9 5 Failed 18 | . 5 11 2 Catastrophic 4 | . . 3 1 Database Lockouts . | . . . . Manual 25 | . 8 12 5 Terminals 32 | . 8 18 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Terminal Hacks 10 | . 2 6 2 Part Schematic 1 | . 1 . . Prototype ID Bank 2 | . . 2 . Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Unreport Threat 2 | . . 1 1 Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 7 | . 4 1 2 Terminals 5 | . 2 1 2 Track 1 | . 1 . . Botnet 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 5 6 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . 1 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 13 | . 13 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 4839 | 139 1292 2980 428 Spaces Moved 2183 | 57 653 1341 132 Core 2 | 2 . . . Treads 744 | 55 58 499 132 Legs . | . . . . Wheels 1437 | . 595 842 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 130 200 Average Speed 155 | 156 129 161 209 Slowest Speed 260 | 160 180 200 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 53 | 5 97 91 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 11 | . 2 5 4 Terrain Destroyed 38 | . 2 14 22 Melee . | . . . . Projectile 15 | . 2 6 7 AOE 23 | . . 8 15 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 2941 | 81 904 1740 216 Wait 140 | . 71 63 6 Move 2180 | 56 652 1340 132 Hop . | . . . . Pick Up 80 | 6 30 29 15 Fast Attach 24 | 6 3 12 3 Attach 27 | . 10 14 3 Detach 3 | . . 3 . Swap 30 | . 12 15 3 Drop 61 | . 16 29 16 Fire 395 | 13 109 235 38 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 391 | -10/Materials | Discovered new exit (range 3) 457 | -10/Materials | Build established: Hauler-Mutant 592 | -10/Materials | Lost 3 parts (1n2w) 639 | -10/Materials | Discovered new exit (range 12) 1025 | -10/Materials | Core integrity fell below 50% 1057 | -10/Materials | Discovered new exit (range 10) 1218 | -10/Materials | Discovered new exit (range 16) 1432 | -10/Materials | Entered another Materials area 1432 | -9/Materials | Evolved 2 slots: Utility x2 1872 | -9/Materials | Discovered new exit (range 9) 1884 | -9/Materials | Identified exit to Mines 1884 | -9/Materials | Identified exit to Storage 2662 | -9/Materials | Destroyed 8 combat bots 2943 | -9/Materials | Discovered new exit (range 16) 3143 | -9/Materials | Discovered new exit (range 14) 3858 | -9/Materials | Discovered new exit (range 10) 4232 | -9/Materials | First assault squad dispatched 4412 | -9/Materials | Entered Storage 4481 | -9/Storage | Garrison activated, responded to threat 4529 | -9/Storage | Destroyed 8 combat bots 4564 | -9/Storage | Core integrity fell below 50% 4798 | -9/Storage | Found Prototype Protection 4798 | -9/Storage | Identified Lgt. Regenerative Plating 4803 | -9/Storage | Found Lgt. Regenerative Plating 4806 | -9/Storage | Found Lgt. Regenerative Plating 4809 | -9/Storage | Found Lgt. Regenerative Plating 4812 | -9/Storage | Found Lgt. Regenerative Plating 4815 | -9/Storage | Found Lgt. Regenerative Plating 4830 | -9/Storage | Crushed by falling debris 4830 | -9/Storage | Core integrity fell below 20% 4841 | -9/Storage | Crushed by falling debris 4841 | -9/Storage | Smashed by cave-in Last Messages --------------- 04798_ U-05 Engineer builds a Wall. 04799_ Dropped Imp. Light Cannon. 04800_ Dropped Imp. Assault Rifle. 04800_ Dropped Adv. Beam Cannon. 04801_ Dropped Lgt. EM Pulse Cannon. 04803_ Acquired Lgt. Regenerative Plating. 04805_ U-05 Engineer builds a Wall. 04806_ Acquired Lgt. Regenerative Plating. 04809_ U-05 Engineer builds a Wall. 04809_ Acquired Lgt. Regenerative Plating. 04813_ Dropped Lgt. Armor Plating. 04815_ Acquired Lgt. Regenerative Plating. 04830_ The unstable cave ceiling collapses. 04830_ Crushed by falling debris. 04830_ Rnf. Ion Engine destroyed. 04830_ System corrupted by crushing effect (+1). 04830_ Lgt. Treads destroyed. 04830_ System corrupted by crushing effect (+5). 04841_ The unstable cave ceiling collapses. 04841_ Crushed by falling debris. 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Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalKineticTrap Manual? 0 Play Time 00:31:01 Cumulative 385.9 hours Start 2020.07.07 @ 01:13:59 End 2020.07.07 @ 01:46:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 271 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 85 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 473d2014-49fa-4e1c-91e5-c065a1ef23bc